Does the Federation shoot to kill when it doesn't have to?
Especially when we're all in command of
floating cities.
Seems very, very strange playing a Federation captain who 'makes it a point' to completely
destroy every aircraft carrier I've come across. Is anybody else bothered by this? Our version of 'target their weapons' is 'so I can then torpedo them to smitherines'. ...unless I'm missing an in-game mechanic. I've played *countless* games that offer non-lethal takedowns.
I don't really care about this on the ground. But ship-to-ship?
As members of a floating socialist utopian flotilla, can we not 'protect space for justice' without killing... I don't know.. Gorn babies for points? (At least more than we have to) Forgive me for my non-Klingon, human heart.
-Paul
Comments
Having said that, I very confident that traditionally (as in from the TV show) ... no, the Federation doesn't kill when it doesn't have to.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
YES! IMPLEMENT A DISBALE ENERGY WEAPON SETTING SO WE CAN DISBALE SHIPS INSTEAD OF DESTROYING THEM (And new storyline and re-do missions to compensate the new feature)
This will make it more like Trek
I hope STO get's better ...
I know exactly how you feel. This might very well be one of the main reasons I prefer playing KDF, somehow blasting everything to smitherines seems more in character to the red side of STO.
I would love to see an alternative on the Fed. side, as they're suposed to be compassionate, life preserving and peacefull organization. Something like the mentioned "disable ship" ability.However, this should be made an alternative approach to the current pew-pew for the likes of you or me, but to enable others to blast through stuff if they want to.
Because it is a game after all and I could only imagine the whine-rate if Feds. can't blast through stuff all of a sudden.....it would be GLORIOUS!! :P:D
It would, actually.
It's an excellent point that optimally, your foes in missions already designed would need a now-post-'death' message. Not entirely necessary if you wanted to put up a blanket 'coms are down' solution (or just not mention it).
But yeah. "Captain, they're dead in the water." You know, like they do in *countless* episodes of pick-your-series when they... want to. For plot or character reasons. And there are already specific missions where the kill-status is a de facto disable of, say, a Ferengi smuggler. So even the game designers have had need for this story-recourse.
Of course they don't do this all the time on the show, and of course it would be optional. But having a ship not-explode and still give you points? That wouldn't take very much doing. And it would provide for a distinctly 'Federation flavor' to those who wanted it, especially in opposition to a 'Klingon flavor' as shpoks pointed out.
I don't care if enemy digital cooks and entertainers in somebody else's play get killed. I'm not canvassing for a digital war orphan's fund. There's no morality here. Just play style.
I like how it is now
I love the shows.... But leave the wussy disabling TRIBBLE for the shows.... Ok? Thanks
I always loved the Death from Starfleet Command 3, with the light flicking off has the ship breaks apart.
Rest in Peace Brothers
- You want to gain information out of the hostile ship.
- You do not want to provoke a war/settle a misunderstanding.
- You're Commander Chakotay and have no spine.
When you are actually at war and require nothing from the enemy ship, then you blow them up. This is partially due to most ships being powered by antimatter bombs. This happened multiple times in Trek, even in the hippie utopia that was TNG.
Well they have to be losing for the sake of drama.
I mean really, would there be a reason to root for the Ent-C to restore the timeline if it was the Klingons who were losing?
The galaxy would be better off without those volatile ingrates in a position of power.
I have no idea how that would work in PvP, but for PvE it could be simple enough. It could even be a way to use extra Boffs/Doffs we have laying around.
Also, for abandoning ship. Janeway did it almost every other episode it seems.
Exploding Ships would be much more epic if explosions were a rare thing to happen.
Kinda like it is epic every single time you get an exploit kill on ground with the sniper rifle vaporizing your enemy, instead of just knocking him K.O.
I'd love that.. make the ship destruction really cool to see. The devs may have limitations based on what the game can handle but having PhysX support for space combat would be amazing.
Anyone know if the damage your ship does when it blows up is proportionate to the size or class of ship? I know when Tac Cubes go down in Elite STFs they can destroy ships easily. Does the same thing happen with my Odyssey?
Having the option of disabling a ship would be a cool feature.. maybe have a 10% chance that allows the crippled ship to come back online afterwards so there's a risk involved? You would be able to get bonus EXP or EC for disabling to make it worth doing in the context of gameplay?
agreed
WITH DISBALE FIRE
I hope STO get's better ...
Having said that, I'd like to see the different options for defeating enemy ships rather than just blowing them up.