test content
What is the Arc Client?
Install Arc

Fleet HEC build advice needed.

phil3822phil3822 Member Posts: 81 Arc User
edited March 2013 in Federation Discussion
Hi all, I am pretty happy with my build on the Fleet Heavy escort carrier however I am not sure if to change my consoles.

Currently I have 2 XI Blue Neutronium and assimilated console in Eng slots. 3 XI Blue Field Generators in Science and 4 appropriate AP Mag consoles in tactical.

I have no experience of the zero point console or any of the embassy consoles but would like assistance and advice.

I am pretty happy with my DPS, I use DHC and torp fore and Turrets with KCB aft.

Either more tank/resistance or DPS would be great.

Any thoughts welcome.
Post edited by phil3822 on

Comments

  • huesoparkerhuesoparker Member Posts: 37 Arc User
    edited March 2013
    I asked for help on the HEC myself and got no response. Is this because no one likes/uses it?
  • novathelegendnovathelegend Member Posts: 95 Arc User
    edited March 2013
    I'll try to help out.

    I have the fleet hec myself, but I haven't used it much admittedly. Though I would imagine I'd use it like any other escort I fly.

    If you have the console slots to spare, then the two neutroniums are fine. However, I think one would be sufficient.
    Same goes for the field generators. Sure it's nice to have more shield capacity, but depending on what shields you are using, more cap wont be worth a damn if your shields are gone.

    I tend to run with 2 piece borg set for my deflector and engines, with a resilient shield. I used to use covariant all the time, but I found I stayed alive better with resilient. The less bleed through helped. If you want even more tanking ability, and find you have a problem with shields, the shield repair units are always nice. With the HEC, your pets are more of a compliment to your own dps any way, which differs from traditional carriers where their pets do a lot of their damage.

    In any escort, speed is going to be your most effective means of tanking. The faster you go, the higher your defense, the more the enemy will miss. So I would definitely use attack pattern omega.

    I use the Zero Point. Mostly because I pair it with the romulan hyper plasma torp and I use plasma DHCs. But its good all around because it gives 1.8 power to all subsystems, 19.7 to power insulators, and 1.8% critical chance. I also use the embassy console to increase my plasma damage. The plasma infused is nice because it also adds a chance to give a plasma dot proc to non plasma weapons.

    Here is what I run for consoles.

    Engineering: Tachyokinetic, Borg, Neutronium (though I switch the neutronium out on occasion)
    (The tachyokinetic is great if you can afford the lobi for it)
    Sci: Field Generator, Zero Point, Embassy plasma infused.
    Tac: 4X Plasma Infusers.

    Hangar: depends on situation.

    I find the HEC to be one of the more tankier escorts out there, and when I do use it, I dont have much trouble staying alive in PvE or PvP.

    Edit: Just in case you were curious about boff slots,
    I use(for PvE):
    Tac: TT1, CSV1, TS3, APO3
    Tac: TT1, CSV1
    Tac: Either another TS or HYT
    Eng: EPtS1, Aux2Structural, Eject Warp Plasma
    Sci: TSS1, HE2

    If you have any other questions just ask :)
    Commanding Officer of Task Force Midnight
  • phil3822phil3822 Member Posts: 81 Arc User
    edited March 2013
    I appreciate the response. I am not sure if swapping the field gen or neutronium for a zero point is a good call, I am not sure what it will give me in real terms. I would only get a plasma infused embassy console if running a plasma build. Again, not sure because of the general plasma resists and how the maths works out.

    May well give the rom torp a try out. Did not like the omega one to be honest. Prefered the fleet quantum.

    I also keep thinking about if to get an elite fleet shield but again cant work out if it would be any better.

    Thanks again.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited March 2013
    Are you building for PvP or STFs or general PvE? Because they are all quite different.

    II fly a stock (non-fleet) Armitage with a phaser/torpedo build but I swap consoles, BOffs and even my deflector/engine/shield set depending on what I'm taking her in to. The great thing about the HEC is it can do literally everything - brawler, fire support, tank, speedtank, even heal a bit. But how you want to set it up depends on what your setting it up for.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • captainretsetcaptainretset Member Posts: 92 Arc User
    edited March 2013
    I am not the OP but I want to build my Armitage for PVP one day. At the moment it is set for STFs but has been outclassed in this regard by my plasma Chel Grett so I'd like to give the Armitage some love. It has advanced Danubes which I think would be good PVP pets.

    To the OP, here is the thread where I have evolved the build of my plasma Chel Grett, with much help. Apart from the gravity well bit, there is plenty of relevant info in there for you about sets you can use. I could move nearly all the build to my Armitage if I wanted to use it for STFs.
  • phil3822phil3822 Member Posts: 81 Arc User
    edited March 2013
    I do STF mostly so that should be my focus although with my current set up I do pug PVP a bit and normally do well for damage but do get killed once or twice. Thanks again.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited March 2013
    phil3822 wrote: »
    Hi all, I am pretty happy with my build on the Fleet Heavy escort carrier however I am not sure if to change my consoles.

    Currently I have 2 XI Blue Neutronium and assimilated console in Eng slots. 3 XI Blue Field Generators in Science and 4 appropriate AP Mag consoles in tactical.

    I have no experience of the zero point console or any of the embassy consoles but would like assistance and advice.

    I am pretty happy with my DPS, I use DHC and torp fore and Turrets with KCB aft.

    Either more tank/resistance or DPS would be great.

    Any thoughts welcome.

    As you've mentioned subsequently, you're looking mostly at STFs. As such, hell resists aren't quite as important (with the HEC you'll be able to run both HE and Aux2SIF), so go ahead and replace one of the neutroniums with the Zero Point console. In addition, if you can get your hands on a Tachyokinetic Converter I'd replace one of the field emitters.

    Keeping your shields up is, in my opinion, more important than stacking up a ridiculous shield capacity. With a stock Armitage my shields are sitting at over 10k with zero field generators. Toss in one (or in your case two) embassy shield emitter consoles (choose the proc of your choice) and you'll end up with very potent shield heals that'll keep you flying even with the Borg torps of ridiculousness.
  • phil3822phil3822 Member Posts: 81 Arc User
    edited March 2013
    Thanks for the replies. I dont really understand the embassy shield system consoles. 2.5% chance to increase each facing shield by 85 dont sound great. Please correct me.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited March 2013
    phil3822 wrote: »
    Thanks for the replies. I dont really understand the embassy shield system consoles. 2.5% chance to increase each facing shield by 85 dont sound great. Please correct me.

    1) It's closer to a 400 point heal.

    2) I'm not talking about shield proc. I'm talking about Shield Emitters consoles. They'll boost your shield heals by a substantial amount.

    3) Choose whichever procs you prefer, hull heal shield heal or plasma dot.
  • jimbeamer5jimbeamer5 Member Posts: 19 Arc User
    edited March 2013
    I run a Fleet HEC and am loving it. I mainly do STF's and have no problems with surviving and occasionally get over 10K DPS on an alpha strike.

    My build:

    4 x Advanced Fleet AP DHC's
    2 X AP Turret Mk XII [Borg]
    Borg Cutting beam

    Adapted MACO Shield and Engine
    MACO Deflector

    Devices:

    Subspace Field Modulator
    Weapons Battery

    Wish I had a Red Matter Capacitor

    Engineering:

    2 x Neutronium Mk XI very rare
    Tachyokenetic Converter

    Science:

    2 X Field Generator Mk XI rare
    Borg Assimilated Console

    Tactical

    4 X AP Mag Regs Mk XI very rare

    Hangar:

    Advanced Peregrines

    CmdrTac:

    TT1, APB1, CSV2, CRF3

    Lt Tac:

    TT1, APD1

    Ens Tac:

    TT1

    Yeah I know TT spam but without Torps there's not much you can do with Ens tac slots

    Lt Cmdr Eng:

    EPS1, EPW2, RSP2

    Lt Sci:

    PH1, HE2

    The only complaint I have is low shield regen but with the two field gen's they don't go down low too often.

    DOFFs:

    Dlyrene
    Conn officer - TT recharge reduction
    2 X Energy Weapons Officer - cannon special attacks recharge reduction
    Damage Control Engineer - Emergency Power recharge reduction

    I'm a lazy player and don't swapout before a different type of mission. Used to, but now CBF'd.

    I'm happy enough with the build but as always and constructive feedback would be appreciated.
  • novathelegendnovathelegend Member Posts: 95 Arc User
    edited March 2013
    jimbeamer5 wrote: »
    I run a Fleet HEC and am loving it. I mainly do STF's and have no problems with surviving and occasionally get over 10K DPS on an alpha strike.

    My build:

    4 x Advanced Fleet AP DHC's
    2 X AP Turret Mk XII [Borg]
    Borg Cutting beam

    Adapted MACO Shield and Engine
    MACO Deflector

    Devices:

    Subspace Field Modulator
    Weapons Battery

    Wish I had a Red Matter Capacitor

    Engineering:

    2 x Neutronium Mk XI very rare
    Tachyokenetic Converter

    Science:

    2 X Field Generator Mk XI rare
    Borg Assimilated Console

    Tactical

    4 X AP Mag Regs Mk XI very rare

    Hangar:

    Advanced Peregrines

    CmdrTac:

    TT1, APB1, CSV2, CRF3

    Lt Tac:

    TT1, APD1

    Ens Tac:

    TT1

    Yeah I know TT spam but without Torps there's not much you can do with Ens tac slots

    Lt Cmdr Eng:

    EPS1, EPW2, RSP2

    Lt Sci:

    PH1, HE2

    The only complaint I have is low shield regen but with the two field gen's they don't go down low too often.

    DOFFs:

    Dlyrene
    Conn officer - TT recharge reduction
    2 X Energy Weapons Officer - cannon special attacks recharge reduction
    Damage Control Engineer - Emergency Power recharge reduction

    I'm a lazy player and don't swapout before a different type of mission. Used to, but now CBF'd.

    I'm happy enough with the build but as always and constructive feedback would be appreciated.

    Since you're not using torps, and there really isn't anything else to put in that ensign tac slot, you really dont need the tt recharge con officer. You'd be better off with a con officer that reduces time time for attack patterns or a brace for impact doff.

    And you don't like using APO? you could probably drop the apd, put a csv there and replace the csv 2 with apo1. Just my 2 cents
    Commanding Officer of Task Force Midnight
  • sander233sander233 Member Posts: 3,992 Arc User
    edited March 2013
    People will disagree but from my experience and maths I find that slotting photon or quantum torps or the rep plasmas and cycling TS and THY will handily out-DPS a fourth DHC.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • novathelegendnovathelegend Member Posts: 95 Arc User
    edited March 2013
    sander233 wrote: »
    People will disagree but from my experience and maths I find that slotting photon or quantum torps or the rep plasmas and cycling TS and THY will handily out-DPS a fourth DHC.

    I prefer using the torps, especially in PvE.
    Commanding Officer of Task Force Midnight
Sign In or Register to comment.