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Guest Blog: Foundry Authors Academy

pwebranflakespwebranflakes Member Posts: 7,741
edited March 2013 in Galactic News Network [PC]
Community Member and Foundry Guru CerberusFilms has written a Guest Blog that shares details about the upcoming Foundry Authors Academy and how you can get involved.


Link to the blog.
Post edited by pwebranflakes on

Comments

  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2013
    PvP Boot Camp was enough of a success that people decided to do one for the Foundry, eh?

    I'll keep an eye on this...
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    Hmmm, might be interesting enough to rekindle any interest I have in anything foundry related.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • idronaidrona Member Posts: 0 Arc User
    edited March 2013
    Have to check this out, and perhaps learn bit. :)
    signwidrona.png
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2013
    I wish the contestants luck.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • ofallonofallon Member Posts: 2 Arc User
    edited March 2013
    Well done getting together another type of STO player. I hope the things both learned and discovered will help prioritize better Cryptic's balance of fixing the old code while introducing new code branches for the Foundry. I enjoyed authoring my own stories but i find the Foundry to be to linear in tools to continue hours of story writing lost in the limited sand box the Foundry is. As a PodcastUGC listener, I am amazed at how authors do get recognized. Thanks all again for contributing your time to help others, good form CeruberusFilms.
    [SIGPIC][/SIGPIC]
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2013
    One of the problems I have is when I want to make a story with the foundry I have specific things I want to do and then I cannot do them. When I try to work around those issues it just ends up being something that other players pretty much don't like and I can't really blame them if I can't really stand behind it either.

    Pretty much the resolution is being able to craft an npc like the devs can where you can mold a npc down to its powers, weapons, etc and not have to create a full npc group as well. Not to mention being able to create inanimate combat objects like mortars turrets etc to make a more challenging things for ground. For the KDF side too we are just missing too much of the lore which comes around to standard melee weapons, ritual weapons, iconic locations that have been in KDF lore since TOS to Voyager. Even if it would take too much time for actual Cryptic Employees to make such missions as long as I had everything I need to make one I wouldn't mind attempting to make some mission types that haven't even been dabbled with yet by anyone from players to Cryptic employees. You just have to have the right tools to do the right job.
  • cerberusfilmscerberusfilms Member Posts: 40 Arc User
    edited March 2013
    Hey Everyone,

    I just updated the OP of the feedback thread with information about General Author Attendance and "Tutor/Teacher" signups.
    Q. How can I sign up to the events?
    A. Signups are entirely optional, feel free to just turn up on the day. However we do have a signup survey to help us gauge what you want to learn, and how many people to expect. You can access that here
    Q. How can I be a Foundry "Tutor/Teacher" for Week 2?
    A. You can visit this link on StarbaseUGC for instructions, or this link to go directly to the Signup Survey.
    Foundry Enthusiast
    Machinima Person
    Did some things back in the day

    Now a Games Developer and Researcher
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