I hope that a Dev will read this and give me a definative simple yes or no answer.
I have tried to find out if the dilithium cap is going to be raised or scrapped,yet again no information available. The devs seem to be dithering on this. There seems to be alot of stalling.
So my question to this is yes or no?????
It can't be a difficult question surely.
What about the mining claims though???
I think there should be an exception to those,and that they should be allowed to be refined dilithium. After all,these claims are paid for. I currently have 87 of them,and can't use them because of this ridiculous cap rule.
I don't know about anyone else,but relaxing the rules on the dilithium cap and on these mining claims,would greatly help us in completing different projects.
I am one of those that is keen to get things done,and not drag it out.
I have tried to find out if the dilithium cap is going to be raised or scrapped,yet again no information available. The devs seem to be dithering on this. There seems to be alot of stalling.
I can tell you something for nothing; they will never scrap the Dilithium Cap. Sure, it might be raised, or lowered, but never scrapped.
Average max level player refining per day is nowhere near the cap yet. Once the average Dilithium refined per day by max level players gets closer to the cap, we'll consider it.
Depending on how it's calculated, it can be an accurate, albeit extremely misleading, statistic. Factor in all the shelved alts, all the inactive accounts and all the non-VA level characters and you can easily skew the numbers quite dramatically.
It's basically the same thing as the "2 million captains" tidbit they were throwing around not too long ago.
Depending on how it's calculated, it can be an accurate, albeit extremely misleading, statistic. Factor in all the shelved alts, all the inactive accounts and all the non-VA level characters and you can easily skew the numbers quite dramatically.
It's basically the same thing as the "2 million captains" tidbit they were throwing around not too long ago.
Dan's post only applies to max level alts. To which point I would agree with Dan - if the cap is your problem, why aren't you farming your dilithium on your alts instead?
Moreover, with the groups that I play with I do believe Dan's statement is true. Most of the max level players I play with do not come close to hitting the cap. Instead, they are needing missions to provide higher payoffs.
The point of the cap is to prevent those who are hitting cap easily from getting too far ahead of the more casual players. For that reason, I think Cryptic's decision to keep that cap is a smart one, despite the inconvenience is causes.
Kobayashi Maru
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
Does that include an allowance for activity? Is it account-wide? Character-specific? Does a player count as max level only if all their toons are 50? One at 50?
The simple answer is, he won't say. So you have absolutely no idea how the number is arrived at.
Does that include an allowance for activity? Is it account-wide? Character-specific? Does a player count as max level only if all their toons are 50? One at 50?
The simple answer is, he won't say. So you have absolutely no idea how the number is arrived at.
There is a phrase: "There are lies, damn lies and then there are statistics" Statistics can be used to prove absolutely anything and since Cryptic are the only people with the raw data they can say what they like as it can't be challenged.
It won't factor in account activity and I would imagine that he would be including every toon that has hit 50. So that Klingon of yours that you levelled and don't play? He counts. That guy that you booted from the fleet for being away for 6 months? He counts too. The people that rage quit the game but didn't delete their toons? They count also.
Average max level player refining per day is nowhere near the cap yet. Once the average Dilithium refined per day by max level players gets closer to the cap, we'll consider it.
There are two additional big changes coming in May that will greatly improve a Fleet's abilities to complete projects, I'm just not at liberty to talk about them yet.
We do listen to feedback and we do adjust in order to make things better for everyone.
And people wonder why Dan catches so much TRIBBLE from a group of us that see the kind of things above. The AVERAGE MAX LEVEL PLAYER IS NOWHERE NEAR the mining refine cap, in other words everyone not selling dilithium on the exchange. Just the other month he was bragging about how everyone was earning record amounts of dilithium. This is frankly a lousy excuse to keep the cap right where it is. We need a cap lift not because of the starbases, but because of EVERYTHING. Everything requires bloody dilithium. How the hell am I suppose to progress in this game? Maintaining my personal goals AND donating to my starbase etc? I can't, really. It makes me want to play less and I have been playing less as a result.
Then he goes on and says, "wait til may!" Well gosh that helps us alot right now.
His last comment is barely true, and not much worth pointing out for the millionth time when our refine cap is still stuck where it is. It's blatantly obvious he wants us to use the exchange to buy more dilithium. There's a reason for that and I've been preaching it for months. I appreciate the idea of us working to reach our goals. It is a staple of every MMORPG. But I despise being made to choose between a dozen things to progress on because they all require dilithium. I would prefer to progress on ALL OF THEM AT ONCE, not play for a couple hours each day then stop because I reached my refine limit. I want to farm dilithium to spend it on starbase. Then I want to go out and farm ****ing STFs to work on my gear for my next ship BUT oh wait I can't do that anymore. Then I want to go out and farm this that that and this for this that that and this goals. But I can't do any of that because Cryptic has envisioned the dilithium system being used for everything thereby creating artificial caps on progress in an attempt to tempt us to buy dilithium which requires buying zen first.
I appreciate that they too are going through the same troubles as we are but I doubt the dev crew cares about their starbase as much as we do because we are not in the same shoes whatsoever. It's income to them and that's going to take front stage. I always get a good chuckle when a developer tells me they play the game too, and that they suffer like I do, so that makes it okay. But not really because no developer is in my shoes. They cannot care as much as I do. They are the creators. They know what's coming. It's like a movie star watching their own movies. Few ever do because they were there. They know what happens. It's not a good point to make that you play the game too and that your starbase is only tier 3. I somehow doubt Dan spends hours everyday farming dilithium being who he is. There's no way he can afford the time. So he probably buys his dilithium, which is nothing to him with his salary.
I'm sure the devs get a kick out of creating ST content, but they can never be in my shoes, not when they work in the field that they work in. I know it's a lot of work. Far more than I will put in for my standard job. So I have a lot more time on my hands. They simply cannot appreciate our point of view when their personal lives are not at the same level as most of ours. They cannot understand as a result. Few devs ever do. All they can do is try to strike that balance that keeps us playing their games, and right now cryptic is slipping on that goal. We are literally screaming at them to listen to our feedback. They hear it but they aren't listening. We're just lowly gamers that don't create games so what do we know? The problem with that mindset is that gamers are the ones playing the games. They know a lot and their feedback should be strongly considered, and I mean real feedback not "I want JHAS hangars without having to get a JHAS!!!"
The kind of feedback that says don't you dare release this content on live server or else you're going to regret it because we're telling you we know the players around us and there will be strong backlash, but then is ignored like that one nerdy girl in school who then grows up to be a ****ing goddess. So, yeah. There is a difference between hearing our feedback and listening to our feedback.
There is only one problem with raising the dilithium refinement cap: It will make exchange rates go up. That's it. That's the only "con" to it. Anyone that spends enough time playing to refine 16k dilithium per day, EARNS that right to refine it. PERIOD. It is many hours of farming.
STOP. PUNISHING. HARDCORE. PLAYERS.
They are a very important part of every single MMO. Without them no game will stay afloat. They are the ones that pay up. They are the ones that will play through the roughest of times. To under appreciate them is to sign your game's death warrant. Just look at SW Galaxies, prime example. They thought they could stick it to the hardcores to try to pick up more subs. Surely, we'll play no matter what! Well, they paid the price for their ignorance. It lasted until late 2011, but the game was practically dead since 2006. It's a lesson every game dev should take note of. And thus far Cryptic has walked a very thin line with hardcore players. Their only saving grace has been the free to play nature of the game today. So they can afford to walk that thin line. But there is still a point where the straw will break the camel's back. I'm not sure what that point is but rest assured it is there. Changing your mind after a patch because we fussed about it is all fine and dandy of a tactic, but if you constantly do it to test the waters, eventually the camel's back will be broken anyway. And I'm telling cryptic right now, feedback that needs to be strongly considered, I need the dilithium refinement cap raised. For ****s sake, stop punishing me and my kind.
I only have two max level characters, and I refine 16k dilithium per day. If I had 3, I would do 24k per day. I'm sure there are many players out there who have a lot more than two, and refine a lot more than 16k per day. I don't think I would have the time to work on more than two characters per day anyway; two for me is allready a challenge. If you want more dii per day you just have to make another character. I myself hit the refining cap every day, because I use the dii/zen exchange. =D
Increasing the refining cap sound like a good idea. I also reach it everyday, and it's annoying.
However, I'm thinking about what happen on other game like GW2, where you also use ingame currency (gold) to buy cash shop currency (the Gems), using a player regulated market. In GW2, you can use your gold (like the EC), and there is no limit on how much you can earn per day. Now, the price for gems is crazy, because a lot of player are simply grinding the gold. Only the very hadcore farmer can buy enough gems for a cash shop item, while others, including more casual player simply can't.
I don't want to have 1zen for 200dil. I don't want to have the exchange limited to very hardcore dil grinder. I don't want to have rich kid that buy dilithium easily, while others grind hard for it. The refining cap is a necessary tool to stop that to happen. Maybe increase it, but not by much.
I have 11 character slots, which allows me to refine 88k dilithium a day. In theory that would allow me to get those Mark XII sets from the repstore and fleet weapons in less than a week and still have a decent chunk left to donate to fleet projects.
The refine cap is not an issue if you buy a couple of extra slots, but even with just three characters it will take most players several hours to hit the daily cap. I haven't done the exact math, but I believe a full set of the highest quality ship gear, ground gear and bridge officers can cost as much as half a million dilithium. Even if you could grind as much as you wanted without having to worry about a refine cap, you would probably burn out before hitting your goal.
You are trying to do too much too quickly to get everything all at once and are quite clearly burning yourself out on STO.
I suggest that you relax a bit, breathe, rethink your priorities in game, formulate a plan with more relaxed pacing and then try to just "enjoy" the game again.
There is only one problem with raising the dilithium refinement cap: It will make exchange rates go up. That's it. That's the only "con" to it. Anyone that spends enough time playing to refine 16k dilithium per day, EARNS that right to refine it. PERIOD. It is many hours of farming.
STOP. PUNISHING. HARDCORE. PLAYERS.
So punish the non-hardcore instead by TRIBBLE them out of the dil exchange. And that's not even touching what professional farmers could do the market as well. Well played there.
So punish the non-hardcore instead by TRIBBLE them out of the dil exchange. And that's not even touching what professional farmers could do the market as well. Well played there.
You seem to be forgetting that
1) The exchange rate fluctates almost entirely based on whether or not Cryptic offers something for Zen that people want
and
2) The Exchange is far from the only dilithum sink currently ingame.
All of which is the current situation right now. You seem to have avoided the basic point: More dil, same amount of zen. What does that do to the exchange rate? What happens when more and more casuals see their daily dil mining equal fewer and fewer zen?
Depending on how it's calculated, it can be an accurate, albeit extremely misleading, statistic. Factor in all the shelved alts, all the inactive accounts and all the non-VA level characters and you can easily skew the numbers quite dramatically.
It's basically the same thing as the "2 million captains" tidbit they were throwing around not too long ago.
This, they have more than once, thrown out these massive numbers, then it turns out they aren't anywhere near what they're being made out to be. They won't answer how they get to this, because it will reveal to much for them.
an 'honest" accounting of it would be, accounts, but well they won't do that, ever.
I know I hit the cap on a singular toon, with ease in less than 2 hours of work. with the mining claims, I can hit it in under, an hour.
All of which is the current situation right now. You seem to have avoided the basic point: More dil, same amount of zen. What does that do to the exchange rate? What happens when more and more casuals see their daily dil mining equal fewer and fewer zen?
One of two things:
More dilith goes up on the exchange
or
People will actually use the dilithium to satisfy the ever increasing number of dilithium sinks that Cryptic keeps tacking onto STO.
Neither of which are sufficient grounds to argue against raising the refining cap.
Comments
Normally when trying to find info on here,its like looking for a needle in a haystack.
Thanks for directing me to the information wanted.
I think there should be an exception to those,and that they should be allowed to be refined dilithium. After all,these claims are paid for. I currently have 87 of them,and can't use them because of this ridiculous cap rule.
I am one of those that is keen to get things done,and not drag it out.
I can't believe this is true.
Depending on how it's calculated, it can be an accurate, albeit extremely misleading, statistic. Factor in all the shelved alts, all the inactive accounts and all the non-VA level characters and you can easily skew the numbers quite dramatically.
It's basically the same thing as the "2 million captains" tidbit they were throwing around not too long ago.
I would be perfectly happy with an increase. Even 10-12k is fine. If it doubled to 16k then definitely awesome.
Dan's post only applies to max level alts. To which point I would agree with Dan - if the cap is your problem, why aren't you farming your dilithium on your alts instead?
Moreover, with the groups that I play with I do believe Dan's statement is true. Most of the max level players I play with do not come close to hitting the cap. Instead, they are needing missions to provide higher payoffs.
The point of the cap is to prevent those who are hitting cap easily from getting too far ahead of the more casual players. For that reason, I think Cryptic's decision to keep that cap is a smart one, despite the inconvenience is causes.
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
Does that include an allowance for activity? Is it account-wide? Character-specific? Does a player count as max level only if all their toons are 50? One at 50?
The simple answer is, he won't say. So you have absolutely no idea how the number is arrived at.
I know most of the lvl 50 characters in my fleet seldom if ever hit the refining cap. We have somewhere over 200 lvl 50 characters in the fleet.
So I have no trouble believing what he said there.
It won't factor in account activity and I would imagine that he would be including every toon that has hit 50. So that Klingon of yours that you levelled and don't play? He counts. That guy that you booted from the fleet for being away for 6 months? He counts too. The people that rage quit the game but didn't delete their toons? They count also.
And people wonder why Dan catches so much TRIBBLE from a group of us that see the kind of things above. The AVERAGE MAX LEVEL PLAYER IS NOWHERE NEAR the mining refine cap, in other words everyone not selling dilithium on the exchange. Just the other month he was bragging about how everyone was earning record amounts of dilithium. This is frankly a lousy excuse to keep the cap right where it is. We need a cap lift not because of the starbases, but because of EVERYTHING. Everything requires bloody dilithium. How the hell am I suppose to progress in this game? Maintaining my personal goals AND donating to my starbase etc? I can't, really. It makes me want to play less and I have been playing less as a result.
Then he goes on and says, "wait til may!" Well gosh that helps us alot right now.
His last comment is barely true, and not much worth pointing out for the millionth time when our refine cap is still stuck where it is. It's blatantly obvious he wants us to use the exchange to buy more dilithium. There's a reason for that and I've been preaching it for months. I appreciate the idea of us working to reach our goals. It is a staple of every MMORPG. But I despise being made to choose between a dozen things to progress on because they all require dilithium. I would prefer to progress on ALL OF THEM AT ONCE, not play for a couple hours each day then stop because I reached my refine limit. I want to farm dilithium to spend it on starbase. Then I want to go out and farm ****ing STFs to work on my gear for my next ship BUT oh wait I can't do that anymore. Then I want to go out and farm this that that and this for this that that and this goals. But I can't do any of that because Cryptic has envisioned the dilithium system being used for everything thereby creating artificial caps on progress in an attempt to tempt us to buy dilithium which requires buying zen first.
I appreciate that they too are going through the same troubles as we are but I doubt the dev crew cares about their starbase as much as we do because we are not in the same shoes whatsoever. It's income to them and that's going to take front stage. I always get a good chuckle when a developer tells me they play the game too, and that they suffer like I do, so that makes it okay. But not really because no developer is in my shoes. They cannot care as much as I do. They are the creators. They know what's coming. It's like a movie star watching their own movies. Few ever do because they were there. They know what happens. It's not a good point to make that you play the game too and that your starbase is only tier 3. I somehow doubt Dan spends hours everyday farming dilithium being who he is. There's no way he can afford the time. So he probably buys his dilithium, which is nothing to him with his salary.
I'm sure the devs get a kick out of creating ST content, but they can never be in my shoes, not when they work in the field that they work in. I know it's a lot of work. Far more than I will put in for my standard job. So I have a lot more time on my hands. They simply cannot appreciate our point of view when their personal lives are not at the same level as most of ours. They cannot understand as a result. Few devs ever do. All they can do is try to strike that balance that keeps us playing their games, and right now cryptic is slipping on that goal. We are literally screaming at them to listen to our feedback. They hear it but they aren't listening. We're just lowly gamers that don't create games so what do we know? The problem with that mindset is that gamers are the ones playing the games. They know a lot and their feedback should be strongly considered, and I mean real feedback not "I want JHAS hangars without having to get a JHAS!!!"
The kind of feedback that says don't you dare release this content on live server or else you're going to regret it because we're telling you we know the players around us and there will be strong backlash, but then is ignored like that one nerdy girl in school who then grows up to be a ****ing goddess. So, yeah. There is a difference between hearing our feedback and listening to our feedback.
There is only one problem with raising the dilithium refinement cap: It will make exchange rates go up. That's it. That's the only "con" to it. Anyone that spends enough time playing to refine 16k dilithium per day, EARNS that right to refine it. PERIOD. It is many hours of farming.
STOP. PUNISHING. HARDCORE. PLAYERS.
They are a very important part of every single MMO. Without them no game will stay afloat. They are the ones that pay up. They are the ones that will play through the roughest of times. To under appreciate them is to sign your game's death warrant. Just look at SW Galaxies, prime example. They thought they could stick it to the hardcores to try to pick up more subs. Surely, we'll play no matter what! Well, they paid the price for their ignorance. It lasted until late 2011, but the game was practically dead since 2006. It's a lesson every game dev should take note of. And thus far Cryptic has walked a very thin line with hardcore players. Their only saving grace has been the free to play nature of the game today. So they can afford to walk that thin line. But there is still a point where the straw will break the camel's back. I'm not sure what that point is but rest assured it is there. Changing your mind after a patch because we fussed about it is all fine and dandy of a tactic, but if you constantly do it to test the waters, eventually the camel's back will be broken anyway. And I'm telling cryptic right now, feedback that needs to be strongly considered, I need the dilithium refinement cap raised. For ****s sake, stop punishing me and my kind.
However, I'm thinking about what happen on other game like GW2, where you also use ingame currency (gold) to buy cash shop currency (the Gems), using a player regulated market. In GW2, you can use your gold (like the EC), and there is no limit on how much you can earn per day. Now, the price for gems is crazy, because a lot of player are simply grinding the gold. Only the very hadcore farmer can buy enough gems for a cash shop item, while others, including more casual player simply can't.
I don't want to have 1zen for 200dil. I don't want to have the exchange limited to very hardcore dil grinder. I don't want to have rich kid that buy dilithium easily, while others grind hard for it. The refining cap is a necessary tool to stop that to happen. Maybe increase it, but not by much.
The refine cap is not an issue if you buy a couple of extra slots, but even with just three characters it will take most players several hours to hit the daily cap. I haven't done the exact math, but I believe a full set of the highest quality ship gear, ground gear and bridge officers can cost as much as half a million dilithium. Even if you could grind as much as you wanted without having to worry about a refine cap, you would probably burn out before hitting your goal.
You are trying to do too much too quickly to get everything all at once and are quite clearly burning yourself out on STO.
I suggest that you relax a bit, breathe, rethink your priorities in game, formulate a plan with more relaxed pacing and then try to just "enjoy" the game again.
So punish the non-hardcore instead by TRIBBLE them out of the dil exchange. And that's not even touching what professional farmers could do the market as well. Well played there.
You seem to be forgetting that
1) The exchange rate fluctates almost entirely based on whether or not Cryptic offers something for Zen that people want
and
2) The Exchange is far from the only dilithum sink currently ingame.
All of which is the current situation right now. You seem to have avoided the basic point: More dil, same amount of zen. What does that do to the exchange rate? What happens when more and more casuals see their daily dil mining equal fewer and fewer zen?
This, they have more than once, thrown out these massive numbers, then it turns out they aren't anywhere near what they're being made out to be. They won't answer how they get to this, because it will reveal to much for them.
an 'honest" accounting of it would be, accounts, but well they won't do that, ever.
I know I hit the cap on a singular toon, with ease in less than 2 hours of work. with the mining claims, I can hit it in under, an hour.
One of two things:
More dilith goes up on the exchange
or
People will actually use the dilithium to satisfy the ever increasing number of dilithium sinks that Cryptic keeps tacking onto STO.
Neither of which are sufficient grounds to argue against raising the refining cap.