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How game-breaking would it be to give bio-neural warhead 360 degree launch?

momawmomaw Member Posts: 0 Arc User
Presently I don't use it much because there are higher-DPS options I could use on my front mounts, and turning the ship around to shoot it from the rear takes my front weapons off target for so long that I don't actually gain any damage output.

Logically there's no reason the torpedo can't be shoved out regardless of the actual bearing to target, since it's a smart weapon that will steer itself.

But what are the gameplay ramifications? It's a powerful weapon but one with a VERY long reload time. The fact that it can be shot down, and also can't be launched if the target is less than 2.5km are also down-sides.
Post edited by momaw on

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    resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2013
    On one hand, I'd love to see 360 degree torpedoes. It would solve a slower end cruiser or carrier's power drain issues nicely.

    On the other, DPS aside, the bio-neural warhead is triply nasty vs. carriers. It doesn't always hit meaning it will pass by and double back. Increasing it's flight time. The whole while obliterating any fighters current out and any fighters almost as soon as they're launched. The warhead also has a recycle time of the minimum time it takes to relaunch a full fighter payload.

    Fire that monster at a carrier and they effectively become a glorified and extra slow cruiser.
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    kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited February 2013
    Feel free to yell at me if you disagree with me, but why are their firing arcs for torpedoes to begin with?

    Once fired torpedo will follow a target regardless of whether or not it remains in the arc. So why not just get rid of arcs completely.

    Give torpedoes 'fuel' to set a range (i.e 15KM) which would encourage firing when you have the target lined up, but otherwise, sensors and various other technology - that is available on missiles and torpedoes now - surely should be available on 25th century torpedoes making the direction they leave the launcher a general formality.
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
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    logicalspocklogicalspock Member Posts: 836 Arc User
    edited February 2013
    Feel free to yell at me if you disagree with me, but why are their firing arcs for torpedoes to begin with?

    Once fired torpedo will follow a target regardless of whether or not it remains in the arc. So why not just get rid of arcs completely.

    Give torpedoes 'fuel' to set a range (i.e 15KM) which would encourage firing when you have the target lined up, but otherwise, sensors and various other technology - that is available on missiles and torpedoes now - surely should be available on 25th century torpedoes making the direction they leave the launcher a general formality.

    The firing arcs in the game are pretty similar to what was shown on the show. Also, because of the extremely high relative velocities of space combat, when a torpedo missed, it was rarely shown being able to accelerate back toward the target. Presumably a lot of the forward momentum came from the launcher and the torpedo did not have enough fuel or strong enough engines for the acceleration required to steer toward a target after it missed.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    edited February 2013
    Eh, the weapon is more of a cruise missile you fire before you're within weapon's range.. by the time it reaches the target, you should be able to have the shield facing down for the full damage.

    As for wider arc missiles - I wish they would just make the Rapid Fire Missile Launcher a standard weapon type. The 180 degree firing arc would make it perfect for broadside cruisers.
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    resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2013
    If acceleration is a issue, adjust range or speed accordingly. All the hard math is already done with the existing firing arcs stuff.

    Honestly, if your in the captains chair and order torpedoes fired? Someone is not going to push up there super nerd glasses on their nose, and in a squeaky voice tell the captain ",but captains it's outside the optical firing arc. The torpedo would have to be fired at reduced acceleration, and have to expend fuel vectoring to it's target. I calculate only a 34.671231% chance of scoring a hit."

    They're going to fire the torpedo. Secure in the knowledge the captain is not in fact a idiot, know what he's doing, knows what it means, and really did mean for them to fire the torpedo.
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    defalusdefalus Member Posts: 4 Arc User
    edited February 2013
    IIRC they had a 360 degree launch when they were first introduced, I think I remember firing them from an aft slot at a target infront of me and they would circle around with their point defense blasting away at all targets until it finaly got a head on trajectory to the main target and did it's work. Mind you this is from back when they were given out free before F2P and my memory may be playing tricks on me.

    So I think it was 360 and was changed to be as it is now. Would love to see them 360 again but I think people would complain about escorts having the DHC on the front and an aft BN torp as a final F-you.
    __________________________________________________
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    sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013

    Honestly, if your in the captains chair and order torpedoes fired? Someone is not going to push up there super nerd glasses on their nose, and in a squeaky voice tell the captain ",but captains it's out inside the optical firing arc. The torpedo would have to be fired at reduced acceleration, and have to expend fuel vectoring to it's target. I calculate only a 34.671231% chance of scoring a hit."

    My android BOff would. God, how I hate him.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
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    resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2013
    sander233 wrote: »
    My android BOff would. God, how I hate him.

    Did you keep the paperwork when you got him?
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    mimey2mimey2 Member Posts: 0 Arc User
    edited February 2013
    I dunno, I think it'd make it more useful, because you'd only have to give up a rear weapon slot, which most ships can do without too much fuss.

    An escort would probably still keep it's turret or mine, because the damage is nice from those, it's still has the other negatives: Long CD, can get shot down, and is affected by no BOFF powers.

    A cruiser or sci-ship could afford the weapon slot without too much loss. It'd still have all the weaknesses, but cruisers and sci-ships can also appropriately support the Bioneural through heals or debuffing/CCing the enemy, etc.

    I personally love tossing APD and TT onto a Bioneural if it's getting shot for the laughs sometimes.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    Did you keep the paperwork when you got him?

    Yeah, but I can't get rid of him. He's my only android, and I know if I discharge him I'll have the Soong Foundation on my TRIBBLE for "not respecting artificial life" or some BS, nevermind the half-dozen photonics on my duty roster.

    I've tried letting him run ahead and get killed on away missions but the sonuvabitch just reboots himself.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
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