I don't know why we don't have anything like this....
But to have a ship that can take on a entire fleet, possibly a Carrier or Battleship Class, that is made for group combat, and even worse in single combat.... it is the Badass of Starfleet, kind of like the Borg Unimatrix vessles....
You could call it the Armada, Platoon, or 300 Class, vessel... and it has enough fire power if it was concentrated on something the size of Jupiter, it would destroy it, and it can clear paths through Asteroid fields in all directions. Can fire a cloud of Projectiles or a Wall of energy based fire, in all directions, and then some
I prefer the Iowa class=fast, radar guided shots and well armored and superior numbers in action.
Well my point was that the Yamato was designed to engage several enemy battleships at once and win. Much like the OP's idea of a ship designed to take on entire fleets.
However the Yamato class proved a dismal failure. It was too expensive to risk in battle, it could not defend itself from large numbers of aircraft, and the Japanese were unable to provide a sufficient ASW escort.
There is a reason why in real life we do not see navys build such warships anymore. A single supership can be overwhelmed and if destroyed there goes your entire battle plan. Fleets today are designed around the concept of High-Low; that is a small number of high quality ships working in concert with a large number of low quality ships. That way the loss of one high quality ship or several low quality ships does not spell disaster.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
But to have a ship that can take on a entire fleet, possibly a Carrier or Battleship Class, that is made for group combat, and even worse in single combat.... it is the Badass of Starfleet, kind of like the Borg Unimatrix vessles....
As a kind of NPC Boss Battle / fleet action, that could be fun.
I don't know why we don't have anything like this....
...quite yet.
Note this is all speculation:
There has been chatter/rumours about a Tier 6 rank (Admiral or Fleet Admiral) and ship class as yet to be determined. Although not the monster you describe (and NO, not the Jupiter class sin-with-4-nacelles), the T6 ships will gain the ability to have control over other Starfleet vessels in the same way we now have carriers. Carrier commands work with fleet resources (called in support ships) already to a limited degree.
In essence you can promote your boffs to command other ships you own to assemble a task-force for resources you already possess.
How this will work in current game play - where might them be used, etc - is something STO likely is working on.
I am saying something like a Massive Battle ship class, but instead of attacking one target with all the fire power, it has more weapons that attack more targets than just one, and it can attack 15K in all directions... first strike, multi-target, Carrier, get the freaking job done, and go home... or on bigger targets it is just as bad... And it is well protected, and can act as a base if needed, It makes a Dreadnoughts Fire power and shields look like a Shuttle Craft with a BB Gun. and Paper for shields.
- IOBACSU (Impossible Odds Battle Armada Counteraction Super Undertaker) Carrier Model-
- Say: I Owe Boss-a
War Fighter Class
Sauveur Class
Armageddon Class
Apocalypses Class
Arch Angel Class
Since they kind of work in the same way already, how about an expanded reputation system where there's some sort of chance to get a Romulan/Klingon/hybrid/whatever type ship? Granted, I'm sure fleet modules would have to be involved since there's no way they would give away a free "fleet level" ship.
Comments
Yamato= slow, blind shots and very think skinned
I prefer the Iowa class=fast, radar guided shots and well armored and superior numbers in action.
Well my point was that the Yamato was designed to engage several enemy battleships at once and win. Much like the OP's idea of a ship designed to take on entire fleets.
However the Yamato class proved a dismal failure. It was too expensive to risk in battle, it could not defend itself from large numbers of aircraft, and the Japanese were unable to provide a sufficient ASW escort.
There is a reason why in real life we do not see navys build such warships anymore. A single supership can be overwhelmed and if destroyed there goes your entire battle plan. Fleets today are designed around the concept of High-Low; that is a small number of high quality ships working in concert with a large number of low quality ships. That way the loss of one high quality ship or several low quality ships does not spell disaster.
As a kind of NPC Boss Battle / fleet action, that could be fun.
As a ship for players? lol no.
equal parts cynical and helpful
...quite yet.
Note this is all speculation:
There has been chatter/rumours about a Tier 6 rank (Admiral or Fleet Admiral) and ship class as yet to be determined. Although not the monster you describe (and NO, not the Jupiter class sin-with-4-nacelles), the T6 ships will gain the ability to have control over other Starfleet vessels in the same way we now have carriers. Carrier commands work with fleet resources (called in support ships) already to a limited degree.
In essence you can promote your boffs to command other ships you own to assemble a task-force for resources you already possess.
How this will work in current game play - where might them be used, etc - is something STO likely is working on.
Admiral Thrax
Actually, I think you mean this Yamoto-Class
The idea of a Federation or Klingon supership gets bandied around a lot in the non-canon Trek stuff.
- IOBACSU (Impossible Odds Battle Armada Counteraction Super Undertaker) Carrier Model-
- Say: I Owe Boss-a
War Fighter Class
Sauveur Class
Armageddon Class
Apocalypses Class
Arch Angel Class
Not something easy to get of course.