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Why do YOU hate ground combat? Take two!

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  • balinikusbalinikus Member Posts: 0 Arc User
    edited January 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~syberghost

    Drink one shot for ever time someone complains about realism in Star Trek.
    Drink two shots if they don't know what "fiction" is.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    fovrel wrote: »
    Does anybody use mouse steering? I have never been used to full keyboard move and action. I use tab for cycling through targets and the key above it for closest target.

    Borg remodulation is a drag. I use melee combat. That is actually good. There are several combo's and they hit hard against the borg. Animations are also nice.

    I would like to have a baseball bat for hitting the borg. The ferengi whip is no good. The borg adapt and it has a pushback; you don't want that when you are in melee.

    It would be cool if when fighting the borg a limb would come off or something.
    I've never really tried it on ground.

    For keyboards without a numeric pad, you could probably assign the -=[];'./ keys to do something similar.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • shaeplyshaeply Member Posts: 0 Arc User
    edited January 2013
    i like ground stf.
    But hate ground pvp. it are mostly tactical players killing others with 1 hit. I don't get why devs made such pvp, cause it is no pvp.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2013
    I love ground combat -- STF's & pvp .

    It's more balanced then space pvp and pve , the animations are nice , powers seem to respond better then in space (where u have to click a power twice sometimes to get it to respond) , and there isn't something new coming out every two weeks that breaks/bugs/OP's everything -- like it happens in space combat .

    I also like that there are "roles" to play .
    W/one kit a Tac can boost himself , or w/another kit can boost his team .
    An Eng can use kits to put generator/turrets or to jam any & all players .
    A sci can heal himself rapidly (and become a far deadlier toon than a Tac) or can "cast offensive spells" ;) .

    The long list of QQ's in this thread are from players who have not tried different kits/toons/builds .
    I also read a lot of responses from ppl who frankly do not seem to know how good they have it now ... -- meaning that we have a number of options that Cryptic have yet to TRIBBLE up ! :)

    I just hope that there will be some care on Cryptic's part when introducing additional kits , so that ground combat does not get a variant of the OP Bug ship .
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2013
    fovrel wrote: »
    Does anybody use mouse steering? I have never been used to full keyboard move and action. I use tab for cycling through targets and the key above it for closest target.

    I use both at the same time. I move with the wasd keys and I change my camera view almost constantly with my mouse. From time to time I do maneuver with the mouse a little. Especially for longdistance travel.
  • punijabpunijab Member Posts: 0 Arc User
    edited January 2013
    Well, let's draw up a list, shall we?

    1: 100% hit rate - BAD, I want to miss them sometimes, especially when my guy gas been hit and is now aiming at the ceiling. It's kind of silly that regardless of what direction I'm facing, whether there is a crate in between us or not, I can ALWAYS hit whatever I'm targeting.

    2: AI stupidity - First off, I say give all the enemy NPCs (and friendly ones for that matter) glasses so they can see farther then their own noses! Right now it seems to be like "Hey look, Bob's squad is getting torn to ribbons! Let's sit back an watch."
    Second, I'd like to see AIs NOT getting stuck on every rock in the sodding game. I don't know how many times I've had to spend 5 minutes trying to get someone unstuck in cargo bays or other object-filled areas.

    3: Cover - Kind of related to the accuracy thing, but I like the boxes my AIs get stuck on all the time to actually be good for something other than annoying me.

    4: Abilities - Right now, it seems like most of the abilities are kind of useless. Grenades are less than effective since by the time the thing explodes I've already shot everything due to the lack of cover and the accuracy "issues". Turrets are useless for the same reason, and that there are almost no "defend this point" missions, not that I mind since the lack of AI skill would make that far too easy. So the only thing I ever find myself using are the buffs and de-buffs, most of which are "cast" by the science officer.

    5: Melee - I actually like the way melee LOOKS right now. It's really pretty. However, it ACTS really clunky and awkward, with no real way of blocking or even dodging enemy blows without ending up out of range of the target. Also the fact that melee is so targeted is really annoying since it makes it much harder to fluidly switch targets in the middle of a battle.

    6: Story Design - This one applies to space as well. Every, single, story seems to be "Go here and murder everything within 2 light-years of you." I mean, considering you're technically at peace with the Romulans, you kill almost as many of them as you do Klingons. I'd hate to see what would happen if they were at war with the federation...

    7: Other Issues - A few other issues I have with ground combat, the re-modulation when fighting Borg is one of the most annoying things ever, especially when coupled with the fact they are shooting you the entire time.
    Also the use of ridiculous numbers of enemies to constitute a challenge is probably why most people dislike ground combat. I can't imagine that there are any citizens left in the Klingon Empire after the campaign regarding them is concluded, so what exactly do the other 20,000 players out there fight? It also makes these missions painfully tedious.
    One last thing, the linear manner in which maps are designed makes long, tedious missions uninteresting as well, since they simply involve moving down a corridor while shooting everything else there. Alternate routes to complete a mission, and perhaps some semi-destructible environments, would make missions far more entertaining.

    Now, just so I don't sound like I'm complaining too much, have some solutions (order same as above):

    1: Either some random miss chance (like in space combat) or some player-controlled aiming system. (3rd person shooter style)

    2: Kind of self explanatory really, improve general AI intelligence & behavior. In regards to the lack of support between enemy units, perhaps some sort of line-of-sight & sound radius systems could be added. So if an enemy sees you in front of them they will start shooting, while if you sneak up behind them they won't notice you. Also if you start shooting nearby they should be able to hear the weapons fire and come to investigate. Also, perhaps if you get involved in a protracted fight with the enemy they will call in nearby squads for support.

    3: Basically, make it possible to hide behind elements in the environment, obscuring you from sight and therefore making it impossible to shoot you directly.

    4: Most existing abilities would work tolerably well if some method of protracting fights were introduced. (as seen above)

    5: A few extra options, and get rid of the targeting system when attacking in melee...

    6: I'm positive there's enough community feedback on this one already, some of which is from myself. :P

    7:Most of these are self explanatory, like reduced re-modulation time for weapons, or at least get rid of borg ranged weapons. Also improved AI makes the excessive number of AI unnecessary.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    #1: a it used to have a miss chance, but that got taken out IIRC, b: push B for shooter mode.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • redsoniavrelredsoniavrel Member Posts: 118 Arc User
    edited January 2013
    Just a thing directed at everyone complaining about the weapon remodulation.

    This is a Star Trek game which is supposed to be based on Star Trek. If you're complaining about this then you obviously haven't watched any of the episodes of the various shows or its films which feature the Borg. They won't get rid of this because that's what the Borg do. They adapt (in the shows at least) to all attempts to counter them, that's why a bunch of half dead robotized space zombies who fly around in weird looking geometric shapes are able to do what they do. Please don't ask them to make this game any less 'Trek' than it already is....
  • punijabpunijab Member Posts: 0 Arc User
    edited January 2013
    Just a thing directed at everyone complaining about the weapon remodulation.

    This is a Star Trek game which is supposed to be based on Star Trek. If you're complaining about this then you obviously haven't watched any of the episodes of the various shows or its films which feature the Borg. They won't get rid of this because that's what the Borg do. They adapt (in the shows at least) to all attempts to counter them, that's why a bunch of half dead robotized space zombies who fly around in weird looking geometric shapes are able to do what they do. Please don't ask them to make this game any less 'Trek' than it already is....

    I have seen several borg episodes (both TNG and Voyager) and yes, they do adapt. However,
    I've NEVER seen them go shooting people in the face. They always have to be withing melee range to take someone out. So if STO is going to keep the 30s re-mod time, then they should get rid of the the borg aim-bots. (I might just be blind and have completely missed the one instance in which a borg shot someone, but I doubt it)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    punijab wrote: »
    I have seen several borg episodes (both TNG and Voyager) and yes, they do adapt. However,
    I've NEVER seen them go shooting people in the face. They always have to be withing melee range to take someone out. So if STO is going to keep the 30s re-mod time, then they should get rid of the the borg aim-bots. (I might just be blind and have completely missed the one instance in which a borg shot someone, but I doubt it)
    True, but the old Borg got party- wiped by Janeway. This is a new version. Besides.... other than wanting to assimilate people, the Borg had no reason not to do it before.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • nyniknynik Member Posts: 1,628 Arc User
    edited January 2013
    My reasons are as follows:

    1. BOFF autonomous AI is deficient and will hopefully improve if the AI has been improved for Neverwinter's BOFF counterparts.

    2. Weapons 'feel' like they lack punch, and when they do have punch its usually just a oneshot.

    3. Device slots/batman utility belt. Having to equip food before I can use it makes no sense in a rapid fire gameplay environment. I'm already carrying it.

    4. Food, hypos et al. are non-applicable to regular gameplay. They should be the essence of survival. Plus I should be able to administer a hypo on a teammate.

    5. Kits (thats a topic onto itself).

    6. Finally, while I don't 'hate' ground combat, I dislike that I am forced into engaging in ground combat more often than not. Its not a choice I am free to make and this cheapens the feeling for me.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2013
    punijab wrote: »
    I have seen several borg episodes (both TNG and Voyager) and yes, they do adapt. However,
    I've NEVER seen them go shooting people in the face. They always have to be withing melee range to take someone out. So if STO is going to keep the 30s re-mod time, then they should get rid of the the borg aim-bots. (I might just be blind and have completely missed the one instance in which a borg shot someone, but I doubt it)

    Well there is the episode where a pack of them are controlled by lore.
  • draxlanddraxland Member Posts: 1 Arc User
    edited January 2013
    This thread came up with my google search: star trek online ground combat removed

    I was really hoping they had removed this horrible side to the game, or had a means to opt out / autocomplete missions with ground content. It's the only reason keeping myself and other friends from playing this game. We've tried twice and just can't get past how horrible it is.

    So seriously why keep something around that clearly a bunch of people don't enjoy? Focus on one thing and make it good. Keep it simple.

    And yes this is my first and only post to the forums because it is really that bad!
  • vitalityprimevitalityprime Member Posts: 65 Arc User
    edited January 2013
    draxland wrote: »
    This thread came up with my google search: star trek online ground combat removed

    I was really hoping they had removed this horrible side to the game, or had a means to opt out / autocomplete missions with ground content. It's the only reason keeping myself and other friends from playing this game. We've tried twice and just can't get past how horrible it is.

    So seriously why keep something around that clearly a bunch of people don't enjoy? Focus on one thing and make it good. Keep it simple.

    And yes this is my first and only post to the forums because it is really that bad!

    A lot of people like it...including myself.

    The mix of space and ground is what makes this game as good as it is...in my opinion.

    If you really hate it as much as you say...you always have the foundry...PvE space queues...space only patrols.

    You can easily keep this game space only if you wanted to.
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited January 2013
    draxland wrote: »
    We've tried twice and just can't get past how horrible it is.

    So, let me see if I understand you correctly. You tried it a grand total of 2 times, didn't like it, so it should just be gotten rid of?
    draxland wrote: »
    So seriously why keep something around that clearly a bunch of people don't enjoy?

    Because if you read this thread, there are 'clearly a bunch of people' that DO enjoy it.
    _____________________
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    latinumbar wrote: »
    So, let me see if I understand you correctly. You tried it a grand total of 2 times, didn't like it, so it should just be gotten rid of?



    Because if you read this thread, there are 'clearly a bunch of people' that DO enjoy it.
    Yeah, really. I will be happy to show you how much fun ground can be Draxland. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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