test content
What is the Arc Client?
Install Arc
Options

Rage Quitters - The Bigger Picture

laetans1laetans1 Member Posts: 0 Arc User
So, for the 3rd time today I warp into a half completed (Optional Failed) Infected Space Elite. We completed it and sure I got my loot but it got me thinking.

The person I replaced may have had internet issues but when an "Elitist" or indeed anyone rage quits after a failed optional this effects not only the team they were in, but also the poor sod waiting to start a game, seeking maximum reward :rolleyes:

Please don't get me wrong I know I am PUGing and I could STF with premade teams and this is not a dig at failing optionals - I am sure we have all been there at one point or another.:D

In my opinion I would think it would be fairer to stop players being put into missions that have already been running, then again would this be fair to the team who had to suffer the rage quitter in the first place........

What are your thoughts internet? :D

P.S. This is just a PvE thought and I genuinely would like to hear peoples thoughts :D
Being first at any cost is not always the point.
Post edited by laetans1 on

Comments

  • Options
    franc275franc275 Member Posts: 0 Arc User
    edited January 2013
    I would like to see the option of joining a new or existing in the PVE Que - similar to that of the PVP Que.

    I, too, see the point to helping out a team that had a member leave or whatever reason (D/C, Rage Quitting, PUG, Trolling). However, it would also be a nice feature that if you did get put into an already existing instance of an STF - that the cool down be reduced.

    I've been thrown into a KASE with 4 cubes out, 8/10 on the vortex passthrough and only 3 players. I think we actually completed it, of course not with optional, however then we have to wait the hour cool down. I didn't even get to really play...

    I would at least like the option of choosing if I can go into an already existing match, or a newly created match.
  • Options
    laetans1laetans1 Member Posts: 0 Arc User
    edited January 2013
    franc275 wrote: »
    I would like to see the option of joining a new or existing in the PVE Que - similar to that of the PVP Que.

    As someone who has not really PvP'ed I didn't know this option even existed - If its there for PvP why not PvE :rolleyes:
    I, too, see the point to helping out a team that had a member leave or whatever reason (D/C, Rage Quitting, PUG, Trolling). However, it would also be a nice feature that if you did get put into an already existing instance of an STF - that the cool down be reduced.

    Indeed,either that or if you did opt to join an "in progress" all hell's broke loose STF the perhaps be awarded bonus marks for helping your fellow trekkies :D
    Being first at any cost is not always the point.
  • Options
    starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2013
    Luckily I only encountered one elitist jerk in an ISE that failed the optional due to someone blowing a generator from the first transformer too early. That was one of my more painful STFs. Might have encountered others, but elitist jerks are generally quiet when the STF is doing well.
  • Options
    lindalefflindaleff Member Posts: 3,734 Arc User
    edited January 2013
    I myself am one who does not care so much about optionals. f we get it, great, if not, at least we finish victorious.

    But yes, these elitists are one reason why I never PUG, the other reason being the people who do Elites, and have absolutely no idea what to do at all, who jut go into Elites without ever doing a single Normal......But back on subject, I got tired of seeing "noobs" messages in chat even when we were doing the 10% rule. I have been in a few Infected matches where more than one person would quit immediately upon failing the optional. So far, Infected seems to be the one most prone to this.

    The way I solved this was to just quit trying my luck at PUG, and stick to the Fleet private matches.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
  • Options
    marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    Sorry but when you are in a group of people that refuse to read chat and do stuff like attack generators while the cube is still alive there isn't much point in staying around for a hopeless situation like that.
    Tala -KDF Tac- House of Beautiful Orions
  • Options
    laetans1laetans1 Member Posts: 0 Arc User
    edited January 2013
    lindaleff wrote: »
    I myself am one who does not care so much about optionals. f we get it, great, if not, at least we finish victorious.

    Could not agree more :D

    Sorry but when you are in a group of people that refuse to read chat and do stuff like attack generators while the cube is still alive there isn't much point in staying around for a hopeless situation like that.

    I understand your point but would say the three things that I accept (and think that everybody should understand) when PUGing:

    1. Its Random :D

    2. Not everyone speaks english and this game is a world wide game

    3. Its only a game ;)

    I guess its not as bad when its a Khitomer Space or Cure Space because they can at least be outright fails, ISE on the other hand can go on and on and on and on until your eyes bleed and your fingers are bloody stumps :D
    Being first at any cost is not always the point.
  • Options
    aleaicaleaic Member Posts: 352 Arc User
    edited January 2013
    If nothing else at all, it all boils down to the rage quitters needing more time and effort, if ever, to achieve the reputation tiers, and get all the gear. (Unless they have it all, and therefore look even dumber for just wasting their own time, most of all.)

    Yeah, it's all pixels... it's just a game. I'd rather play a game and enjoy myself, rather than go outside into a really cold world, outside my wind and snow drift blasted window, right now. Heh.
  • Options
    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited January 2013
    Going by the idea of a choice of joining an in progress STFs, why not remove the 60 minute cooldown for them? Or at least reduce it to 15 minutes or so. This would be good incentive for players to join them, and would go a long way to helping out the poor guys stuck in the STF a player or two down, maybe with the optional failed.
    EnYn9p9.jpg
  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2013
    The optional is just 15 lousy omega marks. A drop in the bucket. Even the random variation of the end reward is at least twice that. I laugh at the poor guys who get so wound up over missing that to take the leaver penalty instead of finishing the STF and getting the real reward.

    So you end up in a half-finished STF, so what? You could have missed the optional anyway, had you been with that team from the start. And who knows the next team could be even worse. At least half-finished, it will take slightly less time to do than if you had been there the whole time.
  • Options
    buzz0942buzz0942 Member Posts: 53 Arc User
    edited January 2013
    just for the bigger picture:

    i usually refuse to play further/quit elite stf missions when i team up with afk-leechers or ... noobs doing dumb stuff or are just not prepared for elite stfs - like constantly dying when (unsuccsessfully) trying to bring a shield on a single sphere down.

    Oh - and i dont blame them joining elite stfs (hey - more dil, more marks) - i blame cryptic letting this happen.

    Probably "rage quitting" wont be a problem when cryptic finally acts sometimes and ensures that only people on nearly the same level (not rank) will team up together.
  • Options
    mikoto123amikoto123a Member Posts: 82 Arc User
    edited January 2013
    We have a number of players joining PUG's who are taking it far to seriously, with PUG's you have no idea who you will be teamed with.. If you can't cope with that set up STF's with you own fleet

    If its noobs OK - everyone started as one - they can learn, somebody with a rainbow or skittle boat, help them - point out the weakness in a PM, somebody does something stupid - it happens - "Worse things happen at sea, you know"

    http://www.youtube.com/watch?v=WlBiLNN1NhQ&list=UUGm3CO6LPcN-Y7HIuyE0Rew&index=67
  • Options
    snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    Yeah, I'll stay even if the optional fails because I'm not going to wait out the timer to retry the mission if I quit.

    Some omega marks is better than none.


    And the noobs who keep stuffing Elite Stfs need to learn how to play the game before tackling on Elite.

    But I guess part of it is Cryptic's fault. Normal is a complete joke; the difference between Normal and Elite is quite significant.

    There should be another level in between Normal and Elite to get people ready for the differences.
    [SIGPIC][/SIGPIC]
  • Options
    mikoto123amikoto123a Member Posts: 82 Arc User
    edited January 2013
    Quite agree that a level between normal and elite is needed.

    Normal - 15 Marks

    Hard - 30 Marks + 1 Neural Processors

    Elite - 60 Marks + 2 Neural Processors


    Tying to PUG elite is more miss than hit just now (not helped by the recent increase in Lag / and associated Rubberbanding)
  • Options
    tsf00181tsf00181 Member Posts: 0 Arc User
    edited January 2013
    I rarely leave a STF, but sometimes I just say "F&$K it!" and leave.

    I really don't care about the optionals anymore, 15 marks is nothing. But that fool in the rainbow beam boat Escort or the cruiser that can't kill two probes while it chases them for 10klicks sometimes just TRIBBLE me off. And I really don't consider myself and elitist, I guess some might. But, TRIBBLE like that is just uncalled for by any reasonable standard. These are elite for a reason. What could are they going to be with Donatra if they can't stop a pair of probes? They certainly aren't going to agro her, someone like that is just dead weight.

    I guess in the end I blame cryptic, I bet if there was away to keep those people out of Elites rage quitting would drop dramatically. Just something simple like an accolade that unlocks Elites after 50 STFs would be good enough.
  • Options
    f9thaceshighf9thaceshigh Member Posts: 1 Arc User
    edited January 2013
    I only bail on an STF if we've already lost two players, because those first two quitters are the only ones that get the leaver penalty
  • Options
    laetans1laetans1 Member Posts: 0 Arc User
    edited January 2013
    Just for the sake of Clarity, when I am talking about "Elitists" and "Rage Quitters" I was using these as catch all terms for players who, when the optional fails, start screaming abuse over chat then leave, not those who actually give logical and fair feedback and stay to try and salvage the situation....

    I appreciate that after 30-40 mins and an ISE instance is no further forward, the Gate is perma-spawning nanite spheres and 2/3 players are scattered to the corners of the map :eek:, that a rational player may say enough - although from my experience generally caused by trolling rather than players unfamiliar with STF etiquette :D
    Being first at any cost is not always the point.
  • Options
    glassguitarglassguitar Member Posts: 427 Arc User
    edited January 2013
    Easy solution to this I have offered before and will now offer again:

    Leaver penalty for the first person to leave should be WAY more severe. Personally I would support a 24 hour ban on ALL missions in the que. Maybe that is extreme, but IMHO leavers deserve to suffer mightily for wasting evferyone elses time. (once the FIRST person leaves, EVERYONE else should be allowed to leave without any penalty)

    Combine this with a mechanic that NEVER places you in a mission that is already started. (I personally am getting fed up with the mechanic that adds players to a Starbase 24 that is halfway finished, thereby insuring they have almost no chance to win the best prize.)

    Finally, add the "Read Mission Briefing" countdown timer to the beginning of ALL missions, primarily because this gives the team a moment to discuss and plan. A lot of failed STFs (and the rage-quit that comes with them) could be avoided if players talked amongst themselves before charging in. (having the timer would make it impossible for the Kirks to change in and start timers before the rest of the team is loaded in and ready to go.)

    ADDITIONAL NOTE: Let's face facts here, playing STFs on the Normal setting does NOT teach players anything that carries over to the Elite STFs. It would be far superior to update all the mission briefings with a few simple tips (10% rule for instance) and a timer the way the Romulan Mark missions are done.
  • Options
    buzz0942buzz0942 Member Posts: 53 Arc User
    edited January 2013
    Easy solution to this I have offered before and will now offer again:

    Leaver penalty for the first person to leave should be WAY more severe. Personally I would support a 24 hour ban on ALL missions in the que. Maybe that is extreme, but IMHO leavers deserve to suffer mightily for wasting evferyone elses time. (once the FIRST person leaves, EVERYONE else should be allowed to leave without any penalty)

    I can't agree with that. Just think of doing pug and being blessed with two afk-leechers (yeah, happens). Nobody wants to grind for them and nobody would want to have a 24 hour ban.
    Same if you join with two or three noobs (not newbs by the way - noobs dont read chat and just ignore everyting, particulary a good advise). I see it that way that someone who cant or is unwilling to contribute to a team/doing teamplay is wasting everyone else time.

    Normal mode is a joke. You dont need to do teamplay, use chat or any tactics. Just shoot on everything that is targetable will do the job very well.

    My solution would be:
    make elite harder. make it so hard that 5 players with decent builds and skills doing real teamplay are needed to win it. So when someone tries to leech - it will result in a fail. same with noobs. But i fear, cryptic is unable to do that. We already have one shot kills. Doesnt make any sense to increase the damage that one shot could kill you twice...

    Oh and for the real good advise - just don't do pug:

    Its plausible, yes. but why should i give up that part?

    Using the same logic you can say:
    - This mission has a bug? Dont play it.
    - This Boff/Console/Ship isnt working as it should? just dont use it.
    - pvp'ers yelling about tricobalt and antimatter? Just play only with your fleetmates.
    - dont have a big fleet? Oh, just dont do pvp ...
  • Options
    lindalefflindaleff Member Posts: 3,734 Arc User
    edited January 2013
    laetans1 wrote: »
    2. Not everyone speaks english and this game is a world wide game.
    And even among those who do, you see a whole range of dialects. Case in point, I am British, so I tend to stick with Oxford English, although I have been known to speak (Or is it typing?) in a Norwegian/Russian accent. In addition, I also tend to use a great deal of Navy language while in space, and Army language on ground. Sadly, not many people know the difference between Port and Starboard. :rolleyes:
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
  • Options
    chookinchookin Member Posts: 67 Arc User
    edited January 2013
    I think myself fairly tolerable, except on ground when I see 2+ people with multiple injuries that don't bother to cure them.

    Even more so when said people are the ones saying in chat something along the lines of "I only have a limited amount of time so lets make this quick" or "hurry hurry!" Usually goes downhill from there while they agro every spawn and get one shot repeatedly, or don't use hypos once they are revived so that they die again immediately.
  • Options
    jellico1jellico1 Member Posts: 2,719
    edited January 2013
    laetans1 wrote: »
    So, for the 3rd time today I warp into a half completed (Optional Failed) Infected Space Elite. We completed it and sure I got my loot but it got me thinking.

    The person I replaced may have had internet issues but when an "Elitist" or indeed anyone rage quits after a failed optional this effects not only the team they were in, but also the poor sod waiting to start a game, seeking maximum reward :rolleyes:

    Please don't get me wrong I know I am PUGing and I could STF with premade teams and this is not a dig at failing optionals - I am sure we have all been there at one point or another.:D

    In my opinion I would think it would be fairer to stop players being put into missions that have already been running, then again would this be fair to the team who had to suffer the rage quitter in the first place........

    What are your thoughts internet? :D

    P.S. This is just a PvE thought and I genuinely would like to hear peoples thoughts :D


    Think about it this way i do

    Starfleet has sent you to reinforce a desperate battle , your the last hope the borg can be stoped . Either they survive or we do.

    Every mission should not be in our favor , This is a good time to show everyone there what a real star fleet or KDF Officer can do.
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • Options
    kiriseekirisee Member Posts: 446 Arc User
    edited January 2013
    mikoto123a wrote: »
    Quite agree that a level between normal and elite is needed.

    Normal - 15 Marks

    Hard - 30 Marks + 1 Neural Processors

    Elite - 60 Marks + 2 Neural Processors


    Tying to PUG elite is more miss than hit just now (not helped by the recent increase in Lag / and associated Rubberbanding)

    totally agree...i think this is really where Cryptic has a problem at...
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • Options
    kiriseekirisee Member Posts: 446 Arc User
    edited January 2013
    Easy solution to this I have offered before and will now offer again:

    Leaver penalty for the first person to leave should be WAY more severe. Personally I would support a 24 hour ban on ALL missions in the que. Maybe that is extreme, but IMHO leavers deserve to suffer mightily for wasting evferyone elses time. (once the FIRST person leaves, EVERYONE else should be allowed to leave without any penalty)

    Combine this with a mechanic that NEVER places you in a mission that is already started. (I personally am getting fed up with the mechanic that adds players to a Starbase 24 that is halfway finished, thereby insuring they have almost no chance to win the best prize.)

    Finally, add the "Read Mission Briefing" countdown timer to the beginning of ALL missions, primarily because this gives the team a moment to discuss and plan. A lot of failed STFs (and the rage-quit that comes with them) could be avoided if players talked amongst themselves before charging in. (having the timer would make it impossible for the Kirks to change in and start timers before the rest of the team is loaded in and ready to go.)

    ADDITIONAL NOTE: Let's face facts here, playing STFs on the Normal setting does NOT teach players anything that carries over to the Elite STFs. It would be far superior to update all the mission briefings with a few simple tips (10% rule for instance) and a timer the way the Romulan Mark missions are done.


    ok.. wisest post i've seen so far on this topic....well thought out and exactly what is needed!!!!!!!!!
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • Options
    kiriseekirisee Member Posts: 446 Arc User
    edited January 2013
    lindaleff wrote: »
    And even among those who do, you see a whole range of dialects. Case in point, I am British, so I tend to stick with Oxford English, although I have been known to speak (Or is it typing?) in a Norwegian/Russian accent. In addition, I also tend to use a great deal of Navy language while in space, and Army language on ground. Sadly, not many people know the difference between Port and Starboard. :rolleyes:

    lmao.. i agree...but try using left and right...most people know there left and right arms... at least i think so lol
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • Options
    madblooddollmadblooddoll Member Posts: 6 Arc User
    edited January 2013
    A ban for leaving is harsh, sometimes serious things come up, and sometimes these group things in all mmos drag on for various reasons worse than the person quitting. Mostly it's just the people calling people names because they aren't playing perfect, is what would make me leave. All the fighting I see in chat sometimes makes me want to leave the game.
  • Options
    truewarpertruewarper Member Posts: 928 Arc User
    edited January 2013
    lol!!!!!

    :P

    :P
    lindaleff wrote: »
    and Even Among Those Who Do, You See A Whole Range Of Dialects. Case In Point, I Am British, So I Tend To Stick With Oxford English, Although I Have Been Known To Speak (or Is It Typing?) In A Norwegian/russian Accent. In Addition, I Also Tend To Use A Great Deal Of Navy Language While In Space, And Army Language On Ground. Sadly, Not Many People Know The Difference Between Port And Starboard. :rolleyes:
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
  • Options
    hiobleyhiobley Member Posts: 6 Arc User
    edited January 2013
    Perhaps the system should give you the option to join an STF in progress and not just drags u in it? And with the hive bug we have that if everyone dies at the end as the queen dies and you can't collect your rewards need a very big fix
  • Options
    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2013
    Mostly it's just the people calling people names because they aren't playing perfect, is what would make me leave. All the fighting I see in chat sometimes makes me want to leave the game.
    Hah, that reminds me of the CGE that crashed and burned this way: The entire rest of the group had broken down into bickering and squabbling before the match had even started, and by the time I arrived, there were only 2 people left, both screaming at each other, and they hadn't even gotten into the front door.
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.