I wonder did you run a new alt lately ?> well I tried several times and now I finaly finished a Vulcan Federation Officer...
Now I still have to do all the grinds and stuff .....
Annyway as I began the journy true STO land with my Captain I noticed one thing that my Boff's where only there as troopers nothing more they shoot thats all.
Now I came accross the new mission 3 year ann, and I asked the crew, T'nea, Tasha, Castilo what they where good at and hand out tasks for them what I thought was best as Captain from that moment on.
Now I wonder couldn't they do that with every mission on the block but then with your BOFF's ?
For Exsample :
Rescue S.S. Azura
You beam over well you get the info and run along you enter the first room you see the Azura crew member laying there so you tell you medical BOFF to take care off him a timer goes to heal them meanwhile you get the comm with your ship that you can't transport because they can't get a lock on you with the radiation levels.
You send your Tactical team ahead to clear the way to the next room so you recieve calls from him when a room is clear.
Then you send you Med BOFF there to tread the next until you reach engineering .
There you give your engineer the job off stabelizeing the warpcore.
Well the rest should be no need to explain you no where im going, During your mission give orders to your away team to do a job, but also choose your away team like you choose DOFF's on DOFF Asignments. So when I do play this wonderfull game I can be an captain makeing decissions and give orders.
Except for the STF's where only lvl 10 or above can join offcourse but guess you get the message right let me know your opinion on this :
Greets
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Yes I think they want to do this because they would atract much more players to the game because it would be much more interactive and let's you think about stuff.
It let you interact with your crew and let you think about solving things in a mission.
Like what I said it sort off Doff system but then with your Boff's.
It also would be much more fun and gives you more feeling being a captain and not a mother goose with four ducklings on her tale...
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Yes I think they want to do this because they would atract much more players to the game because it would be much more interactive and let's you think about stuff.
That's true up to a point. Invariably, the choices break down as consistent patterns emerge, and the whole task becomes a needless time sink which players start complaining about (and rightfully so).
For this reason, it can't be used for anything which players will excessively repeat, so there's really low value in implementing a system complex enough to merit being called interesting or exciting.
Take the 3rd anniversary episode as an example. Now, I chose the "correct" options the one time I played through the episode, so I can't say for certain that this is the case, but I would assume that if you chose "incorrectly," you were invariably forced into making the "correct" decision just to move the story along.
It was novelty enough in that setting, but that was also something only available for two weeks, and something players were notionally intended to play through only once. Using it longer or more extensively requires the choices to be vastly more complex.
Just look at TOR; practically every quest revolves around the Bioware tri-choice approach familiar in many of their games. After a point, the system loses any attraction because the illusion of choice becomes so apparent (ie its obvious that your choices are largely meaningless, and that conflicting choices lead to identical outcomes 95%+ of the time).
I mean to say, a toddler might struggle to match shapes, which is about analogous to the complexity offered in the 3rd anniversary episode. I would hope anyone capable of installing any F2P game would expect something at least slightly more challenging, but creating a system like this while maintaining complexity enough to keep people engaged (even through the first play through) is time consuming (and probably somewhat challenging in its own right).
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
I think the devs writers will inspire us in a way you never imagine they allready did by the way ....
But what I try to point out is BOFF's can be alot more then just runing around you shooting stuff, they can do thing you order them to do, HELLO I'm the captain so let me be one instead off doing everything myself why the heck I have an crew with me, yes to protect me well there not very good at it most of the time I have to finish the job because there shot down.
But like I say in my first post they can do more then being a fire board, you can make missions much more intresting if cryptic is willing instead of that needless grinding ...
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
It would be nice to have some interaction with the away team, and at least have the option of delegating some tasks. Science officer, scan that artifact. Engineer, fix that plasma leak. Security chief, scout ahead or draw the enemy in.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
It would be nice to have some interaction with the away team, and at least have the option of delegating some tasks. Science officer, scan that artifact. Engineer, fix that plasma leak. Security chief, scout ahead or draw the enemy in.
For exsample yes, I would like that for starters it would give you an whole new aspect of being a star trek captain.
Most startrek battle's I did fight I fight with an crew but most people on my side did something to distract the enemy, engadge it or did a task to blow up a door or simply open it .
And I point out few games here :
ST Elite Force, Bridge Comander, Startrek away team, Startrek Armada you had too point and click but you where still giving orders along side off a mission...
Elite Force : You talked a lot with the team members and they had voices for one thing.
Armada : You ordered ships to get dillithium or scout the region.
Away Team : you decided what to take on a mission
For exsamplke it would be great to have some sort off weapons locker on your ship so when you go on a mission you could decide who carry's what weapon or tool.
Also still like the idea to give orders on a mission so you feel a bit Captain and not just a team member.
And my thought still is they may have to change some codes but missions would be a bit more fun that way and if they can do it with Doff's why not with Boff's ?
Also voices would be great and they don't have to put in lots off voices just Male and Female Voices so a Boff Bolian male has one voice and the female has oneyou know what I mean I guess....
Greets
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Take the 3rd anniversary episode as an example. Now, I chose the "correct" options the one time I played through the episode, so I can't say for certain that this is the case, but I would assume that if you chose "incorrectly," you were invariably forced into making the "correct" decision just to move the story along.
Actually if you choose the "wrong" answers they simply take 2-3 times as long to complete the task assigned, and as your under no actual time pressure (the level does not end suddenly, and the Tholians don't break down the door). Ent-C just sits waiting for you to power her up at your leisure, so yeah it's just an illusion of choice and impossible to fail short of exiting the game. They were really very close too having your choices make a difference. Simply having a Tholian assault team beam in and try to stop you after (x) seconds might have done the trick, a reason for making the right choices fast.
I'm sure they will keep working on it, Cryptic has had a lot of problems trying to get a little RP into MMORPG, some neat ideas (the various solutions based on career class in some missions) but nothing that truly "works" and feels worthwhile.
I recall reading post a while back along that line, the boffs have kinda been ignored the last few years with emphasis on doffs and rep grinding, now they are planning/talking about re-working the boff system a bit.
I certanly hope so they inprove the boff system over time, but it's more a choise like can I do this or that is it worth the trouble to take they boff system to an upgrade ?
Some disagree they just leave it the way it is maybe it is a little 20% of all gamers that is doing so much STF's and Group missions that they forget about there Boff's.
But for a fact the other 80% would love to have a boff who can join in a STF game so to speak.
If someone leaves you can let a BOFF replace him or her so your team isn't paying the price of not getting the STF complete because someone decides to leave.
That's one thing you could do if you can order your boff to do stuf.
And I think it would been a great sollution for the STF leave problem also....
But it would enhance missions also greatly and yes indeed it would been great if you make a wrong decision you get jumped by enemy group and dye so you start over...
Offcoure people complain they allways do, most people are complaining just see the news section its never good there never happy but they buy every day 20 lockboxes and keys just to have what cryptic is offering.
If there is one thing I learned is that the biggest complainer are the best buyers most off the time.
Also to have BOFF's help you complete things on new romulus would be an great aspect but also when you down there DOFF missions so you can earn Romulan creds...
There is so much you can do with your Boff's and Doff's and they shown it time over time but they do not get on with an project they do other stuff first then maybe if a lot off people are asking they continue with a certain project seems to look like it...
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
It would be nice to have some interaction with the away team, and at least have the option of delegating some tasks. Science officer, scan that artifact. Engineer, fix that plasma leak. Security chief, scout ahead or draw the enemy in.
I wouldn't mind being able to use BOFFs to complete the tac/eng/sci specific optional objectives.
Unlike the OP's suggestion, much of the work is already done in enabling these optional objectives for the players themselves. The OP's suggestion requires a great deal of effort, and in most cases would be totally neglected.
Actually if you choose the "wrong" answers they simply take 2-3 times as long to complete the task assigned, and as your under no actual time pressure (the level does not end suddenly, and the Tholians don't break down the door). Ent-C just sits waiting for you to power her up at your leisure, so yeah it's just an illusion of choice and impossible to fail short of exiting the game. They were really very close too having your choices make a difference. Simply having a Tholian assault team beam in and try to stop you after (x) seconds might have done the trick, a reason for making the right choices fast.
That's basically as I feared. I can only imagine the QQ if players were actually failing the anniversary mission for not making the "correct" choices.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Failing a mission is allready done in some EP, take a look where you talk to the bartender in the devidean mission, you only have one right answer other two are wrong if you pick the wrong one you can start over, Thats where Q snaps his fingers haha.
But if you look at the 2800 mission if you choose the wrong answer they won't help you but on this mission I would love the system where someone know his way with an rival he get's it from the dead officer, when clicking on the door that's stuck there should be something where you can convince the delicates to help you prying the door open.
Also for the wounded soldier lying there every officer know how to handle a medkit it's standard starfleet training and I do believe KDF will train there officers the same way.
It's just a part what you can put in and what not but I do not believe that it can be done.
If it's only a tool to learn players working in a team and later on use it in a team but then not with NPC's but with real people.
We all know cryptic has the tools to make it happen it's only when they want and how they wanted.But what I sugested before the system also could become handy in stf's when one or two leaves in ground battle you can summon a BOFF to take his place so you can finish the job if you know what I talk about here.
It's what I believe a much better tool then a kick system witch will be certanly mis used time after time.
Also players who don't want to be in a fleet or play on a team it's a solution.
That guy want to play alone well let him finish the STF with his crew, also if you can make a system where your BOFF's can fly one off your alt ships you can also do the STF space missions.
It might be a dificult build but on the other hand, they reach also towards players who love to do SP missions in other words more money for cryptic and PWE.
Greets
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Many moons ago, I suggested an alternative approach to away missions since some people hate ground combat. Basically, whenever you end up in an area that required an away team, you could send your first officer with a team down to the planet to take care of it while you deal with things in space. OR you could beam down and leave the first officer in charge of the space stuff. Giving players the option of ground or space combat. Of course some missions would require ground or space interaction, but most would be open to either way depending on the player.
This suggestion could be integrated into the OP's suggestion in that the mission could be failed, completed or criticaled (?) depending on which bridge officers are assigned to the away team or bridge crew. Perhaps it's a medical type quest, so you'd need to send down a medical crew. Perhaps it's a combat type so you'd have to send down a tactical crew. Or it could be an engineering assistance quest so you'd have to send down engineers.
Of course, you'd have to denote which branch of the career field the bridge crew would be in. Making note of science bridge officers being either science related or medical related, tactical officers being security or command, etc.
Comments
It let you interact with your crew and let you think about solving things in a mission.
Like what I said it sort off Doff system but then with your Boff's.
It also would be much more fun and gives you more feeling being a captain and not a mother goose with four ducklings on her tale...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
That's true up to a point. Invariably, the choices break down as consistent patterns emerge, and the whole task becomes a needless time sink which players start complaining about (and rightfully so).
For this reason, it can't be used for anything which players will excessively repeat, so there's really low value in implementing a system complex enough to merit being called interesting or exciting.
Take the 3rd anniversary episode as an example. Now, I chose the "correct" options the one time I played through the episode, so I can't say for certain that this is the case, but I would assume that if you chose "incorrectly," you were invariably forced into making the "correct" decision just to move the story along.
It was novelty enough in that setting, but that was also something only available for two weeks, and something players were notionally intended to play through only once. Using it longer or more extensively requires the choices to be vastly more complex.
Just look at TOR; practically every quest revolves around the Bioware tri-choice approach familiar in many of their games. After a point, the system loses any attraction because the illusion of choice becomes so apparent (ie its obvious that your choices are largely meaningless, and that conflicting choices lead to identical outcomes 95%+ of the time).
I mean to say, a toddler might struggle to match shapes, which is about analogous to the complexity offered in the 3rd anniversary episode. I would hope anyone capable of installing any F2P game would expect something at least slightly more challenging, but creating a system like this while maintaining complexity enough to keep people engaged (even through the first play through) is time consuming (and probably somewhat challenging in its own right).
But what I try to point out is BOFF's can be alot more then just runing around you shooting stuff, they can do thing you order them to do, HELLO I'm the captain so let me be one instead off doing everything myself why the heck I have an crew with me, yes to protect me well there not very good at it most of the time I have to finish the job because there shot down.
But like I say in my first post they can do more then being a fire board, you can make missions much more intresting if cryptic is willing instead of that needless grinding ...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
For exsample yes, I would like that for starters it would give you an whole new aspect of being a star trek captain.
Most startrek battle's I did fight I fight with an crew but most people on my side did something to distract the enemy, engadge it or did a task to blow up a door or simply open it .
And I point out few games here :
ST Elite Force, Bridge Comander, Startrek away team, Startrek Armada you had too point and click but you where still giving orders along side off a mission...
Elite Force : You talked a lot with the team members and they had voices for one thing.
Armada : You ordered ships to get dillithium or scout the region.
Away Team : you decided what to take on a mission
For exsamplke it would be great to have some sort off weapons locker on your ship so when you go on a mission you could decide who carry's what weapon or tool.
Also still like the idea to give orders on a mission so you feel a bit Captain and not just a team member.
And my thought still is they may have to change some codes but missions would be a bit more fun that way and if they can do it with Doff's why not with Boff's ?
Also voices would be great and they don't have to put in lots off voices just Male and Female Voices so a Boff Bolian male has one voice and the female has oneyou know what I mean I guess....
Greets
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Actually if you choose the "wrong" answers they simply take 2-3 times as long to complete the task assigned, and as your under no actual time pressure (the level does not end suddenly, and the Tholians don't break down the door). Ent-C just sits waiting for you to power her up at your leisure, so yeah it's just an illusion of choice and impossible to fail short of exiting the game. They were really very close too having your choices make a difference. Simply having a Tholian assault team beam in and try to stop you after (x) seconds might have done the trick, a reason for making the right choices fast.
I'm sure they will keep working on it, Cryptic has had a lot of problems trying to get a little RP into MMORPG, some neat ideas (the various solutions based on career class in some missions) but nothing that truly "works" and feels worthwhile.
I recall reading post a while back along that line, the boffs have kinda been ignored the last few years with emphasis on doffs and rep grinding, now they are planning/talking about re-working the boff system a bit.
Cheers
Some disagree they just leave it the way it is maybe it is a little 20% of all gamers that is doing so much STF's and Group missions that they forget about there Boff's.
But for a fact the other 80% would love to have a boff who can join in a STF game so to speak.
If someone leaves you can let a BOFF replace him or her so your team isn't paying the price of not getting the STF complete because someone decides to leave.
That's one thing you could do if you can order your boff to do stuf.
And I think it would been a great sollution for the STF leave problem also....
But it would enhance missions also greatly and yes indeed it would been great if you make a wrong decision you get jumped by enemy group and dye so you start over...
Offcoure people complain they allways do, most people are complaining just see the news section its never good there never happy but they buy every day 20 lockboxes and keys just to have what cryptic is offering.
If there is one thing I learned is that the biggest complainer are the best buyers most off the time.
Also to have BOFF's help you complete things on new romulus would be an great aspect but also when you down there DOFF missions so you can earn Romulan creds...
There is so much you can do with your Boff's and Doff's and they shown it time over time but they do not get on with an project they do other stuff first then maybe if a lot off people are asking they continue with a certain project seems to look like it...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Unlike the OP's suggestion, much of the work is already done in enabling these optional objectives for the players themselves. The OP's suggestion requires a great deal of effort, and in most cases would be totally neglected.
That's basically as I feared. I can only imagine the QQ if players were actually failing the anniversary mission for not making the "correct" choices.
But if you look at the 2800 mission if you choose the wrong answer they won't help you but on this mission I would love the system where someone know his way with an rival he get's it from the dead officer, when clicking on the door that's stuck there should be something where you can convince the delicates to help you prying the door open.
Also for the wounded soldier lying there every officer know how to handle a medkit it's standard starfleet training and I do believe KDF will train there officers the same way.
It's just a part what you can put in and what not but I do not believe that it can be done.
If it's only a tool to learn players working in a team and later on use it in a team but then not with NPC's but with real people.
We all know cryptic has the tools to make it happen it's only when they want and how they wanted.But what I sugested before the system also could become handy in stf's when one or two leaves in ground battle you can summon a BOFF to take his place so you can finish the job if you know what I talk about here.
It's what I believe a much better tool then a kick system witch will be certanly mis used time after time.
Also players who don't want to be in a fleet or play on a team it's a solution.
That guy want to play alone well let him finish the STF with his crew, also if you can make a system where your BOFF's can fly one off your alt ships you can also do the STF space missions.
It might be a dificult build but on the other hand, they reach also towards players who love to do SP missions in other words more money for cryptic and PWE.
Greets
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
This suggestion could be integrated into the OP's suggestion in that the mission could be failed, completed or criticaled (?) depending on which bridge officers are assigned to the away team or bridge crew. Perhaps it's a medical type quest, so you'd need to send down a medical crew. Perhaps it's a combat type so you'd have to send down a tactical crew. Or it could be an engineering assistance quest so you'd have to send down engineers.
Of course, you'd have to denote which branch of the career field the bridge crew would be in. Making note of science bridge officers being either science related or medical related, tactical officers being security or command, etc.