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Abandon Ship?

playsatvillainyplaysatvillainy Member Posts: 0 Arc User
Does the Federation shoot to kill when it doesn't have to?

Especially when we're all in command of floating cities.

Seems very, very strange playing a Federation captain who 'makes it a point' to completely destroy every aircraft carrier I've come across. Is anybody else bothered by this? Our version of 'target their weapons' is 'so I can then torpedo them to smitherines'. ...unless I'm missing an in-game mechanic. I've played *countless* games that offer non-lethal takedowns.

I don't really care about this on the ground. But ship-to-ship?

As members of a floating socialist utopian flotilla, can we not 'protect space for justice' without killing... I don't know.. Gorn babies for points? (At least more than we have to) Forgive me for my non-Klingon, human heart. :)

-Paul
Post edited by playsatvillainy on

Comments

  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited March 2013
    Well ... it's a game, not a simulation ...

    Having said that, I very confident that traditionally (as in from the TV show) ... no, the Federation doesn't kill when it doesn't have to. :)
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited March 2013
    It's a video game so no it doesn't bother me that I have to do video game things. If I wanted to watch TV I'd watch TV.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited March 2013
    Does the Federation shoot to kill when it doesn't have to?

    Especially when we're all in command of floating cities.

    Seems very, very strange playing a Federation captain who 'makes it a point' to completely destroy every aircraft carrier I've come across. Is anybody else bothered by this? Our version of 'target their weapons' is 'so I can then torpedo them to smitherines'. ...unless I'm missing an in-game mechanic. I've played *countless* games that offer non-lethal takedowns.

    I don't really care about this on the ground. But ship-to-ship?

    As members of a floating socialist utopian flotilla, can we not 'protect space for justice' without killing... I don't know.. Gorn babies for points? (At least more than we have to) Forgive me for my non-Klingon, human heart. :)

    -Paul


    YES! IMPLEMENT A DISBALE ENERGY WEAPON SETTING SO WE CAN DISBALE SHIPS INSTEAD OF DESTROYING THEM (And new storyline and re-do missions to compensate the new feature)


    This will make it more like Trek
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2013
    Does the Federation shoot to kill when it doesn't have to?

    Especially when we're all in command of floating cities.

    Seems very, very strange playing a Federation captain who 'makes it a point' to completely destroy every aircraft carrier I've come across. Is anybody else bothered by this? Our version of 'target their weapons' is 'so I can then torpedo them to smitherines'. ...unless I'm missing an in-game mechanic. I've played *countless* games that offer non-lethal takedowns.

    I don't really care about this on the ground. But ship-to-ship?

    As members of a floating socialist utopian flotilla, can we not 'protect space for justice' without killing... I don't know.. Gorn babies for points? (At least more than we have to) Forgive me for my non-Klingon, human heart. :)

    -Paul

    I know exactly how you feel. This might very well be one of the main reasons I prefer playing KDF, somehow blasting everything to smitherines seems more in character to the red side of STO.

    I would love to see an alternative on the Fed. side, as they're suposed to be compassionate, life preserving and peacefull organization. Something like the mentioned "disable ship" ability.However, this should be made an alternative approach to the current pew-pew for the likes of you or me, but to enable others to blast through stuff if they want to.
    Because it is a game after all and I could only imagine the whine-rate if Feds. can't blast through stuff all of a sudden.....it would be GLORIOUS!! :D:P:D
    HQroeLu.jpg
  • playsatvillainyplaysatvillainy Member Posts: 0 Arc User
    edited March 2013
    jumpingjs wrote: »
    YES! IMPLEMENT A DISBALE ENERGY WEAPON SETTING SO WE CAN DISBALE SHIPS INSTEAD OF DESTROYING THEM (And new storyline and re-do missions to compensate the new feature)


    This will make it more like Trek

    It would, actually.

    It's an excellent point that optimally, your foes in missions already designed would need a now-post-'death' message. Not entirely necessary if you wanted to put up a blanket 'coms are down' solution (or just not mention it).

    But yeah. "Captain, they're dead in the water." You know, like they do in *countless* episodes of pick-your-series when they... want to. For plot or character reasons. And there are already specific missions where the kill-status is a de facto disable of, say, a Ferengi smuggler. So even the game designers have had need for this story-recourse.

    Of course they don't do this all the time on the show, and of course it would be optional. But having a ship not-explode and still give you points? That wouldn't take very much doing. And it would provide for a distinctly 'Federation flavor' to those who wanted it, especially in opposition to a 'Klingon flavor' as shpoks pointed out.

    I don't care if enemy digital cooks and entertainers in somebody else's play get killed. I'm not canvassing for a digital war orphan's fund. There's no morality here. Just play style.
  • kronplah78kronplah78 Member Posts: 153 Arc User
    edited March 2013
    Obliterating a huge cluster of ships with a "Scatter Volley + Torpedo Spread" cuz... you can, has always = HELL YAH!!!!!

    I like how it is now :D

    I love the shows.... But leave the wussy disabling TRIBBLE for the shows.... Ok? Thanks :)
    [SIGPIC][/SIGPIC] THE POWER OF KRATOS!!!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    I must have missed the Episode of DS9 where they disabled a fleet of Dominion ships.
    GwaoHAD.png
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    I think it would be better if there were far more "death" animations. Things like your ship drifting off, nacelles and other parts flying off, and warp core breaches were more of a kill it deader than dead mechanic.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    I think it would be better if there were far more "death" animations. Things like your ship drifting off, nacelles and other parts flying off, and warp core breaches were more of a kill it deader than dead mechanic.

    I always loved the Death from Starfleet Command 3, with the light flicking off has the ship breaks apart.
    GwaoHAD.png
  • dm19deltadm19delta Member Posts: 206 Arc User
    edited March 2013
    A few months back I read one of the Typhon Pact books. At the beginning of the book, Sisko's ship, the Galaxy class USS Robinson, was fighting a Tzenkethi ship and disabled it. His first officer, temporarily in command, tried to hail the ship so he could offer assistance. The Tzenkethi refused to respond, so like a fool, the first officer moved the ship in closer so he could lock a tractor beam on it. It turned out that the Tzenkethi were playing dead, and they used the little bit of power they had left to ram the Robinson, causing more casualties, destroying the Tzenkethi ship, and causing severe damage to the Robinson. Sure it's fiction, but the way I see it, if you fire on me, all bets are off. If you and your crew want to survive to fight another day, either break off and jump to warp and hope that I can't track you, or get to your escape pods before I turn your ship into scrap metal.
  • keppabar42keppabar42 Member Posts: 60 Arc User
    edited March 2013
    STO is basically set in one of those timelines where the federation and the Klingons are at war. I don't recall Picard fighting to cripple in "Yesterday's Enterprise" so I'd say starfleet is quite capable of taking the gloves off in time of war. Then again, they're usually loosing, badly, every time there's an alternate timeline where they are at war.
  • lizweilizwei Member Posts: 936 Arc User
    edited March 2013
    In Trek, you target weapons and disable for one of 3 reasons:

    - You want to gain information out of the hostile ship.
    - You do not want to provoke a war/settle a misunderstanding.
    - You're Commander Chakotay and have no spine.

    When you are actually at war and require nothing from the enemy ship, then you blow them up. This is partially due to most ships being powered by antimatter bombs. This happened multiple times in Trek, even in the hippie utopia that was TNG.
    keppabar42 wrote: »
    STO is basically set in one of those timelines where the federation and the Klingons are at war. I don't recall Picard fighting to cripple in "Yesterday's Enterprise" so I'd say starfleet is quite capable of taking the gloves off in time of war. Then again, they're usually loosing, badly, every time there's an alternate timeline where they are at war.

    Well they have to be losing for the sake of drama.
    I mean really, would there be a reason to root for the Ent-C to restore the timeline if it was the Klingons who were losing?
    The galaxy would be better off without those volatile ingrates in a position of power.
  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited March 2013
    I'd love it if we could disable ships and have boarding actions to capture the enemy ship. Taking the ship as a prize is a time honored tradition of naval combat. Imagine if you could turn in a captured ship for a pile of EC. (Think Star Fleet Command III, which is where I always wanted this game to head towards, or at least some elements from it.)

    I have no idea how that would work in PvP, but for PvE it could be simple enough. It could even be a way to use extra Boffs/Doffs we have laying around.

    Also, for abandoning ship. Janeway did it almost every other episode it seems.
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • zerobangzerobang Member Posts: 0 Arc User
    edited March 2013
    if... the Feds could disable ships, that would give them one huge advantage in combat -> no more warp core exploding in your face... on ever single killed ship!


    Exploding Ships would be much more epic if explosions were a rare thing to happen.


    Kinda like it is epic every single time you get an exploit kill on ground with the sniper rifle vaporizing your enemy, instead of just knocking him K.O.
    [SIGPIC][/SIGPIC]
  • gemetzelgemetzel Member Posts: 0 Arc User
    edited March 2013
    neoakiraii wrote: »
    I always loved the Death from Starfleet Command 3, with the light flicking off has the ship breaks apart.

    I'd love that.. make the ship destruction really cool to see. The devs may have limitations based on what the game can handle but having PhysX support for space combat would be amazing.

    Anyone know if the damage your ship does when it blows up is proportionate to the size or class of ship? I know when Tac Cubes go down in Elite STFs they can destroy ships easily. Does the same thing happen with my Odyssey?

    Having the option of disabling a ship would be a cool feature.. maybe have a 10% chance that allows the crippled ship to come back online afterwards so there's a risk involved? You would be able to get bonus EXP or EC for disabling to make it worth doing in the context of gameplay?
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited March 2013
    I think it would be better if there were far more "death" animations. Things like your ship drifting off, nacelles and other parts flying off, and warp core breaches were more of a kill it deader than dead mechanic.

    agreed

    WITH DISBALE FIRE
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • mirai222mirai222 Member Posts: 337 Arc User
    edited March 2013
    My ship magically reconstructs itself whenever it's destroyed, with a magically regenerated crew. I assume the enemy ships do the same, so blowing them up is no big deal.

    Having said that, I'd like to see the different options for defeating enemy ships rather than just blowing them up.
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