I could use collective wisdom on how to deal with tractor beams. Zooming along in cuiser *ha* and enemy ship gets close and wham see that green trail from borg cube to my ship. I hit polarize hull and evasive action and pull free if those skills are ready. I would like to get a better understanding of how to more effectively deal or in some cases apply tractor beams effectively.
1) Limited range - I believe tractor beams have a range of 5-6km. So keeping your distance could be effective .. never get too close for them to catch you!
2) Polarize hull - science boff - grants resistance to tractor beam grabs but it does not set you fully free (wording of power needs to be changed). You might gain some small movement but without massive output from engines your still moving at crawl. Evasive action and polarize hull have let me squirm out from many tractor beams but when I had three tractor beams stacked on me it only gave me minimum movement. (Would an engine battery or Auxiliary to Dampers help with dealing with tractor beams?)
3) Attack Pattern Omega - not tried it but in reading it allows escapes or defense against tractor beams.
Besides the above method and blowing up the tractor beamer .. are there any other ways of dealing with tractor beams? thanks in advance
Jam Sensors seemed to work for me when the game launched, but I haven't slotted that ability since I got a commander level ship (and attack pattern omega), so I couldn't tell you if that still works.
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i find that attack pattern omega works best out of any power or ability that i've used for escaping tractor beams.
as for using the tractor beam against the enemy, it can definitely be useful. if you have a tractor beam doff on active space duty, and some points in the skill that affects tractor beam, you can drain a decent amount of the enemies shield power. what you do from there depends on your career. i'm tactical in a DPScort, so my attack goes like this: i activate cannon rapid fire and torpedo high yield, along with attack pattern alpha, attack pattern omega, tactical team, and a weapons battery, then activate the tractor beam and open up with all the cannons. this will take down the shields, then i hit em with the torpedos and cutting beam. then hit cannon scatter volley, torpedo spread, tactical team, and open up with everything all at once. you should also throw in whatever team buffs and resistance debuffs that you have whenever they're available. this attack turns any ship in a story mission to dust in like 20 seconds or less. in elite stf's, i can take down a cube by myself in a few minutes. its all about taking down their shield as quick as possible, then pounding the hell out of their hull while you're at max dps with powers and abilities.
Jam Sensors seemed to work for me when the game launched, but I haven't slotted that ability since I got a commander level ship (and attack pattern omega), so I couldn't tell you if that still works.
I have this ability on one of my officers and it works like a charm. Though often I use the ability more because it's there than because I need to get out of the tractor beam with my cruiser.
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Other options are hitting Evasive Maneuvers and getting beyond 5km, or using any placate ability on the enemy. Against tractor spam, like that often seen in Starbase 24 and Mirror Incursion, Polarize Hull is the best solution.
For me, the real problem with tractors is that they've been turned into unstoppable death rays, especially to shuttles. Tractor beams should not be doing damage. That's not their purpose.
As far as escaping them, Polarize Hull is the best universally available skill. With every race in the game spamming the damn things these days, it's basically a required skill for your science officer.
Who says its not? if your engines are running they do damage. You want to go one way, the tractor keeps you in place, the hull stress damages your ship......
I think Photonic Shockwave will knock a tractor beam off you as well (by disabling it at the source, rather than negating it on your end), but I'm not sure.
It's not designed for that. There was only one time in all of Star Trek that a ship used a tractor beam in combat (the Defiant used it on a Vor'cha), and it did not do damage to the tractored ship, nor did it even STOP it. It only slowed the ship's manueverability.
In fact, the only time we've EVER seen a tractor beam do any damage was when the original Enterprise tractored Captain Christopher's 1960s fighter plane. The plane was too flimsy for the tractor.
I think the Borg would disagree with you, considering how it was used in Best of Both Worlds.
Who says that a Borg tractor beam does not give damage (As it seems to do in some STF's) At the end of the day if you try and break a tractor beam you will get stress on your hull.
I personally use Polarise hull, APO and if none of them are available Envasive manuveurs seems to work ok allowing me to stay alive long enough to fight back once the the beam is gone
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I have noticed in STFs and a few other places whenever an NPC tractors me, if I use Eject Warp Plasma, the Borg will let go immediately most of the time.
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Epte
Aux2inerial dampeners
That's dilithium overdrive device consumablr
Engine batteries when a few maintenance doffs on active
Ap omega
Tractor beam repulsers
I think subspace jump works
Anything that placate the target
Polarized hull
Skill points into inertial dampeners
Polarise hull plating and jam sensors work every time for me. Though I only keep one slotted per ship. But they are useful to have.
I'll have to remember that eject warp plasma trick as well to knock them out.
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I looked it up in the wiki and it looks like there are two debuffs, a one that decreases your speed, a snare and one that decreases your turn rate. The latter one is very strong. There is a Romulan patrol mission, Tau Dewa daily, with those fighters that disable your capabillity to turn.
The speed debuff is dependable on the targets ship size. A large ship, small debuff, small ship larger debuff. If you are flying a big ship, just fly away or crank up the speed.
The damage is dependent on the aux level of the tractoring ship. Doing damage with tractor beams is a in my view a no go for a combat ships that relies on weapon damage.
I do not like snares and roots in general. If they work good, they are probably over powered, if they are balanced with counter measurements, they are useless. Besides, we have ranged combat, as long as my target is in range, I can fire at it.
BTW, polarize hull is on all my ships. As soon as I have a science officer, it is polarize hull and hazzard emitters. These are must have abillities in my view.
ive used it on my fleet deridex and falchion cloak and i get away and no i don't keep my shields up while cloaking i don't use that console i swapped it in favour of fleet armour console but im weird
Meh, outside of PvP, anymore I don't bother with a dedicated tractor break, and instead just turtle up and try to get tractored pointy end in hehe.
Viral Matrix has a good chance of taking Aux offline, and that drops tractors.
For that matter, target aux and the like would have the same effect. As would enough power drain to take aux offline. And the MACO 3pc.
Anti matter spread seems to work on things that aren't borg, but it is sporadic at best... maybe I miss them some times... hell I don't know but sometimes it works. Oddly, I've never noticed scramble sensors doing it... maybe it does and I never noticed...
Photonic shockwave seems to work on anything non-borg.
Getting out of 5k will make you immune to the effect, but will not end it. You need to get out of 10k for that. Tractor Beam Repulsors will push them out of range.
Best defense, stay out of 5k and never get tractored in the first place, or be tough enough to giggle when they hit you.
PvP... all bets are off... I really like Omega...
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Comments
The new Dominion power, attack pattern gamma is like an attack pattern omega too.
I am sure there are more ways but I cannot think of them atm. I am sure the PVP people know.
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Placating the target breaks TB. Jam Sensors, Rep passive, etc.
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You may be thinking of Aux to Inertial Dampeners, which helps, but I don't think actually breaks a tractor beam.
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Does the anti-matter spread have a chance to miss or is auto-hit?
oh yes! you are right!
Ill go check the info on it. sorry!
it's an AOE and hits every enemy target within 5 km.
I also use that Romulan rep cloaking power, Quantum Singularity Manipulation or whatever it is.
as for using the tractor beam against the enemy, it can definitely be useful. if you have a tractor beam doff on active space duty, and some points in the skill that affects tractor beam, you can drain a decent amount of the enemies shield power. what you do from there depends on your career. i'm tactical in a DPScort, so my attack goes like this: i activate cannon rapid fire and torpedo high yield, along with attack pattern alpha, attack pattern omega, tactical team, and a weapons battery, then activate the tractor beam and open up with all the cannons. this will take down the shields, then i hit em with the torpedos and cutting beam. then hit cannon scatter volley, torpedo spread, tactical team, and open up with everything all at once. you should also throw in whatever team buffs and resistance debuffs that you have whenever they're available. this attack turns any ship in a story mission to dust in like 20 seconds or less. in elite stf's, i can take down a cube by myself in a few minutes. its all about taking down their shield as quick as possible, then pounding the hell out of their hull while you're at max dps with powers and abilities.
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Wait, where I come from three minus one still leaves two!
Where I come from is a far more interesting place.
Who says its not? if your engines are running they do damage. You want to go one way, the tractor keeps you in place, the hull stress damages your ship......
I think Photonic Shockwave will knock a tractor beam off you as well (by disabling it at the source, rather than negating it on your end), but I'm not sure.
I think the Borg would disagree with you, considering how it was used in Best of Both Worlds.
I personally use Polarise hull, APO and if none of them are available Envasive manuveurs seems to work ok allowing me to stay alive long enough to fight back once the the beam is gone
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Epte
Aux2inerial dampeners
That's dilithium overdrive device consumablr
Engine batteries when a few maintenance doffs on active
Ap omega
Tractor beam repulsers
I think subspace jump works
Anything that placate the target
Polarized hull
Skill points into inertial dampeners
My PvE/PvP hybrid skill tree
I'll have to remember that eject warp plasma trick as well to knock them out.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
The speed debuff is dependable on the targets ship size. A large ship, small debuff, small ship larger debuff. If you are flying a big ship, just fly away or crank up the speed.
The damage is dependent on the aux level of the tractoring ship. Doing damage with tractor beams is a in my view a no go for a combat ships that relies on weapon damage.
I do not like snares and roots in general. If they work good, they are probably over powered, if they are balanced with counter measurements, they are useless. Besides, we have ranged combat, as long as my target is in range, I can fire at it.
BTW, polarize hull is on all my ships. As soon as I have a science officer, it is polarize hull and hazzard emitters. These are must have abillities in my view.
Viral Matrix has a good chance of taking Aux offline, and that drops tractors.
For that matter, target aux and the like would have the same effect. As would enough power drain to take aux offline. And the MACO 3pc.
Anti matter spread seems to work on things that aren't borg, but it is sporadic at best... maybe I miss them some times... hell I don't know but sometimes it works. Oddly, I've never noticed scramble sensors doing it... maybe it does and I never noticed...
Photonic shockwave seems to work on anything non-borg.
Getting out of 5k will make you immune to the effect, but will not end it. You need to get out of 10k for that. Tractor Beam Repulsors will push them out of range.
Best defense, stay out of 5k and never get tractored in the first place, or be tough enough to giggle when they hit you.
PvP... all bets are off... I really like Omega...
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