The problem with the JHAS is that it's a Mary Sue ship. I think most people could deal with it being better, but being better than every escort in every way is just too much.
As others have pointed out, the most intolerable aspect of the JHAS is its turn rate. This is because it is significantly better than the other "agile" escorts while also being sturdier and having a better boff layout.
It's also kind of important that some escorts start at a 15 turn rate. They need to be competitive too, so the most agile escorts really can't have more than around 17.
It doesn't bother me tbh like I say when I see one I just don't decloak anywhere around it but this is right the patrol gets Its turn gimped but has its survivability increased the defiant has good turn higher damage but it survivability is gimped the kdf well the devs don't like the kdf raptor NUF said
But the JHAS is superior in every way which I don't mind as you only see a handful around throughout a days session as long as they don't increase the number o them then so be it
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
the problem with the bug is that it has everything that benefits an escorts ability to do what an escort does enhanced. the best impulse mod, the best turn rate and the best tactical consoles. these all act as effectiveness multipliers, and having several best multipliers on 1 ship balloons numerical performance drastically. to deny this is dishonesty.
most competing ships are diluted in some way or another, or the key stats that determine their primary performance are significantly lower. and wile they may have high stats in some areas, those stats and stations aren't optimized to make that chassis of ship do its main role better. they are just unique mixtures of stats and stations, allowing them to do more things, but not 1 thier main thing as well. the bug is the 11/10 escort, the recluse is the 11/10 heal boat, and the control ship well im not sure the vesta or wells could quite be considered 11/10, but its close enough.
I'm going to come out and say it, who cares? Who is going to fly the Aquarius?
I'm sure someone out there likes that flattened frog looking ship, but personally it drives me nuts that the MVAE & Defiant - actual canon designed ships that are iconic -have things like crappy 3rd tac ensign slots to fill to comply with some design straight jacket that demands it.
On top of this both the Patrol Esort/MVAE/Adv Escort (and whatever fleet versions exist) all got turn rate boosts, so I personally don't see why the Defiant and Patrol couldn't both have a uni ensign - or barring that just give the Fleet Defiant Ens Eng. Then only the patrol escort has the uni ensign.
Hull means very little to pvp its true... so the extra 1-3k it has there over a couple of the escorts is again no big deal.
[vague unquantified statement], therefore [specific statement in support]
Or to put it more bluntly.
Shields mean very little to pvp, therefore the extra 500,000,000 shields supership X has is no big deal.
Dps means very little to pvp, therefore the extra 500,000,000 dps supership X does is no big deal.
I'm sorry, but unless you're going to quantify your incredibly vague statements you're using to make misleading comments, I'm just going to ignore you.
Thing that's kinda silly about the bug is its sheer hull mass (and the resilience its console layout provides). I know, I know, it's a lockbox ship... but canon says it's a glass cannon, and yet while everything else points in that direction, it has this colossal hull value (the carrier-'scort thing might be higher but I'm honestly not sure) with a snoozer's console layout to thicken out the armor.
I suppose the thinking was to balance against the lone Sci slot, but if that's the case then why doesn't MVAE (or some other 'scort) have a 1-4-5 layout?
The only advantage the bug has is the turn rate... thats it. In every other way the fleet ships are a match...
The uni stations are pointless... no one is going to NOT run a sci boff... and why would you put a tack in the other one...
That means there are 2 Possible Bug configurations...
Fleet Escort...
Or dual Sci LT with only one Engi ensign... its fun to mess with but not its in no way a real options...
So its got a fleet escort layout.
Hull means very little to pvp its true... so the extra 1-3k it has there over a couple of the escorts is again no big deal.
Shields NO the bug does not have more shields... yes I won't claim only one sci slot makes the ship terrible or something... but yes it matters. Yes any of the fleet escorts with 2-3 Field gens will have more shielding... and NO neutronium armour is not in anyway a good replacement for that on an escort... one Neut is all you need on any escort or your doing it wrong.
The 5th tac console... nice to have but not unique to the bug... and frankly doesn't add as much real DPS as people seem to think.
Bottom line its better then the other escorts for 9 out of 10 Escort play styles. Sure... but not by the amounts people let on. It has one real advantage... turn rate... and sure it could be taken down one point and still be a fantastic ship. Really thou at the end of the day thats the only real + it has going for it. Well it turns on its proper center and thats just OP. seriously this game has a ton of TRIBBLE turning escorts.
This is all kind of an advertisement for the thing though... yes, run one neut, but you get double RCS and a Uni for no real penalty because you scale so well with anything you can run there.
~1k hull doesn't sound like a lot but it adds up over the course of a real game. Same reason why there's quite the difference between a .9 'scort and a 1.0 'scort.
The biggest BS thing about the JHAS to me is the 4 Engineering Console Slots. A few people have mentioned it but I still get the feeling this aspect is way under-represented.
Highest Shield Modifier for any escort, even more than the Armitage and Fleet Patrol.
Near-Cruiser Hull Strength
Near-Shuttle Turnrate
4 Engineering Console Slots for 2xNeutroniums + RCS + Uni or 3xNeut + RCS
5 Tac Console Slots, allowing for a Uni as well.
Add 'Victory Is Life' for buff stripping as well.
This ship sacrifices nothing for all it's benefits.
It's training wheels for a novice PvP'r with a big wallet.
U say qq but simple fact is bug ship is op. I own a bug ship and in fact can do way more then any escurt can.5tact conslrs is not an issue. I use only 4
Join Date: Dec 2007Originally Posted by BROKEN1981
When you enter a PVP match your ship is transformed into a T1 escort with all MI white items, everyone will be the same and you can stop your stupid jealous crying.
Really if your so jealous because you think their ship is better, grind out the EC and buy one. But I bet as soon as you have one it will be something else they have you don't that you will want nerfed.
Everything in this game is available to everyone other than faction items, but it seems like most of these people would rather cry about not having than work to get it,
This is why I have a hard time ever taking PvP seriously in an MMO.
Balance is required for their to be a true challenge of player skill. The Bug has higher stats than every ship of it's class and yet some still do not understand why it is overpowered.
It is overpowered. By what degree I cannot personally say but it is the strongest Escort ship in the game. To say otherwise is just, I dunno what. Then again I cannot understand why some wish to have a contest of skill with an unfair advantage either seems sorta pointless to me.
U say qq but simple fact is bug ship is op. I own a bug ship and in fact can do way more then any escurt can.5tact conslrs is not an issue. I use only 4
there are several honest bug users, not sure how you missed this example just 2 posts up
U say qq but simple fact is bug ship is op. I own a bug ship and in fact can do way more then any escurt can.5tact conslrs is not an issue. I use only 4
And I wish I had one. IKS Roach has a nice ring to it.
Though I would most likely stink in it as well....
Still, was not it an OP vessel in the Dominion wars? Would that not mean they built it right and its only the fact that PvP is not scripted that is the source of the angst against it?
This is why I have a hard time ever taking PvP seriously in an MMO.
Balance is required for their to be a true challenge of player skill. The Bug has higher stats than every ship of it's class and yet some still do not understand why it is overpowered.
It is overpowered. By what degree I cannot personally say but it is the strongest Escort ship in the game. To say otherwise is just, I dunno what. Then again I cannot understand why some wish to have a contest of skill with an unfair advantage either seems sorta pointless to me.
I guess I just don't understand.
So, being the strongest in the game = overpowered. Got it. Take out the JHAS and suddenly the best fed escort in the game is the fleet defiant. Are you going to then complain about it being unfair?
The measure of whether something is, or isn't, OP, is whether you can put it in the hands of an utter Imbecile and he/she will do well against seasoned players who've spent effort learning the game and the mechanics-specifically if said something can be placed against seasoned players in other somethings of a nominally similar class and level, with equal access to other gear (aka everyone running MkXII White gear, for example, or nobody slotting uni consoles, or where everyone is using roughly the same level of 'set' gear...)
Your entire point boiled down to a noob can fly a bug ship and win in PvP because of that bug ship. Yet, I, who is a seasoned PvE veteran and a pretty big newbie PvPer when you get done to it, will get my TRIBBLE pwned in my bugship against klinks who use all their little cstore consoles and the like to win. Therefore, your theory falls flat on it's face because PvP is just not that simple to win. There's more to it than MKXII gear and ship layouts, and you darn well know this.
The biggest BS thing about the JHAS to me is the 4 Engineering Console Slots. A few people have mentioned it but I still get the feeling this aspect is way under-represented.
1)Highest Shield Modifier for any escort, even more than the Armitage and Fleet Patrol.
2)Near-Cruiser Hull Strength
3)Near-Shuttle Turnrate
4)4 Engineering Console Slots for 2xNeutroniums + RCS + Uni or 3xNeut + RCS
5)5 Tac Console Slots, allowing for a Uni as well.
6)Add 'Victory Is Life' for buff stripping as well.
7)This ship sacrifices nothing for all it's benefits.
8)It's training wheels for a novice PvP'r with a big wallet.
9)For a seasoned player, it's unstopable.
1)Why is this a point to be made? It has 1 sci slot for a shield gen and that's if you use a shield gen.
2)Near cruiser hull strength is not the same as cruiser hull strength
3)BoP and raiders do it better turn rate wise. Why is this a point to be made?
4)Why is this point being made? I can also equip any number of other ENG or universal consoles. So it gets one more ENG slot than normal. So what? Would you prefer it be a second sci or 6th tac? or perhaps stick it to everyone that has spent hundreds of dollars on it and take the 10th console slot away? That way all of you can get a good chuckle out of how stupid we all were for getting a gimped JHAS.
5)Not even going to entertain this QQ
6)Because we all know victory is life has been working without problems and that everyone has used 3 piece Jem set over better gear, right?
7)Lolololol. I love how you guys choose to forget the lone sci slot it carries, and zero special consoles that come with it so you can make it out to be an all powerful I Win for a Price ship.
8)Like I said unless you are prepared for PvP the JHAS will not suddenly make you a winner. I have done PvP in my bugship all of two times in 8 months, and both times klingon PvP veterans have proven to take care of my ship with no real problems. PvP and PvE are two entirely different beasts. I can roll over borg, but I will not do that to real life human intelligence. PvP vets know wtf they are doing, and while they may or may not lose to a bugship PvP vet, they are going to steamroll my TRIBBLE every.single.time. because I lack the patience and care to do well in PvP. I'm spec'd and geared for PvE, and I plan to keep it that way. That's not to say I can't win in PvP at all, but what you are trying to spew as truth is so far off that it's laughable.
9)No, it's not. I want to see the proof of this claim, and people choosing JHAS for whatever is not proof of why it is "overpowered" it is proof of people wanting the best escort in the game.
I cannot stress this fact enough: The JHAS is a powerful ship, but just because it is the most powerful escort does not equate to being over powered. But YOU want it to be because then you won't need to invest several hundred dollars or 300 million EC into getting one for yourself. You can just sit and wait for the day to come when your little 20 dollar investment is #1. And anyone who owns this ship yet claims it is OP needs to also understand the words that I am typing. There is a huge difference between the bugship and what I would consider to be an overpowered escort.
With all of that said, I would not care in the least if they were to adjust the ship to have say 3 ENG console slots and 2 SCI or even 2 ENG and 3 SCI. It would not make a difference to me and my chosen console setup whatsoever, nor will I care if it lost like 10k hull or .1 on shield mod. As long as the devs AGREE it needs to be done and not because of all of YOU pressuring them into doing it. Dev balance decision adjustments whether I like them or not is a'okay to me. Caving in and nerfing what I paid good work and money for just so you guys can have a good laugh over the gimped JHAS and pat your 20 dollar ships on their backs is not a'okay to me.
Personally I do not blame people for making a fuss about the JHAS. But you keep it to a fuss. You don't start spewing BS to try to get what you want because the devs are never going to take your request seriously if you resort to false statements or what you feel is the truth of the matter. i.e. opinions about how you want things to be. Also it cannot hurt to provide your own suggestions to balance it the way you think it needs to be balanced, rather than continue to go off about how you are displeased with it being #1 in so and so stats and how that needs to change. It just comes off as whining rather than serious balance discussion.
Lastly, no the bugship was not a OP ship in dominion war. That was the breen energy weapon that made starfleet turn around and run away like little girls. But the bugship did do a nice kami impression time from time which I feel should have been a feature of JHAS in game instead of say the useless victory is life, or perhaps an universal console that boosted ramming speed damage. No one would use it but it makes sense for the JHAS.
The argument that it should have special balance considerations because you paid a lot of money for it is one that'll lead the game down a dark and undesirable path. I appreciate that the ship is difficult to get for most folks but we shouldn't be encouraging Cryptic to continue on with the same attitude.
all you noobs that QQ about the bug being soooo op need to harden the f up. A good pilot in even a wells can take out a bug. (and thats not using the 3 piece lobi store combo)
Yes, it's the best escort in game, get over it. Theres other ships in game just as OP in there own aspect why don't you go QQ about thse as well. Oh and the Jem 3 piece , Victory is Life, takes what 1 buff. ZOMG big friggin deal! Go QQ about subnuc and subnuc doffs more nooblets. The fact of the matter is that its still is not a good set compared to a borg 2 piece and maco shields.
Its just a game and if it makes you that angry go play spider solitaire or something.
so, the jem bug is op or not ? thats the point, it seems it is, so the noobs are those guys who think its not, and make threads on the forum whining about "jem qq'ers" , while admiting the ship is op, this is the point. IT IS OP
all you noobs that QQ about the bug being soooo op need to harden the f up. A good pilot in even a wells can take out a bug. (and thats not using the 3 piece lobi store combo)
Yes, it's the best escort in game, get over it. Theres other ships in game just as OP in there own aspect why don't you go QQ about thse as well. Oh and the Jem 3 piece , Victory is Life, takes what 1 buff. ZOMG big friggin deal! Go QQ about subnuc and subnuc doffs more nooblets. The fact of the matter is that its still is not a good set compared to a borg 2 piece and maco shields.
Its just a game and if it makes you that angry go play spider solitaire or something.
Hell yea I will go against a 5 man team of bugs, they will all be poped 15-0. its all about the team play foo. (I pity you) You have 1 sci console,thats it and I just run a xii purple flow cap. As for engi slots that 2x mk xii rcs, tac, and net, then 4 tac and the TRIBBLE mod. You don't need 5 tac consoles. if you have a bug up your TRIBBLE learn to fight it with tractors, just wait for cool downs.
each ship has its own weak areas, if you cant figure your way around a bug, then your a nooblet.
Exactly, a great pilot and great gear can usually pop a noob in a bug.
you have to be either a troll or just blind at the fact the ship is op... and for the record, 5 seasoned vets in bugs is a pretty harsh experience. go pvp an experienced bug pvp player like someone from lag or pandas, in a ship that is not a bug or listed as op.
and attacking people with noobs on the forums is against the rules.
The Average PvP player
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
you have to be either a troll or just blind at the fact the ship is op... and for the record, 5 seasoned vets in bugs is a pretty harsh experience. go pvp an experienced bug pvp player like someone from lag or pandas, in a ship that is not a bug or listed as op.
yea anyone who thinks pandas are experienced need to get there head checked, and anyone who thinks facing a 5 man team of bugs is harsh is, well not very experienced.
Its not the ship that counts, its how you use it. Take someone like Rand or Jedi Master, they can pwn most people in this game in just about anything due to skill alone. You can have mk xii purple everything and a bug and STILL get you butt handed to you by a guy in a defiant. They are watching your buffs and waiting, just waiting for everything to come off of cool down to get you down.
EDIT: read your own sig please before posting again:
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
yea anyone who thinks pandas are experienced need to get there head checked, and anyone who thinks facing a 5 man team of bugs is harsh is, well not very experienced.
Its not the ship that counts, its how you use it. Take someone like Rand or Jedi Master, they can pwn most people in this game in just about anything due to skill alone. You can have mk xii purple everything and a bug and STILL get you butt handed to you by a guy in a defiant. They are watching your buffs and waiting, just waiting for everything to come off of cool down to get you down.
EDIT: read your own sig please before posting again:
Isn't that what I just said? seriously, i said a seasoned veteran... Jedi and Rand are that buddy. Yes but someone of equal skill, one in bug and one in defiant will have different outcomes.
The Average PvP player
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Isn't that what I just said? seriously, i said a seasoned veteran... Jedi and Rand are that buddy. Yes but someone of equal skill, one in bug and one in defiant will have different outcomes.
Comments
It doesn't bother me tbh like I say when I see one I just don't decloak anywhere around it but this is right the patrol gets Its turn gimped but has its survivability increased the defiant has good turn higher damage but it survivability is gimped the kdf well the devs don't like the kdf raptor NUF said
But the JHAS is superior in every way which I don't mind as you only see a handful around throughout a days session as long as they don't increase the number o them then so be it
most competing ships are diluted in some way or another, or the key stats that determine their primary performance are significantly lower. and wile they may have high stats in some areas, those stats and stations aren't optimized to make that chassis of ship do its main role better. they are just unique mixtures of stats and stations, allowing them to do more things, but not 1 thier main thing as well. the bug is the 11/10 escort, the recluse is the 11/10 heal boat, and the control ship well im not sure the vesta or wells could quite be considered 11/10, but its close enough.
I'm going to come out and say it, who cares? Who is going to fly the Aquarius?
I'm sure someone out there likes that flattened frog looking ship, but personally it drives me nuts that the MVAE & Defiant - actual canon designed ships that are iconic -have things like crappy 3rd tac ensign slots to fill to comply with some design straight jacket that demands it.
On top of this both the Patrol Esort/MVAE/Adv Escort (and whatever fleet versions exist) all got turn rate boosts, so I personally don't see why the Defiant and Patrol couldn't both have a uni ensign - or barring that just give the Fleet Defiant Ens Eng. Then only the patrol escort has the uni ensign.
[vague unquantified statement], therefore [specific statement in support]
Or to put it more bluntly.
Shields mean very little to pvp, therefore the extra 500,000,000 shields supership X has is no big deal.
Dps means very little to pvp, therefore the extra 500,000,000 dps supership X does is no big deal.
I'm sorry, but unless you're going to quantify your incredibly vague statements you're using to make misleading comments, I'm just going to ignore you.
I suppose the thinking was to balance against the lone Sci slot, but if that's the case then why doesn't MVAE (or some other 'scort) have a 1-4-5 layout?
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
This is all kind of an advertisement for the thing though... yes, run one neut, but you get double RCS and a Uni for no real penalty because you scale so well with anything you can run there.
~1k hull doesn't sound like a lot but it adds up over the course of a real game. Same reason why there's quite the difference between a .9 'scort and a 1.0 'scort.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
This! ^^^^^^^^^^^^
@f4tamy | Sad Pandas
Highest Shield Modifier for any escort, even more than the Armitage and Fleet Patrol.
Near-Cruiser Hull Strength
Near-Shuttle Turnrate
4 Engineering Console Slots for 2xNeutroniums + RCS + Uni or 3xNeut + RCS
5 Tac Console Slots, allowing for a Uni as well.
Add 'Victory Is Life' for buff stripping as well.
This ship sacrifices nothing for all it's benefits.
It's training wheels for a novice PvP'r with a big wallet.
For a seasoned player, it's unstopable.
U say qq but simple fact is bug ship is op. I own a bug ship and in fact can do way more then any escurt can.5tact conslrs is not an issue. I use only 4
Really if your so jealous because you think their ship is better, grind out the EC and buy one. But I bet as soon as you have one it will be something else they have you don't that you will want nerfed.
Everything in this game is available to everyone other than faction items, but it seems like most of these people would rather cry about not having than work to get it,
Balance is required for their to be a true challenge of player skill. The Bug has higher stats than every ship of it's class and yet some still do not understand why it is overpowered.
It is overpowered. By what degree I cannot personally say but it is the strongest Escort ship in the game. To say otherwise is just, I dunno what. Then again I cannot understand why some wish to have a contest of skill with an unfair advantage either seems sorta pointless to me.
I guess I just don't understand.
there are several honest bug users, not sure how you missed this example just 2 posts up
Can't really +1 this enough.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
And I wish I had one. IKS Roach has a nice ring to it.
Though I would most likely stink in it as well....
Still, was not it an OP vessel in the Dominion wars? Would that not mean they built it right and its only the fact that PvP is not scripted that is the source of the angst against it?
R.I.P
Your entire point boiled down to a noob can fly a bug ship and win in PvP because of that bug ship. Yet, I, who is a seasoned PvE veteran and a pretty big newbie PvPer when you get done to it, will get my TRIBBLE pwned in my bugship against klinks who use all their little cstore consoles and the like to win. Therefore, your theory falls flat on it's face because PvP is just not that simple to win. There's more to it than MKXII gear and ship layouts, and you darn well know this.
1)Why is this a point to be made? It has 1 sci slot for a shield gen and that's if you use a shield gen.
2)Near cruiser hull strength is not the same as cruiser hull strength
3)BoP and raiders do it better turn rate wise. Why is this a point to be made?
4)Why is this point being made? I can also equip any number of other ENG or universal consoles. So it gets one more ENG slot than normal. So what? Would you prefer it be a second sci or 6th tac? or perhaps stick it to everyone that has spent hundreds of dollars on it and take the 10th console slot away? That way all of you can get a good chuckle out of how stupid we all were for getting a gimped JHAS.
5)Not even going to entertain this QQ
6)Because we all know victory is life has been working without problems and that everyone has used 3 piece Jem set over better gear, right?
7)Lolololol. I love how you guys choose to forget the lone sci slot it carries, and zero special consoles that come with it so you can make it out to be an all powerful I Win for a Price ship.
8)Like I said unless you are prepared for PvP the JHAS will not suddenly make you a winner. I have done PvP in my bugship all of two times in 8 months, and both times klingon PvP veterans have proven to take care of my ship with no real problems. PvP and PvE are two entirely different beasts. I can roll over borg, but I will not do that to real life human intelligence. PvP vets know wtf they are doing, and while they may or may not lose to a bugship PvP vet, they are going to steamroll my TRIBBLE every.single.time. because I lack the patience and care to do well in PvP. I'm spec'd and geared for PvE, and I plan to keep it that way. That's not to say I can't win in PvP at all, but what you are trying to spew as truth is so far off that it's laughable.
9)No, it's not. I want to see the proof of this claim, and people choosing JHAS for whatever is not proof of why it is "overpowered" it is proof of people wanting the best escort in the game.
I cannot stress this fact enough: The JHAS is a powerful ship, but just because it is the most powerful escort does not equate to being over powered. But YOU want it to be because then you won't need to invest several hundred dollars or 300 million EC into getting one for yourself. You can just sit and wait for the day to come when your little 20 dollar investment is #1. And anyone who owns this ship yet claims it is OP needs to also understand the words that I am typing. There is a huge difference between the bugship and what I would consider to be an overpowered escort.
With all of that said, I would not care in the least if they were to adjust the ship to have say 3 ENG console slots and 2 SCI or even 2 ENG and 3 SCI. It would not make a difference to me and my chosen console setup whatsoever, nor will I care if it lost like 10k hull or .1 on shield mod. As long as the devs AGREE it needs to be done and not because of all of YOU pressuring them into doing it. Dev balance decision adjustments whether I like them or not is a'okay to me. Caving in and nerfing what I paid good work and money for just so you guys can have a good laugh over the gimped JHAS and pat your 20 dollar ships on their backs is not a'okay to me.
Personally I do not blame people for making a fuss about the JHAS. But you keep it to a fuss. You don't start spewing BS to try to get what you want because the devs are never going to take your request seriously if you resort to false statements or what you feel is the truth of the matter. i.e. opinions about how you want things to be. Also it cannot hurt to provide your own suggestions to balance it the way you think it needs to be balanced, rather than continue to go off about how you are displeased with it being #1 in so and so stats and how that needs to change. It just comes off as whining rather than serious balance discussion.
Lastly, no the bugship was not a OP ship in dominion war. That was the breen energy weapon that made starfleet turn around and run away like little girls. But the bugship did do a nice kami impression time from time which I feel should have been a feature of JHAS in game instead of say the useless victory is life, or perhaps an universal console that boosted ramming speed damage. No one would use it but it makes sense for the JHAS.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Yes, it's the best escort in game, get over it. Theres other ships in game just as OP in there own aspect why don't you go QQ about thse as well. Oh and the Jem 3 piece , Victory is Life, takes what 1 buff. ZOMG big friggin deal! Go QQ about subnuc and subnuc doffs more nooblets. The fact of the matter is that its still is not a good set compared to a borg 2 piece and maco shields.
Its just a game and if it makes you that angry go play spider solitaire or something.
/thread
Ummm...
Anyone who tries to win an argument with the term, "nooblets" does not need to argue at all sir...
Toughen up? Really? lol you try running against a team of premades made nothing of bugs and tell me to toughen up again!
Almost put me in the hospital again, holy moly...
Plain and simple... The bug is op. like the guy before me has stated, the only people who defend the bug is those with the bug.
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
^^^ erm, not sure if serious.
Hell yea I will go against a 5 man team of bugs, they will all be poped 15-0. its all about the team play foo. (I pity you) You have 1 sci console,thats it and I just run a xii purple flow cap. As for engi slots that 2x mk xii rcs, tac, and net, then 4 tac and the TRIBBLE mod. You don't need 5 tac consoles. if you have a bug up your TRIBBLE learn to fight it with tractors, just wait for cool downs.
each ship has its own weak areas, if you cant figure your way around a bug, then your a nooblet.
Bug
Timeship
and fleet mvam.
these are not good without good pilots and good expensive gear.
-Spells
| Dues Ex Mechina |
Fleet Leader
Exactly, a great pilot and great gear can usually pop a noob in a bug.
you have to be either a troll or just blind at the fact the ship is op... and for the record, 5 seasoned vets in bugs is a pretty harsh experience. go pvp an experienced bug pvp player like someone from lag or pandas, in a ship that is not a bug or listed as op.
and attacking people with noobs on the forums is against the rules.
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
-Spells
| Dues Ex Mechina |
Fleet Leader
yea anyone who thinks pandas are experienced need to get there head checked, and anyone who thinks facing a 5 man team of bugs is harsh is, well not very experienced.
Its not the ship that counts, its how you use it. Take someone like Rand or Jedi Master, they can pwn most people in this game in just about anything due to skill alone. You can have mk xii purple everything and a bug and STILL get you butt handed to you by a guy in a defiant. They are watching your buffs and waiting, just waiting for everything to come off of cool down to get you down.
EDIT: read your own sig please before posting again:
Isn't that what I just said? seriously, i said a seasoned veteran... Jedi and Rand are that buddy. Yes but someone of equal skill, one in bug and one in defiant will have different outcomes.
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
No what you said was:
Even a 5 man team in bugs is no match for a fully planed out 5 man team.
EDIT: It seems like one of TERP's hurt you, please refer to my sig if you have further issues.
/thread