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superior shield repair changed AGAIN?

hokeb1hokeb1 Member Posts: 1 Arc User
I thought this was a glitch screenshot_2013-02-15-15-05-41.jpg so I soft logged and then hard logged, even tried to check it in space dock and in orbit.

I was under the impression it was Higher.

stowiki.org states it's "945 Shield Regeneration every 6 sec"

I thought it was changed to 262.5 every 6 sec after Cryptic took away the epic mode glitch.


Anyone one know of a bug?
Post edited by hokeb1 on

Comments

  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    You're on the ground.
  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited February 2013
    You're on the ground.



    As my post stated: I checked it in orbit and on (ground)Space dock .
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    hokeb1 wrote: »
    As my post stated: I checked it in orbit and on the ground.

    Yet you're using a ground screenie as the poster for your issue. Come back with one buzzing around the outside of ESD with the same number and you'll have a leg to stand on.
  • xilradaxilrada Member Posts: 0 Arc User
    edited February 2013
    I've got 315 Shield Regeneration every 6 seconds puttering around Omega Leonis

    Proofs:
    http://cloud-2.steampowered.com/ugc/903240406521500296/ABC7CF1F5BE006C438E06FED22DFC568298613FB/
    Ali'kshash in STO. Marauding Gorn Science.

    [SIGPIC][/SIGPIC]
  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited February 2013
    xilrada wrote: »
    I've got 315 Shield Regeneration every 6 seconds puttering around Omega Leonis

    Proofs:
    http://cloud-2.steampowered.com/ugc/903240406521500296/ABC7CF1F5BE006C438E06FED22DFC568298613FB/



    mis-post see below
  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited February 2013
    Yet you're using a ground screenie as the poster for your issue. Come back with one buzzing around the outside of ESD with the same number and you'll have a leg to stand on.




    Bug fixed, thanks
  • kevaldtkevaldt Member Posts: 0 Arc User
    edited February 2013
    The regeneration is tied into shield power as well, if you run your slider low this will change the number to your detriment... I try to run my shields around 60 to 65 (with bonus power) and thats a pretty good setting for me.
    [SIGPIC]InGame - @Darth_Tauri[/SIGPIC]
    Joined - 9/2011
    "You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    kevaldt wrote: »
    The regeneration is tied into shield power as well, if you run your slider low this will change the number to your detriment... I try to run my shields around 60 to 65 (with bonus power) and thats a pretty good setting for me.

    Well. Native shield regeneration rate DOES depend in power level. Quite a lot actually: Take your power level, divide by 25, subtract 1, and then multiply that by your shield's basic regen rate. KHG shield at 199 native regeration, power level 69 = 350 regeneration. It goes all the way up to 400% of listed regen rate at 125 power. But I don't see the figure from Superior Shield Repair going up, either in the reputation panel or no my captain's list of passives, from shield power.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    Whiiiich doesn't really matter because that passive is currently disabled.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited February 2013
    Whiiiich doesn't really matter because that passive is currently disabled.

    Is it still disabled? Funny how Cryptic hasn't mentioned it or brought it up in a loooong while. Is there some way to prove that its not working? I would love to start a thread about that if we could point to evidence that its not enabled.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    Is it still disabled? Funny how Cryptic hasn't mentioned it or brought it up in a loooong while. Is there some way to prove that its not working? I would love to start a thread about that if we could point to evidence that its not enabled.

    Equip a mk I shield.

    Go to your defense tab in system space. You will see a shield regen value that's too low for your passive to be active.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited February 2013
    Whiiiich doesn't really matter because that passive is currently disabled.



    Just out of curiosity where did you read that, I went through the last 3-4 patch notes and did not find that. If I'm looking in the wrong spot can you point me in the right direction, as I would love to see a list of other items disabled or nurfed.


    Thanks in advance


    EDIT: Never mind, didn't realize it was THAT OLD of an issue.....
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited February 2013
    Its not disabled, it just not added to the regen value listed at the defence tab. you can however find the passive, on your captain passive skills.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited February 2013
    dalnar83 wrote: »
    Its not disabled, it just not added to the regen value listed at the defence tab. you can however find the passive, on your captain passive skills.




    cool, thanks for the info
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    dalnar83 wrote: »
    Its not disabled, it just not added to the regen value listed at the defence tab. you can however find the passive, on your captain passive skills.

    That's not true. It was originally listed on the defense tab after it got derped. If you want further proof of Captain passives being listed, check out your Attack tab, and if you have precision, your crit will be 3% higher. How else do I have 10.9% Crit on my FAC with only 3 points in EWS and only one [crth] mod on my weapons?

    Will post screenshot when more awake.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    That's not true. It was originally listed on the defense tab after it got derped. If you want further proof of Captain passives being listed, check out your Attack tab, and if you have precision, your crit will be 3% higher. How else do I have 10.9% Crit on my FAC with only 3 points in EWS and only one [crth] mod on my weapons?

    Will post screenshot when more awake.

    Sidebar: weapon mods don't apply to your universal stats (accuracy/critd/crith), so they wouldn't be expected to show up in the stat tabs.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    Sidebar: weapon mods don't apply to your universal stats (accuracy/critd/crith), so they wouldn't be expected to show up in the stat tabs.

    Which doesn't change the fact that I somehow have 10% + crit chance passively. So I figure the Captain passives DO show up on your ship stats.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    Which doesn't change the fact that I somehow have 10% + crit chance passively. So I figure the Captain passives DO show up on your ship stats.

    Captain passives =/= weapon mods.

    But yes, they (captain passives) do show on the character/ship sheet
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    Captain passives =/= weapon mods.

    Never said they did. Simply was using that as an example to show that captain passives DO show up on your trait tabs.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    Never said they did. Simply was using that as an example to show that captain passives DO show up on your trait tabs.

    Maybe it's my early morning brain fogginess, but I thought the point you were making bringing up the weapon crith mod here:
    How else do I have 10.9% Crit on my FAC with only 3 points in EWS and only one [crth] mod on my weapons?

    was that the two were equally represented on the character sheet?
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    Maybe it's my early morning brain fogginess, but I thought the point you were making bringing up the weapon crith mod here:



    was that the two were equally represented on the character sheet?

    I have determined that I shouldn't be posting this early in the morning, and should instead be still sleeping. You were correct, my sleep needing brain thought they were both being represented.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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