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Foundry question: Custom enemy groups.

I have a question about the Foundry. I've been working on a small mission for low level fed characters....one to break up the monotony of the same standard ones for every new character.

The story involves a group of hostile aliens, but I don't yet know how to create a custom group of hostiles.

I have a workaround for my problem plot wise where I can use the standard groups, but I'd rather not if its possible to create custom groups. I'll keep monkeying around to see if it can be done, but if any foundry experts can clue me inI'd appreciate it.
Post edited by captnurntumber on

Comments

  • captnurntumbercaptnurntumber Member Posts: 0 Arc User
    edited February 2013
    I have a question about the Foundry. I've been working on a small mission for low level fed characters....one to break up the monotony of the same standard ones for every new character.

    The story involves a group of hostile aliens, but I don't yet know how to create a custom group of hostiles.

    I have a workaround for my problem plot wise where I can use the standard groups, but I'd rather not if its possible to create custom groups. I'll keep monkeying around to see if it can be done, but if any foundry experts can clue me inI'd appreciate it.

    I think I found my answer but I'll have to test it later.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2013
    You can't actually create custom enemy groups, but you can change the look of an existing enemy group.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thedukeofrockthedukeofrock Member Posts: 168 Arc User
    edited February 2013
    1. Basically you create the Aliens/Ships in the custom costumes first.

    2. Pick an enemy NPC group to use as the Aliens for the battle.

    3. Substitute the alien costumes over the NPC group costumes to
    complete the process, and voila, you have an Alien NPC group to fight. :)

    DoR
    ABI-Artificial Borg Intelligence by Duke-of-Rock Available on Holodeck
    [SIGPIC][/SIGPIC]
    Also play Spawn of Medusa - The 5 Part series
    by Duke-of-Rock Available on Holodeck
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited February 2013
    You can take an existing enemy group and assign new npc skins to the individual NPCs. You can also create new NPC skins in the costume tab. They'll still fight like what ever NPC group you originally used. The trick is finding and NPC group that has weapons and skills along the lines of what you're going for. Keep in mind also that the NPC group you use determines the level of your mission.
  • ktip09ktip09 Member Posts: 24 Arc User
    edited March 2013
    I too am trying to create an enemy race, and now that I have found out that you can't, I hope we can all get STO to give us this ability to make custom enemy races. Mine for instance would be an aquatic race. I will try some of the suggestions I'm seeing on these posts though, and any more ideas would be greatly appreciated....BY ALL OF US.
  • skydawnknightskydawnknight Member Posts: 12 Arc User
    edited March 2013
    ktip09 wrote: »
    I too am trying to create an enemy race, and now that I have found out that you can't, I hope we can all get STO to give us this ability to make custom enemy races. Mine for instance would be an aquatic race. I will try some of the suggestions I'm seeing on these posts though, and any more ideas would be greatly appreciated....BY ALL OF US.

    I have already created a couple of "new" alien races. You have to go into the costume editor, select "Alien" as the race, and really play around with all of the options, as there are quite a few. You can take the horns, tendrils, hair, different types of ears, combine them with the tattoos/scars, and make something unique. Play around with everything, including the colors.

    Maybe the easiest way is to start out with the alien race for costume, then hit the "randomize all" to see some samples of what you can put together.

    The only trick is, as said above, is that your new alien fights just like whatever base mob you used before you skin the costume over them. So you're limited in that regard, but it doesn't stop you from creating story based reasons why they fight/act the way they do. Sure there are still some limitations on what you can create.

    Any new alien race can be believed by anyone so long as there's an explanation behind what makes them who they are. The player's imagination does the rest.
  • diotwdiotw Member Posts: 0 Arc User
    edited March 2013
    With regards to putting new skins over existing enemy mobs, is there a mob that attacks with fists in unarmed combat? I have a mob that I'd like to have run up to the player and punch them, just like an unarmed human character, but the closest I've found so far is the Mugato, which head butts them all the time!
    [SIGPIC][/SIGPIC]
    This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    have you tried spiders?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • diotwdiotw Member Posts: 0 Arc User
    edited March 2013
    I didn't see an option for spiders, to be honest. Only Mugatos, Sehlats, Warriguls, Targs, Mastiffs, and Saurs.
    [SIGPIC][/SIGPIC]
    This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
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