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Post your Andorian builds

aramyllaramyll Member Posts: 149 Arc User
edited March 2013 in Federation Discussion
Hello everyone, starting a thread so that people can post their current builds on their Andorian ships, please post info as follows so we can all easily understand them

Note: Please only post here for Andorian Escorts, not for any other ship.


Type of Ship:
Boff Layout:
Consoles:
DOFFS:
Weapons:
Equipment:
Devices:


Type of Ship: Charal (ENG Captain)

Boff Layout:
ComTac, TT, CSV, APO1, APO3
Lt ComTac: TT, CSV, THY3
Lt Eng EPTW1, ATSI2
Lt Uni (SCI): HE, TSS
En Eng: EPTS

Consoles:
ENG : Andorian console set x3, Assim Module
SCI: Zero point module, Rom Sci Console
TAC: VR Phaser Relay Mk XI x4

DOFF:
Projectile Officer x3 (Torpedo CDR)
Conn Officer x2 (Attack pattern CDR)

Weapons:
Fore:
Wing Cannons
Adv Fleet Phaser DHCx3
Rom Torp

Aft:
Cutting Beam
Romulan Exp BA

Equipment:
Adapted MACO set.

Devices:
Red Matter cap, Sub space field mod

So far im content with this build, sad that I had to pay a hefty amount of EC to get the two Conn officers, but that's what EC is for. I tried using APB2 instead of APO1 but the timings felt weird for me when using them, I also tried using 1 tac team instead of 2 but it makes me feel too vulnerable, specially going up against a multiple Cubes or a Tac cube.

With the changes to the consoles coming up, I wanted to try out switching APO1 out for BO3 and moving the Rom Exp BA forward, getting that extra burst in there. Meaning u would have Cannon Overload, Beam Overload, and CSV going off. Pop Nadeon Inversion to maintain power levels. Don't really remember the stats for the Rom exp BA, but how does it compare to a DBB, should I put a DBB up front and leave the rom BA in the back ??

Any suggestions would be appreciated. Please post your builds so I can compare and we can all make some good builds together.
Post edited by aramyll on

Comments

  • quintarisquintaris Member Posts: 816 Arc User
    edited February 2013
    IGS Rose Tyler

    Type of Ship: Charal (TAC Captain)

    Boff Layout:
    ComTac, TT, APB1, CSV2, CSV3
    Lt ComTac: TS1, APB1, TS3
    Lt Eng EPTS1, Aux2SIF2
    Lt Uni (SCI): HE, TSS
    En Eng: EPTS1

    Consoles:
    ENG : Rare Neutronium MKXI x2, Borg Console, Zero Point Module
    SCI: Rare Field Generator MKXI x2
    TAC: Rare Phaser Relay Mk XI x4

    DOFF:
    Conn Officer x2 (TT CDR)
    Damage Control Engineer x2 (EP CDR)
    Astrometrics Scientist (Transwarp CDR)

    Weapons:
    Fore:
    Wing Cannons
    Andorian Phaser DHCx3
    Fleet Quantum Torp

    Aft:
    Andorian Turret
    Cutting Beam (will probably swap for another Andorian Turret once I have enough dil)

    Equipment:
    Borg Engine, Borg Deflector, MACO Shield

    Devices:
    Red Matter cap, Sub space field mod
    w8xekp.jpg
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2013
    USS Arquitenens

    Charal (Eng Captain)

    Weapons:
    Fore: Wing Cannons, Quad Phasers, Andorian DHC, Phaser DBB
    Aft: Phaser Turret, Kinetic Beam
    *Replace most regular phasers with Andorian version once affordable. Maybe keep the Quads because I love them.

    Boffs
    CdrTac: TT, APB, CSV2, CRF3
    LtcTac: TT, CRF1, BO3
    LtUni (Sci): TSS, HE2
    LtEng: EPTS1, Aux2SIF2
    EnEng: EPTS1

    Alt Boff set for tac

    Consoles:
    Eng: Zero Point, Borg, Tachyokinetic Converter, Wing Cannon Platforms (replace with armor if desired)
    Sci: 2x Field Gen
    Tac. 4x Phaser relay

    Doffs: (Unoptimized, can't afford good doffs at the moment)
    2x Damage Control Engineer (improve ship power and reduce EP recharge time)
    1x Shield distribution officer
    1x Energy weapons officer (cannon recharge)
    1x Conn officer (Tac team recharge)
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    Still a work in progress.

    The IGV Starhawk

    Type of Ship: Charal (TAC Captain)

    Boff Layout:

    ComTac: TT, CRF1, CRF2, APO3
    Lt ComTac: Torp Spread 1, CSV, THY3
    Lt Eng EPTS1, ATSI2
    Lt Uni (SCI): Science Team 1, TSS
    En Eng: EPTS

    Special Note: All five are Human for the leadership bonus.

    Consoles:

    ENG : Borg Console, Neutronium Armor, 2 RCS Consoles to turn better
    SCI: Wing Cannon Platform and the Andorian Science ship Console
    TAC: Phaser Relays X4

    DOFFS:

    Projectile Officer x3 (Torpedo CDR)
    The Science Team cooldown DOFF x 2.

    Basically I need better DOFFs. So that's why I'm messing around with Science team, until I can get the ones that affect EPTS cooldown, and then swap into Hazard Emitters on my science station BOFF. Until then Science team works well when I get stuck in a dogfight. Even though it shares a cooldown with tactical team.

    Weapons:

    Fore:
    Wing Cannon, Andorian DHC X3, Transphasic Torpedo Launcher
    Aft:
    2 Andorian Turrets

    Equipment:

    The Aegis set. This character was not my main. But is now that I've returned. So I have to do the Omega Rep Grind to get a better set.

    Devices:

    Red Matter Capacitor
    30 Scorpion Fighters


    I like the build, but am working on tweaking the DOFFs and the BOFFs as I move forward. And will be replacing the Aegis set eventually. But for now it's a big step up from what I was running, and it's a fun ship to fly.
    [SIGPIC][/SIGPIC]
  • aramyllaramyll Member Posts: 149 Arc User
    edited February 2013
    So, so far what appears to be the best combo to use, what shields, engine deflector? would elite fleet equipment be better than a set ?


    Has anyone done a build that doesn't involve using the wing cannons?
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    Here's my current set-up:

    --Andorian Charal Escort--

    -Weapons-
    Space Gear: Your Choice (MACO or Borg preferred)
    Fore = Kumar Wing Cannons + 3 Elite Fleet Phaser Dual Heavy Cannons[Acc] + 1 Omega Torpedo Launcher
    Aft = 2 Elite Fleet Phaser Turrets [Acc]
    Devices = Red Matter Capacitor, Subspace Field Modulator
    Consoles: Tachyokinetic Converter, 1 RCS Accelerator, 2 Neutronium Armor, Borg Assimilated Universal Module, Field Generator, 4 Phaser Relays. Resist-Spec -- Replace TK-Converter and RCS with 2 Neutronium Armor

    BOFFS:
    CommanderTac: TT1, CSV1, HYT3, AP-Beta3 or AP-Omega3
    Lt.CmdrTac: TT1, CSV1, TS3,
    Lt.Eng: EPtS1, Aux2SIF
    EnsignEng: EPtS1
    Lt.Univ: HE1, ST1


    DOFFS: 3 Attack Pattern Conn-doffs, 2 Projectile Weapon Officers


    I've found the Kumari consoles lack-luster so far -- the 3 minute ability cool downs shared with cannon buffs are bad, and low shield capacities of this ship make neutronium armor mandatory if you're serious about surviving big hits. I'm hoping tomorrow's patch fixes some of these issues.
  • quintarisquintaris Member Posts: 816 Arc User
    edited February 2013
    I'm amused that everyone seems to be flying Charals.
    w8xekp.jpg
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    quintaris wrote: »
    I'm amused that everyone seems to be flying Charals.

    The Charal is a no-brainer given how fragile the Kumari line is in heavy combat. Engineer consoles tend to provide better combat oriented stats, while science consoles tend to over-specialize towards BOFF sci-abilities.

    The locked engineer ensign station pretty much insures that the lieutenant universal station will be used for sci on Charals and engineer for Khyzons (assuming the player is going for a balanced build).
  • kinmakinma Member Posts: 0
    edited February 2013
    right now i am using Sci model

    for Wings, rom torp, 2x DHC phaser fleet ,1 x DBB phaser fleet
    aft cutter, turret phaser fleet

    Boff
    2x tact team 1 2x fire at will 2 2x THY 3 1x cannon rappid 3
    1x emergency shield
    2x hazards 2x Tractor Repulse

    Adapted Maco set

    all wing consoles, PBTD , rom console, borg console 4x phaser console

    have so much fun with this build its like firing 9 weapons 6 energy 3 kinetic drops things quick especially bosses that dont get moved by Repulse
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    quintaris wrote: »
    I'm amused that everyone seems to be flying Charals.

    It's a more aggressive, 10 console patrol escort that doesn't look like a flying brick. Kind of a no brainer.
  • captaincyconcaptaincycon Member Posts: 0 Arc User
    edited February 2013
    Type of Ship: Kumari (Tac Captain)
    I.G.S. Vanquisher

    Boff Layout:
    ComTac, TT1, CSV1, TS3, APB3
    Lt ComTac: TT1, CRF1, APO1
    Lt Tac TS1, Torpedo HY2
    Lt Uni (SCI): TSS1, HE2
    En Eng: EPTS1

    Consoles:
    ENG : Neutronium Armor, Borg Assimilated Universal Module
    SCI: Zero point module, Tachyokinetic Converter, Field Generator
    TAC: Phaser Relay Mk XI x5

    DOFF:
    Tholian space 10% damage against Borg
    Projectile Officer x2 (Torpedo CDR)
    1x Attack Pattern Conn-doffs
    1x emergency shield

    Weapons:
    Fore:
    Wing Cannons
    Andorian Phaser DHCx2
    Rom Torp
    Borg Omega Torp

    Aft:
    Cutting Beam
    Andorian Mk XI turret

    Equipment:
    Adapted MACO set.

    Devices:
    Red Matter cap, Sub space field mod

    **Torpedo Spread 1** is really never used. Torpedo 3 and Torpedo High Yield 2 are the main torpedo attacks.
  • wirtddwirtdd Member Posts: 211 Arc User
    edited February 2013
    Type of Ship: Kumari

    Boff Layout:
    Lt Uni: HE, TSS
    ComTac: TT1, CSV1, TS3, CSV3
    Lt ComTac: TT1, APB1, TS3
    Lt Tac: THY1, APB1
    En Eng: EPTS1
    (Alt Boff Layout: ComTac: TT1, APB1, CRF2, CRF3 Lt ComTac: TT1, THY2, THY3, APB3)

    Consoles:
    Eng: Neutronium x2*, Tachyokinetic Converter
    Sci: Zero Point Energy Conduit, Assimilated Module
    Tac: Phaser Relay x5

    DOFFS:
    Projectile Weapons Officer x3, Shield Distribution Officer, Warps Core Engineer (Emergency Power ability)

    Weapons:
    Fore: Andorian DHC MK XI x3, Kumari Phaser Wing Cannons, Omega Plasma Torpedo Launcher
    Alt: Andorian Phaser Turret, Kinetic Cutting Beam

    Equipment:
    MACO MK XII

    Devices:
    Subspace Field Modulator, Auxiliary Battery (For TSS)


    *Since I don't do PVP I usually equip 1 Monotanium Alloy + 1 Electroceramic or Diburnium (VR MK XI) instead of the 2 Neutronium consoles(R MK XI).
    Bastet
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2013
    quintaris wrote: »
    I'm amused that everyone seems to be flying Charals.
    It's a more aggressive, 10 console patrol escort that doesn't look like a flying brick. Kind of a no brainer.

    You take that back! The Patrol Escort looks great! IMO it's Cryptic's best-looking original design among all the free ships, especially the Maelstrom skin (that special skin that comes with the Fleet ver.

    Also, I think the Charal's the best-looking of the 3-pack. The wing cannons are more pronounced and placed at the tips of the wings rather than having ugly fins jutting out, and the main hull has more details.

    I just wish I could use other material options. It's almost got that Atrox problem of being near-invisible in Sector Space.
    aramyll wrote: »
    So, so far what appears to be the best combo to use, what shields, engine deflector? would elite fleet equipment be better than a set ?

    Has anyone done a build that doesn't involve using the wing cannons?

    As an Engi I prefer using the MACO 2-piece + Borg engines for the power boosts, but once I get the cutting beam I'll try the Borg 3-piece for tractor beam goodness.

    As for no-Wings builds, I imagine a few folks who are into PVP or want to squeeze every last point out of the DPS would start trying them. The Wing Cannons and Andorian weapons are all Phasers, which are behind Antiproton and Disruptor for max damage potential.

    Loading up a Kumari's 5 forward weapon slots with AP DHCs or Disruptor DHCs, plus 5 tac damage consoles could make for some insane burst and crit damage.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    Type of Ship: Khyzon (Tac captain)

    Boff Layout:
    Lt Uni (Eng): EPTS1, RSP1
    Comm. Tac: TT, CRF1, THY3, CRF3
    Lt Comm. Tac: THY1, APB1, TS3
    Ens. Eng: Eng Team
    Lt Sci: HE1, PH2


    Consoles:
    ENG: Tachyokinetic Converter, Borg Console
    SCI: 4x -Th XII Plasma Infused Flow Cap
    TAC: 3x Tetryon Pulse Generator, 1x Zero-Point Energy Conduit

    DOFF:
    Projectile Weapons Officer x2 (Torpedo Cooldown)
    Energy Weapons Officer (Cannon Cooldown)
    Conn Officer x1 (Attack pattern Cooldown)
    Conn Officer x1 (Tac. Team Cooldown)

    Weapons Fore:
    Fleet Tetryon DHC x3
    Fleet Quantum Torp
    Fleet Tetryon Dual Beam Bank

    Weapons Aft:
    Borg Cutting Beam
    Fleet Tetryon Turret

    Equipment:
    Mk XII Adapted MACO Shield
    Mk XII Omega Engines
    Mk XII Omega Deflector

    Devices:
    Red Matter Capacitor, Subspace Field Modulator

    A little fragile when you're attacked, which in STFs is rare due to the four -Th consoles, and never with a dedicated tank, but it packs a punch and laughs at most STF shields. Also leaves them with a little burn, which can add up. I like it :)
    ----
    [SIGPIC][/SIGPIC]
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited February 2013
    I.G.S. Alaska

    Type of Ship: Kumari

    Boff Layout:
    comtac: TT1, CRF1, APO1, CRF3
    ltcomtac: TS1, HY2, HY3
    lttac: TT1. TS2
    ensign eng: ET1
    universal: EPtS1 and EPtS2

    Consoles:
    -eng: Kumari console set
    -sci: Zero-Point Energy Conduit and Emitter Array Mk X [-Th] [Pla]
    -tac: Phaser Relay Mk XI (uncommon)x4 and Assimilated Module

    DOFFS:
    rare torp doff X2 (I know it doesnt help with the omega torp, but i normally switch out between the HPT and omega)
    green evasive
    green cannon specialist
    rare nurse for faster crew regen in combat

    Weapons:
    -Kumari Phaser Wing Cannons [Dmg]x4,
    -Andorian Phaser Dual Heavy Cannons Mk X x3
    - Omega Torp
    -Kinetic Cutting Beam Mk XII [Dmg]x3
    -Andorian Phaser Turret Mk X


    Equipment: mk 11 borg set

    Devices: shield and weapon batteries
  • eonsu42eonsu42 Member Posts: 3 Arc User
    edited February 2013
    Type of Ship: Charal
    ISG Blue Fairy
    Eng. Captain

    Boffs
    Lt Com Uni (TAC): TT, CSV, CRF
    Lt Uni (ENG): EPTS, DEM
    Com Tac: HY1, TS2, CRF2, Omega
    Lt Tac: TS2, TT2
    En Eng: EPTS

    Consoles:
    ENG: Assimilated Console. And then I swap between the 3 piece andorain set OR subspace jump, Zero-Point Energy Conduit and Tachyokinetic Converter
    (depending on what stf I do.)
    SCI: 2x Field generators (+17.5% shields)
    TAC: 4x Phaser Relay

    DOFF:
    Torpedo Cooldown x2
    Tac. Team Cooldown x1
    Cannons or beams may inflict blindness x1
    Boff Cooldown x1

    Weapons Fore:
    Quad Cannons
    Andorian Heavy Dual Cannon
    Phaser Heavy Dual Cannon
    Phaser Heavy Dual Cannon
    Borg Torp

    Weapons Aft:
    Borg Cutting Beam
    Phaser Turret or Mines

    Equipment:
    Borg Sheilds
    Borg Engines
    Borg Deflector

    Devices:
    Red Matter Capacitor, Subspace Field Modulator

    What do you think?
    I usually only go pop if I am not paying attention. Otherwise a good little ship.
  • madblooddollmadblooddoll Member Posts: 6 Arc User
    edited March 2013
    for the wing cannons does it matter what slot you place them in? I have them after 3 dual heavy cannons, is that okay to do?
  • rosebloomerosebloome Member Posts: 63 Arc User
    edited March 2013
    Type of Ship: Sci Variant (ENG Captain) I.G.V. Sazabi

    Boff Layout:
    ComTac, TT, Torp:S2, C:SV2, APO3
    Lt ComTac: TT, Torp:S2, C:SV2
    Lt Eng EPTS1, Aux2Struct
    Lt Uni (SCI): HE, TSS
    En Eng: EPTS1

    Consoles:
    ENG : Assim Module , Zero point module
    SCI: Andorian console set x3 , XI Blue Shield Capacity Booster
    TAC: Phaser Relay Mk XI x2 , Plasma Torp Damage XII x2

    DOFF:
    Projectile Officer x3 (Torpedo CDR)
    Conn Officer x2 (Attack pattern CDR) [ Until I can get Tact. Team Ones to change tacticla boff layout. ]

    Weapons:
    Fore:
    Wing Cannons
    Adv Fleet Phaser DHC x2
    Omega Rapid-Fire Torp
    Rom Hyper Torp

    Aft:
    Adv Fleet Phaser Turret 2x

    Equipment:
    Adapted MACO Shield
    Adapted MACO Engines
    Aegis Deflector
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited March 2013
    ship: andorian charal class.
    weapons front:

    4x fleet advanced dual heavy cannons antiproton.
    1x fleet advanced quantum torpedo

    deflector:
    maco mk 12

    impulse:
    adapted maco impulse mk12

    shield:
    adapted maco mk 12

    aft weapons:
    1x kinetic cutting beam.
    1x fleet advanced turret antiproton.

    engineering:
    1x mk 12 neutronuim alloy.
    1x borg console
    1x zero point energy conduit.
    1x tachyokinetic converter.

    science console;s:

    2x field generator mk 12

    tactical:

    4x mk 12 antiproton mag regulator.

    boffs:

    the tactical officers are 2x romulan covert operatin trait,increase critt chance and sev
    1 engineer is the c-store borg boff,effiecent
    the other engineer and the science are both human,increse hull and subsystem repair

    cmdr tactical:

    tt1
    ts2
    csf2
    apo3

    lt cmdr tactical:

    tt1
    hy2
    csv2

    lt engineer:

    epts1
    rsp1

    ensign engineer:

    epts1

    lt uni ; science

    he1
    tss2

    doffs:

    2x purple officer reduce special cannon abbility's.
    2x purple reduce torpedo reload time
    1x purple reduce emercency power to subsystems

    device:
    subspace field modulator.
    weapon battery's

    its a great ship,the 2/3 adapted set is imo one of the best set bonus in game.
    i dont see my charal as a glass canon,
    i can do enough damage,while i can also tank enough.
    i'm thinking of getting the romulan torpedo front,but i need youre opinion guys,is the romulan hyper torpedo better as an advanced fleet quantum?


    and to answer some qeustions:

    it doesnt matter wich slot you put the wing cannons in.
    and i think the reload torp officers make the omega torp reload faster,but not that much:(

    well i hope you guys like my build:D

    and i hope someone can answer my qeustion about romulan or quantum torps:D

    have fun with youure andorian escorts guys:D
  • madblooddollmadblooddoll Member Posts: 6 Arc User
    edited March 2013
    Thanks for answering my questions. My only real difference is I'm using the phasers dual heavy turrets. I just can't seem to get a mk xii phaser relay at all yet

    I'm only use 3 phaser relays.

    One field generator,
    2 of the andorian consoles
    zero point console
    borg console
    tachyokinetic console.

    Just one neutronuim alloy.


    Everything runs well I'm just wondering if Aux2Struct is better for me than RSP? The hull issue is the main one.
  • bion1985bion1985 Member Posts: 0 Arc User
    edited March 2013
    So I have been looking at getting one of these ships Charal class ship. Was wondering looking at some of your builds and I see that some people use multiple boff abilities of same type in different stations. Dont the abilities share a cooldown so does that not work out well?
  • fletch246xxxfletch246xxx Member Posts: 40 Arc User
    edited March 2013
    Kumari load out -

    BO abilities:

    Scatter Volley 3
    Scatter Volley 1
    APO1 x 2
    Torpedo Spread 2 x 2
    Tac Team 1 x 2
    Beam Target Engines x 1

    Epts1 x 2
    Aux2Sif1 x 1

    1 Wing Cannon
    3 Purple Mk XII Phaser DHC (BORG)
    1 Purple Mk XII Photon Torpedo (BORG)

    1 Purple Mk XII Phaser Turret (BORG)
    1 Purple Mk XI Phaser Beam Array

    5 Blue Mk XI Phaser Relays
    2 Neutronium consoles
    1 Monotanium Console

    1 Assimilation Module
    1 Cannon overload console (forget name)

    Full Omega XII set (deflector, Engine, Shield)

    Anyway this is fun so far. Putting it through the paces in PVE right now. What it points at goes boom real fast. I have noticed the shields seem to stay weaker than on other escorts but maybe it's just me 😉
  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited March 2013
    bion1985 wrote: »
    So I have been looking at getting one of these ships Charal class ship. Was wondering looking at some of your builds and I see that some people use multiple boff abilities of same type in different stations. Dont the abilities share a cooldown so does that not work out well?

    Most BOff abilities have a shared cooldown that is shorter than their individual cooldown. Tactical Team, for instance, has a cooldown of 30 seconds - if you have two equipped, hitting the first one will put it on its 30 second cooldown, and put the second copy on a 15 second shared cooldown, meaning that you can effectively use it twice as often. There are a fair number of exceptions (Hazard Emitters, etc...) but abilities generally have a shared cooldown that's half as long as the cooldown for one copy.

    On a related note, I've seen a lot of people in this thread running only one copy of Attack Pattern Omega... why, why, why would you do that to yourself? One of the best abilities in the game, and having it usable every 30 seconds is one heck of a lot better than having it usable once every minute...

    Plus, you get more damage out of an APO 1 + CSV 1 than you do out of the CSV 2 that would take the place of the second APO, or the same damage out of APO 1 + CRF 1 as a copy of CRF 2 plus a whole lot of other benefits...
    __________________________________________________
    Joined January 2010.

    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited March 2013
    I use the sci version for a tac and a sci captain for PvE

    fore weapons:
    three phaser DHC, one kumari wing cannon, omega torp (substitute disruptors (or use the phaser setup stated) for non kumari console build)

    rear weapons:
    phaser turret, borg cutting beam

    comm tac: tt1, csv1, torpedo spread 3, attack pattern beta 3
    lt comm tac: torpedo speard 1, cannon scatter volley1, attack pattern beta 2
    lt sci: hazard emitter 1, transfer shield strength 2
    lt eng: epts1, eptw2
    eng sci: epts1

    doffs: two tac team cd, two brace for impact shield doffs, heal crew below 75% or something(sensor scan doff for sci)

    eng consoles: borg console, wing cannon (tackykinetic device if not using kumari consoles)
    sci consoles: rom sci shield emitter (plasma proc, -th), other two kumari consoles, field gen (two more field gens substituted for kumari consoles if not using them)
    tac: phaser relay x 4

    Targets melt with two copies of attack pattern beta being spammed with aoe fire. Combined with a high DPS pug/fleet group, things melt faster....:D
  • orondisorondis Member Posts: 1,447 Arc User
    edited March 2013
    My Sci Kumari build is generic, boring and simplistic, with no special power consoles. It's basically strap as many big guns to the front as possible, stick as many forward arc capable weapons on the back (like turrets) and fill the science console slots with field gens (thereby giving it more shields than a non-fleet assault cruiser and excelsior).

    Sadly my incredibly unimaginative build, the same generic build I've used on *all* my escorts, rips through most things like tissue paper.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • havamhavam Member Posts: 1,735 Arc User
    edited March 2013
    orondis wrote: »
    My Sci Kumari build is generic, boring and simplistic, with no special power consoles. It's basically strap as many big guns to the front as possible, stick as many forward arc capable weapons on the back (like turrets) and fill the science console slots with field gens (thereby giving it more shields than a non-fleet assault cruiser and excelsior).

    Sadly my incredibly unimaginative build, the same generic build I've used on *all* my escorts, rips through most things like tissue paper.

    WADqkakakskalskas
  • novathelegendnovathelegend Member Posts: 95 Arc User
    edited March 2013
    I.G.V. Claymore (Andorian Khyzon)
    Tac Captain.

    PvE build.

    Boffs:
    Tac: TT1, CSV1, TS3, APO3
    Tac: TT1, TS2, CSV2
    Eng: EptS
    Sci: TSS1, HE2
    Uni: EptS1, Aux2Structural or HE1, TBR

    Fore Weapons:
    4X Romulan Dual Heavy Cannons accx2, Romulan Hyper Plasma Torp
    Aft Weapons:
    Romulan Turret, KCB

    Eng Consoles:
    Borg, Tachyokinetic
    Sci Consoles:
    Zero Point, Very Rare MK12 Field Generator, MK11 plasma infused embassy console, Isometric Charge or Graviton Pulse
    Tac Consoles:
    4X MK 12 very rare plasma infusers.

    Doffs: 3 BFI, 2 Conn Officers
    Commanding Officer of Task Force Midnight
  • altai8008altai8008 Member Posts: 43 Arc User
    edited March 2013
    I.G.V Thangorodrim


    Fore: 5 x Fleet Advanced Dual Heavy Antiproton Cannons

    Aft: 2 x Fleet Advanced Antiproton Turrets

    Eng: MK XI Jem Hadar Combat Impulse Engine

    Deflector: MK XII Covariant

    Shield: MK XII MACO Resilient

    Eng Cons: 1 x MK XII Ablative 1 x MK XI Diburnium 1 x MK XII Parametallic

    Sci Cons: 2 x MK XII Emitter Array

    Tac Cons: 3 x MK XI Antiproton Mag, 2 x XII Antiproton Mag



    Not really designed for E-STF's...
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2013
    Tac version

    wing cannon, quad cannon, DHC, 2x Quantum Torp
    Borg set
    KCB, Tric mine

    RMC, Subspace Field Generator

    3xAndo Consoles
    Assimilated Module, Shield emitter -threat +hullheal
    5xPhaser console

    TT1, AP:B1, CRF2, DP:B3
    TT1, AP:B1, CRF2
    THY1, THY2 (I have another set of boffs that have CSV2 and TS1+2 that I use when I don't care about pulling agro on secondary targets, but going single target improved my survivability substantially in ESTF.)
    TSS1, HE2
    EP2S1

    2xEP2* cooldown reduction doffs (Damage Control engineers I think? I can never remember the names of my doffs...)
    2xProjectile officer
    2Hazard system officer (Damage reduction on use of brace for impact or ramming speed)

    edit: 2 != 3
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • labtinnionlabtinnion Member Posts: 39 Arc User
    edited March 2013
    Loading up a Kumari's 5 forward weapon slots with AP DHCs or Disruptor DHCs, plus 5 tac damage consoles could make for some insane burst and crit damage.

    I tried moving my heavy Mk XII disruptor build from my Breen ship over to my new Andorian escort. It didn't work nearly as all. I'm still pretty new at all this, but those escorts just feel to me like they're more geared for Phaser builds. That means that I need to go back to my Breen ship and save up for a heavy phaser buildout.
    STAR TREK ONLINE Our ongoing Mission:
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