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Kumari Line of Andorian Escorts

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  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited February 2013
    Tactical Andorian Escort

    Fore: 5 Weapon Stations
    Rear: 1 Weapon Stations (maybe 2)

    Consoles:

    1 Eng
    4 Sci
    5 Tactical

    Turn Rate: 16 base

    Impulse modifier: .18

    Inertia: 25


    Now, to go do something constructive, like throw watermelons off a freeway overpass.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • bareelbareel Member Posts: 3 Arc User
    edited February 2013
    Weapons

    Fore: 4
    Aft: 1
    Port: 1
    Starboard: 1

    Cmdr Tac, Lt Comdr Uni, Lt Tac, Lt Eng, Ens Uni

    Shield Mod: 1.05
    Turn Rate: 14
    Hull: 30k ish
    +10 Weapons, +5 Shields

    3 Eng, 2 Sci, 4 Tac +1 version dependent
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited February 2013
    Also One ship will come with:

    Rotary Dual Cannon [Dmg]x3[CrtH] (Kinda like the Quad cannon, but looks more like a Minigun in space)

    Second ship will come with

    Overload Dual Beam Bank [CrtH]x3[Acc] (Auto Beam Overload every 15 Seconds)

    And The Third ship will come with a Console

    The console will probably give +Star Ship Maneuvers, +Critical Hit, +Starship Sensors +Starship Energy Weapons +EPS Power flow :P

    When these three powers combine.. They summon Captain pollution! :D
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited February 2013
    webdeath wrote: »
    Also One ship will come with:

    Rotary Dual Cannon [Dmg]x3[CrtH] (Kinda like the Quad cannon, but looks more like a Minigun in space)

    Second ship will come with

    Overload Dual Beam Bank [CrtH]x3[Acc] (Auto Beam Overload every 15 Seconds)

    And The Third ship will come with a Console

    The console will probably give +Star Ship Maneuvers, +Critical Hit, +Starship Sensors +Starship Energy Weapons +EPS Power flow :P

    When these three powers combine.. They summon Captain pollution! :D

    You sure they don't summon the the Shame Orb?
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited February 2013
    I Called It I Called It I Freaking Called It
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • jornadojornado Member Posts: 918 Arc User
    edited February 2013
    For balance sake,

    2 fore weapons
    6 aft
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    I don't think the ship will have 5 tactical consoles. Gotta give you an incentive to get the Fleet variant when it comes out.

    Besides, what Z-store ship is better than Fleet ships?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    Gecko confirmed no broadside for it in the supplemental. So if it is the ship that breaks the 4/4... would it be 5/3 or perhaps 5/2 - depending on if it goes the 8 weapon Chel route or sticks to the 7 weapon Escort? Or will that be another ship that's coming?

    It's going to be a Heavy Escort...so does one look at a 3pack of non-carrier Armitage, eh?

    With Gecko referring back to ENT for the ship they wanted to get in...as far as weapon, could we end up with the Particle Cannon actually being a QBB (kind of like the Cutting Beam's actually a Turret sort of thing?) - cause if you watch the ENT ep In a Mirror, Darkly (Part 2) - it looks like the Kumari is firing a QBB, eh?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    shookyang wrote: »
    Besides, what Z-store ship is better than Fleet ships?

    The Ody comes to mind over in Cruiserland...
    What about the Vesta over in Sciland...?
    Would the Kumari end up being the same in Escortland?
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2013
    Tactical Andorian Escort

    Fore: 5 Weapon Stations
    Rear: 1 Weapon Stations (maybe 2)

    Consoles:

    1 Eng
    4 Sci
    5 Tactical

    Turn Rate: 16 base

    Impulse modifier: .18

    Inertia: 25


    Now, to go do something constructive, like throw watermelons off a freeway overpass.

    You do know that in STO, the higher the inertia value, the faster to react the ship is? Most cruisers have around 30 inertia score. Escorts get over 60. (Hegh'ta BoP has 80, I think.)

    Oh, and I hope this doesn't get 5 forward weapons slots.

    But with expected universal Lt. Comm. and Ensign slots, there will be some interesting builds to try for the non 1000 day veterans and/or Lifetimers (and with 10 console slots).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    I know one thing about this ship:

    It will be so gruesomely overpowered it might actually break the game. It will be the ship for PvP and STFs. There will be so many people complaining about the awesomeness of this thing it will probably implode the forum under the sheer weight of rage posts. And everyone else will be complaining that they spent all this time grinding fleet marks to teir their starbase up so they could buy a fleet defiant so they could square off against the nigh-unobtainable bug ship and now this thing comes along and blows them both away... Everyone who can't afford to shell out $25-$50 worth of zen will hate this thing and also hate anyone who actually does have one.

    I will have to get one for precisely that reason. The envious hatred others feel toward me gives me a warm feeling inside.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • polie05polie05 Member Posts: 0 Arc User
    edited February 2013
    I would be happy if this made me jump out of my bug, even if I do have to drop $50!!!
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    It seems cryptic really is thinking a 5th forward weapon slot is a good idea. {face palm}

    As much as I would be glad to see the bug get a really tempting alt.... if they are indeed going 5 fore 2 rear for the weapons.... this is as big as a stupid mistake as the Dual Commander Defiant would have been.

    At least they gave us that monstrosity to test for a few weeks on Tribble... and then for the first and I think the last time... they agreed with everyone that was saying it was a Terrible idea... and pulled it. (I remember being in tribble kerrat with the devs insta popping the old cubes with the dual commander... it felt like I had the Konami code code keyed up) :) ...... Hmmm thinking about that for a sec, doffs do so much the same thing now... no wonder the balance of the game is so pouched.

    I doubt they back track this time.... unless this thing turns like a cruiser this is going to be a really bad idea.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited February 2013
    toiva wrote: »
    You do know that in STO, the higher the inertia value, the faster to react the ship is? Most cruisers have around 30 inertia score. Escorts get over 60. (Hegh'ta BoP has 80, I think.)

    Was thinkin' they'd make it basically like a faster moving and turning Vor'cha.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited February 2013
    Oh, that inertia was intentional. Well, all hail the powerslide then. I've pulled some real good 360s in my Vor'cha so maybe some 1080s possible with that setup there?
  • broken1981broken1981 Member Posts: 0 Arc User
    edited February 2013
    well its another 3 pack, so you know what that means. its gunna have the vet ship's station setup, i guess if i want a fleet level vet ship i'll need to get it here.

    that duel port on the side worries me, it looks like it could fire sideways DHCs. unless the game converted to haveing all ships have side weapons, just 1 ship having them would be really stupid.

    Q: (whamhammer1) If it is true that the game?s space combat engine cannot handle more than four weapons per side (front/rear)?


    Dstahl: Let me stop you right there. We have a ship coming that breaks this rule, so it is not true.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited February 2013
    In b4 8 Forward slots, can fit cannons, 0 rear.

    Or 4 slots for cannons + an extra slot for a launcher/mines. Most likely, would make the most sense.
    [SIGPIC][/SIGPIC]
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2013
    Was thinkin' they'd make it basically like a faster moving and turning Vor'cha.

    The Vor'cha has an inertia score of 30. This andorian "escort" would powerslide unlike anything else in the game. lol

    Oh, and it seems the hegh'ta has only 60, less than the advanced escort's 70. Strange.

    Maybe that's actually a not so bad idea. If it were to have 5 forward weapon slots (and could equip cannons), a very low inertia (and turn rate) score could keep it somewhat in check. It would be unbeatable in blasting through STFs, though.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited February 2013
    Low inertia and high turn rate would bring this close to newtonian physics with the ship needing to halt and then accelerate to actually turn. This would be very interesting. If ship has inertia of... 5? and turnrate of 100 then switching off engines and going 180deg would make you fly backward, right? And if you wanted to turn 180 you would need to turn 180, go full power, decelerate to 0 and then accelerate to full?

    Would be soooo coool.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    If Cryptic decide to release a ship of the discussed configurations without seriously sitting down on the KDF - I will need to move on to other pastures.
  • naeviusnaevius Member Posts: 0 Arc User
    edited February 2013
    Maybe it will be 5 REAR slots and 2 forward!
    _________________________________________________
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    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
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    Joined October 2009. READ BEFORE POSTING
  • stevehalestevehale Member Posts: 437
    edited February 2013
    If Cryptic decide to release a ship of the discussed configurations without seriously sitting down on the KDF - I will need to move on to other pastures.

    Not that its any consolation, I'll not buy this one in protest too:D.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    stevehale wrote: »
    Not that its any consolation, I'll not buy this one in protest too:D.

    Thanks Steve! Hope you doing well mate, but my short lived rant did not see the light of day. It melted under the sun of the arena haze :)
  • dma1986dma1986 Member Posts: 541 Arc User
    edited February 2013
    I'm also in the 5-fore, 2-aft group. It just makes sense after the recent Ask Cryptic.

    I just hope if it is going to have 5-fore weapons it's not like an overblown Chel-Grett, with high HP, good maneuverability, and an 8th weapon slot. Woe betide anything that gets in its way should it also have 4 tac console slots, as would make sense for an escort.


    Slightly off-topic... if it does get 5 weapons upfront, how long will the wait be for the KDF getting a version?
  • edited February 2013
    This content has been removed.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    dma1986 wrote: »
    I'm also in the 5-fore, 2-aft group. It just makes sense after the recent Ask Cryptic.

    I just hope if it is going to have 5-fore weapons it's not like an overblown Chel-Grett, with high HP, good maneuverability, and an 8th weapon slot. Woe betide anything that gets in its way should it also have 4 tac console slots, as would make sense for an escort.


    Slightly off-topic... if it does get 5 weapons upfront, how long will the wait be for the KDF getting a version?

    From the podcast, I would assume there are no plans for any KDF ships on the horizon.

    I would hope to be proven wrong, but I doubt it.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    From the podcast, I would assume there are no plans for any KDF ships on the horizon.

    Yeah, that completely blew my mind - but that's the impression that I got as well. Admittedly I still haven't gotten past that 29 minute mark, but in that time - well, there was just the mention of the potential moneymaking to be had off a Fleet Peghqu', the Fleet Assault Negh'Var, and the confirmation of even what Stahl had said about there being additional KDF costumes that exist but are not in play or that need to be created.

    Compare that to the Kumari and everything Geko went on about various Fed ships - even a Founders of the Federation doohickey (yeah, who doesn't want to fly a Pig Cruiser? /meh)...

    ...it still kind of blows my mind. I honestly thought the K'Vort would be coming with the Ambassador (cause you know, that was the KDF ship in the show). When they said they were going with an original design and did the somewhat original Kamarag (which honestly looks like the kind of thing they did with the Jupiter/Typhoon that Geko used as a reason for never having the ships in the game) - I thought okay, when they do the Kumari they'll do the K'Vort. Kind of have that balanced thing going for it...

    ...when they did the Friday screenshot and said the specs would be coming this week.
    ...with what Geko said in the P1 supplemental.

    ...yeah, I'm guessing no K'Vort - much less any new KDF ship any time soon.

    Ody 3pack...tada, Bort 3pack.
    Vesta 3pack...tada, er....oh well.
    Kumari 3pack...tada, why bother?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2013
    Why bother making ships for a "dying" KDF when they can just spend all that time making a whole lot of new Rom stuff so that people are wowed and go "omg cryptic is amazing!" when they pump out Romulans?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    praxi5 wrote: »
    Why bother making ships for a "dying" KDF when they can just spend all that time making a whole lot of new Rom stuff so that people are wowed and go "omg cryptic is amazing!" when they pump out Romulans?

    But they've already said that the "dying" Romulans won't get anything as they spend time making stuff for the "dying" Cardassians that won't get anything so they can make stuff for the...

    Cryptic is Crypfabulous, man...Crypmazing!
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited February 2013
    I love how y'all are jumping on the idea of nonstandard configurations to mean 5 or 6 foreward slots, and not something actually cool, like a turret or wide-angle slot that Cryptic could easily do.

    Yeah, I said it: Slots that add a specific modifier to weapons placed in them. It's coming. Just wait and see.
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