So, for the 3rd time today I warp into a half completed (Optional Failed) Infected Space Elite. We completed it and sure I got my loot but it got me thinking.
The person I replaced may have had internet issues but when an "Elitist" or indeed anyone rage quits after a failed optional this effects not only the team they were in, but also the poor sod waiting to start a game, seeking maximum reward :rolleyes:
Please don't get me wrong I know I am PUGing and I could STF with premade teams and this is not a dig at failing optionals - I am sure we have all been there at one point or another.:D
In my opinion I would think it would be fairer to stop players being put into missions that have already been running, then again would this be fair to the team who had to suffer the rage quitter in the first place........
What are your thoughts internet?
P.S. This is just a PvE thought and I genuinely would like to hear peoples thoughts
Comments
I, too, see the point to helping out a team that had a member leave or whatever reason (D/C, Rage Quitting, PUG, Trolling). However, it would also be a nice feature that if you did get put into an already existing instance of an STF - that the cool down be reduced.
I've been thrown into a KASE with 4 cubes out, 8/10 on the vortex passthrough and only 3 players. I think we actually completed it, of course not with optional, however then we have to wait the hour cool down. I didn't even get to really play...
I would at least like the option of choosing if I can go into an already existing match, or a newly created match.
As someone who has not really PvP'ed I didn't know this option even existed - If its there for PvP why not PvE :rolleyes:
Indeed,either that or if you did opt to join an "in progress" all hell's broke loose STF the perhaps be awarded bonus marks for helping your fellow trekkies
But yes, these elitists are one reason why I never PUG, the other reason being the people who do Elites, and have absolutely no idea what to do at all, who jut go into Elites without ever doing a single Normal......But back on subject, I got tired of seeing "noobs" messages in chat even when we were doing the 10% rule. I have been in a few Infected matches where more than one person would quit immediately upon failing the optional. So far, Infected seems to be the one most prone to this.
The way I solved this was to just quit trying my luck at PUG, and stick to the Fleet private matches.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
Could not agree more
I understand your point but would say the three things that I accept (and think that everybody should understand) when PUGing:
1. Its Random
2. Not everyone speaks english and this game is a world wide game
3. Its only a game
I guess its not as bad when its a Khitomer Space or Cure Space because they can at least be outright fails, ISE on the other hand can go on and on and on and on until your eyes bleed and your fingers are bloody stumps
Yeah, it's all pixels... it's just a game. I'd rather play a game and enjoy myself, rather than go outside into a really cold world, outside my wind and snow drift blasted window, right now. Heh.
So you end up in a half-finished STF, so what? You could have missed the optional anyway, had you been with that team from the start. And who knows the next team could be even worse. At least half-finished, it will take slightly less time to do than if you had been there the whole time.
i usually refuse to play further/quit elite stf missions when i team up with afk-leechers or ... noobs doing dumb stuff or are just not prepared for elite stfs - like constantly dying when (unsuccsessfully) trying to bring a shield on a single sphere down.
Oh - and i dont blame them joining elite stfs (hey - more dil, more marks) - i blame cryptic letting this happen.
Probably "rage quitting" wont be a problem when cryptic finally acts sometimes and ensures that only people on nearly the same level (not rank) will team up together.
If its noobs OK - everyone started as one - they can learn, somebody with a rainbow or skittle boat, help them - point out the weakness in a PM, somebody does something stupid - it happens - "Worse things happen at sea, you know"
http://www.youtube.com/watch?v=WlBiLNN1NhQ&list=UUGm3CO6LPcN-Y7HIuyE0Rew&index=67
Some omega marks is better than none.
And the noobs who keep stuffing Elite Stfs need to learn how to play the game before tackling on Elite.
But I guess part of it is Cryptic's fault. Normal is a complete joke; the difference between Normal and Elite is quite significant.
There should be another level in between Normal and Elite to get people ready for the differences.
Normal - 15 Marks
Hard - 30 Marks + 1 Neural Processors
Elite - 60 Marks + 2 Neural Processors
Tying to PUG elite is more miss than hit just now (not helped by the recent increase in Lag / and associated Rubberbanding)
I really don't care about the optionals anymore, 15 marks is nothing. But that fool in the rainbow beam boat Escort or the cruiser that can't kill two probes while it chases them for 10klicks sometimes just TRIBBLE me off. And I really don't consider myself and elitist, I guess some might. But, TRIBBLE like that is just uncalled for by any reasonable standard. These are elite for a reason. What could are they going to be with Donatra if they can't stop a pair of probes? They certainly aren't going to agro her, someone like that is just dead weight.
I guess in the end I blame cryptic, I bet if there was away to keep those people out of Elites rage quitting would drop dramatically. Just something simple like an accolade that unlocks Elites after 50 STFs would be good enough.
I appreciate that after 30-40 mins and an ISE instance is no further forward, the Gate is perma-spawning nanite spheres and 2/3 players are scattered to the corners of the map :eek:, that a rational player may say enough - although from my experience generally caused by trolling rather than players unfamiliar with STF etiquette
Leaver penalty for the first person to leave should be WAY more severe. Personally I would support a 24 hour ban on ALL missions in the que. Maybe that is extreme, but IMHO leavers deserve to suffer mightily for wasting evferyone elses time. (once the FIRST person leaves, EVERYONE else should be allowed to leave without any penalty)
Combine this with a mechanic that NEVER places you in a mission that is already started. (I personally am getting fed up with the mechanic that adds players to a Starbase 24 that is halfway finished, thereby insuring they have almost no chance to win the best prize.)
Finally, add the "Read Mission Briefing" countdown timer to the beginning of ALL missions, primarily because this gives the team a moment to discuss and plan. A lot of failed STFs (and the rage-quit that comes with them) could be avoided if players talked amongst themselves before charging in. (having the timer would make it impossible for the Kirks to change in and start timers before the rest of the team is loaded in and ready to go.)
ADDITIONAL NOTE: Let's face facts here, playing STFs on the Normal setting does NOT teach players anything that carries over to the Elite STFs. It would be far superior to update all the mission briefings with a few simple tips (10% rule for instance) and a timer the way the Romulan Mark missions are done.
I can't agree with that. Just think of doing pug and being blessed with two afk-leechers (yeah, happens). Nobody wants to grind for them and nobody would want to have a 24 hour ban.
Same if you join with two or three noobs (not newbs by the way - noobs dont read chat and just ignore everyting, particulary a good advise). I see it that way that someone who cant or is unwilling to contribute to a team/doing teamplay is wasting everyone else time.
Normal mode is a joke. You dont need to do teamplay, use chat or any tactics. Just shoot on everything that is targetable will do the job very well.
My solution would be:
make elite harder. make it so hard that 5 players with decent builds and skills doing real teamplay are needed to win it. So when someone tries to leech - it will result in a fail. same with noobs. But i fear, cryptic is unable to do that. We already have one shot kills. Doesnt make any sense to increase the damage that one shot could kill you twice...
Oh and for the real good advise - just don't do pug:
Its plausible, yes. but why should i give up that part?
Using the same logic you can say:
- This mission has a bug? Dont play it.
- This Boff/Console/Ship isnt working as it should? just dont use it.
- pvp'ers yelling about tricobalt and antimatter? Just play only with your fleetmates.
- dont have a big fleet? Oh, just dont do pvp ...
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
Even more so when said people are the ones saying in chat something along the lines of "I only have a limited amount of time so lets make this quick" or "hurry hurry!" Usually goes downhill from there while they agro every spawn and get one shot repeatedly, or don't use hypos once they are revived so that they die again immediately.
Think about it this way i do
Starfleet has sent you to reinforce a desperate battle , your the last hope the borg can be stoped . Either they survive or we do.
Every mission should not be in our favor , This is a good time to show everyone there what a real star fleet or KDF Officer can do.
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
totally agree...i think this is really where Cryptic has a problem at...
ok.. wisest post i've seen so far on this topic....well thought out and exactly what is needed!!!!!!!!!
lmao.. i agree...but try using left and right...most people know there left and right arms... at least i think so lol
:P
:P