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Transporter Rooms!

bluegeekbluegeek Member Posts: 0 Arc User
Saw the following in the Release Notes:
Added a transporter room to the Foundry.
- It's available on indoor and outdoor maps under the "Details" tab.

Yay!

Now if only we can get proper Engineering rooms... :D
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Post edited by bluegeek on

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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2013
    Here's what it looks like for those who were not able to check it out on tribble.

    http://starbaseugc.com/wp-content/uploads/2013/03/transp-room.jpg

    Its the transporter and a small hallway that curves around to a door at a right angle. We think it might have been clipped from the remastered version of the Asura mission, but we're not quite sure, I think it also might possibly be the one from Starbase 39/Infected.

    Couple notes, you will have to put in your own control console, and the ceiling is too tall for many interior maps.
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  • skydawnknightskydawnknight Member Posts: 12 Arc User
    edited March 2013
    drogyn1701 wrote: »
    Here's what it looks like for those who were not able to check it out on tribble.

    http://starbaseugc.com/wp-content/uploads/2013/03/transp-room.jpg

    Its the transporter and a small hallway that curves around to a door at a right angle. We think it might have been clipped from the remastered version of the Asura mission, but we're not quite sure, I think it also might possibly be the one from Starbase 39/Infected.

    Couple notes, you will have to put in your own control console, and the ceiling is too tall for many interior maps.

    I'm just happy we got one, regardless of how it'll fit. I'll build my own ceiling! :)
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2013
    I'm just happy we got one, regardless of how it'll fit. I'll build my own ceiling! :)

    With ya there :)

    Just thought I ought to pass on some of the things we had found out during testing.
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  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited March 2013
    It is so pretty. When will we see it released?
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited March 2013
    Today, it was in this morning's patch notes.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    and it's apparently a one-sided prop... hmm... that's fixable I suppose.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2013
    and it's apparently a one-sided prop... hmm... that's fixable I suppose.

    Just make sure no one can get around to the other side. :)
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    drogyn1701 wrote: »
    Just make sure no one can get around to the other side. :)
    Or hide it behind a wall of other props. :p
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2013
    Or hide it behind a wall of other props. :p

    Pretty much. It's meant to hook up easily with the fed walls that we have available.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2013
    I'm also looking forward to using this, although it is too big for a lot of situations. I wish that we also had the smaller ones.
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  • thedukeofrockthedukeofrock Member Posts: 168 Arc User
    edited March 2013
    Still, regardless of it's deficiencies, it's nice to get it finally, as well as all the TOS items we were so looking forward to.

    :):):)
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited March 2013
    So just heads up to my fellow Foundry authors, it seems that there is a draw region* attached to the transporter room. Now this shouldn't impact custom interiors, but it'll cause some objects to disappear on premade maps while you're around or in the transporter. This draw region also is active whether the transporter room is set to invisible or not. If you're trying to transition the transporter out, you may run into issues that need to be creatively worked around.


    * A draw region (viz region or any number of other names) is a volume that environmental artists put into a section of a map. When a player is inside this region, it tells the renderer that everything outside of the region can be drawn at reduced detail or not at all. This is used to reduce the graphics load on the client machine by letting the renderer know that when a player is in a specific area, they can only see that area.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2013
    For those of us who are still very new to the Foundry, do you happen to have screencaps of what happens? This would really be helpful to understanding what I can and can't do with the transporter.

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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited March 2013
    gulberat wrote: »
    For those of us who are still very new to the Foundry, do you happen to have screencaps of what happens? This would really be helpful to understanding what I can and can't do with the transporter.

    It's not that you can't use it, it's just that you need to be aware of it and be prepared to be creative about how to work around it. I'll post some screenshots when I get home tonight.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    There are a few main things to remember when using it.

    1: it's a one sided prop. Thus you can only see it properly from the inside. This includes the door, so you have to add a door prop to the outside.

    2: it has a door.... this isn't a major issue, just something to keep in mind. It must be something that is not freestanding in a room, it will always be it's own little room.

    3: the ceiling of the actual room isn't terribly tall, a think around 5-6 meters, but the ceiling of the pad iself, that is more like 8-10 meters. You might need to add a second ceiling on some maps.
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