Community Member and Foundry Guru CerberusFilms has written a Guest Blog that shares details about the upcoming Foundry Authors Academy and how you can get involved.
Well done getting together another type of STO player. I hope the things both learned and discovered will help prioritize better Cryptic's balance of fixing the old code while introducing new code branches for the Foundry. I enjoyed authoring my own stories but i find the Foundry to be to linear in tools to continue hours of story writing lost in the limited sand box the Foundry is. As a PodcastUGC listener, I am amazed at how authors do get recognized. Thanks all again for contributing your time to help others, good form CeruberusFilms.
One of the problems I have is when I want to make a story with the foundry I have specific things I want to do and then I cannot do them. When I try to work around those issues it just ends up being something that other players pretty much don't like and I can't really blame them if I can't really stand behind it either.
Pretty much the resolution is being able to craft an npc like the devs can where you can mold a npc down to its powers, weapons, etc and not have to create a full npc group as well. Not to mention being able to create inanimate combat objects like mortars turrets etc to make a more challenging things for ground. For the KDF side too we are just missing too much of the lore which comes around to standard melee weapons, ritual weapons, iconic locations that have been in KDF lore since TOS to Voyager. Even if it would take too much time for actual Cryptic Employees to make such missions as long as I had everything I need to make one I wouldn't mind attempting to make some mission types that haven't even been dabbled with yet by anyone from players to Cryptic employees. You just have to have the right tools to do the right job.
I just updated the OP of the feedback thread with information about General Author Attendance and "Tutor/Teacher" signups.
Q. How can I sign up to the events?
A. Signups are entirely optional, feel free to just turn up on the day. However we do have a signup survey to help us gauge what you want to learn, and how many people to expect. You can access that here
Q. How can I be a Foundry "Tutor/Teacher" for Week 2?
A. You can visit this link on StarbaseUGC for instructions, or this link to go directly to the Signup Survey.
Foundry Enthusiast
Machinima Person
Did some things back in the day
Comments
I'll keep an eye on this...
Awoken Dead
Now shaddup about the queues, it's a BUG
Pretty much the resolution is being able to craft an npc like the devs can where you can mold a npc down to its powers, weapons, etc and not have to create a full npc group as well. Not to mention being able to create inanimate combat objects like mortars turrets etc to make a more challenging things for ground. For the KDF side too we are just missing too much of the lore which comes around to standard melee weapons, ritual weapons, iconic locations that have been in KDF lore since TOS to Voyager. Even if it would take too much time for actual Cryptic Employees to make such missions as long as I had everything I need to make one I wouldn't mind attempting to make some mission types that haven't even been dabbled with yet by anyone from players to Cryptic employees. You just have to have the right tools to do the right job.
I just updated the OP of the feedback thread with information about General Author Attendance and "Tutor/Teacher" signups.
Machinima Person
Did some things back in the day
Now a Games Developer and Researcher