Im curious as a PVEr if playing a Klingon is even worth doing? I know absolutely nothing about playing a klingon, only that I've been told its mostly for PVP. I have noticed a severe lack of outfitting for Klingons in the cash shop.
curious what the overall attitude was for the klingons
The KDF do have unique missions and story arcs if that's what you mean. Not so many compared to the Feds, but they are there. Plus there are some arcs that are available to both factions, like the Breen, and the Devidians. PVE isn't the KDF's strong point; but it's there if your just looking for something new to do.
Im curious as a PVEr if playing a Klingon is even worth doing? I know absolutely nothing about playing a klingon, only that I've been told its mostly for PVP. I have noticed a severe lack of outfitting for Klingons in the cash shop.
curious what the overall attitude was for the klingons
What content the KDF has is well worth playing. Its very good and very klingon but doesnt really fill the void that seperates us from the main story of STO. Also the foundry has several excellent choices but we as a faction need more to tie us into STO better.
Not to mention a level one start among many other things.
Some of the KDF-specific missions are really good, some of them are just silly and annoying. The other thing to consider is the ships and the differences they make even for the shared content. There's nothing quite like piloting a Bird of Prey, particularly if set up as not-an-escort. It may not be the most efficient ship in the game, but its silly fun to pilot. Also if you want to give carriers a shot, the only zen-free way to do that is the Vo'quv, so it can be educational as well. Lastly there is the profit motive if nothing else, as Klingon doffing is a good source of dilithium (via prisoners and contraband), and since you get a free KDF character slot anyways, may as well put it to use.
Some of the KDF-specific missions are really good, some of them are just silly and annoying. The other thing to consider is the ships and the differences they make even for the shared content. There's nothing quite like piloting a Bird of Prey, particularly if set up as not-an-escort. It may not be the most efficient ship in the game, but its silly fun to pilot. Also if you want to give carriers a shot, the only zen-free way to do that is the Vo'quv, so it can be educational as well. Lastly there is the profit motive if nothing else, as Klingon doffing is a good source of dilithium (via prisoners and contraband), and since you get a free KDF character slot anyways, may as well put it to use.
kar'fi is free as well if you happen to have the vet reward for the free level 50 ship token.
From an actual KDF player here is the run down... Yes it has *some* Klingon specific content, and the Featured Episodes (although its same as feds so there is no KDF perspective in them). As far as end game the KDF gets the same content as the federation does the only difference is there is the Tau Dewa sort of has a KDF perspective to it but thats the only thing. So pretty much you get the same stuff just fewer but better ships than the federation. Also when it comes to KDF races they are fewer but you could pull off better traits to use in unison than most of the fed ones do.
The only side note anyone who loved the Klingon parts of all the TV series and movies pretty much plays the KDF since there are not many games out there that allow you to play something other than the federation. The biggest turning points for me 2 years ago were loving the Klingons as mentioned above and then the Klingon designed ships and how they worked somewhat like they did in the series compared to the fed ones the defiant had no battle cloak, the intrepid got that armor but 10 seconds every like 2 or 3 minutes was *bleh*, and then a multi vector splits apart and has 2 pieces of burning paper hull every 4 minutes that you can use it without much benefit to the player. So KDF was the better choice for me .
One thing a can say about the KDF portion of STO is that it's certainly different from what you have experienced so far on the Federation side. Personally, I do much more PvE than PvP actually, I like it better and kind of have more fun playing my KDF despite the lack of Klingon specific content, which as they say will be adressed in the following season. The missions, though, that are purely Klingon are awesome! And there is always the foundry, which has a number of Klingon specific missions that would help you fill the gap.
I encourage you to try it, you'll never know wheather you like it or not if you don't try. When I first installed STO I didn't expect to end up on the Klingon side, but as I said, I find the KDF much nicer and much more fun.
You will get a different perspective on the game, more battle-like aproach with purging fleets of enemy vessels from nebulae in Klingon space, then raiding Pi-Canis or Ferderation Freighters in sector space and you'll have the chance to comandeer unique ships like the Bird of Prey types that are tons of fun, Battlecruisers that can mount DHC and are actually worth playing or Flight-deck cruisers that can have pets or drones, if you're a cruiser man like me. The ability to have the cloak on most of the ships will also offer you a different approach and gaming experience. Oh, I have also seen that probably due to more limited selection of ships, KDF captains tend to really connect with and get to know their ship, which in consequence makes them better at STO, especially space combat, so it may actually help you improve on your game, I know it helped me.
KDF doesn't have as many z-store ships as Fed, but many of the ones they have are excellent, especially in pve. Guramba does great damage with its Javelin, the B'rel can mine and torpedo targets while cloaked, the Karfi does good dps with its combination of great pets and more tactical stations then other carriers, and the Bortasqu, while some people can't handle its bad turn, does more dps then any other cruiser and is very tanky.
Thanks for the feedback. I wasnt aware of all the races. I plan on getting started with an Orion female but not sure which role i want to do. Just need to wait for the wife to go to sleep :-)
Thanks for the feedback. I wasnt aware of all the races. I plan on getting started with an Orion female but not sure which role i want to do. Just need to wait for the wife to go to sleep :-)
Just don't waste a trait on the 'Seduce' ability, its actually pretty useless. Accurate, Elusive, and Warp Theorist, make her a gun bunny!
Thanks for the feedback. I wasnt aware of all the races. I plan on getting started with an Orion female but not sure which role i want to do. Just need to wait for the wife to go to sleep :-)
Just a heads up on that Orion female... Put as much points as you can into body armor to give it enough damage resistance. The thing behind the females is the seduce skill alone is a very very big game breaker in most ground combat even in stfs LOL. For that their draw back is poor damage resistance so the body armor spec being high helps with that. The only other KDF race with poor damage resistance is ferasans but the way both races are setup they are the only KDF races that get big pros for their big cons.
A basic run down of how KDF races work are:
Klingons: Strong in Energy Weapons, Melee Weapons, damage resistance, and critical severity... Generates a medium level of threat generation for its damage resistance.
Orions: Males are very strong in the basis of damage resistance and melee. The females however have seduce that is a confuse power like scramble sensors for ground but their damage resistance base is very low.
Nausicaans: The nausicaans are one class like Klingons that can be high dps no matter what the class but Nausicaans have the peak capacity to do more damage than most any race if setup properly with passives but there is one condition you must have yourself moderately put into stealth to generate enough exposure to use an exploit attack against targets so the omega set cloak and the smoke grenades are very helpful here.
Letheans: One of my personal favorites and recommend tactical because the tactical skills are the only ones that increase their telepathic skills which aliens can also get telekensis but only Letheans get the Rapture skill with combination of the doff Dr. Sibak from the friday 13th mission and tactical initiative spec to max the 20 second duration of that skill allows Rapture to be used non stop for the whole 20 second duration. As well rapture is 100% shield penetration and 40% chance unresistable stun. The only counters to this are passives and consumables that resist or prevent psionic damage some examples like the embassy consumables, the personal shield from Skirmish reward, and the passives that resist it can't remember the names of them off hand.
Gorn: Gorn are a little bit slower than most but they have the highest natural melee passive without any special conditions as well they have plasma resistance which I did notice did get nerfed some way back when but I assume that was to do with STF's since mine I had standard issue gear from where you get it at commander and tanked fine on my gorn sci even in elite LOL. But trust they are as deadly as they look (Also the gorn bite skill is awesome except being is it counts as a melee and a radiation/toxin attack it was never updated to the melee 80% shield penetration that everything else melee except for sweeping attacks which I am going to generate a threat on these two things to get it some attention because its been months and still not fixed, but borg can adapt to the non melee damage portions of the bite which will say radiation.)
Liberated borgs are nice but they need work TBH they have borg neural blast which helps if you set their passive design up with melee which keeps targets from backing up out of melee range but things like when it says Liberated Borg Klingon and then it tells me the traits I picked are from the Liberated Borg Human trait pool it just reminds me more and more of the cut and paste that KDF always gets with new content
I think that touches base on all or majority of what the pros and cons are to using each race with the KDF. There are some fed races that are about even or come close, and some like bolian vs gorn the bolians can poison the gorn if they bite them (but I think in 2 years i've only seen one or two bolians). The most part tho KDF was originally setup as a pvp faction which was close to a year before my time I had just came along into the KDF after there was a few things PvE to do. Again overall the KDF has fewer options but in retrospect they do have a lot more when it comes to what we have there are just a few issue that really need to be fleshed out along with making the KDF experience feel like being in the Klingon Defense Force
As others have stated, the Klingon missions while few are phenomenal. Even some of the other missions occasionally turn out better in terms of gameplay since you are not being ordered about by a Captain or Lieutenant as the blue side. Many of the missions come from the Chancellor himself regardless if you would like to skewer the honorless pataQ. For Martok!
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
Im curious as a PVEr if playing a Klingon is even worth doing? I know absolutely nothing about playing a klingon, only that I've been told its mostly for PVP. I have noticed a severe lack of outfitting for Klingons in the cash shop.
curious what the overall attitude was for the klingons
When the game first came out the KDF where certainly a pvp faction but since f2p the KDF slowly have had more story line missions added to them. These days the KDF can be played as a pve faction and even has more Dilithium grinding missions than the feds you will also find less noobs on the KDF side.
KDF can be a really fun aspect of the game to explore but it does help if you can find yourself a fleet to play with.
In terms of missions there are a few new missions that are worth playing but for the most part they are cut and paste versions of the federation ones.
For me the appeal is that it is a different pace, most people in my fleet say the same thing it just feels so much more laid back.
We are a little limited, especially in terms of outfits and ships but there are ways around this with mirror ships playing a much more important role in the game than the fed versions.
On the whole I started KDF because I had become disillusioned with the federation game play and am very happy I decided to take the plunge.
The Klingon side has some unique missions, ships and species to play as giving players a different experience so yes choosing to create a character on the Klingon side and play it is worth it. I wish more people would create characters on the Klingon side and play them.
Im curious as a PVEr if playing a Klingon is even worth doing? I know absolutely nothing about playing a klingon, only that I've been told its mostly for PVP. I have noticed a severe lack of outfitting for Klingons in the cash shop.
curious what the overall attitude was for the klingons
What PvE we have is awesome but we have very little of it and most does not fit into the STO storyline very well if at all.
Its a fault of the KDF we fans wish to see changed.
Less PvE missions by far then Fed, abd because you start at level 20 an abbreviated PvE levelling track to cap. Easily able to play to cap in under 40 hours of play.
My main is an Orion "Gun Bunny" SCI (the babe in the avatar image) thay currently flys around in a Fleet Retrofit K't'inga. Didn't bother with "seduce" as I wanted her to be a space bound killer, which she does very nicely.
KDF can be great fun, and as has been noted the dilithium grind IS easier KDF side. Find a fleet with a tier 2 or better base to join and go to town.
There more KDF stuff "Possibly" (caviet emptor etc etc it a long story *sigh*) coming later this year, time will tell, but more KDF players welcome always.
Less PvE missions by far then Fed, abd because you start at level 20 an abbreviated PvE levelling track to cap. Easily able to play to cap in under 40 hours of play.
Really? What about the Empire Defense dailies (Fed/Rom/Card) and the Pi Canis Sorties (Alpha/Bravo/Path of the Warrior)?
Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
Comments
I'd recommend checking it out anyway.
What content the KDF has is well worth playing. Its very good and very klingon but doesnt really fill the void that seperates us from the main story of STO. Also the foundry has several excellent choices but we as a faction need more to tie us into STO better.
Not to mention a level one start among many other things.
R.I.P
kar'fi is free as well if you happen to have the vet reward for the free level 50 ship token.
The only side note anyone who loved the Klingon parts of all the TV series and movies pretty much plays the KDF since there are not many games out there that allow you to play something other than the federation. The biggest turning points for me 2 years ago were loving the Klingons as mentioned above and then the Klingon designed ships and how they worked somewhat like they did in the series compared to the fed ones the defiant had no battle cloak, the intrepid got that armor but 10 seconds every like 2 or 3 minutes was *bleh*, and then a multi vector splits apart and has 2 pieces of burning paper hull every 4 minutes that you can use it without much benefit to the player. So KDF was the better choice for me .
I encourage you to try it, you'll never know wheather you like it or not if you don't try. When I first installed STO I didn't expect to end up on the Klingon side, but as I said, I find the KDF much nicer and much more fun.
You will get a different perspective on the game, more battle-like aproach with purging fleets of enemy vessels from nebulae in Klingon space, then raiding Pi-Canis or Ferderation Freighters in sector space and you'll have the chance to comandeer unique ships like the Bird of Prey types that are tons of fun, Battlecruisers that can mount DHC and are actually worth playing or Flight-deck cruisers that can have pets or drones, if you're a cruiser man like me. The ability to have the cloak on most of the ships will also offer you a different approach and gaming experience. Oh, I have also seen that probably due to more limited selection of ships, KDF captains tend to really connect with and get to know their ship, which in consequence makes them better at STO, especially space combat, so it may actually help you improve on your game, I know it helped me.
All in all, I'd say it's worth at least to try.
Just don't waste a trait on the 'Seduce' ability, its actually pretty useless. Accurate, Elusive, and Warp Theorist, make her a gun bunny!
:P
Just a heads up on that Orion female... Put as much points as you can into body armor to give it enough damage resistance. The thing behind the females is the seduce skill alone is a very very big game breaker in most ground combat even in stfs LOL. For that their draw back is poor damage resistance so the body armor spec being high helps with that. The only other KDF race with poor damage resistance is ferasans but the way both races are setup they are the only KDF races that get big pros for their big cons.
A basic run down of how KDF races work are:
Klingons: Strong in Energy Weapons, Melee Weapons, damage resistance, and critical severity... Generates a medium level of threat generation for its damage resistance.
Orions: Males are very strong in the basis of damage resistance and melee. The females however have seduce that is a confuse power like scramble sensors for ground but their damage resistance base is very low.
Nausicaans: The nausicaans are one class like Klingons that can be high dps no matter what the class but Nausicaans have the peak capacity to do more damage than most any race if setup properly with passives but there is one condition you must have yourself moderately put into stealth to generate enough exposure to use an exploit attack against targets so the omega set cloak and the smoke grenades are very helpful here.
Letheans: One of my personal favorites and recommend tactical because the tactical skills are the only ones that increase their telepathic skills which aliens can also get telekensis but only Letheans get the Rapture skill with combination of the doff Dr. Sibak from the friday 13th mission and tactical initiative spec to max the 20 second duration of that skill allows Rapture to be used non stop for the whole 20 second duration. As well rapture is 100% shield penetration and 40% chance unresistable stun. The only counters to this are passives and consumables that resist or prevent psionic damage some examples like the embassy consumables, the personal shield from Skirmish reward, and the passives that resist it can't remember the names of them off hand.
Gorn: Gorn are a little bit slower than most but they have the highest natural melee passive without any special conditions as well they have plasma resistance which I did notice did get nerfed some way back when but I assume that was to do with STF's since mine I had standard issue gear from where you get it at commander and tanked fine on my gorn sci even in elite LOL. But trust they are as deadly as they look (Also the gorn bite skill is awesome except being is it counts as a melee and a radiation/toxin attack it was never updated to the melee 80% shield penetration that everything else melee except for sweeping attacks which I am going to generate a threat on these two things to get it some attention because its been months and still not fixed, but borg can adapt to the non melee damage portions of the bite which will say radiation.)
Liberated borgs are nice but they need work TBH they have borg neural blast which helps if you set their passive design up with melee which keeps targets from backing up out of melee range but things like when it says Liberated Borg Klingon and then it tells me the traits I picked are from the Liberated Borg Human trait pool it just reminds me more and more of the cut and paste that KDF always gets with new content
I think that touches base on all or majority of what the pros and cons are to using each race with the KDF. There are some fed races that are about even or come close, and some like bolian vs gorn the bolians can poison the gorn if they bite them (but I think in 2 years i've only seen one or two bolians). The most part tho KDF was originally setup as a pvp faction which was close to a year before my time I had just came along into the KDF after there was a few things PvE to do. Again overall the KDF has fewer options but in retrospect they do have a lot more when it comes to what we have there are just a few issue that really need to be fleshed out along with making the KDF experience feel like being in the Klingon Defense Force
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
When the game first came out the KDF where certainly a pvp faction but since f2p the KDF slowly have had more story line missions added to them. These days the KDF can be played as a pve faction and even has more Dilithium grinding missions than the feds you will also find less noobs on the KDF side.
In terms of missions there are a few new missions that are worth playing but for the most part they are cut and paste versions of the federation ones.
For me the appeal is that it is a different pace, most people in my fleet say the same thing it just feels so much more laid back.
We are a little limited, especially in terms of outfits and ships but there are ways around this with mirror ships playing a much more important role in the game than the fed versions.
On the whole I started KDF because I had become disillusioned with the federation game play and am very happy I decided to take the plunge.
Rarely bother with my fed main any more.
What PvE we have is awesome but we have very little of it and most does not fit into the STO storyline very well if at all.
Its a fault of the KDF we fans wish to see changed.
R.I.P
Less PvE missions by far then Fed, abd because you start at level 20 an abbreviated PvE levelling track to cap. Easily able to play to cap in under 40 hours of play.
My main is an Orion "Gun Bunny" SCI (the babe in the avatar image) thay currently flys around in a Fleet Retrofit K't'inga. Didn't bother with "seduce" as I wanted her to be a space bound killer, which she does very nicely.
KDF can be great fun, and as has been noted the dilithium grind IS easier KDF side. Find a fleet with a tier 2 or better base to join and go to town.
There more KDF stuff "Possibly" (caviet emptor etc etc it a long story *sigh*) coming later this year, time will tell, but more KDF players welcome always.
Swing on by for some blood wine and glory!
Khemaraa sends
Really? What about the Empire Defense dailies (Fed/Rom/Card) and the Pi Canis Sorties (Alpha/Bravo/Path of the Warrior)?