I thought the idea was to have people in and playing as much as possible, not logging off for a day while they wait on timers...
Am I missing something?
Yep. They don't want you to race through the reputation system in a day, get all your new shineys, get bored and go away again - so they've made it take you a month to complete to ensure you come back every day.
Yep. They don't want you to race through the reputation system in a day, get all your new shineys, get bored and go away again - so they've made it take you a month to complete to ensure you come back every day.
That doesn't explain the STFs/group content timers, though. The combination makes me want to log out and play something else. Or post on the forums. When I could be playing and buying zen.
there has been a pretty hard shift from grinding STFs to... just doing your dailies thanx to the Reputation System.
before i played 6 or 12 STFs back to back, that was evening and sometimes night filling fun for me
but now... it is just another "daily" thing to finish the reputation system,
i'm done with it by now (on all 10 characters) and i have a really hard time, mentally, going back into grinding mode to get those 15000 Borg Marks needed for the Set Items on all my Chars.
Also the various EliteSTF channels have slowed down just enough that i really can not play more than 2 STFs back to back... and Ground STFs are just completely dead now.
...on the other hand, maybe i should hurry up and grind through the missing Set pieces before they decide to make the rewards worse again.
I've got 17 hours left on cooldown on my rep system contributions.
I've got anywhere between 10 and 59 minutes on cooldowns on my STFs.
As I look at these cooldowns, I find myself wondering something.
Does Cryptic actually want me to log off and play another game? Cooldown timers that take nearly a day? Isn't that counter to the concept of MMO's?
I thought the idea was to have people in and playing as much as possible, not logging off for a day while they wait on timers...
Am I missing something?
Welcome to Restrictions: Online
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
They don't want people who have more time than others to be racing through the reputations. In universe, it would take time to build up reputation with a group, and it wouldn't make sense that they'd need more supplies right after you just gave them some. Gameplay wise, they don't want to make it seem like you have to grind hours every day until you max out your reputation. That's no fun, and some compulsive people (like me) would feel compelled to try if we could. By restricting it, it allows people to want to log in once per day to do it (and while they're on, maybe they'll do something else too) but not feel pressured that if they skip a day, they lost out on a lot.
Personally, I like long timers. It feels like I'm getting stuff done as fast as anyone else possibly can, but still allows me lots of time to fool around with stuff like the Foundry, replay missions for fun, or work on other things like doffs.
1 hour STF timers:
Most people have a favorite STF, but Cryptic doesn't really want a player to just play one STF over and over without break. A person would be more likely to get bored, and complain about the grind. That already happens of course, but it would be even worse. By adding a timer, it forces people to consider other STFs to get some variety. Even if a person chooses just to wait out the timer, it's likely they'll do something else in the meantime and experience different parts of the game.
Most people have a favorite STF, but Cryptic doesn't really want a player to just play one STF over and over without break. A person would be more likely to get bored, and complain about the grind. That already happens of course, but it would be even worse. By adding a timer, it forces people to consider other STFs to get some variety. Even if a person chooses just to wait out the timer, it's likely they'll do something else in the meantime and experience different parts of the game.
Yes, because we are not old enough to decide what we want to do. Our daddy (Cryptic), according to ur post, got to decide for us, so we, brainless children, don't get bored doing the same over and over, since we don't have the ability to think: "Ok, I did this 10 times, now I'm bored of it, I'm going to do a different mission".
I am sorry for the sarcasm but come on! I have enough brain to decide I want to repeat 45 times the same thing or not. I do not need someone to force me to do things I dont want to do for "my own good". I'm not complaining about Cryptic but about ur explanation of the timers.
The only reason for the 20hours is that STO do not have enough content to keep us busy. Without the waiting we would max everything in one week.
Yes, because we are not old enough to decide what we want to do. Our daddy (Cryptic), according to ur post, got to decide for us, so we, brainless children, don't get bored doing the same over and over, since we don't have the ability to think: "Ok, I did this 10 times, now I'm bored of it, I'm going to do a different mission".
Not really. Experience in other games has shown that it doesn't work like that. I remember how much better things got over in WoW when they first introduced 20 hour cooldowns on things, from dungeon finder runs to the newly introduced daily quests. (Later, dungeon finder runs were limited to 7 a week, and then to a certain valor point total.)
Naturally, when it was first introduced, there were people in the forums who vocally complained, and this being a game with several million players, you can bet that even if it was just a small fraction, that's a lot. But compared to how it was, I think things got a lot better. You didn't have people (top players, top guilds, other players in your guild, friends) running things constantly and making you feel further and further behind until trying to catch up felt more like a job. Say what you will about WoW dying or whatever, but even now, it's still the most popular MMO around.
Frankly, it's the game designer's job to try and place restrictions to try to make things more fun, whether players realize it or not. Otherwise, if it were up to some players, we'd all have one button insta-kill abilities because that'd be more fun, right? Obviously, that's an extreme example, and yes, it's possible the developers are wrong in this case. But my past experience in other games that both have timers, and others that don't, indicate that they're probably not, and that the loss of fun from having the timer is outweighed by what it would be like without it.
You didn't have people (top players, top guilds, other players in your guild, friends) running things constantly and making you feel further and further behind until trying to catch up felt more like a job.
Which is exactly what we have in this game, a job trying to do Omega, Romulan and Fleet reps so we can keep up with everyone else in PvP and help the fleet out.
Frankly, it's the game designer's job to try and place restrictions to try to make things more fun.
It is not the developers job to tell me how to spend my free time, that's not why we give them money.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Which is exactly what we have in this game, a job trying to do Omega, Romulan and Fleet reps so we can keep up with everyone else in PvP and help the fleet out.
It is not the developers job to tell me how to spend my free time, that's not why we give them money.
It's their job to try to make the game as fun and appealing to as broad a range as possible, not to cater to individuals. If you don't like it, you can take your money elsewhere, but many other games, with much larger player bases and dev teams have opted to go the same route. From WoW's dungeon finder, PVP queues, SW:Tor's flashpoint and operation cooldowns, Tera's instance cooldowns to many others, you'll find that almost all the major games implement this to some degree.
The only cooldown that bugs me is that really dumb 24 hour one on Explore Strange New Worlds/We Need Breathing Room. It means say I want to do it at 10 PM today. It has to be 10:30 PM tomorrow. Then 11 PM the day after, because it doesn't kick in until the mission is over. It's impossible to run daily on a schedule. It's ridiculous.
Why it hasn't been set to 20 hours like the rest of the dailies is totally unexplainable. It would take literally 5 minutes of work to correct.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
The only cooldown that bugs me is that really dumb 24 hour one on Explore Strange New Worlds/We Need Breathing Room. It means say I want to do it at 10 PM today. It has to be 10:30 PM tomorrow. Then 11 PM the day after, because it doesn't kick in until the mission is over. It's impossible to run daily on a schedule. It's ridiculous.
Why it hasn't been set to 20 hours like the rest of the dailies is totally unexplainable. It would take literally 5 minutes of work to correct.
Ur question already got an answer if u read the previous post: Because is more fun. And if u not having fun is ur own fault and u should find another game.
The only reason for the 20hours is that STO do not have enough content to keep us busy. Without the waiting we would max everything in one week.
If that were true, then WoW, SW:TOR, Tera, Vindictus, Aion, and the Secret World, and just about every other AAA MMO I can think of wouldn't have timers on content either, but they do. It isn't simply that there isn't enough content. If anything, it's because there's so much content, you want people to spread things around more.
Ur question already got an answer if u read the previous post: Because is more fun. And if u not having fun is ur own fault and u should find another game.
Amazing xD
It's more fun for most people to do a variety of different things, not keep repeating the same thing over and over again, and then log onto the forums complaining about how there's only one thing to do.
It's more fun for most people to do a variety of different things, not keep repeating the same thing over and over again, and then log onto the forums complaining about how there's only one thing to do.
Yes, that is why nobody is complaining, we are all happy players having fun
Seriuosly, I can't even make an argument, ur logic is just too funny.
You've worked hard. Now go enjoy something else The game will be here when you get back.
Shh, you're being too reasonable.
I'm honestly not sure that I see the issue here. Just set your Rep projects and go do something else in the game. This stuff is meant to run in the background while you do other things. It's supplementary content, not all the content. If you wanna complain about the mark grind, sure. That bugs me too. But cooldown timers on Rep projects, really? Now it just feels like you're actively looking for something to be angry about.
Not really. Experience in other games has shown that it doesn't work like that. I remember how much better things got over in WoW when they first introduced 20 hour cooldowns on things, from dungeon finder runs to the newly introduced daily quests. (Later, dungeon finder runs were limited to 7 a week, and then to a certain valor point total.)
Difference between WoW and STO is that WoW has a ton of dailies. In STO it's just those two reputations. Login, fill in those four rep projects, logout. Login to WoW, do daily quests for an hour and half.
I've got 17 hours left on cooldown on my rep system contributions.
I've got anywhere between 10 and 59 minutes on cooldowns on my STFs.
As I look at these cooldowns, I find myself wondering something.
Does Cryptic actually want me to log off and play another game? Cooldown timers that take nearly a day? Isn't that counter to the concept of MMO's?
I thought the idea was to have people in and playing as much as possible, not logging off for a day while they wait on timers...
Am I missing something?
Never play Eve Online then. I came from that game to this one and their skill timers work on a similar real time system only. except 20-24 hours it can be like up to 45+ days per skill. The average was waiting 15-18 days for most skills. It is one of the many reasons I stopped playing.
Difference between WoW and STO is that WoW has a ton of dailies. In STO it's just those two reputations. Login, fill in those four rep projects, logout. Login to WoW, do daily quests for an hour and half.
They have said that they are working on other rep systems. I think the Romulan and Omega repsystems were a testbed to see how to adjust things for more to come.
On the reputation cooldown. I rather do 5 minutes of stupid activity and wait 20 hours to do it again, then do 20 hours of stupid activity and wait 5 minutes to do it again. You may say, get rid of the cooldowns and let me finish it in one hour. Well, that wouldn't be much of a reputation system though.
Cooldowns on missions. Meh, go play Klingon. You can do Pi Canis sortie all day long and there is much more stuff.
Yes, that is why nobody is complaining, we are all happy players having fun
Seriuosly, I can't even make an argument, ur logic is just too funny.
Again, if you're not enjoying it, you're welcome to go do something else. There's plenty more of us for whom this doesn't really bother us at all.
I never said nobody is complaining, but you're always going to have people complaining about something in an MMO. If you don't understand the reasoning behind it after I tried to explain it, then that's not my problem.
I always assumed that daily/mission cooldowns were a technical requirement. As in the server only has a certain amount of memory to dedicate to the Infected The Conduit STF map for example, and if every player flew through them constantly it wouldn't be able to keep up. To give the server enough time to compute everything it filters the number of players with cooldowns.
Is this not the case?
Reputation cooldowns is just an artificial time sink and nothing more, no confusion there.
Comments
Yep. They don't want you to race through the reputation system in a day, get all your new shineys, get bored and go away again - so they've made it take you a month to complete to ensure you come back every day.
Kirk's Protege.
That doesn't explain the STFs/group content timers, though. The combination makes me want to log out and play something else. Or post on the forums. When I could be playing and buying zen.
there has been a pretty hard shift from grinding STFs to... just doing your dailies thanx to the Reputation System.
before i played 6 or 12 STFs back to back, that was evening and sometimes night filling fun for me
but now... it is just another "daily" thing to finish the reputation system,
i'm done with it by now (on all 10 characters) and i have a really hard time, mentally, going back into grinding mode to get those 15000 Borg Marks needed for the Set Items on all my Chars.
Also the various EliteSTF channels have slowed down just enough that i really can not play more than 2 STFs back to back... and Ground STFs are just completely dead now.
...on the other hand, maybe i should hurry up and grind through the missing Set pieces before they decide to make the rewards worse again.
Welcome to Restrictions: Online
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
They don't want people who have more time than others to be racing through the reputations. In universe, it would take time to build up reputation with a group, and it wouldn't make sense that they'd need more supplies right after you just gave them some. Gameplay wise, they don't want to make it seem like you have to grind hours every day until you max out your reputation. That's no fun, and some compulsive people (like me) would feel compelled to try if we could. By restricting it, it allows people to want to log in once per day to do it (and while they're on, maybe they'll do something else too) but not feel pressured that if they skip a day, they lost out on a lot.
Personally, I like long timers. It feels like I'm getting stuff done as fast as anyone else possibly can, but still allows me lots of time to fool around with stuff like the Foundry, replay missions for fun, or work on other things like doffs.
1 hour STF timers:
Most people have a favorite STF, but Cryptic doesn't really want a player to just play one STF over and over without break. A person would be more likely to get bored, and complain about the grind. That already happens of course, but it would be even worse. By adding a timer, it forces people to consider other STFs to get some variety. Even if a person chooses just to wait out the timer, it's likely they'll do something else in the meantime and experience different parts of the game.
Yes, because we are not old enough to decide what we want to do. Our daddy (Cryptic), according to ur post, got to decide for us, so we, brainless children, don't get bored doing the same over and over, since we don't have the ability to think: "Ok, I did this 10 times, now I'm bored of it, I'm going to do a different mission".
I am sorry for the sarcasm but come on! I have enough brain to decide I want to repeat 45 times the same thing or not. I do not need someone to force me to do things I dont want to do for "my own good". I'm not complaining about Cryptic but about ur explanation of the timers.
The only reason for the 20hours is that STO do not have enough content to keep us busy. Without the waiting we would max everything in one week.
As sarcastic as this is, it's right.
You've worked hard. Now go enjoy something else The game will be here when you get back.
Not really. Experience in other games has shown that it doesn't work like that. I remember how much better things got over in WoW when they first introduced 20 hour cooldowns on things, from dungeon finder runs to the newly introduced daily quests. (Later, dungeon finder runs were limited to 7 a week, and then to a certain valor point total.)
Naturally, when it was first introduced, there were people in the forums who vocally complained, and this being a game with several million players, you can bet that even if it was just a small fraction, that's a lot. But compared to how it was, I think things got a lot better. You didn't have people (top players, top guilds, other players in your guild, friends) running things constantly and making you feel further and further behind until trying to catch up felt more like a job. Say what you will about WoW dying or whatever, but even now, it's still the most popular MMO around.
Frankly, it's the game designer's job to try and place restrictions to try to make things more fun, whether players realize it or not. Otherwise, if it were up to some players, we'd all have one button insta-kill abilities because that'd be more fun, right? Obviously, that's an extreme example, and yes, it's possible the developers are wrong in this case. But my past experience in other games that both have timers, and others that don't, indicate that they're probably not, and that the loss of fun from having the timer is outweighed by what it would be like without it.
Damn! I didnt know that. Ty for let us know it.
Which is exactly what we have in this game, a job trying to do Omega, Romulan and Fleet reps so we can keep up with everyone else in PvP and help the fleet out.
It is not the developers job to tell me how to spend my free time, that's not why we give them money.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
It's their job to try to make the game as fun and appealing to as broad a range as possible, not to cater to individuals. If you don't like it, you can take your money elsewhere, but many other games, with much larger player bases and dev teams have opted to go the same route. From WoW's dungeon finder, PVP queues, SW:Tor's flashpoint and operation cooldowns, Tera's instance cooldowns to many others, you'll find that almost all the major games implement this to some degree.
Why it hasn't been set to 20 hours like the rest of the dailies is totally unexplainable. It would take literally 5 minutes of work to correct.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Ur question already got an answer if u read the previous post: Because is more fun. And if u not having fun is ur own fault and u should find another game.
Amazing xD
If that were true, then WoW, SW:TOR, Tera, Vindictus, Aion, and the Secret World, and just about every other AAA MMO I can think of wouldn't have timers on content either, but they do. It isn't simply that there isn't enough content. If anything, it's because there's so much content, you want people to spread things around more.
It's more fun for most people to do a variety of different things, not keep repeating the same thing over and over again, and then log onto the forums complaining about how there's only one thing to do.
Yes, that is why nobody is complaining, we are all happy players having fun
Seriuosly, I can't even make an argument, ur logic is just too funny.
Shh, you're being too reasonable.
I'm honestly not sure that I see the issue here. Just set your Rep projects and go do something else in the game. This stuff is meant to run in the background while you do other things. It's supplementary content, not all the content. If you wanna complain about the mark grind, sure. That bugs me too. But cooldown timers on Rep projects, really? Now it just feels like you're actively looking for something to be angry about.
Never play Eve Online then. I came from that game to this one and their skill timers work on a similar real time system only. except 20-24 hours it can be like up to 45+ days per skill. The average was waiting 15-18 days for most skills. It is one of the many reasons I stopped playing.
They have said that they are working on other rep systems. I think the Romulan and Omega repsystems were a testbed to see how to adjust things for more to come.
Cooldowns on missions. Meh, go play Klingon. You can do Pi Canis sortie all day long and there is much more stuff.
Again, if you're not enjoying it, you're welcome to go do something else. There's plenty more of us for whom this doesn't really bother us at all.
I never said nobody is complaining, but you're always going to have people complaining about something in an MMO. If you don't understand the reasoning behind it after I tried to explain it, then that's not my problem.
I always assumed that daily/mission cooldowns were a technical requirement. As in the server only has a certain amount of memory to dedicate to the Infected The Conduit STF map for example, and if every player flew through them constantly it wouldn't be able to keep up. To give the server enough time to compute everything it filters the number of players with cooldowns.
Is this not the case?
Reputation cooldowns is just an artificial time sink and nothing more, no confusion there.