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could do with advice

jam3s1701jam3s1701 Member Posts: 1,825 Arc User
edited March 2013 in Federation Discussion
Firstly I bought a escort refit and i have gotten weapons etc sorted but the shields just don't cut it so.. . Advice please

Also I want to farm easy but the constant same old same old is frying my brain lol. . .
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Post edited by jam3s1701 on

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2013
    When the enemy is dumping on you, shield capacity is what keeps your hull intact. The bigger the shield volume, the better.

    The downside is it takes longer for big shields to fully restore. You will be running around with 3/4 shields a lot more often. Uncharged shields dont help you with part A above. You can overcome this by increasing regeneration rate. Try to find a Positron Deflector with [Em] and [ShdS] values, they will improve your shield performance a bit. The Aegis deflector is better if you can do it, and the Omega rewards are better still.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited March 2013
    Thanks will try it
    JtaDmwW.png
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited March 2013
    jam3s1701 wrote: »
    Firstly I bought a escort refit and i have gotten weapons etc sorted but the shields just don't cut it so.. . Advice please

    Also I want to farm easy but the constant same old same old is frying my brain lol. . .

    As for farming. . .yeah, you'll have to get used to the repetition. Farming is the same in almost every MMO: It's dull.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited March 2013
    big questions with your build so far, what shields do you have? your toon's class, and what bridge officer powers are you running?
  • captainretsetcaptainretset Member Posts: 92 Arc User
    edited March 2013
    I always used high capacity shields but was recently pointed towards lower capacity highly regenerative ones. It's working great for me in eSTFs. They usually re-build by themselves but I can hit TSS2 and an aux battery in combat if I'm stuck. If I'm in real trouble, I will will run and repair. The repair is so quick I am back in no time, which wasn't the case when I used the MACO.

    I would recommend the Assimilated or Omega Shield. Which you go for will mainly depend on set bonuses.

    You can get a regenerative Shield Mk XII [Cap][Pla][Reg] for about 500K EC on the exchange which will let you experiment as it gives most of the benefits of the above shields without spending DL or marks.
  • edited March 2013
    This content has been removed.
  • jimbeamer5jimbeamer5 Member Posts: 19 Arc User
    edited March 2013
    What about the science console Field Generator? Expensive sure, but worth it. A royal rumble or 4 then you will have enough EC to buy one.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited March 2013
    I'll post everything I'm running when get the chance 2 sign into game again, I do have all set up suited for me it's just the fact I can not last long with direct hits and its driving me nuts as I feel like I'm always running or dying lol
    JtaDmwW.png
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited March 2013
    ok so,....

    Fore weps i have =

    [Phased Polaron Dual Heavy Cannons Mk XI [Acc] [CrtH]]
    [Phased Polaron Dual Heavy Cannons Mk XI [Acc] [CrtD]]
    [Phased Polaron Dual Heavy Cannons Mk XI [CrtH]x2]


    Quantum Torpedo Launcher Mk XI [CrtH]]

    rear =
    Phased Polaron Turret Mk XI [CrtD] [Dmg
    Phased Polaron Turret Mk XI [CrtD] [Dmg


    [Quantum Torpedo Launcher Mk XI [CrtH]]

    Deflector

    [Positron Deflector Array Mk XII [Em] [Stl] [Gra]]

    Impulse

    Jem'Hadar Combat Impulse Engines Mk XI] OR! [Assimilated Subtranswarp Engines Mk X

    She
    Jem'Hadar Resilient Shields Mk XI] or [Assimilated Regenerative Shield Array Mk X

    OR

    [Paratrinic Shield Array Mk X!]

    3 x Console - Engineering - Neutronium Alloy Mk XI]
    1x Console - Science - Shield Emitter Amplifier MkXI
    1x [Console - Science - Biofunction Monitor Mk XI]

    3x Console - Tactical - Polaron Phase Modulator Mk IX]
    1x Console - Tactical - Prefire Chamber Mk XI




    and i go boom i even tried the Breen set and various types of Shields but it makes no difference

    i cant afford the time to craft the Maco set so would love ideas pls guys:cool::cool:
    JtaDmwW.png
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    Weapons: Personally, I find more "Oomph" comes out of all cannon builds. If you want hull damaging weapons though, I suggest getting the KCB and sticking that in the aft weapon slot. Run four weapons in front.

    Deflector: Fine for now, work towards a set.

    Engines: Jem'Hadar are good for now, again work towards a set.

    Shields: Use the Breen shields until you can acquire a better shield, such as a MACO or Reman shields, for capacity.

    Eng consoles: Use at maximum, two Neutroniums. Fill the other Eng slot with either an RCS thruster or an SIF Generator console.

    Sci consoles: Replace the Biofunction Monitor with an Emitter Array, preferable from Fleet Embassy stores.

    Tac consoles: Use [Console - Tactical - Polaron Phase Modulator Mk XI] x4 instead, for starters, until you can upgrade to blue XIs.

    And what is your BOFF layout?
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  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    There are three keys to survival in an escort.

    Gear
    - Single Neutronium and single monotonium engineering console required. The borg torps are what usually smash your hull and you should be running a high kinetic resist to survive them. These are not optional if you like to live.
    - Highest Mk Shield with [Pla] mod on it of the variety you prefer. They are cheap on exchange just try to get a purple MK 12 if you can. Set ones other than maco are not great, fleet are good.
    - Shield Distro Doffs are still amazing.
    - Leadership Boffs are amazing.
    - Borg Engine + Deflector are amazing even at Mk 10.

    Setup
    - Weapon power high enough to hit 125 cap, rest into shields. Your base shield power should be 55-60 before skill/gear is added in.
    - Emergency Power to Shields 1. Use it, love it.
    - Hazard Emitters II. As above.
    - Tactical Team 1. As above.
    - Distrubte Shields binded to your keyboard for mashing between tactical teams.

    Pilot
    - Use yo yo maneuver to keep guns on target and some defense score, never be still. If you get tractor-ed and don't have a polarize hull or attack pattern alpha use evasive maneuvers it helps keep defense positive!
    - Brace for impact will let you survive heavy torpedo fire. Also full shield heal with doffs. Learn to time it.
    - Don't be afraid to disengage for a moment or two.

    I tank tac cubes in escorts, the above is why I get away with it.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited March 2013
    You are talking about survival in STFs, right?

    If it's just that, your gear setup, while there is still room for improvement (e.g. trade prefire chamber for a quantum or another polaron boost, remove biofunction monitor for anything else etc...) should be able to hold up just fine in ESTFs when using the Borg shields (Plasma resist).

    Could you post your active Doff and Bridge officer setup? Having the right Boff skills and saving them for the right time, probably has more impact on your survival and your performance than your gear does. Good active space doffs also make a big difference. Especially good Shield Distribution and TacTeam-Conn officers can make your ship much more survivable.
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