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galaxy class bundle

borgresearcherborgresearcher Member Posts: 451 Arc User
edited March 2013 in Federation Discussion
since the galaxy sucks on pvp and pve, the dreadnaught is weak compared to other recent ships, the spinal lance fails too much, and the nebula is only a choice for 1% of the total scientists in the game, my idea is to make it a bundle


Galaxy Multi-Purpouse Battle Cruiser

nebula retrofit
galaxy retrofit
dreadnaught

they dont need to launch new ships for the bundle, just a dreadnaught with 10 consoles and more universal stations capable of using the consoles from the other galaxy variants

nebula could use the set too, as well as the venture class which would become the stock skin of the bundle

galaxy class could use the rest of the consoles too,

and the dreadnought would bring only the cloaking device, leaving the spinal lance for the set skill

Multi-Purpouse Battle set

Cloaking Device
Tachyon Detection Grid
Saucer Separation

Passive: +2.5 turn rate
+5 power to engines

Skill: spinal lance, make it weaker but something that can actually hit the target


atrox and dkyr are dust now too, make fleet versions of them cryptic

as well as a fleet hegta bop, and a fleet guramba sharing a set with the scourge
Post edited by Unknown User on

Comments

  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited March 2013
    Yeah, another thread about the most oft-discussed subject on the Fed shipyard forum! At least it's coming from a brand new person and not the same people who have commented on the same problem a zillion times before. Anyone notice the steadily increasing number of players demanding an improvement to the Galaxy class while the number of players who think it's just fine remain relatively constant (we're talking 4 or 5 guys at the most here)? I hope the imbalance of opinions continues to widen every day.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    Anyone notice the steadily increasing number of players demanding an improvement to the Galaxy class while the number of players who think it's just fine remain relatively constant (we're talking 4 or 5 guys at the most here)? I hope the imbalance of opinions continues to widen every day.

    I hope so too. I really do hope that Cryptic pays good attention to the increasing number of unhappy players, and bumps the Galaxy-class up to a more competitive level other than "second-rate cruiser".
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • warbird001warbird001 Member Posts: 246 Arc User
    edited March 2013
    I hope so too. I really do hope that Cryptic pays good attention to the increasing number of unhappy players, and bumps the Galaxy-class up to a more competitive level other than "second-rate cruiser".

    I agree with the OP on the Galaxy Class being weak but the Dreadnought is NOT... I shall explain...

    It can load DHC's - Basically makes it a "tanking" escort, no ship can withstand 5 people wailing on them so why not go out with a bang.

    It can cloak - Don't underestimate the power of an alpha strike while cloaked... I have popped many an Andorian ship by getting behind them and bringing all my cannons to bear on its aft while its none the wiser.

    The Lance's accuracy can be increased like any other weapon, infact my lance benefits from my "Accurate" trait and hits about 60-70% of the time. It also matters when you use the Lance, if you use it while decloaking, AMS or Alpha Striking, this Lance becomes an INSANELY powerful Death Star beam. Sure, it may miss but so do your other weapons... mine hits more than it misses.

    What a lot of people flying a Dreadnought do not seem to be able to understand is that its a PHASER ship. Don't put plasma or polaron on it because then you are nerfing the lance... the lance benefits from all the increases to phaser damage so why would you use anything else?
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    warbird001 wrote: »
    I agree with the OP on the Galaxy Class being weak but the Dreadnought is NOT... I shall explain...

    It can load DHC's - Basically makes it a "tanking" escort, no ship can withstand 5 people wailing on them so why not go out with a bang.

    It can cloak - Don't underestimate the power of an alpha strike while cloaked... I have popped many an Andorian ship by getting behind them and bringing all my cannons to bear on its aft while its none the wiser.

    The Lance's accuracy can be increased like any other weapon, infact my lance benefits from my "Accurate" trait and hits about 60-70% of the time. It also matters when you use the Lance, if you use it while decloaking, AMS or Alpha Striking, this Lance becomes an INSANELY powerful Death Star beam. Sure, it may miss but so do your other weapons... mine hits more than it misses.

    What a lot of people flying a Dreadnought do not seem to be able to understand is that its a PHASER ship. Don't put plasma or polaron on it because then you are nerfing the lance... the lance benefits from all the increases to phaser damage so why would you use anything else?

    DHC's: Useful in PVE, darn near useless in PVP. The turn rate just doesn't make this practical, especially with the crazy number of escort pilots in PVP.

    Cloak: I ditched this after months of trying to get this to work right. For ten seconds of increased damage and no other use until after respawn, it is a waste of a console slot.

    And I don't know what you did with your Lance, but mine generally never hits, and if it does, it only takes out a shield facing. Also useless, and part of the reason why I switched over to tetryon, since there is very little reason to stay on phaser due to the lousy Lance.

    Oh, and warbird, while you're here... syberghost is still waiting for you to post his review on your mission in the Foundry section. We'd love to see what he wrote.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • warbird001warbird001 Member Posts: 246 Arc User
    edited March 2013
    DHC's: Useful in PVE, darn near useless in PVP. The turn rate just doesn't make this practical, especially with the crazy number of escort pilots in PVP.

    Cloak: I ditched this after months of trying to get this to work right. For ten seconds of increased damage and no other use until after respawn, it is a waste of a console slot.

    And I don't know what you did with your Lance, but mine generally never hits, and if it does, it only takes out a shield facing. Also useless, and part of the reason why I switched over to tetryon, since there is very little reason to stay on phaser due to the lousy Lance.

    Actually you are wrong, my DHC's are VERY useful in PvP... its the way you fly the ship... Most escorts will ultimately ignore you if you stay about 8km of the battle taking place, then you can line up their ships and boom... start firing as you edge closer, keeping them in your frontal arc.

    There are several things you can do with turn-rate, Tachyokinetic Converter provides a +22 to Starship Turn and with Starship Impulse fully kitted out, you can get a Galaxy-X to a 12.5 Turn which is more then enough to make use of those weapons. Also remember to target the same person that your team is shooting at and with a Kinetic Cutting beam on the rear, provides a nice little boost to hull damage. ;)

    The cloak is VERY useful, +15% all damage and really powers through with an Alpha Strike . If you use the tactics that I suggested, most ships will either A) Ignore you or B) Panic and start trying to shoot you when they realise they are taking significant damage. Personally, I use my cannons to pressure healers into healing themselves rather then their escort friends. You can use the cloak to ensure that you are not the first thing targeted and give you leeway to move about and get into position.

    Its true, you will never beat a Defiant's damage but your damage can be valuable if you apply it in the right areas during PvP. If you are expecting to beat an escort in damage, its not going to happen but you have ALL that extra hull and shielding to compensate, plus the lance makes you a deadly threat on the battlefield.

    Psychology is as much of a factor in PvP as anything else... Escorts don't see you as a threat until its too late. Hehe
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    tanking is not only about hull points, the dreadnought station layout is 0 compared to nebula's for tanking, the fact that it can use dhcs is pointless, 5 turn rate wont work for it, you will do much more dps with a beam boat, and the spinal lance is not that good, its dmg have been nerfed 2 or 3 times, and it fails 99% of the time
  • chi1701dchi1701d Member Posts: 174 Arc User
    edited March 2013
    Yeah, another thread about the most oft-discussed subject on the Fed shipyard forum! At least it's coming from a brand new person and not the same people who have commented on the same problem a zillion times before. Anyone notice the steadily increasing number of players demanding an improvement to the Galaxy class while the number of players who think it's just fine remain relatively constant (we're talking 4 or 5 guys at the most here)? I hope the imbalance of opinions continues to widen every day.

    Thats because other than turn, the ship is fine, the issue is TRIBBLE selection of engineering abilities and underpowered engineering consoles.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited March 2013
    Oh and no to the venture skin idea, notice that the saucer is missing some windows. and only the galx retro needs some work, make a bunch of uni BOFF slots. THe Galx, Lance needs accuracy increased.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    tanking is not only about hull points, the dreadnought station layout is 0 compared to nebula's for tanking, the fact that it can use dhcs is pointless, 5 turn rate wont work for it, you will do much more dps with a beam boat, and the spinal lance is not that good, its dmg have been nerfed 2 or 3 times, and it fails 99% of the time

    It's turn rate is 6.
    [SIGPIC][/SIGPIC]
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited March 2013
    warbird001 wrote: »
    Actually you are wrong, my DHC's are VERY useful in PvP... its the way you fly the ship... Most escorts will ultimately ignore you if you stay about 8km of the battle taking place, then you can line up their ships and boom... start firing as you edge closer, keeping them in your frontal arc.

    There are several things you can do with turn-rate, Tachyokinetic Converter provides a +22 to Starship Turn and with Starship Impulse fully kitted out, you can get a Galaxy-X to a 12.5 Turn which is more then enough to make use of those weapons. Also remember to target the same person that your team is shooting at and with a Kinetic Cutting beam on the rear, provides a nice little boost to hull damage. ;)

    The cloak is VERY useful, +15% all damage and really powers through with an Alpha Strike . If you use the tactics that I suggested, most ships will either A) Ignore you or B) Panic and start trying to shoot you when they realise they are taking significant damage. Personally, I use my cannons to pressure healers into healing themselves rather then their escort friends. You can use the cloak to ensure that you are not the first thing targeted and give you leeway to move about and get into position.

    Its true, you will never beat a Defiant's damage but your damage can be valuable if you apply it in the right areas during PvP. If you are expecting to beat an escort in damage, its not going to happen but you have ALL that extra hull and shielding to compensate, plus the lance makes you a deadly threat on the battlefield.

    Psychology is as much of a factor in PvP as anything else... Escorts don't see you as a threat until its too late. Hehe

    This made me giggle I'd love to run into a dhc galx. 15 kills right away(even though a beam version is the same

    Lance makes you a deadly threat... A weapon that fires every 3 minutes and apparently misses 3/4 times lololol
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    warbird001 wrote: »
    Actually you are wrong, my DHC's are VERY useful in PvP... its the way you fly the ship... Most escorts will ultimately ignore you if you stay about 8km of the battle taking place, then you can line up their ships and boom... start firing as you edge closer, keeping them in your frontal arc.

    There are several things you can do with turn-rate, Tachyokinetic Converter provides a +22 to Starship Turn and with Starship Impulse fully kitted out, you can get a Galaxy-X to a 12.5 Turn which is more then enough to make use of those weapons. Also remember to target the same person that your team is shooting at and with a Kinetic Cutting beam on the rear, provides a nice little boost to hull damage. ;)

    The cloak is VERY useful, +15% all damage and really powers through with an Alpha Strike . If you use the tactics that I suggested, most ships will either A) Ignore you or B) Panic and start trying to shoot you when they realise they are taking significant damage. Personally, I use my cannons to pressure healers into healing themselves rather then their escort friends. You can use the cloak to ensure that you are not the first thing targeted and give you leeway to move about and get into position.

    Its true, you will never beat a Defiant's damage but your damage can be valuable if you apply it in the right areas during PvP. If you are expecting to beat an escort in damage, its not going to happen but you have ALL that extra hull and shielding to compensate, plus the lance makes you a deadly threat on the battlefield.

    Psychology is as much of a factor in PvP as anything else... Escorts don't see you as a threat until its too late. Hehe

    I respectfully disagree. Part of PVP play is sticking with the team, and as an Engi in a Cruiser, my job is to support the rest of the team. Can't do that if you're too far out. Thus, you have to fly pretty close to your targets as your teammates (escorts) fly real close - and that's where DHC's fail. Sure, they deal great damage, and I used to run one on my Dreadnought for a while. It's simply not practical though.

    Sorry, I don't have enough Lobis to buy your precious premium Tachyokinetic console, or a respec token (will get the latter one soon). I agree though, the KCB is great.

    Again, the cloak is not useful. I don't have Alpha Strike, and therefore that tactic is useless. It's a waste of a console slot, a waste of a tray spot, a waste in coordination and a waste of my time.

    P.S. Still not responding to that forum thread? (Just asking in general, no emotion in that)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • xigbargxigbarg Member Posts: 0 Arc User
    edited March 2013
    Seeing the ships included. It would be interesting if it came with a console to allow you to change the ship at will.

    Galaxy Class> Saucer separation:Nebula > Nebula Class > Saucer separation:Galaxy or Dreadnought Class.

    ":" = to

    How it will work is totally beyond me.
    [SIGPIC][/SIGPIC]
  • warbird001warbird001 Member Posts: 246 Arc User
    edited March 2013
    Actually, I bought an Aventine Class vessel today and I actually find this does a better job with cannons then my Galaxy X does so I take back everything I said before.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    I don't understand why the Galaxy line doesn't receive a free tractor beam.

    Of course, that just leads me to wonder why they don't get subsystem targeting.

    Naturally, I know the answer is that fan favorite skins will always have subpar stats, because some ship has to have a subpar boff/console combination, and subpar combinations will only sell if they're carried by widely desired skins.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    since the javelin and the spinal lance are integrated skills, the fleet version of those will have 9 consoles only, assuming that if the javelin and spinal were consoles, they would be occupying one console slot, so the fleet version of those would have the same console layout


    fleet dreadnought


    boff layout seems legit for me, but the ensign could go universal

    hull stays the same, due to the turn rate increase
    shield mod 1.1 (+10%)

    7 turn rate

    same console layout ( i dont know how this would work if the bundle would exist, comparing to the javelin, and assuming the fleet dread would be capable of using saucer separation and tachyon detection field, the 9 console layout seems fair, 10 console slots for the fleet guramba


    fleet guramba

    35k hull +3500
    shield mod = 0.9 ( unchanged )
    boff layout stays unchanged
    console layout= +1tac or +1eng ( to compensate the fact it didnt receive extra shield )
    ( dont know how fair this would go, but assuming that the fleet dreadnought would be capable of using nebula and galaxy consoles(due to my idea of a galaxy bundle), it seems fair for me, and klingons are in a need of variety of ships, if you notice, almost all top klingon players use lockbox ships, they only are klingons for the ship consoles ( aceton assimilator and plasmonic leach ))
    guramba still have to activate the siege mode to use the javelin, so this layout is the most fair on my opinion

    fleet kar'fi would get the classy fleet upgrade ( i dont know if the karfi special ability is integrated or is a console, so the console slots would follow the same rule as the fleet dread), as well as the fleet heghta bop

    fleet atrox

    hull is the same
    shield is 1.25
    it gains +1turn rate ( for the fact it can use dhc )
    gains sensor analisys
    and +1 sci or eng console


    fleet dkyr
    the support craft is a console or is it integrated ?

    i need more info about these ships =S


    well, these ships are all 1000zen and 4 fleet modules, with a discount of 4 fleet modules if you allready have the normal version of the ship

    the fleet dkyr and fleet heghta would be 5 fleet modules
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    warbird001 wrote: »
    Actually, I bought an Aventine Class vessel today and I actually find this does a better job with cannons then my Galaxy X does so I take back everything I said before.

    glad you came back to reason!
    to be a minimum efficient with cannon the gal x need to have a new bo layout that allow it to have 2 cannon power.

    and that the minimum, because it will still stay a 6 base degree turn rate ship with 25 inertia, and tackyokinetic console don't transform it into " now it good for cannons" ship.
    glad you finally realize that anywhere you can push this ship with a specific build, you will be able to push an other similar ship with greater result and efficiency... until it been rework.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    as an Engi in a Cruiser, my job is to support the rest of the team.

    If that's your job, shouldn't you be flying a Star Cruiser instead? Or a Science based Odyssey?
    [SIGPIC][/SIGPIC]
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2013
    warbird001 wrote: »
    I agree with the OP on the Galaxy Class being weak but the Dreadnought is NOT... I shall explain...

    It can load DHC's - Basically makes it a "tanking" escort, no ship can withstand 5 people wailing on them so why not go out with a bang.

    It can cloak - Don't underestimate the power of an alpha strike while cloaked... I have popped many an Andorian ship by getting behind them and bringing all my cannons to bear on its aft while its none the wiser.

    The Lance's accuracy can be increased like any other weapon, infact my lance benefits from my "Accurate" trait and hits about 60-70% of the time. It also matters when you use the Lance, if you use it while decloaking, AMS or Alpha Striking, this Lance becomes an INSANELY powerful Death Star beam. Sure, it may miss but so do your other weapons... mine hits more than it misses.

    What a lot of people flying a Dreadnought do not seem to be able to understand is that its a PHASER ship. Don't put plasma or polaron on it because then you are nerfing the lance... the lance benefits from all the increases to phaser damage so why would you use anything else?

    It can load dual heavy cannons, but doesn't have the maneuverability nor the tactical officer slots to use them effectively. The only actual use you can get is an alpha strike. After that initial burst your a sitting duck and in both pve and pvp you're going to be failing at doing any damage unless you've got a stationary target.

    I agree with you that the lance is fine. Also agree with you about using phasers on the dread. To use anything else is a fail.
    Tza0PEl.png
  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited March 2013
    The biggest key to the lance is using it up close on unshielded targets. I see a lot of complaints about the lance but when I see people using the Gal-X in STFs and PVE they are just popping the lance from like 8km out as if it were a cheap Beam Overload or something and that is just a complete waste. The lance does its best damage up close. Basically whitle down the shields to nothing, pop EPTW or a weapons battery and fire away. I've two shotted enemy cruisers with it constantly doing this and if it's an escort or frigate/bird of prey, it's dead instantly.

    The Gal-X is a good ship, it just requires a lot of planning and TLC to make it effective and sadly 90% of the people that play this game just slap some cannons on it and and expect it to be a magic ship w/o putting any work into it. The only reason I don't use it more often is because I don't like being forced to use a certain weapon type and honestly if you want to get the most out of the Gal-X you have to use phasers. I prefer disruptors and anti-proton so I don't use the ship as much.

    There are plenty of ways around the poor turn rate, most notably the Tachyokinetic conveter, and a couple of BO powers, you can have the thing turning on a dime. If turn rate is still an issue you can combat it by going with Phaser Arrays instead of cannons. I know the bonus of the Gal-X is the ability to equip duals and DHCs, but I've found it to be just as effective running 6 beam arrays and quantum/photon launcher fore and aft. I've found I get better burst damage using cannons, but more consistent DPS using beams and torps with it.

    I would agree that the other Galaxy ships are TRIBBLE, as is the Nebula, but the Gal-X is a diamond in the rough if you learn how to use her properly.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    If that's your job, shouldn't you be flying a Star Cruiser instead? Or a Science based Odyssey?

    Sorry, don't have a Star Cruiser, or enough ZEN for an Odyssey. Gotta make do with what you got, right?
    *Keep in mind, I bought this ship since my first character hit VA - which was in April or something.

    And in regards to the two posters above me, trust me, I've tried getting the damn lance to fire straight at the target. Point blank, from right behind, popping all the batteries and EPtW and TT1/2 and such... and it still misses from 1km away. Sorry, if the weapon is as good as useless, I might as well switch weapon types, since it's obvious I'm not getting much out of the lance anyways!

    Partly the reason I bought the Vesta. The Vesta's version of the Lance is 100% accurate as long as the target is within the firing cone. On that ship, I run phasers (why run anything else when you have the Aux Phaser DHC?).
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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