I understand the want of a penalty for those that quit a stf early, however there are circumstances under which we should be allowed to leave.
I was just stuck with a 4 person team, and at least 2 of the others with me had no business whatsoever being on an Elite level stf. Invariably I get stuck shouldering the load and carrying the dead weight of players that are not contributing to the success of the stf, and they happily float around doing nothing and collect an elite reward for leeching my work.
I also have been dumped into stf's that have already been started/failed and you receive a penalty for leaving that also?? I go into an stf planning to not only complete it but try for the optionals, so to get thrown into an infected elite with generators gone and spheres everywhere (optional failed on entry) is ridiculous, and if you leave you get penalized?
My suggestion is to allow individuals that are thrown into a 4 person team, or thrown into a stf that has been started and failed without you ever being there without penalty. Its faster to just say OH WELL and try again than recover from someone else's failure.
Anyway, my current #1 on my wishlistthatwilllikelyneverhappen... just needed to vent, thoughts?
Comments
If you do not like getting "thrown" into an STF with a failed optional, I suggest you not use the PUG queues as the goal of those queues are to allow people to complete missions if someone leaves rather than to help you get the optional.
www.divisionhispana.com
But I do love ground pugs they made me the elite player I am today.
I still do them just for fun and the laughs nothing like noobs shooting away all adapted and such.
While they ignore the other team members who like to tell you what you should always do.
I think it's a bunch of BS.
I came close to quitting the game entirely, tonight. Which would basically mean no more money for Perfect World from me ever again.
Just sayin'
Its not that people don't know what they are doing, they are ill equipped or AFK... there is no helping a person who is either not at the computer, or equipped in a way that makes them impossible to 'fix' before doing an elite level.
And maybe I should have made it more clear that this was in regards to pug events, so suggesting not doing a pug event doesn't address the issue with a pug event, now does it
very helpfull idea, tyvm i will!
We finished it in less than 10 minutes, no failures.. and 113 fleet marks. best run I have ever been a part of.
Thanks again MrK, awesome suggestion!
www.divisionhispana.com
For my part, if I have to abandon a PUG STF I don't worry about it. I have enough alts to keep me occupied till the timer runs down.
1) People without the proper gear and or build for Elite STF's. There is simply nothing at all that can be done about this, short of putting in some sort of gear check before letting people queue up for a STF. Something that checks to make sure all the ships weapons, shields, ect... are all Mk XI at least.
Not sure how well such a system would actually work, or how hard it would be to put into place.
2) People going AFK. There should be something in the game that punishes people for going AFK in any sort of PUG, and according to Cryptic that's something they're working on.
3) Entering a STF that has failed the optional. Technically the STF hasn't failed just because the optional has, you can still win the STF and get the rewards for doing so. But I can see why someone wouldn't want to join a STF that's 3/4th of the way done.
But again this comes down to how hard it is to code, because then the system would have to check every STF and see if the optional has failed or not yet. Even then you'd end up with being put in a STF that's 10 seconds away from failing the optional. So making the change wouldn't really have much effect.