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Quad cannons

valkarie14valkarie14 Member Posts: 762 Arc User
Does anyone know what ship can use them? And where to get thrm from? I am thinking of using it on my mobius ship :)
Post edited by valkarie14 on

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  • jslynjslyn Member Posts: 1,790 Arc User
    edited January 2013
    valkarie14 wrote: »
    Does anyone know what ship can use them? And where to get thrm from? I am thinking of using it on my mobius ship :)


    Yes. they come from the C-Store's Sao Paulo ( Tactical Escort Refit variant). They can be officially used on the Galacy-X, and any Escort. I assume they can actually be used on any ship that equip cannons, though.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    Get them off from the Sao Paulo in the C-store. And the cannons are usable on any ship that can use Dual Heavy Cannons.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited January 2013
    Get them off from the Sao Paulo in the C-store. And the cannons are usable on any ship that can use Dual Heavy Cannons.

    So thats the only way to get quad cannons?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    Pretty much, unless you want to buy the Klingon Quad Disruptors from the Ning'Tao BoP.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited January 2013
    Guessing they aint on the exchange? Are they really that good that they can only be brought from c store?
  • blunted74blunted74 Member Posts: 0 Arc User
    edited January 2013
    valkarie14 wrote: »
    Guessing they aint on the exchange? Are they really that good that they can only be brought from c store?

    Both Fed and KDF versions are bind on pickup, which means you will never see them on the exchange. Only way to get them is to buy the ship that comes with it.
  • chakittychakitty Member Posts: 0 Arc User
    edited January 2013
    Yep, only way to get a set is through the C-store. And any small craft that can equip dual cannons, like the fighters, can use the quad cannon too. Only drawback to it is that you can only equip one quad cannon weapon per ship.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited January 2013
    The quad cannons are worse than DHCs in every way excepted one, visuals.

    They look great.

    /\
  • zulisvelzulisvel Member Posts: 518 Arc User
    edited January 2013
    ussboleyn wrote: »
    The quad cannons are worse than DHCs in every way excepted one, visuals.

    They look great.

    Which is why I wish they had been a console instead. Any cannons on the ship would get the quad visual, but it would also offer something else (maybe like the T3 Excelsior's transwarp computer) making it useful for ships that can't equip dual cannons.
  • osirisraaosirisraa Member Posts: 13 Arc User
    edited January 2013
    ussboleyn wrote: »
    The quad cannons are worse than DHCs in every way excepted one, visuals.

    They look great.


    I may be wrong but I don't think this is true. If you look at the cool down rate of the quad cannons vs DHC I think that you will find that the quad cannons cool down twice as fast which means that firer about twice as fast for about twice the DPS of a DHC but they also suck engine power which I find not really a big deal, Now twice the DPS may not be true but I would bet that they do more DPS then any non torpedo weapon in the game.
    The DPS on my quad cannon is 286 when on my MK XII ultra rare fleet DHC its 284 plus the Quad only suck 10 weapons power with half the cool down time when the DHC sucks 12 weapons power.
    Quad cannon may still be the choice gun in the game but it will cost you 1500 ZEN
  • bortjinxbortjinx Member Posts: 397
    edited January 2013
    I would love to see the quad cannons be adaptable, to allow you to use them with any type of DHC. At the moment, if you want to use them, you are stuck using phasers only.
    [SIGPIC][/SIGPIC]
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    osirisraa wrote: »
    I may be wrong but I don't think this is true. If you look at the cool down rate of the quad cannons vs DHC I think that you will find that the quad cannons cool down twice as fast which means that firer about twice as fast for about twice the DPS of a DHC but they also suck engine power which I find not really a big deal, Now twice the DPS may not be true but I would bet that they do more DPS then any non torpedo weapon in the game.
    The DPS on my quad cannon is 286 when on my MK XII ultra rare fleet DHC its 284 plus the Quad only suck 10 weapons power with half the cool down time when the DHC sucks 12 weapons power.
    Quad cannon may still be the choice gun in the game but it will cost you 1500 ZEN

    You're ignoring the DHCs incredible power efficiency. By firing in such short bursts it allows more weapon energy to be freed up for other weapons, effectively increasing non-dhc weapon output in comparison to faster firing weapons (like the quads). This is the main reason DCs are so inferior to DHCs, despite being on-paper DPS equivalents.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited January 2013
    The DPS stat is the DPS stat, they don't fire twice as fast and somehow do twice the damage. The cannons are pretty garbage, but the effects are great.

    I'd like to see them to be equipped on peregrine fighters, not sure if its an oversight or intentional, seeing as they aren't strong at all I can't imagine its intentional.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    One of the big misconceptions of quad cannons vs dhc's is yes dhc's have the quad cannons beat in base dmg and even acc/crit potential dmg, however dhc's require more wp per cycle effectively lowering the dmg output of each and every weapon including themselves that fire together, where the quad cannons require a bit less.
    Also dhc's get a standard 2 shot cycle making the odds of a crit occurance smaller than dc's 4 shot cycle.
    The quad cannons are just a hybrid dc/dhc with it's dmgx4 puts it a step above dc but below dhc in base dmg with no modifications to acc/crit bonuses.
    Where the quad cannons really shine is it's 2x shot rate over a dc and a 4x shot rate over a dhc allowing for more possible crit procs, even if those crits are without additional mods from the weapon itself can still be very affective when used strategically.
    They are neither better nor worse than any other weapon other than the lack of acc/crit mods most associated with standard or fleet weapons, but instead make up for it in sheer firepower volume.

    A simple test i performed using the quad cannons/mkxii very rare dc+60%crit sev/mkxii very rare dhc+70%crit sev in a 2 cycle test against a non-protected vs phaser dmg meaning no hull plating consoles and non-shielded ship using only each weapon by itself so as to not drain any wp at exactly 3km position showed these numbers.

    Quad cannons rated 1,074.7dmg(1,432.9dps)
    cycle1 cycle2
    913dmg 918dmg
    951dmg 956dmg
    1012dmg 1844critdmg
    957dmg 919dmg

    Dual heavy cannons +70%crit sev rated 2,066.1dmg(1,377.4dps)
    cycle1 cycle2
    1992dmg 1773dmg
    1797dmg 1729dmg

    Dual cannons +60%crit sev rated 1,033.1dmg(1,377.4dps)
    cycle1 cycle2
    984dmg 965dmg
    939dmg 886dmg
    989dmg 1009dmg
    2498critdmg 974dmg

    Totals
    quad cannons:cycle1=3,833 cycle2=4,637 w/1 base crit
    dual heavy cannons:cycle1=3,789 cycle2=3,502
    dual cannons:cycle1=5,410 w/1 +60% crit cycle2=3,834

    So potentially they show to be just as deadly as either the dual cannons or dual heavy cannons dmg wise outside of the fact that the other weapons have a +%crit sev bonus, if tested to an exact base weapon with no acc/crit mods and only a x4dmg rating on the other weapons if they even exist dmg rates would still be a close battle between the 3 weapons.
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  • ryeknowryeknow Member Posts: 191 Arc User
    edited January 2013
    One advantage and probably the biggest advantage Quads have over DCs and DHCs is the increased chance at proc rate. Subsystem disable for Fed Phaser quads, resist debuff for KDF Disruptor quads. Remember with cannons, each ball of energy released per cycle has the chance to proc rather than the cycle itself. Otherwise they arent anything special thats a must have weapon. But are useable if you do have them.
  • spydertrekerspydertreker Member Posts: 10 Arc User
    edited March 2013
    What about weapon cooldowns? If you're running quad cannons is the cool down the same as a dhc? So normally you would not run 3 dhc because the cool down is shared. So if you're using the quad cannons can you get away with running two dhc?
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited March 2013
    The cannons aren't as bad as people say, I wish they were a bit better but once you get to fleet level weapons your better off taking them.

    But as a filler as you level from captain to vice admiral they are awesome.
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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited March 2013
    DHCs have higher burst damage than these Quad cannons and that's the most important part.

    As stated, nice visuals, and I really like the console idea as I would need them in blue.
  • spydertrekerspydertreker Member Posts: 10 Arc User
    edited March 2013
    I use them partly for the visuals. My main question is can you use quads,2 dhc, plus a torpedo launcher or should you use quads,1 dhc, 1 beam array, plus torpedo?
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2013
    nicha0 wrote: »
    I'd like to see them to be equipped on peregrine fighters, not sure if its an oversight or intentional, seeing as they aren't strong at all I can't imagine its intentional.

    I've used them on a Peregrine...it's a lot of fun, but extremely difficult to keep targets in the firing arc.

    Overall, I like using the Quad Cannons. Then again, I strive for satisfactory damage output, not necessarily maximum.
    You're right. The work here is very important.
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