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Tactical Escort Refit any good?

david90532david90532 Member Posts: 0 Arc User
I was thinking about getting the tactical escort refit, cause I've always liked the defiant, but wanted to know if anyone has some feedback on it.

~How does it compare to the Prometheus class escort? (Not the MVAE, but the level 40 one)
~Are the quad cannons it comes with any good?
~Is the cloaking device useful, or more like eye candy?

Thanks for any help :)
Post edited by david90532 on

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    blevokblevok Member Posts: 0 Arc User
    edited February 2013
    the refit has quad cannons, but no cloak. the retrofit has the cloak, but no quad-cannons. i find the cloak useful for the damage bonus, but most will probably say its useless. i've never had the quad cannons.

    i went from the level 40 prometheus to the defiant retrofit. when i started flying the defiant, i found it less agile and deadly than the prometheus, but i ignored it because i love the defiant. sometimes i think about going back to the prometheus or buying the mvae, but then i realize that i dont need to change anything. i can murder just about any ship out there with relative ease with my defiant retro.
    Fleet: Stargate-Union
    Pizza: Pepperoni
    Kalek shel'tek!

    "Do not make me look foolish by allowing yourself to be murdered" -Lord Yu
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    corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Hi,

    Bought this when it was on sale. I don't do well with it myself but in saying that there are many people who swear by it being a great ship. The fleet version is better equipped (hull) but in saying so, you can just as easily by a steam runner which is better suited for PVP anyways.

    In relation to your questions:

    1) Cant answer this. I use a temporal destroyer. :-)
    2) stock weapons is not worth it. Upgrade immediately.
    3) Cloaking device is pointless to be perfectly honest. The game nerfed the fed cloak so that unlike a proper battle cloak, once you uncloak that is it. Your unable to cloak again unless you manage to get away from the fight... and even than it wastes valuable console space for something else that could be used in its place.

    If the cloak was the selling point, I wouldn't think of it as being the reason for buying the ship. Properly built its a great ship. Cloak is for eye candy, as you said imo.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
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    thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    The cloak is still pretty nice in PVP, as long as you aren't all by yourself.

    NEVER decloak to attack a lone target if you're by yourself -- odds are, that target has cloaked friends ready to pounce, which is what you should be doing. If you go into Ker'rat, follow someone else around until either they attack someone, or someone attacks them, before prepping an alpha strike and decloaking. You play it right and you can knock someone out of the fight very quickly like that.

    That said, the cloak is pretty much worthless in PVE. Combat in PVE can last quite a while, preventing you from using that cloak, while the enemies themselves aren't dangerous enough to disengage from to recloak.

    As for your other questions:

    - The Quad Cannons are awesome... in PVE. The [Dmg]x4 modifier is really nice against NPC enemies, since they're not as tough as player ships. In PVP, though, you'll definitely want Dual Heavies with [Acc] modifiers to reliably hit player ships. If PVP doesn't matter to you, then the Quads are definitely nice to have.

    - The Prometheus (level 40 variant) is a nice ship, and doesn't have an extra Ensign tactical slot. With only the Com. and Lt. Com Tactical Boff slots, you could set up an all-cannon build without wasting a slot, unlike the Defiant. People tend to like the all-cannon build since it makes combat simpler, without having to worry about timing your torpedo attacks right, and you can fill up all of your Tactical Console slots with energy-boosting consoles (like Phaser Relays), and have them boost all seven of your weapons. Plus, you can equip the Multi-Vector Attack console on the Advanced Escort, not just the Multi-Vector escort (which has a more Science-oriented bridge officer layout).

    Still, DS9 was my favorite of the Star Treks, and I love the Defiant ship. It turns slightly faster than the Prometheus, and the Fleet variant is one of the hardest-hitting ships in the entire game.
    [SIGPIC][/SIGPIC]
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    acylionacylion Member Posts: 30 Arc User
    edited February 2013
    Hi,

    3) Cloaking device is pointless to be perfectly honest. The game nerfed the fed cloak so that unlike a proper battle cloak, once you uncloak that is it. Your unable to cloak again unless you manage to get away from the fight... and even than it wastes valuable console space for something else that could be used in its place.
    To be fair, most KDF Klingon ships don't have Battle Cloak either. They have regular Cloak that functions the same as the Defiant one, except they get it for free and don't need a console slot. Battle Cloak is very rare.

    IIRC, only the Birds of Prey and the veteran Heavy Destroyer have Battle Cloak - maybe some others, I dunno. I don't play KDF that much.
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    david90532david90532 Member Posts: 0 Arc User
    edited February 2013
    Thanks for all the info guys :) I'll probably get it, it looks like fun. On another note, how do i get diplomatic immunity?
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    collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited February 2013
    On another note, how do i get diplomatic immunity?

    Either someone with diplomatic immunity zaps you with it or if you want it permanently (minus the speed bonus) you complete many, many Diplomacy/Marauding DOFF assignments.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
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    jslynjslyn Member Posts: 1,788 Arc User
    edited February 2013
    Be careful in PvP. If someone is packing the Emission-Seeking Torpedo Console, it is going to hurt big time. It can find you while you are cloaked, decloak you, and disable your engines. An Escort than can't move is not going to last long.
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    david90532david90532 Member Posts: 0 Arc User
    edited February 2013
    Either someone with diplomatic immunity zaps you with it or if you want it permanently (minus the speed bonus) you complete many, many Diplomacy/Marauding DOFF assignments.

    How many missions? Where do I actually get the skill? Is it something i have to train in?
    jslyn wrote: »
    Be careful in PvP. If someone is packing the Emission-Seeking Torpedo Console, it is going to hurt big time. It can find you while you are cloaked, decloak you, and disable your engines. An Escort than can't move is not going to last long.

    Ouch, i'll keep that in mind.
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    david90532david90532 Member Posts: 0 Arc User
    edited February 2013
    Few more questions about the cloak:
    -Can I use it indefinitely? Or is it limited?
    -Does it have a cool down after i turn it off?
    -Can i use it anywhere? like in sector space?
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    collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited February 2013
    david90532 wrote: »
    How many missions? Where do I actually get the skill?

    I assume you know how the DOFF system works. If you don't visit the STO Wiki. Too much detail for me to go into here. You have to get either 50k or 100k diplomacy points. Open up your DOFF screen and go to the Overview tab. There it will list how many points you have in each DOFF category.

    Diplomacy DOFF missions are available literally everywhere DOFF assignments are given,, though at various densities. I've found that the ground portions of ESD, DS9 and the academy have the most in addition to the Sirius Sector block and the Cardassian sectors.

    It took me a couple of months to top out in diplomacy so it's not an overnight accomplishment. However, the access to the enemy's home sector and transwarp to all the major starbases is worth it.

    When you reach the required number of Diplomacy points, you will automatically receive diplomatic immunity. You don't have to train for it.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
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    david90532david90532 Member Posts: 0 Arc User
    edited February 2013
    I assume you know how the DOFF system works. If you don't visit the STO Wiki. Too much detail for me to go into here. You have to get either 50k or 100k diplomacy points. Open up your DOFF screen and go to the Overview tab. There it will list how many points you have in each DOFF category.

    Diplomacy DOFF missions are available literally everywhere DOFF assignments are given,, though at various densities. I've found that the ground portions of ESD, DS9 and the academy have the most in addition to the Sirius Sector block and the Cardassian sectors.

    It took me a couple of months to top out in diplomacy so it's not an overnight accomplishment. However, the access to the enemy's home sector and transwarp to all the major starbases is worth it.

    When you reach the required number of Diplomacy points, you will automatically receive diplomatic immunity. You don't have to train for it.


    Thanks, that helps. I have 2,100 diplomatic points. Got a ways to go lol
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited February 2013
    david90532 wrote: »
    Few more questions about the cloak:
    -Can I use it indefinitely? Or is it limited?
    -Does it have a cool down after i turn it off?
    -Can i use it anywhere? like in sector space?

    The Cloak is a toggled power. You can use it as long as you like so long as you aren't under Red Alert. When you turn off the cloak, it has a 20-ish second cooldown, which is usually about the time it seems to take to get Red Alert to go away after you alpha-strike your opponent. You can only use it in system space. Even if you could use it in sector space, there would be no point to it there.
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    david90532david90532 Member Posts: 0 Arc User
    edited February 2013
    The Cloak is a toggled power. You can use it as long as you like so long as you aren't under Red Alert. When you turn off the cloak, it has a 20-ish second cooldown, which is usually about the time it seems to take to get Red Alert to go away after you alpha-strike your opponent. You can only use it in system space. Even if you could use it in sector space, there would be no point to it there.

    Ok, thanks. Can allies see you when you're cloaked? And any suggestions for a good defiant build? I'm thinking 3 heavy cannons and one torpedo up front, and 3 turrets in the back. 3 shield emitter consoles, some hull plating consoles, and some tactical consoles to buff the cannons.
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    thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    david90532 wrote: »
    Ok, thanks. Can allies see you when you're cloaked? And any suggestions for a good defiant build? I'm thinking 3 heavy cannons and one torpedo up front, and 3 turrets in the back. 3 shield emitter consoles, some hull plating consoles, and some tactical consoles to buff the cannons.

    Allies can see you while you're cloaked, you just look transparent but not completely invisible.

    Your weapon setup is basic but fine (one I use myself, too). I wouldn't use Shield Emitter Amplifier consoles -- instead, I'd use Field Generator consoles to give yourself more shields, if shields are what you want to focus on.

    Stacking Field Generator consoles, and then using your Science and Engineering boff slots to get the Transfer Shield Strength, Emergency Power to Shields, and Reverse Shield Polarity abilities would work pretty well in STFs.

    As for tactical consoles, make absolutely sure to stack specific energy boosting consoles (like Phaser Relays), not generic consoles like Prefire Chambers.
    [SIGPIC][/SIGPIC]
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    corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Yes, friendlies can see you as an outline, much in the same way as you see yourself when cloaked.

    As for builds, the general rule of thumb is to go X4 DHC up front and X3 Turrets on rear. However, depending on your Boff skills you may want to throw a cutting beam on back. I find it useful in PVP especially not only because of the dmg but also its a good guider when lag is stopping the camera from turning on target. You follow the red line with your DHC and presto.... pew pew pew.

    Weapon type is debatable but presently Antiproton, disurptors and tetryon are high on the list for PVP. Plasma is best for PVE at the moment in lieu of new weapon bonuses especially for polaron - which has made a good come back in lieu of the new lock box.

    Shields, Engines, Deflector: two borg one Maco or all borg. (Shields Maco or Borg).

    Eng: Neutronium
    Sci: Cloak (if thats your thing or Shield modulator; tach console, assim console, ZPE console (may have to be placed in Eng - cannot recall if there is enough room in sci).
    Tact: antiproton mag regulators or equilivant energy weapon enhancers.

    Devices: Sub Field Shield Modulator and/or *Red Matter Capacitor if you own it! (Only obtainable via the STO Collectors Edition - I just purchased it myself recently and am awaiting delivery); your choice.

    Make sure your are RESPEC accordingly and check out the hilbert guide for furtherdetails and instructions!

    Happy Hunting! ;)
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
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    corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    thratch1 wrote: »
    NEVER decloak to attack a lone target if you're by yourself -- odds are, that target has cloaked friends ready to pounce, which is what you should be doing. If you go into Ker'rat, follow someone else around until either they attack someone, or someone attacks them, before prepping an alpha strike and decloaking. You play it right and you can knock someone out of the fight very quickly like that.

    This sounds like lovely game play and admittedly I have seen this tactic in PVP, particularly amongst Klingons. However, the majority of the time I find just getting folks on the same page is tough, nobody communicates if you get into a PVP pug match! :(
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    thratch1 wrote: »
    Stacking Field Generator consoles, and then using your Science and Engineering boff slots to get the Transfer Shield Strength, Emergency Power to Shields, and Reverse Shield Polarity abilities would work pretty well in STFs.

    The Borg though, don't they still make using shields a frustrating experience with their special powers? They show up a lot in STFs right?
    [SIGPIC][/SIGPIC]
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    jslynjslyn Member Posts: 1,788 Arc User
    edited February 2013
    The Borg though, don't they still make using shields a frustrating experience with their special powers? They show up a lot in STFs right?


    The skill "Hazard Emitters" cancels the Borg's Shield Drain as well as their Plasma Fires. You might want to bring two H.E.s in to STFs 'cause the Borg do love their spam.
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    thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    The Borg though, don't they still make using shields a frustrating experience with their special powers? They show up a lot in STFs right?

    I usually run with an Electroceramic armor to help with the Plasma fires, and then focus on keeping my shields up. I used to stack armor consoles, but I've been doing a lot better with a Shield-centric setup even with the Borg peeling my shields off. Those Shield powers, Shield batteries, and Hazard Emitters helps me out a lot more than stacking armor plating.

    Of course, staying mobile is also very important -- APO and Evasive Maneuvers gets me breathing room whenever my shields get too low. I'd rather take 5-10 seconds away from the fight to recover than get blown up, and Shields recover much faster than Hull points.
    [SIGPIC][/SIGPIC]
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    david90532david90532 Member Posts: 0 Arc User
    edited February 2013
    I bought it, and i love it so far. Working on getting the borg shields, then upgrading to MACO next rank
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