Saw the following in the Release Notes:
Added a transporter room to the Foundry.
- It's available on indoor and outdoor maps under the "Details" tab.
Yay!
Now if only we can get proper Engineering rooms...
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket
hereLink: How to PM - Twitter
@STOMod_Bluegeek
Comments
http://starbaseugc.com/wp-content/uploads/2013/03/transp-room.jpg
Its the transporter and a small hallway that curves around to a door at a right angle. We think it might have been clipped from the remastered version of the Asura mission, but we're not quite sure, I think it also might possibly be the one from Starbase 39/Infected.
Couple notes, you will have to put in your own control console, and the ceiling is too tall for many interior maps.
I'm just happy we got one, regardless of how it'll fit. I'll build my own ceiling!
by @Skydawn - member of Starbase UGC
With ya there
Just thought I ought to pass on some of the things we had found out during testing.
Parallels: my second mission for Fed aligned Romulans.
My character Tsin'xing
Just make sure no one can get around to the other side.
My character Tsin'xing
Pretty much. It's meant to hook up easily with the fed walls that we have available.
:):)
[SIGPIC][/SIGPIC]
by Duke-of-Rock Available on Holodeck
* A draw region (viz region or any number of other names) is a volume that environmental artists put into a section of a map. When a player is inside this region, it tells the renderer that everything outside of the region can be drawn at reduced detail or not at all. This is used to reduce the graphics load on the client machine by letting the renderer know that when a player is in a specific area, they can only see that area.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
It's not that you can't use it, it's just that you need to be aware of it and be prepared to be creative about how to work around it. I'll post some screenshots when I get home tonight.
1: it's a one sided prop. Thus you can only see it properly from the inside. This includes the door, so you have to add a door prop to the outside.
2: it has a door.... this isn't a major issue, just something to keep in mind. It must be something that is not freestanding in a room, it will always be it's own little room.
3: the ceiling of the actual room isn't terribly tall, a think around 5-6 meters, but the ceiling of the pad iself, that is more like 8-10 meters. You might need to add a second ceiling on some maps.
My character Tsin'xing