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Qin Raptor build suggestions

ajma420ajma420 Member Posts: 0 Arc User
edited March 2013 in Klingon Discussion
So I just scored a CHEAP Mirror Qin Raptor on the exchange for 750,000ec and thought it would be good on my Klingon tac toon, but I'm transferring from a Negh'Var plasma/quantum build. I'm not having a lot of problems with DPS, but I can't even last 10 seconds against a sphere on elite. Are there any good suggestions on shields, deflectors, and Engineering consoles. I am currently using

Supercooled Combat Impulse Engine XI (Breen)
Dielectric Oscillation Resilient Shield XI (Breen)
Positron Deflector Array XI
Ablative Hull Armor XI x2
Field Emitter XI

Any suggestions would be greatly appreciated. Keep in mind that I play mostly Borg STFs. TY
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
Post edited by ajma420 on

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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    Sheesh, if you can't last 10 seconds against a Esphere in a neggy, a Qin aint gonna help.
    :D
    I never used the breen stuff in an elite, I used the AEGIS (course the borg/omega/khg are MUCH better) with disruptor DHC's, get a field gen (I run a emitter array as well), tetrabernium, ablative and monotanium armour, borg console. The rest is up to you but I found that torps/torp consoles/torp DOFFs less than optimal on this ship vs cannons/turrets.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    twamtwam Member Posts: 0 Arc User
    edited March 2013
    To be brutally honest here: the Qin is 5 times, maybe 10 times squishier than the Negh'Var. If you have trouble staying alive in that beast, the Qin won't solve that for you, most likely.

    Anyway, for both, on a budget I'd go to the exchange for:
    Positron Deflector mk xi/xii [shds][sif]x2
    Covariant Shield Array mk xi/xii [cap][reg]
    Efficient Impulse Engines (quest reward in an early mission)

    Eng console: Neutronium Alloys. As much as possible.
    Sci: Field generators and/or emitter arrays
    Tac: energy-specific consoles for your energy weapons, and only those.

    And a set of 3 DHC's + 1 torp (quantum, I'd suggest) in the front, all turrets in the back. I run all disruptor, but matter of taste, really.

    Now, the Qin.
    I'd suggest:

    cmdr tac: tt1, crf1, apo1, crf3
    lt cmdr tac: thy1, thy2, apo1 (or thy1, thy2, apb2 for PvE)
    lt eng: epts1, rsp1
    ens eng: epts1
    lt sci: tb1/tss1, he2

    2 purple conn officers for tac team cooldown reduction. If you don't have these: replace the thy1 with another tt1.

    Pointy end at the enemy and you're good to go.

    Now, I don't know what you did to that Negh'Var, but I'll include my tac build for reference' sake:

    lt tac: tt1, crf1
    cmdr eng: epts1, rsp1, dem2, aux2sif3
    lt cmdr eng: eptw1, epts2, ewp1
    ens eng: eptw1
    lt sci: tb1, he2

    That thing can tear through spheres and cubes no problem, in Elite STF's, and tank 3-5 spheres if need be. *shrug*

    Happy hunting!
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    Hey Twam, do me a favor: lemme know what you have for defense numbers. MANY keep advising to stack those diminishing neutronium consoles and my math don't support replacing my current 3-some of uniqueness (armour) for those neut's.

    Honestly, I'm curious to see if it works better, or is simply 'easier'.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    travelingmastertravelingmaster Member Posts: 0 Arc User
    edited March 2013
    lordmalak1 wrote: »
    Hey Twam, do me a favor: lemme know what you have for defense numbers. MANY keep advising to stack those diminishing neutronium consoles and my math don't support replacing my current 3-some of uniqueness (armour) for those neut's.

    Honestly, I'm curious to see if it works better, or is simply 'easier'.

    I personally wouldn't carry more than 2 Neutronium consoles at a time, due to the diminishing returns. For a 3rd console, if I had room for one, I'd run either plasma-resist or monotanium for extra kinetic resist. Either would be idea in an STF, methinks.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    I personally wouldn't carry more than 2 Neutronium consoles at a time, due to the diminishing returns. For a 3rd console, if I had room for one, I'd run either plasma-resist or monotanium for extra kinetic resist. Either would be idea in an STF, methinks.

    Thanks, thats what I came to also. IF I had room for a 4th I might equip the neut but ATM it's too generic for my tastes.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    marc8219marc8219 Member Posts: 0 Arc User
    edited March 2013
    I recently made a full ground spec tac and put him in a patrol escort just so he could do elite space for rep system, so I tried to spend as little as possible to make a viable elite stf build. Patrol escort is same layout as mirror Qin so this will work for you, and solos cubes on elite without dying, and nothing I bought for this ship cost much more then face value of the items. of course use better if possible, this is just to show how elite stf build can be made wiht paying only vendor price for most items.

    4 Plasma DHC at least blue, sometimes purples can be bought cheap
    3 plasma turrets green or blue

    Positron deflector XI blue with shield bonuses preferbly
    Impulse engines XI with aux spd and turn, or use efficient impulse engines
    Resilient shield array mk XI with Cap and Pla

    devices- subspace field mod, shield battery

    eng consoles- 2 monotanium mk XI blue, 1 Electroceramic mk XI blue

    Sci consoles- 2 Mk XI blue emitter array

    tac consoles, 4 Mk XI green plasma infuser


    Cmdr Tac- TT1, APD1, APO1, APO3
    Lt Cmdr Tac- CRF1, CSV2

    Lt Eng- EPTS1, Aux to SIF1
    Ens Eng- EPTS1

    Lt Sci- HE1, TSS2

    DOffs- 2 Hazard system doffs, 3 shield distribution doffs, ( all at least green)

    Just keep TT, EPTS1, and an attack pattern up at all times and you shouldnt die much, and don't slow down either, keep that def bonus maxed.
    Tala -KDF Tac- House of Beautiful Orions
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    twamtwam Member Posts: 0 Arc User
    edited March 2013
    lordmalak1 wrote: »
    Hey Twam, do me a favor: lemme know what you have for defense numbers. MANY keep advising to stack those diminishing neutronium consoles and my math don't support replacing my current 3-some of uniqueness (armour) for those neut's.

    Honestly, I'm curious to see if it works better, or is simply 'easier'.

    All tested in Qo'nos system space, for ease of hopping between ships at the shipyard.

    2 uncommon mk xi neutroniums on my B'rel:
    Kinetic: 30,9%
    Phaser: 31,6%
    Disruptor: 31,6%
    Plasma: 31,6%
    Tetryon: 31,6%
    Polaron: 31,6%
    Antiproton: 30,7%

    3 uncommon mk xi neutroniums on my mirror Qin:
    Kinetic: 40,7%
    Phaser: 37,9%
    Disruptor: 37,9%
    Plasma: 37,9%
    Tetryon: 37,9%
    Polaron: 37,9%
    Antiproton: 37,2%

    4 uncommon mk xi neutroniums on my Negh'Var (though I usually run 3 + 1 rare mk xi RCS):
    Kinetic: 42,6%
    Phaser: 43%
    Disruptor: 43%
    Plasma: 43%
    Tetryon: 43%
    Polaron: 43%
    Antiproton: 42,4%

    Went and shopped for some comparison materials for my Negh'Var.
    Inherent resists, without consoles (no gear influences, all skill tree, I think):
    Kinetic: 11,6%
    Phaser: 12,7%
    Disruptor: 12,7%
    Plasma: 12,7%
    Tetryon: 12,7%
    Polaron: 12,7%
    Antiproton: 11,2%

    1 uncommon mk xi of: Monotanium, Ablative, Tetraburnium, Neutronium:
    Kinetic: 37,4%
    Phaser: 34,9%
    Disruptor: 34,9%
    Plasma: 43%
    Tetryon: 43%
    Polaron: 34,9%
    Antiproton: 34,1%

    1 uncommon mk xi of: Monotanium, Electroceramic, Diburnium, Parametallic:
    Kinetic: 30,9%
    Phaser: 31,6%
    Disruptor: 31,6%
    Plasma: 31,6%
    Tetryon: 31,6%
    Polaron: 31,6%
    Antiproton: 30,7,1%

    Ok, now I've got the materials and all, I might as well include the numbers for a Qin with 1 uncommon mk xi of: Monotanium, Ablative, Tetraburnium:
    Kinetic: 35,1%
    Phaser: 27,7%
    Disruptor: 27,7%
    Plasma: 37,9%
    Tetryon: 37,9%
    Polaron:27,7%
    Antiproton: 26,7%

    I originally went for this layout because it was easier and I generally flew ships with limited numbers of eng console slots, mostly sci ships, so blanket protection seemed the way to go, without room to go with a bunch of different ones. Also, like you said, I seemed common practice.

    Now, some of these numbers do surprise me, I must say. Mosty antiproton: it's always a bit lower. Curious. I traced the different between energy and kinetic to my skill tree (I think): I have one less point in Armor Reinforcements than in Hull Plating (5 vs 6).

    Going from these observations, stacking neutroniums still seems the way to go... I am, however, really curious about the Antiproton resist scores...
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    diogene0diogene0 Member Posts: 0 Arc User
    edited March 2013
    The issue isn't slotting more than 1 neutronium (actually, more than 1 is a mistake since you need an EPS and an RCS console on this ship), it's your set.

    You NEED a STF set in STFs. The breen stuff isn't going to be enough. I'm sorry but the honor guard set isn't an option, except on weird/unusual builds. And I don't recommend you one if you have survivability issues.

    My raptor build was
    3 DHC / 1 torp (chroniton for pvp, plasma for pve) + turrets
    Full Honor guard set
    EPS / RCS / neutronium
    whatever energy type you have (only one)
    Field generator / plasmonic leech (you may buy a photonic displacer console pack from the exchange though)

    The bridge officer layout I used, adapted to the mirror raptor
    TT 1 - CRF 1 - HY 3 - APO 3
    TT 1 - CRF 1 - HY2 (or APO 1)
    HE 1 - TSS
    EPTS 1
    EPTS 1 - RSP 1

    As you can see, it's a torp heavy build since I used the honor guard set, giving +25% damage to torps. Heavy torps work pretty well in eSTFs, and not having higher cannon rapid fire skills allowed me not to have to deal with power issues. I've been able not to be forced to use emergency power to weapons and thus increasing my survivability. :) Of course swapping the CRF 1 and the HY 3 for a HY 2 / CRF 2 is perfectly acceptable.

    This is in no way the ultimate build but there's no such things. It's just the choices I made you can embrace or not.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2013
    Last time I read the forums regarding armor, I ran into an interesting article about diminishing returns on armor that seems to indicate they're not what they seem:

    http://sto-forum.perfectworld.com/showpost.php?p=6504631&postcount=75
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    twam wrote: »
    All tested in Qo'nos system space, for ease of hopping between ships at the shipyard.

    3 uncommon mk xi neutroniums on my mirror Qin:
    Kinetic: 40,7%
    Phaser: 37,9%
    Disruptor: 37,9%
    Plasma: 37,9%
    Tetryon: 37,9%
    Polaron: 37,9%
    Antiproton: 37,2%



    Going from these observations, stacking neutroniums still seems the way to go... I am, however, really curious about the Antiproton resist scores...

    Hmmm... will be digesting that data when I get home- I got 37.9 on plasma and tet with only 2 consoles (omega 2 piece/KHG shield) because of the overlap from ablative and tetrabernium (mk11 commons), my borg console is the 3rd console in the eng group.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    ajma420ajma420 Member Posts: 0 Arc User
    edited March 2013
    thanks for the suggestions about the Raptor, even though some of you misunderstood the question (my Negh'Var was a pretty good tank/dd and I had no problems with it). next is the Vo'Quv...
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
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    keppabar42keppabar42 Member Posts: 60 Arc User
    edited March 2013
    I've not actually tried the mirror Qin raptor, but I've flown the regular and fleet versions. I think the best set for a Qin raptor is HG mkXII shield and engine, Borg deflector (better structural integrity bonus, and the full HG set's AoE cloak ability is fairly worthless due to the cool down).
    3 dual heavy cannons and a torpedo on the front, 2 turrets (or 1 and a cutting beam) plus a Hargh peng torpedo rear is my prefered weapons layout.

    For consoles, I like to have the Plasmonic leech from the Vandal Destroyer Zen store ship on there some place cos the power boost in combat really helps keep the weapons and shields going. Other than that, just cram as many Neutronium armor consoles as you can fit on the engineering slots, a Field generator and the borg console in the science slots, and 3 energy+1 torpedo console of appropriate type in the tac slots.
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