Does anyone know what ship can use them? And where to get thrm from? I am thinking of using it on my mobius ship
Yes. they come from the C-Store's Sao Paulo ( Tactical Escort Refit variant). They can be officially used on the Galacy-X, and any Escort. I assume they can actually be used on any ship that equip cannons, though.
Guessing they aint on the exchange? Are they really that good that they can only be brought from c store?
Both Fed and KDF versions are bind on pickup, which means you will never see them on the exchange. Only way to get them is to buy the ship that comes with it.
Yep, only way to get a set is through the C-store. And any small craft that can equip dual cannons, like the fighters, can use the quad cannon too. Only drawback to it is that you can only equip one quad cannon weapon per ship.
The quad cannons are worse than DHCs in every way excepted one, visuals.
They look great.
Which is why I wish they had been a console instead. Any cannons on the ship would get the quad visual, but it would also offer something else (maybe like the T3 Excelsior's transwarp computer) making it useful for ships that can't equip dual cannons.
The quad cannons are worse than DHCs in every way excepted one, visuals.
They look great.
I may be wrong but I don't think this is true. If you look at the cool down rate of the quad cannons vs DHC I think that you will find that the quad cannons cool down twice as fast which means that firer about twice as fast for about twice the DPS of a DHC but they also suck engine power which I find not really a big deal, Now twice the DPS may not be true but I would bet that they do more DPS then any non torpedo weapon in the game.
The DPS on my quad cannon is 286 when on my MK XII ultra rare fleet DHC its 284 plus the Quad only suck 10 weapons power with half the cool down time when the DHC sucks 12 weapons power.
Quad cannon may still be the choice gun in the game but it will cost you 1500 ZEN
I would love to see the quad cannons be adaptable, to allow you to use them with any type of DHC. At the moment, if you want to use them, you are stuck using phasers only.
I may be wrong but I don't think this is true. If you look at the cool down rate of the quad cannons vs DHC I think that you will find that the quad cannons cool down twice as fast which means that firer about twice as fast for about twice the DPS of a DHC but they also suck engine power which I find not really a big deal, Now twice the DPS may not be true but I would bet that they do more DPS then any non torpedo weapon in the game.
The DPS on my quad cannon is 286 when on my MK XII ultra rare fleet DHC its 284 plus the Quad only suck 10 weapons power with half the cool down time when the DHC sucks 12 weapons power.
Quad cannon may still be the choice gun in the game but it will cost you 1500 ZEN
You're ignoring the DHCs incredible power efficiency. By firing in such short bursts it allows more weapon energy to be freed up for other weapons, effectively increasing non-dhc weapon output in comparison to faster firing weapons (like the quads). This is the main reason DCs are so inferior to DHCs, despite being on-paper DPS equivalents.
The DPS stat is the DPS stat, they don't fire twice as fast and somehow do twice the damage. The cannons are pretty garbage, but the effects are great.
I'd like to see them to be equipped on peregrine fighters, not sure if its an oversight or intentional, seeing as they aren't strong at all I can't imagine its intentional.
One of the big misconceptions of quad cannons vs dhc's is yes dhc's have the quad cannons beat in base dmg and even acc/crit potential dmg, however dhc's require more wp per cycle effectively lowering the dmg output of each and every weapon including themselves that fire together, where the quad cannons require a bit less.
Also dhc's get a standard 2 shot cycle making the odds of a crit occurance smaller than dc's 4 shot cycle.
The quad cannons are just a hybrid dc/dhc with it's dmgx4 puts it a step above dc but below dhc in base dmg with no modifications to acc/crit bonuses.
Where the quad cannons really shine is it's 2x shot rate over a dc and a 4x shot rate over a dhc allowing for more possible crit procs, even if those crits are without additional mods from the weapon itself can still be very affective when used strategically.
They are neither better nor worse than any other weapon other than the lack of acc/crit mods most associated with standard or fleet weapons, but instead make up for it in sheer firepower volume.
A simple test i performed using the quad cannons/mkxii very rare dc+60%crit sev/mkxii very rare dhc+70%crit sev in a 2 cycle test against a non-protected vs phaser dmg meaning no hull plating consoles and non-shielded ship using only each weapon by itself so as to not drain any wp at exactly 3km position showed these numbers.
Totals
quad cannons:cycle1=3,833 cycle2=4,637 w/1 base crit
dual heavy cannons:cycle1=3,789 cycle2=3,502
dual cannons:cycle1=5,410 w/1 +60% crit cycle2=3,834
So potentially they show to be just as deadly as either the dual cannons or dual heavy cannons dmg wise outside of the fact that the other weapons have a +%crit sev bonus, if tested to an exact base weapon with no acc/crit mods and only a x4dmg rating on the other weapons if they even exist dmg rates would still be a close battle between the 3 weapons.
One advantage and probably the biggest advantage Quads have over DCs and DHCs is the increased chance at proc rate. Subsystem disable for Fed Phaser quads, resist debuff for KDF Disruptor quads. Remember with cannons, each ball of energy released per cycle has the chance to proc rather than the cycle itself. Otherwise they arent anything special thats a must have weapon. But are useable if you do have them.
What about weapon cooldowns? If you're running quad cannons is the cool down the same as a dhc? So normally you would not run 3 dhc because the cool down is shared. So if you're using the quad cannons can you get away with running two dhc?
I use them partly for the visuals. My main question is can you use quads,2 dhc, plus a torpedo launcher or should you use quads,1 dhc, 1 beam array, plus torpedo?
I'd like to see them to be equipped on peregrine fighters, not sure if its an oversight or intentional, seeing as they aren't strong at all I can't imagine its intentional.
I've used them on a Peregrine...it's a lot of fun, but extremely difficult to keep targets in the firing arc.
Overall, I like using the Quad Cannons. Then again, I strive for satisfactory damage output, not necessarily maximum.
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Comments
Yes. they come from the C-Store's Sao Paulo ( Tactical Escort Refit variant). They can be officially used on the Galacy-X, and any Escort. I assume they can actually be used on any ship that equip cannons, though.
So thats the only way to get quad cannons?
Both Fed and KDF versions are bind on pickup, which means you will never see them on the exchange. Only way to get them is to buy the ship that comes with it.
http://www.youtube.com/watch?v=IpfbJLLbczs
They look great.
≡/\≡
Which is why I wish they had been a console instead. Any cannons on the ship would get the quad visual, but it would also offer something else (maybe like the T3 Excelsior's transwarp computer) making it useful for ships that can't equip dual cannons.
I may be wrong but I don't think this is true. If you look at the cool down rate of the quad cannons vs DHC I think that you will find that the quad cannons cool down twice as fast which means that firer about twice as fast for about twice the DPS of a DHC but they also suck engine power which I find not really a big deal, Now twice the DPS may not be true but I would bet that they do more DPS then any non torpedo weapon in the game.
The DPS on my quad cannon is 286 when on my MK XII ultra rare fleet DHC its 284 plus the Quad only suck 10 weapons power with half the cool down time when the DHC sucks 12 weapons power.
Quad cannon may still be the choice gun in the game but it will cost you 1500 ZEN
You're ignoring the DHCs incredible power efficiency. By firing in such short bursts it allows more weapon energy to be freed up for other weapons, effectively increasing non-dhc weapon output in comparison to faster firing weapons (like the quads). This is the main reason DCs are so inferior to DHCs, despite being on-paper DPS equivalents.
I'd like to see them to be equipped on peregrine fighters, not sure if its an oversight or intentional, seeing as they aren't strong at all I can't imagine its intentional.
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Also dhc's get a standard 2 shot cycle making the odds of a crit occurance smaller than dc's 4 shot cycle.
The quad cannons are just a hybrid dc/dhc with it's dmgx4 puts it a step above dc but below dhc in base dmg with no modifications to acc/crit bonuses.
Where the quad cannons really shine is it's 2x shot rate over a dc and a 4x shot rate over a dhc allowing for more possible crit procs, even if those crits are without additional mods from the weapon itself can still be very affective when used strategically.
They are neither better nor worse than any other weapon other than the lack of acc/crit mods most associated with standard or fleet weapons, but instead make up for it in sheer firepower volume.
A simple test i performed using the quad cannons/mkxii very rare dc+60%crit sev/mkxii very rare dhc+70%crit sev in a 2 cycle test against a non-protected vs phaser dmg meaning no hull plating consoles and non-shielded ship using only each weapon by itself so as to not drain any wp at exactly 3km position showed these numbers.
Quad cannons rated 1,074.7dmg(1,432.9dps)
cycle1 cycle2
913dmg 918dmg
951dmg 956dmg
1012dmg 1844critdmg
957dmg 919dmg
Dual heavy cannons +70%crit sev rated 2,066.1dmg(1,377.4dps)
cycle1 cycle2
1992dmg 1773dmg
1797dmg 1729dmg
Dual cannons +60%crit sev rated 1,033.1dmg(1,377.4dps)
cycle1 cycle2
984dmg 965dmg
939dmg 886dmg
989dmg 1009dmg
2498critdmg 974dmg
Totals
quad cannons:cycle1=3,833 cycle2=4,637 w/1 base crit
dual heavy cannons:cycle1=3,789 cycle2=3,502
dual cannons:cycle1=5,410 w/1 +60% crit cycle2=3,834
So potentially they show to be just as deadly as either the dual cannons or dual heavy cannons dmg wise outside of the fact that the other weapons have a +%crit sev bonus, if tested to an exact base weapon with no acc/crit mods and only a x4dmg rating on the other weapons if they even exist dmg rates would still be a close battle between the 3 weapons.
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But as a filler as you level from captain to vice admiral they are awesome.
As stated, nice visuals, and I really like the console idea as I would need them in blue.
I've used them on a Peregrine...it's a lot of fun, but extremely difficult to keep targets in the firing arc.
Overall, I like using the Quad Cannons. Then again, I strive for satisfactory damage output, not necessarily maximum.