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Mobius Build For Your Consideration

jornadojornado Member Posts: 918 Arc User
edited July 2013 in Federation Discussion
Okey dokey, since I have now been accused of exploiting 7 times in the 2 days since I got this ship, I am going to post my current build for my Mobius Temporal Destroyer.

Any suggestions or flames are welcome.

Mobius Temporal Destroyer

Fore Weapons:
2x Fleet Antiproton Dual Heavy Cannons [DMG]x3 [CrtH]
Chroniton Dual Beam Array
Temporal Disruption Device


Rear Weapons:
2x Fleet Antiproton Turret [DMG]x3 [CrtH]
Borg Cutting Beam


Full Borg set Mk XI

Consoles:
Eng: Tipler Cylinder, Tachyokinetic
Sci: Manheim, Borg, Field Generator [Rare XI],Rom ulan Console XI [Emitter Array, HuH, -Th]
Tactical: Antiproton Mag Regulators [Very Rare XI] x4

Ensign Engineering : EPtW1
Lt. Tac: TT1, BO2
Cmdr Tac: TT1, CSV1, APO1, CRF3
Lt. Uni (Tac): THY1, APB1
Lt. Cmdr Uni (Sci): HE1, HE2, TSS3

Doffs:
2x Blue Projectile Doffs (-Torp CD)
1x Purple Shield Dist. Doff
1x Purple Exocomp

1x Blue Quartermaster [-battery cooldown time]



Explanations:

This setup is highly proc reliant, as in, without a bit of luck its average at best.

Between the Romulan Console and the Borg set, the hull and shields tend to heal randomly, and for decent amounts. This is augmented by the Backstep heal (which seems to really boggle peoples minds - apparently no one reads the descriptions...).

Exocomp Doff + Quartermaster allow relatively rapid use of batteries with some substantial boosts to those batteries - 10% damage resist on Shield Batts, 10% damage on Weap Batts. This also lets me get away with leaving out EPtS as a shield heal. EPtW is used for higher alpha spike and to quickly cure Tholian weapon disables and to counteract BO2s drain.

Torp Doffs make the disruption torpedos almost useful. The high yield makes them very situationally effective for slowing groups down (eSTFs).

HE is duplicated only because sometimes I need that heal 30s rather than 45s after the first.

Will probably replace the Borg XI set with XII - in this build, the proc heals are too important to mix and match. The Cutting Beam + Borg Tractor is also a nice damage boost, and the tractor is very useful at times.

So, anyway, any comments or criticism are welcome.

And, for those of you out there yelling at me....READ THE SET DESCRIPTION OF THE TEMPORAL CONSOLES PLEASE. I am not instantly healing for no reason at all. It's what the ability does. Thats what the procs in this set up do. I am not cheating.

Thanks in advance!
[SIGPIC][/SIGPIC]
My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
Post edited by jornado on

Comments

  • thalesmoothalesmoo Member Posts: 0 Arc User
    edited January 2013
    Nice build, I have a similar layout on my Mobius but am still nearly 200 Romulan marks away from buying the Romulan console.

    I have mine set up as follows

    fore weapons
    Dual chroniton beam
    dual antiproton cannon (intend to upgrade to a fleet version)
    wide angle quantum torpedo launcher
    Omega plasma torpedo launcher

    aft weapons
    Borg Cutting Beam
    fleet antiproton turret (acc)
    temporal device

    Omega Force mark XII shields
    Borg XI deflector
    Borg XI engines

    Tipler cylinder
    mannheim device
    theta radiation vents
    Borg console
    tachyokinetic converter
    antiproton Mag XI X3
    tactical zero point chamber XI


    The added bonuses due to the sets, Borg engine + deflector, Omega Torpedo + cutting beam + console, tippler cylinder + mannheim device, temporal device + chroniton beam + temporal console...wow, they really stack up.
    I have found this build so good that my piloting has gotten lazy, I just fly right into the middle of a cluster of enemies, vent theta radiation and pound things until they explode. I find that the extra torpedo weight (three on this build) comes in very handy in large Borg encounters but would swap out for more cannons and turrets is fighting PVP. Continual plasma fires don't even do enough damage to overcome the passive hull regeneration and the temporal abilities are so ridiculously awesome that I try not to use them lest I become dependent on them.

    Putting the temporal disruption device in an aft weapon slot gives me a nice way of getting the heavy/slow warhead right up next to my target every time I make a strafing run while getting the full temporal set onboard while leaving the fore weapons slots open for harder hitting weapons. Before I got the Omega torp I flew this build with a Hargh'peng torpedo launcher in that fore slot.
  • jornadojornado Member Posts: 918 Arc User
    edited January 2013
    Yeah the ability to stack so many bonuses is a huge strength on the M?bius.

    Its a very OP ship but damn fun, it lets you recover from bad PUGs, dumb mistakes, and uberlag and make it look cool.

    Not sure if I could do a torp heavy build myself, I always get nervous without energy flashes every second, but maybe I'll give omega Corp a try.

    Nice build by the way :D
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    lol, they acused you of exploiting? yeah nowadays thats the common thing when you beat people either by having better stuff then them or simply being better. but then again there are exploits/doffs currently ingame that really make PVP senseless, or atleast mean that you need to participate in an "armsrace" to compete.

    anyway, only question i got is, if torpedo spread wasn't smarter to use with the disruption device (does it even function with spread?) the more targets you hit, the more you disable, or have the chance to. Same with the chroniton beam bank...while BO sure does a nice burst, but primarely the chroniton beam is for disabeling targets, and the more you hit the better, or the more often you hit them the better.
    Go pro or go home
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2013
    Build looks about so-so, but I would be quite nervous about running those 3 tac officers. Going without EPtS is a no-no in my opinion. Going with TSS3 as your only shield heal is rather dicey in the really competitive stuff. Then again, it's just my opinion, and if you can actually make the batteries work, go ahead.

    As for the "exploiting" bit, it is entirely possible that they don't know about the time-freeze bubble or the Temporal Inversion Field. Either that, or they consider it unsporting to use them anyway. There are those who are fairly ignorant, especially about the latter power.
  • jornadojornado Member Posts: 918 Arc User
    edited January 2013
    Yes the device works with spread. However the HY version slows down enemies within a certain radius, and as the device is rather slow it stops groups of enemies nicely for as much or more time as the spread. Both increase the CD of the launcher significantly but after some testing it seems that HY slows things down for a longer time if you pick the farthest target in a group.

    I was kind of thinking of BFAW with the chroniton beam, BUT it has a 40% crit severity bonus, BOs frequently crit in the 30k+ range, making it really nice for taking out Borg spam mobs. Maybe I should swap situationally between them.

    Yes, I do miss EPtS sometimes. However, TSS3 with the embassy emitter console does the big heal and 255 point ticks...0 to full shields in a few seconds. Plus Borg shield proc, BFI with a 50% chance of Shield heal (emitter skill also effects this, almost a full heal as well) and large shield batteries that heal more that EPtS1. Its for sure trickier than using EPtS, but once you get the hang of it, it works as well or in some cases better, allowing more frequent use of EPtW.

    Thanks for the feedback so far! I was expecting more negativity, so I'm pleasantly surprised :-)
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited January 2013
    Hi,

    I was wondering what the biggest difference was between the Fleet Advanced DHC and the Fleet Elite DHC in general? Which should I go for or does it really matter? They both state DPS at 427!

    As for my build:

    Weapons - X4 DHC Antiproton XI; X2 Antiproton Turrets XI; X1 Borg Cutting Beam (recently fixed by Cryptic to deliver massive damage once shields are down) I did get the Omega Torp but to be honest its slow and cumbersome.

    Shields, Engine, Deflector - Borg Set (Brings my hull to just under 46 thousand and has always worked well for me)

    Eng Consoles - Neutronium X2

    Science - Tach Converter, Rom ZPE and Borg Assimilated Module, one subspace Jumper (because lets face it, more likely to end up with something uncloaking behind me than in front of me...)

    Tact - X 4 XI Antiproton Mag Regulators.

    Deivces - Subspace Field Modulator.

    Bridge Officers: ALL Purple Grade - Lt. Commander Universal - Sicence: HE, SciTI, TSSIII; Lt. Universal - Tactical: Torp HY1 (to be changed soon - recommendations?), ScatterV1; Commander Tactical - TT1, B1,Omega1, CRF3; Lt. Tactical Station - TT1, CRF1; Enseign Engineering - Shield1

    Doffs - Combination or purple and blues adhering to the above mentioned powers and abilities, however, admittedly, they are ALL Tact.

    After months of trying this ship or that shaip I finally got enough Lobi to buy the Temporal Destroyer and I have to say, despite being less than a week its the best ship I have been in. I was in a Breen preiviously (which I absolutely LOVE) but the bridge officer layout of this ship is second to none.

    I am looking to change out some of the tact abilities to possibly Delta Attack Pattern and one other (recommendations) because I have a purple DOFF geared towards the first.

    Finally, I like your build, its inspiring. However, no money for the Wells and to buy it merely for the console doesn't seem logical to me. Id rather spend the EC on the ultra rare goodies like Antiproton, etc....
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • jornadojornado Member Posts: 918 Arc User
    edited January 2013
    The Wells is well worth it..especially since the not a lot of choice in AP weaps on the exchange at the moment. That's the reason I went fleet tbh, a decent set of Acc AP weapons would have cost significantly more than the Wells.

    I like your build...its more conventional than mine and probably higher DPS. Definitely consider the temporal warfare set though...Its a lot of lobi, but the set ability is very very nice on the M?bius. It seriously doubles the power of the ship. With the Wells console as well you become nigh immortal.

    Agree totally on the Borg set, the 3 piece proc is godly, people frequently underestimate the power of proc reliant setups.

    And agree, I too love the Breen ship. I should post that build as well, pure proc based setup, insane DPS plus superior tanking ability. IMO a well built and played M?bius or Breen are near game breaking ships.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited January 2013
    I had thought of the temporal set on the lobi store...you can blame the Breen ship for my not going for it! ;) The Breen ship was what brought me over to the cannon and turret side. I learned how to properly build a ship with the Breen and suffice it to say the DPS factor and purity of such a build made it a thing of utter devastation and beauty.... Lol.

    I know some folks dont care for it but having started off with an improper build on it and later learning the error of my ways, all I can say is inevitably its the quality of the build and not the ship that is at fault. As for the temporal destroyer, I am so use to the DHc cannon build set up now that I was afraid that going for the set would decrease its overall effectiveness in PVP and PVE. As it stands, the antiproton cannons and turrets probably cost me as much as a Wells!!

    I havent even bothered tying out theManheim device.... Heard so much negative things about it. Still, I'll give it a try with your recommendations once I get some EC again as for now, its going to have make do with its present set up.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • thalesmoothalesmoo Member Posts: 0 Arc User
    edited January 2013
    For those who may question the cost of the temporal sets the stacking bonuses of all temporal equipment on a mobius are worth it. There is no point into going into the specs here, just go to the wiki . I would agree that it easily doubles the power of the ship.

    Through sheer luck I am now flying a Jem Hadar Escort Carrier, I am new to carriers, don't have the best fighters yet and likely need to tweak my build a bit so this isn't a final judgement but the Mobius build with all the temporal goodies hits harder (better boff layout) and still has "magical" abilities that can turn any battle.
  • jornadojornado Member Posts: 918 Arc User
    edited January 2013
    Bugsplatter: Yes, the Manheim console is next to useless without the Tipler console to back it up. Even then its only useful in some circumstances.

    Believe it or not, as long as you load BO1 or 2, you won't really lose any DPS on the Chroniton beam array. The 40% crit severity bonus is awesome.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • theorictheoric Member Posts: 53 Arc User
    edited January 2013
    Well firstly I have run a very successful build.
    I ran the Manheim and the tippler but with a 5 minute
    cool down on temporal back step it's just not worth the loss in dps
    for a glorified oh $hit button.

    I'll post my build which I found had more bite. The gimmick
    is nice but the extra DPS is better.

    Fore - 2 x fleet antiproton DHC, 1 x chroniton beam array, 1 fleet chroniton launcher
    Aft - 2 x fleet antiproton, 1 temporal distortion device
    device - red matter capacitor, subspace field modulator

    Full Borg set ( eng, def and shields)

    Eng - energy and kinetic resis, assimilated module
    Sci - 2 x field gen, zero point console, temporal device
    Tac - 4 x mags

    End eng - EPTS
    Lt Tac - TS1, CRF1
    Lt Uni (eng) - EPTW1, RSP1
    Lt Com Uni (sci) - HE1, TSS2, GW1
    Com Tac - TT1, TS2, CSV2, APO3

    2 x purple TT doff
    2 x TORP
    1 x cannon

    I found the extra shield helpful
  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited January 2013
    Your build looks pretty solid.

    Allow me to share mine :)

    Weapon Systems
    Fore:
    Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
    Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
    Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
    Chroniton Dual Beam Array

    Aft:
    Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [CrtD]
    Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]
    Temporal Disruption Device

    Shields
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Engines
    Assimilated Subtranswarp Engines Mk XI (Sometimes swap to Adapted M.A.C.O Engines in battle for the increase to torp damage)

    Deflector
    Assimilated Deflector Array Mk XI

    Consoles
    Engineering
    Console - Engineering - RCS Accelerator Mk XII - Purple
    Console - Universal - Tipler Cylinder

    Science
    Console - Universal - Isometric Charge
    Console - Universal - Manheim Device
    Console - Tachyokinetic Converter
    Console - Universal - Assimilated Module

    Tactical
    Console - Tactical - Antiproton Mag Regulator Mk XI x4 - Purple

    Bridge Officer Layout
    Universal Lt Commander (Tactical)
    Tactical Team 1
    Attack Pattern Beta 1
    Attack Pattern Omega 1

    Universal LT (Science)
    Transfer Sheild Strength 1
    Hazard Emitters 2

    Commander Tactical
    Tactical Team 1
    Cannon Scatter Volley 1
    Cannon Rapid Fire 2
    Attack Pattern Omega 3

    LT Tactical
    High Yield Torpedo 1
    Beam Overload 2

    En Engineering
    Emergency Power to Shields 1
    Check out my STO Cinematic Videos: ZEFilms Youtube Channel
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  • b3tazoidb3tazoid Member Posts: 0 Arc User
    edited May 2013
    My Mobius build isn't completely for DPS, it also has a bit of survivabilty and can throw the odd heal around, as there is almost always a heal spare. This build is NOWHERE near finished, but I thoguht id post it so people can point out if theres anything blatantly wrong.

    Vice Admiral D'Kmal
    Starfleet Engineer (No im not going to fly a cruiser, shut up :P)
    ISS Barry Manilow-Z (wish i could have UTS Barry Manilow, but oh well)
    NCV-96969-Z
    Mobius Temporal Destroyer
    Fore Weapons:

    3x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Acc] x2[Dmg]x2
    1x Advanced Fleet Dual Antiproton Beam Bank Mk XII [Dmg]x2 [Acc]x2[Acc]x2


    Aft Weapons:
    2x Fleet Antiproton Turret [acc]x2 [dmg]x2
    1x Kinetic Cutting Beam Mk XII [Dmg]x3

    Full borg mk xi set


    Eng consoles:

    Console - Engineering - Neutronium Alloy Mk XII
    Console - Engineering - Neutronium Alloy Mk XI

    Science consoles:

    Console - Universal - Manheim Device
    Console - Universal - Impulse Capacitance Cell

    Console - Science - Shield Emitter Amplifier Mk XII
    Console - Universal - Assimilated Module

    Tac consoles:

    Console - Tactical - Antiproton Mag Regulator Mk XI

    BOFF:

    Cmdr. TAC: TT1, CRF1, CRF2, APO3
    Lt. TAC: BO1, CSV1
    Ens. ENG: EPtS1
    Lt Cmdr. ENG (uni): ET1, APtSIF1, RSP2
    Lt. SCI (uni) PH1, HE2

    DOFF:

    Exocomp
    Uhhh, i cant remember the others. One boosts transwarp cooldown and is green, but the others i cant remember. I cant check atm as my main pc is dead, but as i get the new one tomorrow ill edit the post ASAP. (i got the above info off the STO gateway, but it only tells you so much :/)

    NOTES:
    The uni's can be swapped round so I have a gravity well as well (lol), whcih is handy in PvE.
    I know I need to upgrade the mag regulators ASAP, especially as being an engineer doesnt give me native PEW-PEW-iness (a real word), although being an engineer is also good as it gives me more survivability.

    Using the hilbert guide, the abilities i place in tray 7 cycle when i hit space, as well as my shileds distributing. My AtSIF cycles every 15 secs, as well as the EPS power tranfer 3 (im an engineer) which helps counterract the beam overload. My rapid fires and scatter volleys cycle, as well as the attack patterns. Rotate shiled frequency and my EPtS cycles as well, and I cant remember if there was room left for tact team (my main pc is dead, and the STO gateway only tells me so mch about my ship.) Everything else i just activate when i need.

    I know this build isn't the best DPS out there, but it means i'm a veritable little tank which can withstand a bit of weapons fire (not like your average escort which can be killed before the alpha strike is even done), and I can even cast the odd heal, as with the AtSIF cycling, it leaves ET and HE free. Also, my native engi abilites help the tanky part, apart from Nadion Inversion (pointless?) and EPS power transfer, as emntioned above helps EVERYTHING :D

    I know I need to get the Tipler Cylinder, and I plan on getting the TachyoKinetic converter, and maybe the rest of the set, but I'd have to repsec if i get the torpedo.

    My main role in PvP isn't to do damage, but simply distract the enemy. I'm a support vessel mostly, but can still can do damage thanks to the cannons and can be a real help when only 1 or 2 enemies is nearby, as the manhiem finishes them off. The tractor beams a bitc- uhhh pain as well. My fleet is only about 20 members, and we normally have 3/4escorts and 1 or 2 cruisers, with me normally filling the 2nd cruiser space if a cruiser isnt available, or filling one of the escort spots if a "real DPS" escort isnt available.

    TL;DR A medium survivablity, medium DPS build, functions well on it's own and as a support vessel. Also looks hench.
  • jornadojornado Member Posts: 918 Arc User
    edited May 2013
    b3tazoid wrote: »

    I know I need to get the Tipler Cylinder, and I plan on getting the TachyoKinetic converter, and maybe the rest of the set, but I'd have to repsec if i get the torpedo.

    My main role in PvP isn't to do damage, but simply distract the enemy. I'm a support vessel mostly, but can still can do damage thanks to the cannons and can be a real help when only 1 or 2 enemies is nearby, as the manhiem finishes them off. The tractor beams a bitc- uhhh pain as well. My fleet is only about 20 members, and we normally have 3/4escorts and 1 or 2 cruisers, with me normally filling the 2nd cruiser space if a cruiser isnt available, or filling one of the escort spots if a "real DPS" escort isnt available.

    First, don't bother with the temporal torpedo unless you get the chroniton beam bank....its primary function is to finish the set anyway, so you also don't really need to respec. The torpedo will still perform its movement and cool down debuffs even unspecced.

    Other than that, it's a very functional looking setup, although I do recommend an additional reputation console, specifically ZPEC.

    I have refined and updated my build, and I guess I'll post it as soon as I get home to my PC, posting builds from a tablet sucks.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • jornadojornado Member Posts: 918 Arc User
    edited May 2013
    Alright, as promised, new build(s)

    PvP and PvE builds are substantially different, so will be separated.

    Fore Weapons:
    3x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x2 [Acc]x2
    Chroniton Dual Beam Array

    Aft Weapons:
    Kinetic Cutting Beam Mk XII [Dmg]x3
    Advanced Fleet Antiproton Turret Mk XII [Dmg]x2 [Acc]x2
    Temporal Disruption Device

    Equipment:
    Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [ResA] [Adapt] (or ResB depending)
    Aegis Deflector Array
    Aegis Hyper-Impulse Engines


    Devices:
    Large Weapons Battery
    Large Shields Battery

    Consoles:

    Tactical:
    4x Console - Tactical - Antiproton Mag Regulator Mk XI

    Science:
    Console - Zero-Point Energy Conduit
    Console - Universal - Assimilated Module

    Console - Universal - Tipler Cylinder
    Console - Science - Field Generator Mk XI

    Engineering:
    Console - Tachyokinetic Converter
    Console - Rule 62 Multipurpose Combat Console


    Boffs are all Romulan.

    Ltc. Universal, Sci:
    TB1, TSS2, HE3

    Lt. Universal, Eng:
    EPtS1, RSP1

    Ensign Eng:
    EPtS1

    Cmdr. Tac:
    TT1, CRF1, CRF2, APO3

    Lt. Tac:
    TT1, BO2

    Doffs: Exocomp for Battery buff, Battery Cooldown Doff, BFI Shield Doff, BFI Resist Doff, Shield drain with Tractor Beam Doff.

    Great tanking, high defense, immense alpha strike potential, high crits. You need keybinds to make it effective.

    PvE follows in next post.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • jornadojornado Member Posts: 918 Arc User
    edited May 2013
    PvE Build:

    Weapons and equipment loadout are similar, boffs are where you see the biggest change.

    Fore Weapons:
    2x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x2 [Acc]x2
    Chroniton Dual Beam Array
    Advanced Fleet Chroniton Torpedo Mk XII [Dmg]x3 [CrtH]x1

    Aft Weapons:
    Kinetic Cutting Beam Mk XII [Dmg]x3
    Advanced Fleet Antiproton Turret Mk XII [Dmg]x2 [Acc]x2
    Temporal Disruption Device

    Equipment:
    Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [ResA] [Adapt] (or ResB depending)
    Borg XII Deflector
    Borg XII Engines


    Devices:
    Large Weapons Battery
    Large Shields Battery

    Consoles:

    Tactical:
    4x Console - Tactical - Antiproton Mag Regulator Mk XI

    Science:
    Console - Zero-Point Energy Conduit
    Console - Universal - Assimilated Module

    Console - Universal - Tipler Cylinder
    Console - Science - Field Generator Mk XI

    Engineering:
    Console - Tachyokinetic Converter
    Console - Rule 62 Multipurpose Combat Console


    Boffs are 2 human, 3 Romulan.

    Ltc. Universal, Sci:
    HE1, TSS2, GW

    Lt. Universal, Eng:
    EPtS1, RSP1 or ET2

    Ensign Eng:
    EPtS1

    Cmdr. Tac:
    TT1, CSV1, TS3, APB3

    Lt. Tac:
    TT1, BFAW

    Doffs: Exocomp for Battery buff, Battery Cooldown Doff, BFI Shield Doff, Cannon Cooldown Doff, GW Doff.


    High AoE damage and CC potential, basically pop GW, TS, BFAW, and nothing is moving. Hit APB+CSV and watch the crits annihilate spam enemies in seconds flat, including nanite spheres. On larger targets, you have plenty of time to spin and launch a TDD between CSV uptime.

    The key to both PvE and PvP builds is remember to use Temporal Inversion and Backstep as cooldown reducers. You can run through your whole alpha spike 2-3 times in a row with some practice. You will also keep your heals recharged, and during Backstep you can still use some abilities as well. Sure Backstep is a great "oh ****" button, but it's true beauty is the cooldown reductions.


    Cheers!
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • b3tazoidb3tazoid Member Posts: 0 Arc User
    edited May 2013
    jornado wrote: »
    Other than that, it's a very functional looking setup, although I do recommend an additional reputation console, specifically ZPEC.

    I'm gonna go work on the Romulan Rep then :P

    What's the advantages of having a Chroniton Beam Array anyway? I don't want to spend ages getting 200 Lobi and then waste them :P
  • jornadojornado Member Posts: 918 Arc User
    edited May 2013
    b3tazoid wrote: »
    I'm gonna go work on the Romulan Rep then :P

    What's the advantages of having a Chroniton Beam Array anyway? I don't want to spend ages getting 200 Lobi and then waste them :P

    It's only worth it in the presences of the rest of the temporal set. Although the movement debuff proc is OK, it's not a good reason all on its own, while the Temporal Inversion field is one of the most useful abilities in game. The set also has the advantage of boosting chroniton torpedo damage about as much as an XI blue console, improving the TDD in PvE and PvP as well as the regular chroniton torps in the PvE build also.

    If you can only afford a single lobi item, the Tachyokinetic console s a better value as it's useful on any ship.

    edit, the best bet is wait for the dilithium exchange to crash again a month or two after LoR is out and buy master keys using converted dilithium. I got enough lobi from lockboxes exclusively using dilithium to buy keys to get the temporal set as well as the Rule 62 console.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • b3tazoidb3tazoid Member Posts: 0 Arc User
    edited May 2013
    Ok then. Also, why does the PvP build use the Aegis set, I thought it was meant to be inferior to the Omega rep sets?
  • jornadojornado Member Posts: 918 Arc User
    edited May 2013
    b3tazoid wrote: »
    Ok then. Also, why does the PvP build use the Aegis set, I thought it was meant to be inferior to the Omega rep sets?

    Aegis has two big things going for it and some subsidiary things. Primarily, it has THE best defense buff of any ship set. The 2 piece bonus is a total of 10% defense when moving. Even when stopped, the additional 5% will guarantee a positive defense rating as long as you have elusive traited (I don't think that's a word, but meh).

    Second is that the engine is a Hyper impulse type engine. The mobius is very pokey for an escort, but as long as you have at least 48 engine power, hyper impulse outperform any other engine type.

    Many, if not most, recommend the Borg 2 piece for escorts. IMO the proc is not reliable enough, and the engine is too slow. Plus, defense > all in PvP. They can't kill you if they can't hit you.

    Finally, all of the stats boosted by the Aegis deflector are great for survivability and shield healing/strength, not to mention some power insulators thrown in the mix. All in all, IMO Aegis is the ultimate tankiness gear for escorts in general, and beyond perfect on a destroyer like the mobius.

    Any more questions, feel free to ask! Cheers!
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • b3tazoidb3tazoid Member Posts: 0 Arc User
    edited May 2013
    Ok, I've bought the Aegis set. Don't know how I'm ever going to afford the Lobi for stuff (perhaps divert ALL money and dilithium from romulan and KDF perhaps). You said you need keybinds to make the PVP build work, how so?

    My current keybinds is obtained from the Hilbert Guide. I hit space, shields distribute, weapons fire, and everything in tray 7 activates. Were you talking about a different layout, or one similar to this?
  • b3tazoidb3tazoid Member Posts: 0 Arc User
    edited July 2013
    okey dokey, finally got my tachyokinetic. now I need to respect, as I levelled up the game flying a cruiser with typical; nooby stuff like rainbow beams etc. and just poured oints in without thinking. any pointers on what points to put where?
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited July 2013
    b3tazoid wrote: »
    okey dokey, finally got my tachyokinetic. now I need to respect, as I levelled up the game flying a cruiser with typical; nooby stuff like rainbow beams etc. and just poured oints in without thinking. any pointers on what points to put where?

    Well, it all depends on what you're doing, but most builds will want to put 9 points in the basic weapon, shield, and hull skills (Weapon Training, Energy Weapons, Projectile Weapons, Hull Repair, Structural Integrity, Shield Emitters, Shield Systems), at least 6 in Starship Maneuvers and Starship Targetting Systems, a few points in Power Insulators, and 3-6 in most or all of the power boosting skills (both the Warp Core ones and the 4 Performance ones). A list of how much each skill does can be found here: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
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