TL: DR;
► Vo'Quv and Recluse need a buff to make them compare to other carrier class ships.
► Recluse should compete with the JDread, not be one-upped by it.
Right so, patch fixes our scorpion double-launch on Recluses.
Kinda figured it'd happen sooner or later. Not too much of a big deal, but, with the announcement of the Jem Dreadnaught, coupled with it, you guys have basically removed almost all aspects of what made the ship unique, and one upped it in the same stroke. That, and the poor Vo'quv's just been tossed to the road.
From the stats of the Wiki:
Tholian Recluse Carrier
Hull:43,500
Shield Modifier:1.375
Weapons: 3 Fore, 3 Aft [Can equip dual cannons.]
Hangar Bays: 2
Crew:2500
Device Slots: 4
2 Tholian Widow Fighter Hangar Pets
Bridge Officers:
-- 1 Ensign Tactical
-- 1 Lieutenant Commander Engineering
-- 1 Ensign Science
-- 1 Lieutenant Commander Science
-- 1 Commander Universal
Consoles:
-- 2 Tactical
-- 4 Engineering
-- 4 Science
Turn Rate:5.5 degrees per second
Impulse Modifier:0.18
Bonus Power:
+5 engine power
+5 auxiliary power
Subsystem Targeting
Cost:800 Lobi
Vo'quv
Type:Carrier
Hull:42,000
Shield Modifier:1
Weapons: 3 Fore, 3 Aft
Can equip dual cannons
Hangar Bays: 2
Crew:4,000
Bridge Officers:
-- 1 Lieutenant Commander Tactical
-- 1 Lieutenant Commander Engineering
-- 2 Lieutenant Commander Science
Device Slots:4
Consoles: 2 Tactical, 3 Engineering, 4 Science
Turn Rate:5
Impulse Modifier:0.15
Inertia rating:20
Bonus Power:+10 auxiliary power
Cost: 120,000 Dilithium
Now compare this to the JDread:
Hull: 45,000
Shield Modifier: 1.15
Weapons: 4 Fore, 3 Aft [Can equip cannons]
Hangar Bays: 2
Crew: 3500
Device Slots: 3
2 Jem'Hadar Fighter Hanger Pets
Bridge Officer Stations:
-- 1 Commander Tactical
-- 1 Lieutenant Tactical
-- 1 Lieutenant Commander Engineering
-- 1 Ensign Science
-- 1 Lieutenant Universal
Console Modifications: 4 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.17
Inertia rating: 70
Bonus Power:
+10 Weapon Power
+10 Auxiliary Power
Subsystem Targeting
Cost:800 Lobi
Going by standard Cryptic mentality, more crew = more massive ship.
So a ship, 40% more massive than the Recluse / 12% less massive than the Vo'Quv:
Moves the same speed / 10% faster (Expected)
Maneuvers 10% / 20% better
Has an extra weapons slot
And, (And this is the big one)
has the inertia rating of a DEFIANT.
Correct me if I'm wrong, but both the Vo'quv and Recluse are the only two carriers with less than +15 subsystem power.
Old Revision: Correct me if I'm wrong, but both the Vo'quv and Recluse are also the only two ships in the game above Lieutenant grade that have less than 15 bonus subsystem power. Dread's got 20.
[Edit: seems support class ships only have +10 Aux]
This new JDread is a major slap to the face to recluse pilots. Moreso to anyone flying the Vo'quv who can't afford to get a Lobi ship. I can understand the need to make the new ships desirable, but AFAIK, you guys were shooting for a non-pay to win thing with ships. Now's not the time to start.
(Some may argue otherwise, but upto now, things like the Bug were actually pretty in-line with fleet ships, just with different layouts)
So, what I propose is this:
Up the Vo'quv and Recluse turn rate by 0.5?/sec
Give us another +5 subsystem power, at least, to put us inline with other carrier classes
Up our inertia modifiers (Vo'quv has 20, srsly.)
Or give us something worth having that competes with the Dread.
Discuss, and please try to keep it civil. =\
Comments
My voquv is a beast some would say almost unbreakable (when power is going to shields)
Numbers is just numbers
Everyone knew the JH ships were goin to be fantastic thats what you get when you spend crazy real life money or crazy time earned ec getting one
I personally feel the voquv needs at least it's shield modifier looking at even if its the fleet version but it won't
But in this game, we live in a Perfect World. And this isn't about balance, this is about money. The lock box ships are kinda like cars in the real world. Think about it, when the car companies make cars, they make more money if you keep coming back to them every few years for a new car. They either do that by making the car not last past a set time, or by make a new car look better than your older one.
Cryptic just gave us the Recluse, and because the Lobi store doesn't change, that ship will be there forever. And code doesn't wear out, so when they bring out this new carrier, they have to make it better than the old carrier to get the largest number of people to buy it. If they made it the same as the Recluse then only ship collectors and the big spenders would want it. Everyone else would say, eh, I have my Recluse, or Atrox, or Vo'que and that's enough for me. And Cryptic doesn't make money off that.
So, lets make this about money. Let Cryptic create a new item in the lobi store, call it a ship upgrade pack, that requires you to have the ship it is for, like the armor upgrades. When you buy the pack, you lose your existing ship and get a pack with a new ship of the same type but is upgraded to the latest revision. So, you give up your Recluse and get back a new Recluse with the same turn rate and such as the Jem'Hadar Dreadnaught, all for the low cost of only 400 Lobi. Everyone is equally unhappy, Cryptic gets some money and we get a better ship that we like, but we have to pay for it.
Nouveau riche LTS member
But, they shouldn't've had to make my ship, which was already 800 lobi, obsolete just to get my attention.
Bit blunt, but it's essentially what they did. Sure it flies and performs the same as it had (Minus a few dozen plasma burns here and there..) but the JDread just does most of the same things better.
Formerly @BlackWyvern
Stupid account merge...
I don't mind having to go to Pcworld every year for the latest and greatest i7 or i20
But I will NOT play the lottery for one or open 160-190 lottery boxes
Which in that case I will have to do with what I have which is still working for now but when everyone owns a lotto ship ill just leave and play football manager or something
P.S. I love buying ships from z store normally spend around ?20 a month in there but the ships outa there suck especially red side so really getting afraid for MY gameplay the last was the Guramba ...in pvp it just gets laughed at only have the Gorn sci ship left to buy see what the new year brings
Personally I would have liked some corvette sized tholian ships in the dilithium store so my Recluse could also have a BoP sized pet, but ah well.
And to make this clear, this isn't a lottery for the dreadnaught, its a pretty known price. Any 800 lobi ship costs someone about $180. That's assuming that each box gives an average of 5 lobi, which seems about right. Granted you may buy the keys with dilithium or EC, or you might just buy the ship off the market with EC, but for every Recluse or Dreadnaught you see, that $180 that Cryptic made off of someone.
Nouveau riche LTS member
To take full advantage of the Jem Dreadnoughts tac stations you will have to use DHC on it, some people can manage this on ships with bad turn in pve like Bortasqu pilots, but many won't be able to manage this and would be better off in another carrier.
I'll agree that the JDread is more tactically focused, but, it's still got a viable tank on it.
TT1 | TSV2 | TSV3 | APB3
TT1 | APB1
EP2S1 | EP2S2 | Aux2Sif2
HE1
TSS1 | TSS2
Asim, ZPEH, Tachyo, Mono
2x Field Gens
4x Ambiplasma
2x Elite Scorps
Could sub out the torps n scorps for more energy focus, but plasma is stupidly OP at the moment in PVE.
Formerly @BlackWyvern
Stupid account merge...
Rom hyperplasmas crit as a trisect.
8-15k a torp plus 3x 1.2k-3k plasma ticks.
Crit build is perfectly reasonable.
Formerly @BlackWyvern
Stupid account merge...
nothing that slow could get any decent use out of that many tac stations, something so fat and slow has to rely on heals primarily to live. and with the sci and eng stations you get, thats not nearly enough. in addition to the pets, carriers should be support platforms to other ships, the jem would be worthless at this. taking a jem carrier into pvp would be suicide, and it would be a worthless part of the team. they are crazy to give it the station setup they did, people will hate it when they try it out.
The original Jem'Hadar dreadnought chased down and destroyed a Defiant (DS9:"Valiant"). It was not a carrier, so this latest implementation of creative license really leaves me baffled...
What destroyed the Valiant was a prototype Dreadnought Battleship. What they gave us was an adapted Dreadnought Carrier. Slight syntactical difference that answers your question XD.
Added Comments of mine.
I'm not denying that the JH carrier has clear advantages, but there are trade-offs and I think these are quite substantial. I'm quite content with the higher Shield capacity of my Recluse. And I wouldn't want to lose the third Lt.Cmd. ability of "normal" carrier either.
If the console would be good, that would be a bit upsetting, since the Tholian Tetryon Grid sucks big time. My only real beef is that there are Advanced Jemmy< Fighters/Bugs, but no Advanced Widows.
People keep saying "with a lack of defensive measures" this thing still has a huge hull and a big shield modifier most escorts can survive most tussles and heal up with less defensive measures in place
The lack of advanced pets for the recluse is the only thing stopping me buying one and the price ATM
Have you ever used grav well in pvp one word springs to mind INEFFECTIVE
Quite right...the Vo and Recluse can use grav well, which is very nice for spread barrages and simply holding a target in place (in pvp your milage will vary) - but one thing most seemed to have forgot about the Vo is its new mirror varient
My current setup (I'm experimenting, mind..oh Im an engie too..plus this is an stf setup, hence twin hes)
Tac - TT1, TT2, apbeta2
Eng - epts1,extend shield, aux2sif
Eng - epts1, aux2dampner
Sci - he1, he2, tss3, grav well 2 (God, I need to get 3...ahem)
Obviously you could cycle epts2 in pvp...but then the ensign slots are pretty useless imo
If anything I believe that, ignoring the fancy console and pets, the mirror voquv is by its sheer ability to tank, shield and hull and mount an ability that can increase its turn and speed, vastly superior to the 'bug spammer' (yes, the bug spammer does win out on inertia, but a good pilot can learn to cope)
Rather amusingly, I think by bowing to the demands of 'more pew pew' on a ship, the Jemmie dread has almost become as awful as a GalX so really for the voquv at least, the mirror varient has no issues...
..the recluse however...Ouch. On paper, the poor Recluse is pretty, to be blunt, boned, having to sacrifice potential shield and hull tankiness to have tactical skills which means its survivability is lower or its dps is poorer..not to mention twenty (!) bonus power and an extra fore weapon slot
Considering the lobi cost, either the recluse price should be lowered or some upgrade mechanic is introduced - the recluse as it stands is miles behind where it should be, on an equal footing
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and 70 inertia rating?!!!! seriously!!!.daesn't matter how bad it bo layout is,he just turn too much as compared to other ship of it size and SMALLER!!
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
R.I.P
I think it was purely given such a sci-centric layout for balance (lets face it, apart from shield skills, most offensive sci abilities are..well...useless except in pve, potentially balancing the then awesome ai of the bop pets) and likely to appease those wanting a kdf sci ship
In fluff terms though, I agree - the vo would be set up like the Jemmie dreadnought is, although with an engie ability of aux to dampner built in to help mitigate that turn rate..of course then it'd be a c-store ship, not a rank up freebie...
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