test content
What is the Arc Client?
Install Arc

Jemmy Bug Ship Help

theorictheoric Member Posts: 53 Arc User
edited January 2013 in Federation Discussion
I am thinking of a rough build, and not too sure if this will work or not.
I've seen that the Jemmy should be a straight cannon ship, but personally i dont know.

Fore

3 x DHC polaron or phased polaron, not too sure which one to go, as there is some debate =. But it straight out polaron then it will be fleet versions.

1 fleet quantum torp

rear 3 polaron turrets once again stright polaron or phased not too sure

Devices - red matter cap, field modulator
Tactical - 5 x polaron damage boosters
Sci - field generator
Eng - asimulated console, zero point energy console, armour console (energy + Kinetic), last item not too sure if i should go a different armour type or not

Shield, Def, Engines will be Jemmy mk XII set

Boffs

Ens Eng - EPTS1
Liu Sci - HE1, TSS2
Liu Eng - EPTS1, ATSI1
Lt Com Tac - TT1, TS2, CRF2
Com Tac - TT1, CRF1, TS3, APO3

Not too sure on the tac officers skills
Doffs im considering 2 x torp, 2 x cannon but the last one i'm a little lost about. Also i wanting to PVP and PVE with this ship
Post edited by theoric on

Comments

  • srspellssrspells Member Posts: 0 Arc User
    edited January 2013
    run phased polaron accx2 if not straight accx3 polaron

    run all dhc
    -spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • theorictheoric Member Posts: 53 Arc User
    edited January 2013
    srspells wrote: »
    run phased polaron accx2 if not straight accx3 polaron

    run all dhc
    -spells

    Hello silly question but why so much Acc?
    With my accuracy stats and passive I already am
    at a bonus to hit already.

    Yes I plan on going DHC or do you mean don't bother with torps?
    Sorry I'm just trying to understand why :)

    Thanks
  • srspellssrspells Member Posts: 0 Arc User
    edited January 2013
    because any overage turns to crit D, and its nice to max acc.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2013
    Generally, having at least one acc modifier is best for PvP, given the insane defense some ships can have. for anything more, CritH would be good.

    Also, given that you already have 2 cannon skills, cannon doffs will not help you reduce cooldown any further, IIRC. I suggest a couple of Shield Dist Officers to give your Brace For Impact a shield heal.

    Also, holds can be very common in PvP. Thus, at least two copies of APO would normally recommended since, for an escort, speed is life. I suggest swapping out TS3.

    For the Eng console slot, you could add another armour, an RCS console so you can outturn other bugships, or save up lobi for the Tachyokinetic converter, which gives bonus turn along with a nice bonus to crits.
  • salem1574salem1574 Member Posts: 187 Arc User
    edited January 2013
    Speaking as an experienced Tactical Bug pilot I have found that one 250 degree array mounted in the aft section comes in very handy. Believe me you won?t miss the puny output of one turret ,but you sure will like having a bit of extra punch in your aft section.

    Remember you don?t fly a Bug ship,you dance with it. :D
Sign In or Register to comment.