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Am I missing something?

admgreeradmgreer Member Posts: 0 Arc User
edited January 2013 in PvP Gameplay
I accepted a random 1vs1 match. I was using a TAC FED. Jem Bug: 4 XII Fleet Polaron DHC, 3 fleet Polaron Turrets, Borg XII Space set. My Heals are TSS, HE1, ET1, EPTS2.

I was vs. a KDF in a Jem Bug with all Polaron cannons also. I came straight at him hit my alpha, fire on my mark and CRF3. I took his facing shield down to aprox %30. I turned and he let his CRF go and took my facing shields completly down and %60 of my hull gone in one pass. I keep and extra space set on me so I did an evasive and ENG battery and got out, hit full impulse with him chasing and managed to get out of threat and slap on my XII Omega Space set. Same result one pass and my shilds gone from %100 to %0 and half hull gone. I was running 2 %30 anti-polaron resistant armor plates as well. Plus Borg console and a RCS. SCI console XII purple Field emmiter. 5 XII purple Polaron TAC consoles. So all my consoles and equipment is XII purple and I cant get his facing shilds down in 3 passes. But he can in one. And as soon as he made his 2nd attack I even tried hitting TSS and EPTS to counter it and sill he blased right through. It there something the KDF has that I am not aware of that boost damage or weakens shields? I havent run into a situation before where one pass took my shields and half my hull out in 1.5 sec. So i ask am i missing something?
Post edited by admgreer on

Comments

  • orondisorondis Member Posts: 1,447 Arc User
    edited January 2013
    For starters fleet DHC's are bad for PvP, with the dmg mod being the worst mod you can have for a DHC.

    Also on the KDF side there's been a proliferation of KDF shields, which have a proc which decreases the attackers accuracy.
    Previously Alendiak
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    In all honesty you're overrating the influence of gear. It's hard to know what happened without seeing each player's respective buff cycles at each moment.
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  • admgreeradmgreer Member Posts: 0 Arc User
    edited January 2013
    After some research Im staring to think he was prob using ACC x2 or better weps. My fleet weps after some research are not ideal for PVP. I have 4 of the new Phased Polaron DHC ACC x2 I am going to give them a try on my bug. It was just curious how one pass could strip all shields and half the hull that fast.
  • bareelbareel Member Posts: 3 Arc User
    edited January 2013
    What was your shield power at? Was your bonus defense maxxed when he shot at you? Do you use APO? Did he activate Go Down Fighting with a bit of hull damage as that is a huge (insane) multiplier. Did he use APO? Did he use APB?

    Honestly a single ACC mod will not make that significant of a difference. However a large number of multipliers does make damage get ridiculous.

    (numbers not 100% accurate)
    APA: 50%
    GDF: 75% let us say
    Tac Fleet: 30%
    APO: 20%
    APG: 20% (i have no idea on this one)

    1.5*1.75*1.3*1.2*1.2 = 4.9 multiplier

    Meaning with above buffs active at those strengths he would deal five times normal damage. And yes all those abilities have been tested by myself personally and do their math in that manner aside from Tac Fleet and AP Gamma I have no confirmed but see no reason why they would act differently. Throw on a good crit multiplier and you have something really disturbing.
  • k022#6452 k022 Member Posts: 300 Arc User
    edited January 2013
    admgreer wrote: »
    I accepted a random 1vs1 match. I was using a TAC FED. Jem Bug: 4 XII Fleet Polaron DHC, 3 fleet Polaron Turrets, Borg XII Space set. My Heals are TSS, HE1, ET1, EPTS2.

    I was vs. a KDF in a Jem Bug with all Polaron cannons also. I came straight at him hit my alpha, fire on my mark and CRF3. I took his facing shield down to aprox %30. I turned and he let his CRF go and took my facing shields completly down and %60 of my hull gone in one pass. I keep and extra space set on me so I did an evasive and ENG battery and got out, hit full impulse with him chasing and managed to get out of threat and slap on my XII Omega Space set. Same result one pass and my shilds gone from %100 to %0 and half hull gone. I was running 2 %30 anti-polaron resistant armor plates as well. Plus Borg console and a RCS. SCI console XII purple Field emmiter. 5 XII purple Polaron TAC consoles. So all my consoles and equipment is XII purple and I cant get his facing shilds down in 3 passes. But he can in one. And as soon as he made his 2nd attack I even tried hitting TSS and EPTS to counter it and sill he blased right through. It there something the KDF has that I am not aware of that boost damage or weakens shields? I havent run into a situation before where one pass took my shields and half my hull out in 1.5 sec. So i ask am i missing something?

    KDF are special. They get so worked up about their lack of content, they spend their days finding OPed builds, while we are having fun in our content:cool:. Then they wipe us out.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    Or perhaps he was just a better player then you?
    Or perhaps he had better timing than you?
    Or perhaps he had a better build than you?

    If all things where basically equal being bugship against bugship then you may have simply been outclassed because the KDF does not have any special combat bonus.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2013
    admgreer wrote: »
    I accepted a random 1vs1 match. I was using a TAC FED. Jem Bug: 4 XII Fleet Polaron DHC, 3 fleet Polaron Turrets, Borg XII Space set. My Heals are TSS, HE1, ET1, EPTS2.

    I was vs. a KDF in a Jem Bug with all Polaron cannons also. I came straight at him hit my alpha, fire on my mark and CRF3. I took his facing shield down to aprox %30. I turned and he let his CRF go and took my facing shields completly down and %60 of my hull gone in one pass. I keep and extra space set on me so I did an evasive and ENG battery and got out, hit full impulse with him chasing and managed to get out of threat and slap on my XII Omega Space set. Same result one pass and my shilds gone from %100 to %0 and half hull gone. I was running 2 %30 anti-polaron resistant armor plates as well. Plus Borg console and a RCS. SCI console XII purple Field emmiter. 5 XII purple Polaron TAC consoles. So all my consoles and equipment is XII purple and I cant get his facing shilds down in 3 passes. But he can in one. And as soon as he made his 2nd attack I even tried hitting TSS and EPTS to counter it and sill he blased right through. It there something the KDF has that I am not aware of that boost damage or weakens shields? I havent run into a situation before where one pass took my shields and half my hull out in 1.5 sec. So i ask am i missing something?

    Yes your using completely junk shields for an escort first off.... Borg shield is terrible on an escort as is the omega shield. Get a maco... a fleet Reslient... or go buy a mk xii purple one off the exchange cause it will hold up better then either of the options you put on.

    Yes the klink MAY have been using power leach... if he was you should have seen the debuff on your bar and the buff on his... I doubt that would make a major difference however.

    Really sounds like you just fought a more min maxed escort.

    Don't let people tell you it was your fleet weapons cause thats BS. Your fleet weapons are just fine... having said that they are right that they are not the Best option for pvp... however there far from junk... in my own testing... ACC fleet weapons are in the top 2-3 options you can select for a tactical escort... so if you are running acc fleet weapons your not in terrible shape.

    If you want some real advice... find the Skill building web site... its not hard to find... punch in your full spec and load out... and post it here ... and I can give you some more in depth pointers...

    The klink wasn't likely doing anything odd other then being well speced... and knowing what he was doing. My bug will take a facing and 50% of a hull on a bad pass so it doesn't sound odd.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2013
    admgreer wrote: »
    After some research Im staring to think he was prob using ACC x2 or better weps. My fleet weps after some research are not ideal for PVP. I have 4 of the new Phased Polaron DHC ACC x2 I am going to give them a try on my bug. It was just curious how one pass could strip all shields and half the hull that fast.

    Crtis... most likely he is NOT running ACCx3... or even 2...

    He was likely using Crthx3... or ACC CRTHx2
    If he was min maxing for the current meta.
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2013
    Umm.....Were you using Tac Team? I don't see it mentioned anywhere....

    If you weren't, it's a pretty big reason why he managed to blow through so much.
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited January 2013
    scurry5 wrote: »
    Umm.....Were you using Tac Team? I don't see it mentioned anywhere....

    If you weren't, it's a pretty big reason why he managed to blow through so much.

    I am guessing he is NOT cycling Tac Team x2 or he wouldn't have Eng Team in his build.

    To the OP:

    Go to http://hilbertguide.com

    Setup the "spacebar keybind"

    TWO Copies of Tac Team 1 and TWO copies of EPTShields 1 triggered by the keybind will MASSIVELY increase your survivability in both PvP and PvE.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    While I can (obviously) recommend carrying dual TT/EPtS, I would caution against binding TT to spacebar. TT does have a gap that isn't covered by cooldowns, and those five seconds are more than enough for someone paying attention to blow a hole through one end and come out the other. You're much better served using TT, well, you know, "tactically".
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    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    Crtis... most likely he is NOT running ACCx3... or even 2...

    He was likely using Crthx3... or ACC CRTHx2
    If he was min maxing for the current meta.



    So the current meta involves missing? Is this something you set up? Please explain. And how you min/max for it. What would I min? What would I max?
  • doomiciledoomicile Member Posts: 3 Arc User
    edited January 2013
    admgreer wrote: »
    I accepted a random 1vs1 match.

    This is what went wrong. Anytime a random person challenges you to a 1on1, they're invariably testing out some uber build.

    Next time, just click B]Decline[/B.
    [SIGPIC][/SIGPIC]
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited January 2013
    While I can (obviously) recommend carrying dual TT/EPtS, I would caution against binding TT to spacebar. TT does have a gap that isn't covered by cooldowns, and those five seconds are more than enough for someone paying attention to blow a hole through one end and come out the other. You're much better served using TT, well, you know, "tactically".

    ^This

    In general the EptX rotation is the only set of buffs I'd recommend putting on a spacebar keybind. Setting up an overly automated rotation makes you easier to read in 1v1, limits cross healing potential in team play, and can interfere with offensive timing depending on what you throw on spacebar. Not to say that the big spacebar keybind can't be helpful when starting out as it can let you focus more on piloting and your target, but it shouldn't really be part of a final setup. For TT its best to give it a dedicated key that is easily accessible so that you aren't using it before necessary, but have immediate access when you need it.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    thissler wrote: »
    So the current meta involves missing? Is this something you set up? Please explain. And how you min/max for it. What would I min? What would I max?

    it involves a lot more holds then i heard mentioned in the OP
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited January 2013
    Well I did some retooling and went with a acc x2 Crth loadout and some crit mod consoles (Borg, temporal) and took my bug to Kerrat and started doing the same as he was to me. I would hit TT2, attack patter alpha, go down fighting and attack pattern delta, or beta or omega (withever was not on cooldown) and I was ripping through shields and hull pretty good. I also tried the 2 new Jem consoles and havent decided what I like better. As far as my spec's go I have nothing in the red (no more that 6 levels in anything) so I am able to have 6 levels in the commander level Wepons Spec and Armor ect, Aux power. Its is a very balanced spec in Tac and Eng, I have flow cap at 6 levels and shield skills at 6, but left most of the higher Sci skills low. I dont use gravity well or tractor beams or drain abilities. I have 6 levels in attack patters and Manuevers, and all hull and shield, power skills at 6. I have been wordering if going into the red on the lower Wep skills is worth it. Or going into the red on hull and shield or warp core. I noticed the diminishing returns when going into the red. I figured the points would be better spent on the commander level skills. Feedback?
  • shookyangshookyang Member Posts: 1,122
    edited January 2013
    I have 6 levels in attack patters and Manuevers, and all hull and shield, power skills at 6. I have been wordering if going into the red on the lower Wep skills is worth it. Or going into the red on hull and shield or warp core. I noticed the diminishing returns when going into the red. I figured the points would be better spent on the commander level skills. Feedback?
    It's really a personal choice. Here's the way that I look at it; someone with a maxed skill will have a higher value than someone who does not. It may not be much, but it's still higher. All equipment being equal and such.

    But, it's up to you to decide if it's worth it to max it or spread it out. My Tactical Fed is less a Jack-of-All-Trades and more focused on damage and shields. Less so on hull resistance and abilities boosts.

    Here's a site that will help you determine what skill points will give you on your investments:
    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
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