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Regarding space combat

jumpingjsjumpingjs Member Posts: 0 Arc User
I seem to be able to kill more ships in one mission than were ever destroyed in all of the TNG I ever seen. I think we ought to have missions were a BoP is a handful let alone 12!! And a Borg cube (eek!!! but fun)

What do you guys think?
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Post edited by jumpingjs on

Comments

  • ds9fan2ds9fan2 Member Posts: 0 Arc User
    edited February 2013
    Completely agree. At Wolf359, how many starships were assembled to take on ONE borg cube? OK, we've advanced since then but so, presumably, have they. But you could take out a cube yourself. Doesn't feel right.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited February 2013
    Cry nerf! and let slip the dogs of war.
  • thomas12255thomas12255 Member Posts: 0 Arc User
    edited February 2013
    I took down hordes of borg cubes in Star Trek Armada
    [SIGPIC]http://stosignatures.ufplanets.com/Thomas45-STO.png[/SIGPIC]

    {UFP}Thomas45 - Thomas Nixon U.S.S. Majesty Unbound
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2013
    I agree. There is not enough challenge, especially at easy, but even at elite the challenge is portrayed through NPCs with just more HP, OP attacks and simply more numbers.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited February 2013
    Blame Voyager, everyone else does. :P
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    That may require Cryptic to program some half-way decent AI that use an array of abilities instead of contiuously spaming the same ones (that never seem to have a long cooldown).
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • tangolighttangolight Member Posts: 777 Arc User
    edited February 2013
    That may require Cryptic to program some half-way decent AI that use an array of abilities instead of contiuously spaming the same ones (that never seem to have a long cooldown).

    Any time they do anything like that, like the Romulan Warbirds, people complain are too hard or are impossible to beat.
  • jslynjslyn Member Posts: 1,790 Arc User
    edited February 2013
    We just need a 20-Player Fleet Action against one Super Cube.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited February 2013
    bitemepwe wrote: »
    I agree. There is not enough challenge, especially at easy, but even at elite the challenge is portrayed through NPCs with just more HP, OP attacks and simply more numbers.
    Hmmm...I wonder if there is a reason why we call it Easy instead of calling it Really, Really Hard?
  • talientalien Member Posts: 712 Arc User
    edited February 2013
    tangolight wrote: »
    Any time they do anything like that, like the Romulan Warbirds, people complain are too hard or are impossible to beat.

    You mean the Mogai with their invincible shields whenever they activate tac team?
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