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Quality Control

zeroalexandrazeroalexandra Member Posts: 4 Arc User
I have an honest question here for the dev team.

Do you understand the concept of quality control? This is a serious question, because my experiences in the game to this point say you don't. Glitches that have existed from launch are still in the game. One example, the mission completion issue where the game can randomly decide that, hey, you didn't finish that mission after all. Guess you have to go back and do half of it all over again to get credit. This was an issue at launch THREE YEARS AGO and it still exists. Are you incapable of fixing these issues? Laziness? Incompetence? Too focused on your next lockbox money making scheme? Or have you just given up on this game entirely and are going to start pushing everyone to Neverwinter?

This doesn't even touch on customer service which is a joke of the highest order, but I've been warned that I'm not allowed to speak ill of them on this forum so I digress.

Moving on, lets look at a more recent quality control example, or rather an example of a lack of it. I got my hands on the Ambassador class ship and found myself wondering, was it rushed or did you just give up?

Hull Appearance

As you can see from the picture I've highlighted a large section of the hull that doesn't seem quite like the rest of it. Its both a different colour and texture, and this is the unmodified version. If you dare slap something on that might change the appearance and...

It hurts the eyes.

Similarly, consider the position of the ship in both screenshots. Neither is cropped nor aside from the arrows edited. Why is the camera centred SO far back on the model that it becomes awkward to fly?

Any sort of quality control would have at the bare minimum noted how badly designed the new ship model looked, so I once again ask the question: Do you understand the concept of quality control?
[SIGPIC][/SIGPIC]
Post edited by zeroalexandra on

Comments

  • thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    Your second link is broken.
    [SIGPIC][/SIGPIC]
  • zeroalexandrazeroalexandra Member Posts: 4 Arc User
    edited February 2013
    Is it? It works just fine for me and a friend I asked to test it.
    [SIGPIC][/SIGPIC]
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited February 2013
    It was done on purpose. If you look through all the ship skins there are sometimes areas that are deliberately a different color or texture.

    You also didnt notice/mention the pattern on the saucer.
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  • arcademasterarcademaster Member Posts: 0 Arc User
    edited February 2013
    Are you implying 12 hours headstart on Tribble before going live isn't enough? Surely you jest.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited February 2013
    I would love to disagree in a moment of fanboyism but then I see my char standing on his (c-store) bridge with the boffs either floating above their chairs or with their feet stuck in the floor.

    I think unlike most other dev teams cryptic not just dislike going back to fix some old stuff; they literally hate it with so much passion that it must start costing much money to even consider getting back to fix old issues. Just an impression I got.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    I am forced to agree that they simply cannot, or will not, fix most bugs. People constantly point stuff out to them, so it's not like they aren't getting the news that things are broken. Tribbe doesn't help because only the grossest game-stopping problems are fixed, and everything else goes through to live. Cryptic has complained that not enough people are on Tribble testing stuff, but as far as I can tell there's tons of stuff brought up on Tribble that's simply never addressed. Combine that with the almost total lack of interaction on the forum (the only developer I've seen interacting and trying to get stuff fixed is Borticus, well done bro). And I'm not even sure that their ticket system works at all, because I've tried submitting stuff that simply vanishes without a trace.

    In short: WYSIWYG.
  • easytiger79easytiger79 Member Posts: 10 Arc User
    edited February 2013
    My biggest bugbear is the UI - there is no other way to put it, it's complete gash. I shouldn't have to hammer one button 10 times to activate something. Repairing injuries is more complicated then it should be... there are no dedicated UI elements for fighters... no delete all for mail.. it's just a constant fight to try and get things done on it. Poorest UI in the MMO space by a country mile, in my opinion.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    My biggest bugbear is the UI - there is no other way to put it, it's complete gash. I shouldn't have to hammer one button 10 times to activate something. Repairing injuries is more complicated then it should be... there are no dedicated UI elements for fighters... no delete all for mail.. it's just a constant fight to try and get things done on it. Poorest UI in the MMO space by a country mile, in my opinion.

    Oh my God this.

    If I want to equip a hypospray, I have to drag it out of my inventory and put it in one of my device slots.

    THEN I have to go to my action bar and open up my abilities listing, and scroll through until I find the hypospray, and drag that onto my action bar.

    I haven't seen that kind of inventory management since playing point-and-click adventure games in the 90's.

    If they really want to limit us to using stuff in our device slots, then we should at least be able to drag an item straight from the devices onto our action bars.
    [SIGPIC][/SIGPIC]
  • zerobangzerobang Member Posts: 0 Arc User
    edited February 2013
    @ OP have you tried the Dominion or worse Reman Shield visuals on the Ambassador yet?

    so frakking ugly, i wonder why people use them... are you intentionally trying to show everyone how bad it is, or do you just like looking ugly?



    and the turning of the Ship gives me enough OCD to never even want to fly it, and i bet we will see people swapping out of it very fast once they get annoyed enough by it.

    i don't blame the Dev's for the lack of Quality Control, i blame dStahl, he is the one making the Schedule and the Dev's job is to follow the schedule no matter what.
    dStahl refuses to put proper polish / bugfixing-time on the Schedule and that is the real problem.
    He refuses to get a 2nd Ship artist who's only job it is to fix old ships while the other one works on the new shiny LockBox/C-Store ships.


    They all are very good at making excuses or just ignoring the complaints on the Forum, talking about priorities or that they have no bored devs sitting around that only wait to fix old art assets (how the hell is anything in an MMO an old art asset? we get new Players every day, and for them every detail is NEW, every ugly old ship art asset, or ugly 3 year old Phaser Rifles included).


    Cryptic needs to start some serious Quality Control or they will soon feel the need for Damage Control when the players patience runs out.
    My patience is at an all time low, knowing they messed so much stuff up with Season 6 + 7 and are already working on *Season 8* and have abondened fixing stuff until then (last patchnotes: Balloon sizes got fixed... rly? THAT **** has priority for the Devs?!)
    [SIGPIC][/SIGPIC]
  • zerobangzerobang Member Posts: 0 Arc User
    edited February 2013
    thratch1 wrote: »
    Oh my God this.

    If I want to equip a hypospray, I have to drag it out of my inventory and put it in one of my device slots.

    THEN I have to go to my action bar and open up my abilities listing, and scroll through until I find the hypospray, and drag that onto my action bar.

    I haven't seen that kind of inventory management since playing point-and-click adventure games in the 90's.

    If they really want to limit us to using stuff in our device slots, then we should at least be able to drag an item straight from the devices onto our action bars.


    meeeeep WRONG!

    you drag the Hypo from your DEVICE SLOT to your Power Bar, THEN the device slot is linked to the power bar again.

    i don't know why, but they changed that with Season 7 and did not document the change in the patchnotes [or everybody missed it], i have been fighting with this for weeks myself until i found the info in a user-post.
    [SIGPIC][/SIGPIC]
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2013
    My largest beef with the game is the constantly expanding list of bugs that don't get fixed, they make a few week effort to get rid of gameplay bugs then go right back into producing rushed content without testing and introduce 10x more than they fixed.

    The game isn't being run by people interested in long term profits, they want a short term cash grab and then to dump it off into support mode after the population dies off.

    Long term plans involve customer care and satisfaction, removing game crippling bugs that exist. Fair and reasonable pricing structures with a steady development of quality content.

    We get slow customer support, an increasingly frustrating play experience because of bugs in pretty much every aspect of the game. Regular content updates full of low quality pew pew missions leading to a heavy game imbalance. Regular lock box swindles with the next greatest toy. Patches with virtually no testing time moved onto live servers, and even if major game breaking updates are found, they are ignored and pushed forward, getting fixed within the next month, when they have time.

    Quality work.
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  • mightionnymightionny Member Posts: 128 Arc User
    edited February 2013
    The bug I really wish they'd fix is with the new "Shield Regeneration" value in the Defense section - it only shows a value for ships with Regen shields - of all my ships, it only shows the value for my Chimera with the old Borg set.

    I could write a list of other bugs I'd want fixed - but next on the list would be the black textures that still show up everywhere - particularly on Tac cubes and the really HUGE one on the wall of Main Engineering in Fed ship interiors... among other places... but, I'm not going to insult the devs about it.

    I get the impression that devs are given lists of tasks, and if something isn't on that list, like fixing a particular bug, it doesn't get fixed.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    mightionny wrote: »
    I get the impression that devs are given lists of tasks, and if something isn't on that list, like fixing a particular bug, it doesn't get fixed.

    You do not want programmers wandering around looking to things to fix. They'd get in eachother's way and break just as much stuff as they were trying to fix. A well run system NEEDS direction so that everybody knows what's going on. So, only doing what's on the schedule is how it should be.

    The problem is that there seems to be basically no time budgeted to "fix minor bugs that are more than a month old". It's like once a bug has been around for more than a few weeks it becomes part of the sedimentary layer. Seriously, look over the patch notes and find anything that was fixed for an issue that wasn't added or broken immediately prior.
  • calaminthacalamintha Member Posts: 0 Arc User
    edited February 2013
    My biggest bugbear is the UI - there is no other way to put it, it's complete gash. I shouldn't have to hammer one button 10 times to activate something. Repairing injuries is more complicated then it should be... there are no dedicated UI elements for fighters... no delete all for mail.. it's just a constant fight to try and get things done on it. Poorest UI in the MMO space by a country mile, in my opinion.

    Most of my deaths come from Tactical Team not activating. The only UI worse than this was in (funnily enough) Perfect World.

    Missions not completing and broken Red Alerts are also in my top 3. Are planetary exploration missions still full of bugs too?
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013

    Hull Appearance

    As you can see from the picture I've highlighted a large section of the hull that doesn't seem quite like the rest of it. Its both a different colour and texture, and this is the unmodified version. If you dare slap something on that might change the appearance and...

    It hurts the eyes.

    Similarly, consider the position of the ship in both screenshots. Neither is cropped nor aside from the arrows edited. Why is the camera centred SO far back on the model that it becomes awkward to fly?

    Any sort of quality control would have at the bare minimum noted how badly designed the new ship model looked, so I once again ask the question: Do you understand the concept of quality control?



    That's how the ship looks on the original model
    GwaoHAD.png
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited February 2013
    nicha0 wrote: »
    My largest beef with the game is the constantly expanding list of bugs that don't get fixed, they make a few week effort to get rid of gameplay bugs then go right back into producing rushed content without testing and introduce 10x more than they fixed.

    The game isn't being run by people interested in long term profits, they want a short term cash grab and then to dump it off into support mode after the population dies off.

    Long term plans involve customer care and satisfaction, removing game crippling bugs that exist. Fair and reasonable pricing structures with a steady development of quality content.

    We get slow customer support, an increasingly frustrating play experience because of bugs in pretty much every aspect of the game. Regular content updates full of low quality pew pew missions leading to a heavy game imbalance. Regular lock box swindles with the next greatest toy. Patches with virtually no testing time moved onto live servers, and even if major game breaking updates are found, they are ignored and pushed forward, getting fixed within the next month, when they have time.

    Quality work.


    This is a disservice to all of us. Over all the QC employed in this MMO is TRIBBLE and so 1950's. It doesn't keep up with current times.
    Definition of QC:

    Quality control, or QC for short, is a process by which entities review the quality of all factors involved in production
    Quality control emphasizes testing of products to uncover defects and reporting to management who make the decision to allow or deny product release


    I have been doing STO since Beta and a shame that there a ton of bugs in the game that remain unfixed. IMO the root cause is that there is no clear QA techs working on fixes/glitches but on the contrary they have been moved these same techs to cover other projects or priorities (at least that is the impression).
    This is a great MMO but it's quality leaves a lot to be desired. They said they have 2 QC techs but I doubt if they really have the time to fix "existing" bugs. Testimony to this is the support ticket system. It's just a way for you as the consumer to "feel better" that a bug is being addressed while it goes routed to an empty void where nobody looks at it. Other MMO's do have a better tech support follow up (even SWOTR-you can actually talk to a human being at times) and leaves a lot to be developed in STO.

    I have to agree with the OP and would be great if someone actually looks at the tech support/QC issue or the lack of it.
    DUwNP.gif

  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited February 2013
    Hi,

    This thread has now most definitely run its course, and isn't providing any civilized feedback, so due to this as well as the nature of the original post, I'm closing this thread down.


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