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bug ship v fleet patrol escort

lascaillelascaille Member Posts: 78 Arc User
edited February 2013 in PvP Gameplay
first of all, sorry for not using the actual jemhadar qq thread. but for my taste there is meanwhile too much flaming.

//disclaimer: yes, i have a bug ship and i will not change to the fleet patrol. i try to maximize my damage output while i have a high survivability. concerning this, and the bo setup i am using, the bug ship is my first choice.



in the other thread, a lot of people compare the bug ship and the fleet defiant
- in my opinion, the fleet defiant is not the right choice for this comparison. the counterpart should be the fleet patrol. due to the universal ensign, the fleet patrol can have the same bo layout which is normaly used on the bug ship. even though it would be not the best choice in the fleet patrol. a polarize hull or tractor beam used in the ensign universal slot, in addition to epts2 and eptw1 (with 3 damage control doffs) is a good choice too, while you have a better shield energy setting.

some people say, that the bug ship has two lt universal slots.
- this is right. and even though it would be an unwise idea not to use an eng and sci lt in these slots. otherwise the survivability is low

the bug has up to 47000 hull
- the fleet escort can have up to 46850 hull

the bug has the best shields (escort class)
- the shields of the fleet patrol are slightly worse (8114 v 8033)

the bug has the best turn rate
- yes, this is true. with the consoles i am usually using, i have a turn rate of 41.6 deg/sec. with the fleet patrol it is "only" a turn rate of 37.5. to reach this number, i slotted an additional mk12 purple rcs console. if i would use only 3 universal consoles, it should be nearly the same, maybe the fleet patrol would have a slightly better turn rate (couldn't test it, i have only one rcs console)

fleet patrol escort - defense
fleet patrol escort - movement
jhas - defense
jhas - movement


when you want to improve fleet ships, it would be more wiser if all ensign slots would be universal slots. the ship builds would be more varied. especially the fleet defiant would win, since it is sometimes difficult to use 3 tac ensign slots (depending the choice of weapons)


start the discussion, no flaming pls.
[SIGPIC][/SIGPIC]
Post edited by lascaille on
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Comments

  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited February 2013
    Fleet Aquarius has a superior double-universal layout to the bug. You can even run it like a Steamrunner!

    Where is your lockbox god now :3
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Rumor has it that the Aquarius is the surest way to get killed within seconds of entering a PVP match.... having none of the aforementioned ships however, I also would like to put forward the temporal destroyer. Not a far second to your bug ship.

    Agree about the patrol and think its great that you brought another ship to the forefront other than the usual suspects. I have the Defiant Retrofit and prefer the Steam runner to it personally, at least in stats. My temp destroyer is a great alternative to the bug though and has performed wonders for me in PVP.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • lascaillelascaille Member Posts: 78 Arc User
    edited February 2013
    Fleet Aquarius has a superior double-universal layout to the bug. You can even run it like a Steamrunner!

    Where is your lockbox god now :3
    afaik the fleet aquarius has less hull (survivability), only 2 rear wepon slots and 4 tac slots (damage) *correct me, if i am wrong*
    [SIGPIC][/SIGPIC]
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited February 2013
    lascaille wrote: »
    afaik the fleet aquarius has less hull (survivability), only 2 rear wepon slots and 4 tac slots (damage) *correct me, if i am wrong*

    Well, you know, can't all be peaches and roses. If you want to fly a bug, fly a bug my friend.

    My slightly more serious suggestion to people freaking out over the bug would be to invest in a Fleet Saber. In my experience the difference between the two outside of duels is minimal to nil.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    its all about applying spike better then the bug user. do that and can win. its definitely the hardest thing to outmaneuver though, and the hardest escort nut to crack, but ive killed quite a few in a fleet ktinga even. tanking and spikeing are the key.

    going at them with 4 DHCs? don't bother trying, you cant keep them on him as easily or as often as he can keep them on you, and thats what maters with just 4 cannons.
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    Rumor has it that the Aquarius is the surest way to get killed within seconds of entering a PVP match.... having none of the aforementioned ships however, I also would like to put forward the temporal destroyer. Not a far second to your bug ship.

    Agree about the patrol and think its great that you brought another ship to the forefront other than the usual suspects. I have the Defiant Retrofit and prefer the Steam runner to it personally, at least in stats. My temp destroyer is a great alternative to the bug though and has performed wonders for me in PVP.



    I have a bug ship and a mobius,,,i think the mobius is best "all around" escort,,,bug can turn quicker pack more punch,,but mobius can pack more shields and better sci Boff, (although i never equipped the time consoles didnt feel they were worth it, used the slots for other stuff)
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited February 2013
    I'd like to add a second vote for the saber. Tough little ship
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    maximus614 wrote: »
    I have a bug ship and a mobius,,,i think the mobius is best "all around" escort,,,bug can turn quicker pack more punch,,but mobius can pack more shields and better sci Boff, (although i never equipped the time consoles didnt feel they were worth it, used the slots for other stuff)

    Agreed. Never bothered with the time devices either. Some swear by it but I can think of better things to spend the EC on (i.e. Antiproton DHC and Turrets). I have been most successful in this ship than any other in PVP. The second closest for me personally was the Breen Ship.

    I don't seem capable of doing much good in either the Defiant or the Steam Runner... which is disappointing because I esp think the Defiant is a great looking ship. That being said... its mobius all the way now... ;)
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    lascaille wrote: »
    the bug has the best turn rate
    - yes, this is true. with the consoles i am usually using, i have a turn rate of 41.6 deg/sec. with the fleet patrol it is "only" a turn rate of 37.5. to reach this number, i slotted an additional mk12 purple rcs console. if i would use only 3 universal consoles, it should be nearly the same, maybe the fleet patrol would have a slightly better turn rate (couldn't test it, i have only one rcs console)
    Using a mk12 purple RCS console costs a console slot. To get my Fleet Defiant to 42.7 turn rate with 28.36 impulse speed, I had to use a mk 12 purple RCS console and Tachyokinetic converter and bumping my engine power to 52/30.

    I'm at a disadvantage, because I had to spend more power to and dedicate a console slot to match your turn rate. Where as, you can use that extra power in other subsystems to help boost your heals or shield resistance. You also have an extra engineering slot for armor/alloy or another universal console slot.

    But, whatever, you took the effort to win the lottery. So, you should be entitled to a better ship.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    How doesn't run all there escorts engine power at 50 min ? just saying. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • polie05polie05 Member Posts: 0 Arc User
    edited February 2013
    Where is your lockbox god now :3

    up your exhaust manifold popping you like a virgin on a prom date. :cool:
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    Agreed. Never bothered with the time devices either. Some swear by it but I can think of better things to spend the EC on (i.e. Antiproton DHC and Turrets). I have been most successful in this ship than any other in PVP. The second closest for me personally was the Breen Ship.

    I don't seem capable of doing much good in either the Defiant or the Steam Runner... which is disappointing because I esp think the Defiant is a great looking ship. That being said... its mobius all the way now... ;)



    if i didnt have my bug now i would def still be running my mobius, its a great ship,,4 tac slots,,can equip cannons,,4 sci,,and i think 2 eng so can run 1-2 neutronium as well as bulk up the shields.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    maximus614 wrote: »
    if i didnt have my bug now i would def still be running my mobius, its a great ship,,4 tac slots,,can equip cannons,,4 sci,,and i think 2 eng so can run 1-2 neutronium as well as bulk up the shields.

    Just purchased fleet antiprotons for this! Now if I could only get rid of the ridiculous amount of lag I may be able to get out there and have some fun....
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • chancejrchancejr Member Posts: 14 Arc User
    edited February 2013
    I don't always pilot fleet ships, but when I do, I make it the fleet patrol escort... live pew pew my friends...

    I don't have a Jem, so can't say which is truly better, but I can say that fleet patrol escorts are definitely capable of defeating the Jem escort in 1v1 situations, with the right build. Only time I have problems is when the Jem uses that subvert targeting shield... that shield makes me kick puppies...
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited February 2013
    polie05 wrote: »
    up your exhaust manifold popping you like a virgin on a prom date. :cool:

    Unlikely mate! I wear a femidom at all times!
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • naldorannaldoran Member Posts: 0 Arc User
    edited February 2013
    Considering that RCS consoles provide a boost predicated upon the base turn rate, the fleet patrol will never really catch up to a bug with 2x RCS Accelerator consoles. Turn rate of 50.1 prior to buffs; anything but a BoP just gets circles flown around it.
    12th Fleet | Sad Pandas | Starfleet M.A.C.O.
  • edited February 2013
    This content has been removed.
  • rudiefix1rudiefix1 Member Posts: 420
    edited February 2013
    Get a Saber and ditch the patrol escort; it sucks

    Compare JHAS with saber.
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
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  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    shookyang wrote: »
    Using a mk12 purple RCS console costs a console slot. To get my Fleet Defiant to 42.7 turn rate with 28.36 impulse speed, I had to use a mk 12 purple RCS console and Tachyokinetic converter and bumping my engine power to 52/30.

    52/30 only? do you know that engine power impact speed, turn rate and defence?

    usualy my engine power is about 70-79/50 and shields power is about 50/25
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • doomiciledoomicile Member Posts: 3 Arc User
    edited February 2013
    beameddown wrote: »
    it Takes A Very Good Pilot To Make The Bug Ship Competitive In Pvp Due To The Ships Mediocre Turn, Hull, And Shields.

    The Bug Ship Is One Of The Most Expensive Vessels In Sto, And For All Of That Rarity It Performs Not Good Enough In Pvp To Justify Its Cost.

    In Fact, The Bug Ships Been In Need Of Some Love For Some Time Now.



    3-2-1- Lol!

    That whole post is full of win but it took every ounce of my concentration and will to collect myself off the floor to read the rest.

    Bravo!
    [SIGPIC][/SIGPIC]
  • captainf00kcaptainf00k Member Posts: 0 Arc User
    edited February 2013
    mrgrocer56 wrote: »
    I'd like to add a second vote for the saber. Tough little ship

    I'll third that. It's definitely not the prettiest girl at the dance but it's fun to fly.
    RHINO | SAD PANDAS
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    The saber is the ship that the bug should have been. Would be a lot less wine... it has a nice turn... great axis. Nice boff loadout... balanced console setup. Its pretty much the perfect escort. If the Jem didn't exist it would be everyones favorite ship... if the jem had gotten those specs it would still be in high demand... and it would have been nicely balanced. Of course we all know Cryptic can point to the jem as a sales driver in 3 of the last 6 or 7 quarters... where just lucky it didn't get a set of crazy polaron quad dhc cannons or something stupid. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited February 2013
    I'll third that. It's definitely not the prettiest girl at the dance but it's fun to fly.

    You just summed up my philosophy for dating :D "find the ones that are fun to.....erm fly"
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    eurialo wrote: »
    52/30 only? do you know that engine power impact speed, turn rate and defence?

    usualy my engine power is about 70-79/50 and shields power is about 50/25
    And, of course you know that Impulse 24 is all you need to get the maximum defense? That is to say, on a Captain without the Evasive trait, 70% defense. Anything more than that is just pure speed.

    While Engine power does indeed affect impulse speed and turn rate, I'm sure you could guess that, while you turn is better, you're also going at a faster forward momentum. Thus, negating in part, if not all, the benefit of having more engine power.

    I'd prefer to get as much out of my turn rate with as little increase in my impulse speed as possible. Some people prefer to zip around and try to get out of a target's fore firing arc. That's cool, but it's also a lot of missed opportunities to get your full volley in. I prefer to out of the fore firing arc, reversing, and swinging around (much quicker way to get your target in your fore arc). I used to have problems against escorts with a lot of power in their engines, until I started changing my strategy.

    I'm sure you're also aware that shield resistance and regeneration is associated with your power levels. While the latter may not be as important, the former makes a pretty big difference in how much damage you can take before you lose your shields.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    beameddown wrote: »
    the bug ship is not op,

    It takes a clever person to build a effective bug ship boff layout and console layout, due to the ship having such a lack-luster boff layout.

    It takes a very good pilot to make the bug ship competitive in pvp due to the ships mediocre turn, hull, and shields.
    What are you talking about? The bug has Commander Tactical, Lt. Commander Tactical, Ensign Engineering, and 2x Lt. Universal. How is this lack-luster? Do you know how many people would love it if the Ensign Tactical on the Defiant to be a Universal BOFF?

    Mediocre turn, hull, and shields? The only thing that has better turn rate is a BoP, and they have much lower hull and shields. The Fleet Defiant has lower shields, hull, and turn rate.

    And I do not agree that 20 is only barely more than 17. Once you start adding engine speed modifiers, skill points, etc, the difference only gets greater.
  • cliftona91cliftona91 Member Posts: 254
    edited February 2013
    beameddown wrote: »
    the bug ship is not op,

    It takes a clever person to build a effective bug ship boff layout and console layout, due to the ship having such a lack-luster boff layout.

    It takes a very good pilot to make the bug ship competitive in pvp due to the ships mediocre turn, hull, and shields.

    The bug ship is one of the most expensive vessels in STO, and for all of that rarity it performs not good enough in pvp to justify its cost.

    In fact, the bug ships been in need of some love for some time now.

    For starters,

    Ramping up the Jem-set (shield, deflector, engine) to mk12 so now bug pilots can use the semi-helpful "victory is life" is a start, but far from being a game changer.

    Releasing phased/polaron dual heavys helps a little bit too, but still theres no guarantee that the polaron or phaser proc will even work on every shot fired, and thats not fair.

    The new Jem-only consoles do not provide enough bonuses for pvp for bug ships to justify the cost of getting 2 additional jem-ships, both very expensive in their own respects. Why cryptic is trying to get the bug pilot player base to acquire these 2 other jem-ships for the 2pcs console set for their bugs is completely unknown, as it does not benefit them enough in pvp.

    As to the bug as a ship in pvp,

    The hull and shield rating is to low on a bug ship for it to survive in pvp, it needs constant healing from fellow players in pvp matches to even stay around for more than a couple seconds, cryptic needs to increase its base shield rating and hull to make up for this deficit so the bug ship can be competitive with the fleet version escorts in pvp.

    The turn rate on the bug ship is a hair better than the defiant, but it is still not enough turn.
    The bug ship needs a higher turn in order for it to even be a choice for pvp combat as even the best bug pilots struggle to gain positioning against even the most pathetic of opponents during pvp matches.

    Over all, all those that fly bug ships are superior pilots in every way as they have so little to work with in regards to the bug ship.

    The bug ship is always a fair opponent to go up against when comparing it to other escorts due to the bug ships poor stats, why other players don't respect the skills of bug ship pilots just shows how little they know about the mechanics of the game.

    We all know that the bug ship needs more help, the new 2 pcs consoles, synergy weapons, and jem-engine/deflector/shields set- is a start, but the ship needs more.

    The bug ship just needs more hull, shields, crew, and turn to be competitive in pvp.

    other possible fixes cryptic could do to the bug ship to make it a viable choice for pvp could be:

    -make all ship-specific consoles ALWAYS work on a bug ship

    -add a universal commander boff slot, so the bug ship could have 6 boff slots

    -add a 6th tac console slot, so the bug ship can make up for its lack of dps

    -add a enhanced battle cloak to the bug

    -add a phaser lance to the bug

    on a final side note:

    Also, people need to respect the awesome skillz it takes to fly a bug ship at the top levels of pvp. It takes macros, changing items mid-match, using insane amounts of teamwork, and coordination via voice programs such as TS or Vent to even get 1 kill in a pvp pug match.

    The elite player base that fly bugs and get a few kills in pvp..... what people don't understand is..... (starts to cry) it took those guys YEARS of playing this game! amassing vast amounts of knowledge of the game mechanics, to even remotely make a competitive pvp bug ship! I mean, no one can just simply get one and simply add a cookie cutter tac/scort build to it, and expect to do good in pvp

    Please tell me this is a joke? Because it is the best joke in the world, better than the White Horse Fell in a Mud Puddle joke.
  • cliftona91cliftona91 Member Posts: 254
    edited February 2013
    mrgrocer56 wrote: »
    I'd like to add a second vote for the saber. Tough little ship

    Fourth this vote, I love the little Escort
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    shookyang wrote: »
    And, of course you know that Impulse 24 is all you need to get the maximum defense? That is to say, on a Captain without the Evasive trait, 70% defense. Anything more than that is just pure speed.

    yes, but you also need speed to reach/follow your opponent... moreover I can reduce speed if I need it.
    I'm sure you're also aware that shield resistance and regeneration is associated with your power levels. While the latter may not be as important, the former makes a pretty big difference in how much damage you can take before you lose your shields.

    I know, but I prefer to buff my shield's enery level using EPtS and if you are in a team a good eng with a cruiser can buff your power or extend his shields... You can buff your shields regeneration rate with the appropriate passive of the reputation system.

    I can resist for a while if my shields are down, but it's more difficult to resist if someone drain your engine power and stop you.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    eurialo wrote: »
    yes, but you also need speed to reach/follow your opponent... moreover I can reduce speed if I need it.
    I don't want too much speed to overcome my target. Slowing down will likely drop your flight speed below 24, which will reduce your defense. I've chased other escorts before, and with my near (uncloaked) B'rel-like turning speed (thanks to consoles), I've followed them at point blank range and they couldn't get away from me.

    28.36 impulse speed is plenty fast enough to keep up with a lot of ships.

    eurialo wrote: »
    I know, but I prefer to buff my shield's enery level using EPtS and if you are in a team a good eng with a cruiser can buff your power or extend his shields... You can buff your shields regeneration rate with the appropriate passive of the reputation system.

    I can resist for a while if my shields are down, but it's more difficult to resist if someone drain your engine power and stop you.
    Pick up some engine batteries if you're concerned about stopping. You won't always have your fleet mates with you.

    Or, if you insist on keeping your engine power level high, pick up some shield batteries.
  • captainf00kcaptainf00k Member Posts: 0 Arc User
    edited February 2013
    To the OP:

    The comparison to the Defiant is based on cannon, which leads to my biggest question with the Defiant; why make the enemy vessel so superior to the Federation/home team vessel? This became more puzzling the other day when I learned that the Devs are big DS9 fans. I can understand giving the Bug a uniqueness and a bit better stats for being a lock-box ship, but this ship goes further. I am not calling it an "I Win" button, but a decision maker (by a margin). I have blown up quite a few Bugs in my Defiant but If I could clone myself and duel "Me 1" in a Fleet Defiant and "Me 2" in a Bug, I have zero question who would win. Yes, I have both ships but I mainly fly the Defiant.

    We usually hear the 'Well the Defiant can cloak' argument in these discussions. Yeah, the Defiant can cloak, so long as nobody sneezes. For the most part, it's a wasted console spot. It's cooldown is pretty much equal to the respawn button. The other unique ability which the Fleet Defiant was to have is the 5th tac console. That would be cannon as the Defiant has the highest weapons power/strength of all Fed ships (see Memory Alpha). That seems to have been usurped by the F-MVAE, soon to be F-HEC, the JHAS was given it as well, etc.

    What I would like to see is the same a few others have proposed as well. Please give it the universal ensign slot. This would allow it to add enough survivability and flexibility to be somewhat competitive in a dogfight with a JHAS. Adding +1 to the base turn of the Fleet Defiant bringing it to a base turn of 18 would be nice as well. It would leave it a safe -2 base turn from the JHAS. Neither of these changes would bring it close enough to the JHAS to be a big threat to Jem Ha'dar sales. There will always be people willing to pay for the best. This would allow those who don't have one or those of us with them who don't want to fly them something somewhat close to compete with. It would also bring it a bit closer to cannon as Nog, the ensign who flew the Defiant (red shirt's job), was an engineer who performed duties from all 3 departments.


    In the end though I always compare the JHAS in STO to having a WWII game where the German tank was superior in all specifications to the U.S. one. It just doesn't seem right.

    -Maverick/Rhino
    RHINO | SAD PANDAS
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