Even with my op energy set up i can't sustain that kind of brute fire power i can barely keep six above 100 and dip constantly into 95 before pushing back up if i had seven or 8 i'd be red lining all day. .
Go six at most seven if you're daring but never 8 give your ship a break lol... yeah six and a torp or a mine or something.
Engineers can do it since they have EPS Power Transfer and Nadeon Inversion, and even then still need Emergency To Weapons and probably Aux2Bat or Plasmonic Leech to partially keep up with the staggering amount of drain. Even with an eng, its only partially under control. Tac or science captain, I don't think I'd even attempt it.
8 is tough even with the best engi set up and gear. Closest thing to it i ever went with was 6 beams and the 180 degree rockets from the lobi store and the soviergn refit 180 degree quantum torp. I thought it was a blast to unlaod that much firepower
I run an 8 beam setup on my kdf and fed (both are tacs) and I don't really have power issues.
I run the full maco mk 12 set with eptw 1 and 2 and the oddy set fed side aswell as the bort set kdf side and run the red matter capacitor. Through out all my testing I have better over all sustained dps with this broadside setup vs with a torp aft and fore.
I run an 8 beam setup on my kdf and fed (both are tacs) and I don't really have power issues.
I run the full maco mk 12 set with eptw 1 and 2 and the oddy set fed side aswell as the bort set kdf side and run the red matter capacitor. Through out all my testing I have better over all sustained dps with this broadside setup vs with a torp aft and fore.
MACO Shields should be a big help for such a build, particularly if you're taking fire to trigger Power Conduit Link stacking.
If you use the Borg console plus the Kinetic Cutting Beam the two-piece proc would make it even easier to maintain power levels.
Would not the DEM energy drain buffing DOffs be better?
Interesting, not heard of those. What type/profession of DOff has that?
I'm trying to remember, but I think the main point of using the EpT cooldown DOff was to run EPtW and EPtS at the same time, so you don't compromise tanking for more firepower.
M
Interesting, not heard of those. What type/profession of DOff has that?
I'm trying to remember, but I think the main point of using the EpT cooldown DOff was to run EPtW and EPtS at the same time, so you don't compromise tanking for more firepower.
The DEM DOFF is nice. I tested those way back when the Temporal lockbox first came out. Equipping even one can hugely reduce your drain. Heck, I did some tests where using 3 of these DOFFs (they're System Engineers btw), and Nadeon Inversion, firing 3 DHCs, 4 turrets, and a BO 3 from a DBB all at once did NOT drain any power, or if it did, it was such a little amount so as to not matter.
All that said, it does take up 1-3 DOFF slots, you HAVE to use DEM, and it only lasts for 8 seconds of DEM.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
After the introduction of the Omega Weapon Amplifier ability we get from Kinetic beam & Borg Console i dont believe there is point for 8 beam cruisers anymore, so its actually a question of 7-beam boats max.This ability is amazing to counter excessive weapon drain. Combine it with Maco Shield, Nadion Inv. + EPS if you are engineer,weapon batteries,eps flow reg consoles - optional - i find them usefull (yes they dont actually increase damage directly but i believe they do help increase your minimum damage in combination with previous skills) and appropriate doffs like warp core engineer\maintenance engineer & i believe its a pretty solid build.
What i think i disagree with and i know many ppl do it is using 1 or 2 copies of EPtW.I consider them a waste of boff slots assuming you have your weapon setting at 125 by other means,which i believe should be the case when someone uses beam builds..The only case i would chain 2 emptw would be if my effective weapon setting was around 85-100.In that case emptw has a real purpose in my build.Ofcourse this argument is based on each person's perspective of the matter.
Its also very viable and perharps more effective dmg wise using 5 beams + kinetic + 2 torpedo launchers fore,aft.This build however is more difficult to master for an engineer in a cruiser than a pure beam boat due to the specific conditions that should exist at a specific moment for the torpedos to be really effective.Also its more expensive skill wise,though in the future with the increase in skill cap this shouldn't be an issue anymore.
A pure beam cruiser (7beams) is viable\effective IMHO but only for engineers & with omega weapon amplifier.Personal style might also has to do with build composition.I'm finding hard even after all this time to decide if pure beam cruiser or 5beam + 2torp is more appropriate for my style,i like both so still experimenting.Omega weapon amplifier is simply a standard, i don't remove it for any reason.
You do not need 2 copies of EptW. One copy, with 3 blue DCE engineers (these are not very expensive) will cut the cooldown to 30 secs 90% of the time. If you can afford two purples this will be raised to 100%. EptS also benefits from this, so you can save two boff slots. Combine this with Omega Weapon Amplifier proccing very frequently, and EPSPT/Nadion Inv to compensate for FAW and BO, and appropriate power boosting consoles (borg, zero point, tachyokinetic if you can afford it), a 7 beam build (6 plus the cutting beam) will have few issues with power.
An alternative path is using Marion Francis Dulmur who gives a tremendous power drain resistance upon using DEM. You can stack 3 of him, and use 2 copies of DEM, perhaps with the 2 slots you saved using DCEs,
You do not need 2 copies of EptW. One copy, with 3 blue DCE engineers (these are not very expensive) will cut the cooldown to 30 secs 90% of the time. If you can afford two purples this will be raised to 100%. EptS also benefits from this, so you can save two boff slots. Combine this with Omega Weapon Amplifier proccing very frequently, and EPSPT/Nadion Inv to compensate for FAW and BO, and appropriate power boosting consoles (borg, zero point, tachyokinetic if you can afford it), a 7 beam build (6 plus the cutting beam) will have few issues with power.
An alternative path is using Marion Francis Dulmur who gives a tremendous power drain resistance upon using DEM. You can stack 3 of him, and use 2 copies of DEM, perhaps with the 2 slots you saved using DCEs,
I run 2 purple DCE, and it's still only about 50% of the time that they proc. It's not a stacking 35%, it's 35/100 applied twice. But this is the best way to go. However I would still run two copies just to be safe (provided you are stuck with an engi heavy cruiser).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Which, mathematically, comes to a 57.75% chance of at least one procing. Which agrees nicely with your 50% estimate.
Heh... not quite what I meant. It does the same thing as projectile weapons officers. It does 35/100 from base chance, then 35/100 from base chance again. There is no stacking of any kind from what I can tell. But we would need actual stats from a coder/dev in order to confirm or deny this.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Most cruisers have more Eng BOff abilities than they know what to do with.
There's no reason not to just grab two EPtW1 and two EPtS3, keeping both active 100% of the time. Slot in three Shield Distribution DOffs instead and never have your shields go down.
I agree with the others that 8 Beam Arrays is kind of silly now though, what with the Kinetic Cutting Beam. 7 BAs + 1 KCB is the way to go.
No...I got Tac ody, galor, etc, etc....always 6 beams, 2 torpedos ( one front, one back )...work great...my weapon power is always on 125 ( with crapy EPW1 )....
Comments
Even with my op energy set up i can't sustain that kind of brute fire power i can barely keep six above 100 and dip constantly into 95 before pushing back up if i had seven or 8 i'd be red lining all day. .
Go six at most seven if you're daring but never 8 give your ship a break lol... yeah six and a torp or a mine or something.
Would not the DEM energy drain buffing DOffs be better?
R.I.P
I run the full maco mk 12 set with eptw 1 and 2 and the oddy set fed side aswell as the bort set kdf side and run the red matter capacitor. Through out all my testing I have better over all sustained dps with this broadside setup vs with a torp aft and fore.
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MACO Shields should be a big help for such a build, particularly if you're taking fire to trigger Power Conduit Link stacking.
If you use the Borg console plus the Kinetic Cutting Beam the two-piece proc would make it even easier to maintain power levels.
Interesting, not heard of those. What type/profession of DOff has that?
I'm trying to remember, but I think the main point of using the EpT cooldown DOff was to run EPtW and EPtS at the same time, so you don't compromise tanking for more firepower.
The DEM DOFF is nice. I tested those way back when the Temporal lockbox first came out. Equipping even one can hugely reduce your drain. Heck, I did some tests where using 3 of these DOFFs (they're System Engineers btw), and Nadeon Inversion, firing 3 DHCs, 4 turrets, and a BO 3 from a DBB all at once did NOT drain any power, or if it did, it was such a little amount so as to not matter.
All that said, it does take up 1-3 DOFF slots, you HAVE to use DEM, and it only lasts for 8 seconds of DEM.
What i think i disagree with and i know many ppl do it is using 1 or 2 copies of EPtW.I consider them a waste of boff slots assuming you have your weapon setting at 125 by other means,which i believe should be the case when someone uses beam builds..The only case i would chain 2 emptw would be if my effective weapon setting was around 85-100.In that case emptw has a real purpose in my build.Ofcourse this argument is based on each person's perspective of the matter.
Its also very viable and perharps more effective dmg wise using 5 beams + kinetic + 2 torpedo launchers fore,aft.This build however is more difficult to master for an engineer in a cruiser than a pure beam boat due to the specific conditions that should exist at a specific moment for the torpedos to be really effective.Also its more expensive skill wise,though in the future with the increase in skill cap this shouldn't be an issue anymore.
A pure beam cruiser (7beams) is viable\effective IMHO but only for engineers & with omega weapon amplifier.Personal style might also has to do with build composition.I'm finding hard even after all this time to decide if pure beam cruiser or 5beam + 2torp is more appropriate for my style,i like both so still experimenting.Omega weapon amplifier is simply a standard, i don't remove it for any reason.
An alternative path is using Marion Francis Dulmur who gives a tremendous power drain resistance upon using DEM. You can stack 3 of him, and use 2 copies of DEM, perhaps with the 2 slots you saved using DCEs,
I run 2 purple DCE, and it's still only about 50% of the time that they proc. It's not a stacking 35%, it's 35/100 applied twice. But this is the best way to go. However I would still run two copies just to be safe (provided you are stuck with an engi heavy cruiser).
Which, mathematically, comes to a 57.75% chance of at least one procing. Which agrees nicely with your 50% estimate.
Heh... not quite what I meant. It does the same thing as projectile weapons officers. It does 35/100 from base chance, then 35/100 from base chance again. There is no stacking of any kind from what I can tell. But we would need actual stats from a coder/dev in order to confirm or deny this.
There's no reason not to just grab two EPtW1 and two EPtS3, keeping both active 100% of the time. Slot in three Shield Distribution DOffs instead and never have your shields go down.
I agree with the others that 8 Beam Arrays is kind of silly now though, what with the Kinetic Cutting Beam. 7 BAs + 1 KCB is the way to go.
Haven't blown a cruiser/beam boat in a very very long time though.
TMI, my good man, TMI.
And how is that physically poss......nevermind I don't want to know.
j/k man, ain't typos grand?