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Kumari: Charal... Good for Engineers?

jamesdaxjamesdax Member Posts: 159 Arc User
edited February 2013 in Federation Discussion
Just curious what more learned Captains then I think about the Charal as a viable escort for Engineering Captains. The Boff and console layout appear to favor both a Tactical and Engineer path. So then, what say you?
Post edited by jamesdax on

Comments

  • corgatagcorgatag Member Posts: 0 Arc User
    edited February 2013
    Because PvE is 95% dps, escorts in general are viable for all captain types.

    With regards to the new Adorian Escort variants, I think Engineering Captains are in a unique position to comfortably wield the Kumari (tac) variant because Rotate Shield Frequency and Miracle Worker can make up for the lack of heals in its BOFF seating.

    That said, the Charal (eng) and Kyzon (sci) variants are also excellent choices (especially if you're willing to tankscort). :)
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited February 2013
    actually, i would take the tac version for an engineer, and already have taken the charal version for my tac for more survivability.
  • ariseaboveariseabove Member Posts: 186 Arc User
    edited February 2013
    jamesdax wrote: »
    Just curious what more learned Captains then I think about the Charal as a viable escort for Engineering Captains. The Boff and console layout appear to favor both a Tactical and Engineer path. So then, what say you?

    Definitely not an Engineer ship it only has a Lt Bo slot in order for a ship to be even considered to be of interest to an Engineer it needs to have at least Lt Com Bo slot.

    She is a tactical ship through and through although there are other variants they all built for tactical.
  • rosebloomerosebloome Member Posts: 63 Arc User
    edited February 2013
    ariseabove wrote: »
    Definitely not an Engineer ship it only has a Lt Bo slot in order for a ship to be even considered to be of interest to an Engineer it needs to have at least Lt Com Bo slot.

    She is a tactical ship through and through although there are other variants they all built for tactical.

    The Sci and Eng variants of the andorian escort are more than fine for Engineers.
    Engineers give it a bit more of that survivability it NEEDS, while still being able to give a whole lot of damage output.

    When I see a tact. captain using the tactical version of the andorian escort in an elite STF. I point and laugh. I've already seen 3 of that distinctive setup explode already when they tried to kill elite cubes.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2013
    rosebloome wrote: »
    The Sci and Eng variants of the andorian escort are more than fine for Engineers.
    Engineers give it a bit more of that survivability it NEEDS, while still being able to give a whole lot of damage output.

    When I see a tact. captain using the tactical version of the andorian escort in an elite STF. I point and laugh. I've already seen 3 of that distinctive setup explode already when they tried to kill elite cubes.

    You will see that until they learn the new ship and how to fly it. Just like any time they create something new. You have to learn how to use it. I was on a different MMO. They came out with a new class/type of character to play. They all sucked and no one wanted them in their group/party. Until they finally learned how to use them effectively. After that they was welcomed.

    Its a learning curve.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2013
    I'm not sure on Eng based. It might be possible if you have the right BOFF set up for it. My KDF has several so its possible he could make use of the ship. Since I have tactical Boffs with beam, cannon, and torpedo set ups.

    However since its Fed. I hadn't equipped my Fed with a full load of Boffs like my KDF. I think it could be possible. But for me, I'm going to use my Tactical Captain on it. Since I'm sticking to Escorts type ships on that one. Where my Eng is more cruiser based.
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  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited February 2013
    rosebloome wrote: »
    The Sci and Eng variants of the andorian escort are more than fine for Engineers.
    Engineers give it a bit more of that survivability it NEEDS, while still being able to give a whole lot of damage output.

    When I see a tact. captain using the tactical version of the andorian escort in an elite STF. I point and laugh. I've already seen 3 of that distinctive setup explode already when they tried to kill elite cubes.

    That death rate might also have something to do with the ship currently having a lower shield modifier than it should and nerfed heals, to be fair.

    On topic, I, too, think that an Engineering Captain is in a unique position to take advantage of the Kumari (Tactical) variant in a way that other Captain types can't, since the Captain him/herself can make up for the ship's almost total lack of heals.
    __________________________________________________
    Joined January 2010.

    In regard to hating Star Trek 2009:
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  • jamesdaxjamesdax Member Posts: 159 Arc User
    edited February 2013
    Thanks for the thoughts guys. I really wish there was a way I could test this ship on tribble. I think I'll hold off for now and wait and see what happens with bug fixes and buffs/nerfs down the road.

    Anyway, for now I'm quite happy in my fleet support cruiser retrofit.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    The Charal is what I'm flying. It's fun. Once they fix the bugs with the shields and healing powers, the ship should be A-OK.
    [SIGPIC][/SIGPIC]
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    jamesdax wrote: »
    Just curious what more learned Captains then I think about the Charal as a viable escort for Engineering Captains. The Boff and console layout appear to favor both a Tactical and Engineer path. So then, what say you?

    An eng captain should be the only captain flying the tac variant really it's lack of engineering BO and science is exactly why they should that way an eng can keep it alive longer

    Plus an eng could run all energy up front and rear and have no problem with drain from any weapon

    Whereas a tac will probably just go poof when the Borg don't even get past "we" in their iconic phrase
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • ariseaboveariseabove Member Posts: 186 Arc User
    edited February 2013
    rosebloome wrote: »
    The Sci and Eng variants of the andorian escort are more than fine for Engineers.
    Engineers give it a bit more of that survivability it NEEDS, while still being able to give a whole lot of damage output.

    When I see a tact. captain using the tactical version of the andorian escort in an elite STF. I point and laugh. I've already seen 3 of that distinctive setup explode already when they tried to kill elite cubes.

    Yeah I disagree with that, its a total waste of time putting anything that Tac's in those ships, main reason is as I said before the BO slots are not good enough to support Engineers or Science officers.

    Commander and Lt Commander bridge slots allow for level 3 skills to then use an Engineer or a Science Officer in a Lt or Ensign slot is a waste.

    Then theres the whole asking for Fleet mates/ Friends to train your Tac BO's as the basic skill trainer can't do level 3 skills.

    Then theres an Engineers and Science skill tree, how many of those Captains would have trained in Tactical skill tree and even if they did put a few in it still not going to match a Tactical Captain on an Escort same as an Engineer will have better skills for a cruiser compared to putting a Tac on it.

    Further more this is an Escort we are talking about, I would laugh to if I saw an escort going solo against an elite cube. Elites are supposed to be a teamwork mission not every man for him self and an escort should always be in the presences of a cruiser for heals even if they are the best pilot. Those mission are not about who is the best its about teamwork!
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited February 2013
    Its a great line of ships for any captain wanting to deal DPS!

    I have a fed tac and sci toon and I am finding this ship is better to use with the sci toon than the tac.

    Either way is fine though and I run the same setups for the two captains

    My setup on the sci version

    omega torp, three phaser DHC, kumari wing cannons
    phaser turret, cutting beam
    adapted maco set
    wing cannon, borg console for eng consoles
    the other two kumari consoles, two field gens in sci
    four rare mkXI phaser consoles in tac

    BOFFs

    comm tac: tac team, cannon scatter volley, torpedo spread 3, attack pattern beta 3
    ltcomm tac: torpedo spread 1, cannon scatter volley, attack pattern beta 2
    sci lt: hazard emitter, transfer shield strength
    eng lt: epts1, eptw2
    eng ens: epts1

    two tac team doffs, two brace for impact, and sensor scan doff (sci toon...:cool:)

    Setup works great for PvE!

    Things melt and I can take a bit of damage before going down.
  • rosebloomerosebloome Member Posts: 63 Arc User
    edited February 2013
    ariseabove wrote: »
    Yeah I disagree with that, its a total waste of time putting anything that Tac's in those ships, main reason is as I said before the BO slots are not good enough to support Engineers or Science officers.

    Commander and Lt Commander bridge slots allow for level 3 skills to then use an Engineer or a Science Officer in a Lt or Ensign slot is a waste.

    Then theres the whole asking for Fleet mates/ Friends to train your Tac BO's as the basic skill trainer can't do level 3 skills.

    Then theres an Engineers and Science skill tree, how many of those Captains would have trained in Tactical skill tree and even if they did put a few in it still not going to match a Tactical Captain on an Escort same as an Engineer will have better skills for a cruiser compared to putting a Tac on it.

    Further more this is an Escort we are talking about, I would laugh to if I saw an escort going solo against an elite cube. Elites are supposed to be a teamwork mission not every man for him self and an escort should always be in the presences of a cruiser for heals even if they are the best pilot. Those mission are not about who is the best its about teamwork!

    I read your last paragraph, then I choked on my tea and nearly spit it up. That was a funny read. Really, no sarcasm intended, I nearly spit my tea all over my keyboard.

    I'm an engineer, I use the sci varient of this ship. Even before they fixed the shield modifier and healing bugs, elite cubes didn't pose a problem to kill at all in KASE. You'll find that while one person works on one side of a gate and the other works on the other + probes, when you're the 2 instead of 3, you'll find yourself soloing Cubes. Alot. If you honestly think both people should run to the opposite side to kill a cube, while jockeying back to take care of probes that come through... * snerk. *

    The rest of your post, really, whats the problem? You'll always need to ask others to train Sci/Tac/Eng III captain only trainables, unless you have a level 50 alt of all 3.

    As for building the boff laying.

    Com.Tact - TT1, Torp:S2, C:SV2, AP whatever 3.
    Lt.Com Tact- TT1, Torp:S2, C:SV2
    E.Engie - EptS1
    Lt. Uni - EptS1, Aux2Struct
    Lt. Sci - TSS1. HE2 ( Or HE1, HE2. )

    Best balance build you'll get out of it for PVE imho. That is if you run cannon + torp which is very nice for PVE. ( That is, if you can't afford to buy the 2x Elite Tact. Team doffs to get TT1 to overlap itself on 15sec GCD. )
  • michalwismichalwis Member Posts: 12 Arc User
    edited February 2013
    So which one would be better for engi, tactical or engineer version of this ship?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2013
    ariseabove wrote: »
    Yeah I disagree with that, its a total waste of time putting anything that Tac's in those ships, main reason is as I said before the BO slots are not good enough to support Engineers or Science officers.

    Commander and Lt Commander bridge slots allow for level 3 skills to then use an Engineer or a Science Officer in a Lt or Ensign slot is a waste.

    Then theres the whole asking for Fleet mates/ Friends to train your Tac BO's as the basic skill trainer can't do level 3 skills.

    Then theres an Engineers and Science skill tree, how many of those Captains would have trained in Tactical skill tree and even if they did put a few in it still not going to match a Tactical Captain on an Escort same as an Engineer will have better skills for a cruiser compared to putting a Tac on it.

    Further more this is an Escort we are talking about, I would laugh to if I saw an escort going solo against an elite cube. Elites are supposed to be a teamwork mission not every man for him self and an escort should always be in the presences of a cruiser for heals even if they are the best pilot. Those mission are not about who is the best its about teamwork!

    nothing of this makes any sense...last paragraph "soloing an elite cube a teamwork only thing"
    yeah with your idea of skilling a captain you probably fail at the attempt, however if you can't take down a cube in ISE or any other elite stf with any ship or any captain you are doing everything wrong...from skilltree to shipbuild, really anything.

    any captain works with escorts...a tac will probably be able to do most dps and a engi will be able to take alot of beating for an escort.

    on topic: as others said before, it really doesn't matter which type you take they are all escorts. However the tactical boff seats on the kumari (tac version) force you to take either a mine or a beamweapon additionaly to your torpedo launcher...otherwise you won't be able to fill all tac boff slots.

    roseblooms build is the way to go for PVE in my opinion.
    Com.Tact - TT1, Torp:S2, C:SV2, AP whatever 3.
    Lt.Com Tact- TT1, Torp:S2, C:SV2
    E.Engie - EptS1
    Lt. Uni - EptS1, Aux2Struct
    Lt. Sci - TSS1. HE2 ( Or HE1, HE2. )

    for the kumari i would go with:

    Com.Tact - TT1, Torp:S2, C:SV2, AP whatever 3.
    Lt.Com Tact- TT1, AP beta (or delta), C:SV2
    E.Engie - EptS1
    Lt. Tac - Torp:S1, Disp.P beta1 (for tricobald mines)
    Lt. Uni - TSS1. HE2 ( Or HE1, HE2. )
    Go pro or go home
  • ariseaboveariseabove Member Posts: 186 Arc User
    edited February 2013
    rosebloome wrote: »
    I read your last paragraph, then I choked on my tea and nearly spit it up. That was a funny read. Really, no sarcasm intended, I nearly spit my tea all over my keyboard.

    I'm an engineer, I use the sci varient of this ship. Even before they fixed the shield modifier and healing bugs, elite cubes didn't pose a problem to kill at all in KASE. You'll find that while one person works on one side of a gate and the other works on the other + probes, when you're the 2 instead of 3, you'll find yourself soloing Cubes. Alot. If you honestly think both people should run to the opposite side to kill a cube, while jockeying back to take care of probes that come through... * snerk. *

    Yeah I don't know why you nearly choked, I was only responding to what you said LOL,
    maybe you should take your own advice LOL.

    I simply said stf's where teamwork and cruisers should be close by, I did not say what your implying!

    Anyway in case you forgot here is what you said before,
    rosebloome wrote: »
    When I see a tact. captain using the tactical version of the andorian escort in an elite STF. I point and laugh. I've already seen 3 of that distinctive setup explode already when they tried to kill elite cubes.


    And over to the troll we have here,
    baudl wrote: »
    nothing of this makes any sense...last paragraph "soloing an elite cube a teamwork only thing"
    yeah with your idea of skilling a captain you probably fail at the attempt, however if you can't take down a cube in ISE or any other elite stf with any ship or any captain you are doing everything wrong...from skilltree to shipbuild, really anything.

    If you actually read the previous page and seen "Rosebloome's" comments perhaps it would make sense.
  • rosebloomerosebloome Member Posts: 63 Arc User
    edited February 2013
    ariseabove wrote: »
    Yeah I don't know why you nearly choked, I was only responding to what you said LOL,
    maybe you should take your own advice LOL.

    I simply said stf's where teamwork and cruisers should be close by, I did not say what your implying!

    Anyway in case you forgot here is what you said before,




    And over to the troll we have here,



    If you actually read the previous page and seen "Rosebloome's" comments perhaps it would make sense.

    Hate to say it, but unless you're in a premade group with a specific setup of others ( Even then wouldn't trust pickups from zone, elitestf channels, etc. ) like fleet or friends, then elite STFs are pretty much every man for himself.

    The tactical variant of the Andyscort gives like, the LEAST defensive capabilities out of any ship of the game, bar none, and a confusing bonus lt. tact boff slot all for 1 tact. console slot.

    Its pretty rare for anyone in any Elite STF to use any real teamwork, aside from quietly knowing what they're supposed to do and get it done. I don't see much cross healing, as most people are smashing their faces agaisnt keyboards to try and get as much dps out as possible and saving their heals in case they get boss or elite tact. cube threat. Always, ALWAYS build a ship's layout and plan for it to be self sufficient. Always. Putting a tact. Captain in the Kumari tact. vairent.. the captain with least class specific survival abilities in what I can see as the worst survivability ship in the game is well.. a recipe for diaster unless you have RELIABLE backup. Just a FYI, I run all pugs duo with my gf, who flies an offensive oriented vesta.

    Back on topic.

    If you get just one of these ships, I'd highly recommend the Sci or Engineer vairants if you mostly pve and enter Ques solo. With the sci variant, you can stack shield % boost consoles and get a higher shield cap for your surv needs. Just remember, Eng. and Sci variants of the Andorian escort are pretty much copy pastes, except one has 4 sci consoles, other has 4 engineer consoles.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2013
    ariseabove wrote: »
    Yeah I don't know why you nearly choked, I was only responding to what you said LOL,
    maybe you should take your own advice LOL.

    I simply said stf's where teamwork and cruisers should be close by, I did not say what your implying!

    Anyway in case you forgot here is what you said before,




    And over to the troll we have here,



    If you actually read the previous page and seen "Rosebloome's" comments perhaps it would make sense.

    If you think my coment about soloing an elite cube in stfs was trolling, you are further away from being even an average player than i expected.
    To be honest, that is like the benchmark for a PVE performance to be able to solo a cube in ISE or whatever elite stf. The tactical cube is teamwork, but even those can be worn down by single ships with above average captains.
    an Escort should be able to deal enough dmg to take it down before shields run out, a cruiser should be able to outlast it and a sci vessel should be able to either nerf powerlevels or have enough dmg potential to take it down fast.
    Go pro or go home
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    michalwis wrote: »
    So which one would be better for engi, tactical or engineer version of this ship?

    I'd recommend the Charal (engi) ship. It's what I fly. It's got 5 forward weapons. 4 tactical consoles. It's not going to scrimp on tactical firepower. But it's also got more breathing room in the BOFF layout.

    Remember though I bought the three pack. So I can just switch out to one of the others whenever I feel like. If you're only making a single purchase, you should take the one that you are going to feel most comfortable in.
    [SIGPIC][/SIGPIC]
  • rosebloomerosebloome Member Posts: 63 Arc User
    edited February 2013
    I'd recommend the Charal (engi) ship. It's what I fly. It's got 5 forward weapons. 4 tactical consoles. It's not going to scrimp on tactical firepower. But it's also got more breathing room in the BOFF layout.

    Remember though I bought the three pack. So I can just switch out to one of the others whenever I feel like. If you're only making a single purchase, you should take the one that you are going to feel most comfortable in.

    You could also get the sci variant.

    One reason is, you can stack the shield capacity consoles and get alot more shield cap for more breathing room.

    Or if you aren't using the andorian consoles, you can forgo the wing cannons for plasma weapons, use the sci slots for the embassy sci consoels with plasma damage.

    Alot of choices you can have, but honestly I wouldn't recommend the tact. version of the andyscort. Too squishy.
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