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romulan call in's

maicake716maicake716 Member Posts: 0 Arc User
edited January 2013 in PvP Gameplay
so whens this being removed from pvp?

-the ability to use romulan reputation support call ins while in pvp matches.


needs to be removed from pvp.
mancom wrote: »
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Post edited by maicake716 on
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  • tick0tick0 Member Posts: 243 Arc User
    edited January 2013
    Agreeeeed.
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    I saw some feedback about this in another thread and passed it along to the dev team so it could be considered.

    Please note that these are not operational assets (the ones that can be used in fleet events and include scimitars), which do not work in PvP. Instead, these support ships work like consumable fighters (scorpions from the Vault mission, peregrine fighters, etc.). They also have a 10 minute cool down, can be taken down fairly easily, and they share a global cooldown with fleet support, so it is a trade off to use one of these.

    Continue to leave constructive feedback in this thread about it so the team can read it.

    Cheers,

    Brandon =/\=
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    as i had mentioned- the major concern i have is that the pvp community fights so hard to reduce the amount of spam and then new needless things get added in, effectively making the fight to reduce spam pointless.


    :)
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    maicake716 wrote: »
    as i had mentioned- the major concern i have is that the pvp community fights so hard to reduce the amount of spam and then new needless things get added in, effectively making the fight to reduce spam pointless.


    :)

    What are your thoughts on it being a tradeoff since it puts your Fleet Support ability on a global cooldown? Is there a certain power from the ships you've seen that has made them more difficult in PvP? Feedback like this will be very beneficial for the team :)

    Cheers,

    Brandon =/\=
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    What are your thoughts on it being a tradeoff since it puts your Fleet Support ability on a global cooldown? Is there a certain power from the ships you've seen that has made them more difficult in PvP? Feedback like this will be very beneficial for the team :)

    Cheers,

    Brandon =/\=

    the issue with that is that the fleet support can only be used when your hull is at 50% or less, im under the impression that the romulan ships do not have that restriction. if thats in place and if the romulan warbird doesnt have vm/shockwave (i havent seen if it does or doesnt) then i guess that would be about as balanced as it could get, and so long as their cooldowns cant be decreased with powers/doffs/other items/gear sets....


    then the only issue is... it isnt "star trek" at that point. its "alien trek" but thats a whole seperate issue from pvp.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    when a d'd is called in, its basically a free VM, a PSW, a TB, and a string of strong plasma torps

    thats pretty much all you need to put someone in a position were they can be easily killed. really dont need something like that poping into pvp imo
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2013
    The global cooldown with fleet support doesn't matter much considering how useless fleet support is at the moment. It's an ability that allows the player to warp in a random federation starship (usually a Miranda frigate), has a 15 minute cooldown, and the starship immediately despawns if there is not an enemy 4km or closer away. Add on top of that the fact that your hull needs to be below 50%. In PvP when my hull is below 50%, I am usually scrambling for heals rather than trying to get an allied ship warped in. And when I do warp it in, the other player usually just moves to 8km for 2 seconds so that the ship despawns.

    If Federation fleet support were made to function like an operational asset and usable at 75% hull I would find the ability actually useful both in PvE and PvP. It would also make using romulan reinforcements a more significant tradeoff. At the current moment, the romulan reinforcements benefit the team. Whereas Fleet support is a hit or miss depending on whether or not the ship aggros an enemy in the 2 second window before despawning (in which case it sticks around).
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    --->Ground Combat General Bugs Directory
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  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    maicake716 wrote: »
    the issue with that is that the fleet support can only be used when your hull is at 50% or less, im under the impression that the romulan ships do not have that restriction. if thats in place and if the romulan warbird doesnt have vm/shockwave (i havent seen if it does or doesnt) then i guess that would be about as balanced as it could get, and so long as their cooldowns cant be decreased with powers/doffs/other items/gear sets....


    then the only issue is... it isnt "star trek" at that point. its "alien trek" but thats a whole seperate issue from pvp.

    The Romulan support ships can be called in at anytime (not dependent on health %), but do have a cost to them through the reputation system (Dilithium, marks, EC, DOFFs) -- so there is a trade off for using them in PvP where you are not getting a RoI on the marks you put in. There is another trade off in that you loose your Fleet Support (which can get you much stronger ships). The D'Deridex can use VM and PSW, I think.

    As for "alien trek", the story has advanced -- if you advance your rep with the Romulans, they are willing to aide you in battle (for a cost).

    Cheers,

    Brandon =/\=
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    The global cooldown with fleet support doesn't matter much considering how useless fleet support is at the moment. It's an ability that allows the player to warp in a random federation starship (usually a Miranda frigate), has a 15 minute cooldown, and the starship immediately despawns if there is not an enemy 4km or closer away. Add on top of that the fact that your hull needs to be below 50%. In PvP when my hull is below 50%, I am usually scrambling for heals rather than trying to get an allied ship warped in. And when I do warp it in, the other player usually just moves to 8km for 2 seconds so that the ship despawns.

    If Federation fleet support were made to function like an operational asset and usable at 75% hull I would find the ability actually useful both in PvE and PvP. It would also make using romulan reinforcements a more significant tradeoff. At the current moment, the romulan reinforcements benefit the team. Whereas Fleet support is a hit or miss depending on whether or not the ship aggros an enemy in the 2 second window before despawning (in which case it sticks around).

    This is good feedback! Thanks for contributing.
    when a d'd is called in, its basically a free VM, a PSW, a TB, and a string of strong plasma torps

    thats pretty much all you need to put someone in a position were they can be easily killed. really dont need something like that poping into pvp imo

    This is also good feedback, but there is more needed to it, if you have time DDIS :) In the case that they can not be removed from PvP (I'm not saying they can't, or can, just "in the case"), what would you propose to change them? They don't use these powers upon warp-in? Can only be used at x percentage? Stay around for X amount of time, and has to engage an enemy in X amount of time?

    Cheers,

    Brandon =/\=
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    I'm not speaking for drunk, but personally I think VM is a little too much for a support ship.

    The other abilities are fine, although the TB is a just a little annoying.

    It's the VM which is too strong for a support ship.

    VM can be a death sentence if you don't have an Eng Team.

    The fact that a Sci can slot their own VM and get another one in a short while through the use of a support ship is troubling.
    [SIGPIC][/SIGPIC]
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    snoge00f wrote: »
    I'm not speaking for drunk, but personally I think VM is a little too much for a support ship.

    The other abilities are fine, although the TB is a just a little annoying.

    It's the VM which is too strong for a support ship.

    VM can be a death sentence if you don't have an Eng Team.

    The fact that a Sci can slot their own VM and get another one in a short while through the use of a support ship is troubling.

    Good feedback. Let's hear more like this :) What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

    Cheers,

    Brandon =/\=
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    Good feedback. Let's hear more like this :) What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

    Cheers,

    Brandon =/\=

    How about keep them out of PvP until we have an open PvP sector and or PvP at Starbases? There really is no need for these in Arena nor C&H.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited January 2013
    What are your thoughts on it being a tradeoff since it puts your Fleet Support ability on a global cooldown? Is there a certain power from the ships you've seen that has made them more difficult in PvP? Feedback like this will be very beneficial for the team :)

    Cheers,

    Brandon =/\=

    1.) These ships are being called at any time. Fleet support only worked when your hull is down by a sizable amount.

    2.) I was in a match where D'deridex's were being spawned in addition to all the spam of photonic fleet, vectors, pets.

    Quite simply, it was ridiculous. On another note, the dev's need to tone the explosions down. The graphics overload since season 7 is insane. (completely off-topic, I know)
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    Good feedback. Let's hear more like this :) What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

    Cheers,

    Brandon =/\=

    I'm not sure what should replace VM.

    But I do know that VM should be removed outright. It's too good for something that is essentially fire and forget.
    [SIGPIC][/SIGPIC]
  • inktomi19inktomi19 Member Posts: 142 Arc User
    edited January 2013
    As for "alien trek", the story has advanced -- if you advance your rep with the Romulans, they are willing to aide you in battle (for a cost).

    Cheers,

    Brandon =/\=
    Where it gets a little silly though is that the matches are already loaded up with Jem'Hadar, Tholians, etc.

    That's not really a balance issue (except maybe that those ships are good enough that people don't choose Fed or KDF ships if they have the alien ones available), but it's not unusual to warp into an FvK match without any Federation or Klingon ships in it.

    It's just weird.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    snoge00f wrote: »
    I'm not sure what should replace VM.

    But I do know that VM should be removed outright. It's too good for something that is essentially fire and forget.

    On the abilities stand point, I've also seen Fed photonic/fleet pets use Extend Shields on a player. I don't know how strong it is or how often it happens, but really that's something that should be player only in PvP. But, I'd guess some of the issue is they don't have the time to seperate how NPCs work in PvP from PvE, and it would nerf already weak NPCs.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2013
    I would have to say I agree with snoge00f. Viral Matrix on a support ship is very troubling in PvP. Replacing it with something like Gravity Well or Charged Particle Burst would remove the issue. As for the question about restrictions on use, I think 75% hull or less would be a good restriction. I don't think an arbitrary despawn timer is needed. I do agree with drkfrontiers, when used my a science officer flying a carrier this becomes quite the spam. A science officer flying a carrier can deploy up to 12 fighters, 3 photonic ships, and 1 Romulan support vessel all at the same time. The easiest solution to the spam problem is to reduce the hit points/shield points on some of the advanced fighter craft (Orion Interceptors, Runabouts, etc.) Some of those craft can barely survive Quantum Torpedo Spread III, which makes the little pets more than a minor nuisance when coupled with the very short redeployment cooldown.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • havamhavam Member Posts: 1,735 Arc User
    edited January 2013
    I think its cute to hear a Vesta pilot complain about NPC pets in PvP. I don't know how many different ways we still have to say this, Brandon. We have too much spam in PvP!
    No matter how often you ask for constructive feedback. The decision to put more NPCs into PvP matches, will not become a better idea. And since we have been continuously ignored in this matter, repeating the question, will not get you a different answer, either.

    This community has been singing this tune, since carriers were first introduce to the game. Back in the day we complained about mine spam, and carrier pets (S2?, 3?) Now (S7) what more constructive feedback do you want? It was bad back then, we now have feddy carriers, (untested) purple pets, escorts with hangars, sci-ships with hangars, and consumable pets.

    Just reread the posts about the consumable scorpion fighters, when the Romulan FE was released, and then imagine how the players from back then, feel about a pet that doesn't despawn, and has cmdr level sci abilities, combined with weapons, weapons procs, and a stun for good measure.

    A pet that can be summoned at the time of our choosing that brings in high level BO powers, like the danoobs with synergy effects, are just bad for PvP.

    Compared to support vessels these warbirds have no opportunity cost, since i can't choose when my hull goes under 50%, if i will have enough time to call in my support betwenn 50% and respawn, and if those support ships will do something meaningful or not. Sure every 50 matches or so you get a dreadnought with a tractor beam that actually does something useful, but its a rare gimmick....and as that it can be fun.

    The consumable pets are just like giving escorts hangarbays, or science ships, BAD ideas. If i want to kill npc pet swarms, i play SB24. If you want everybody to have access to TB, Chroniton and phaser procs, without any opportunity cost, just turn them on for everyone and be done with it.

    I dislike pvp matches being decided by which side has the most pets out. But thanks to the fed carriers, the HEC, and the vesta this ship has already sailed. I don't hold my breath for any meaningful QnA regarding purple energy syiphon pods and danoobs either, wanna bet this was on the list, but somehow they got onto holodeck to early, since everyone is busy with Season 8. Not only do you release one wave after another of spam, you don't even test it before releasing it on HOlo.

    SO here is my constructive feedack:
    1) TRIBBLE NPCs in PvP.
    2) At least test the stuff you put on HOlo, instead of asking for feedback that has already been provided and continuously been ignored, since before you or Bort were working for Cryptic.
    3) And since neither is going to happen, stop half-assing it and go full in. 80% proc change for pet weapons, and make Doffs, Consoles, and Set boni applicable to pets.

  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited January 2013
    p2wsucks wrote: »
    On the abilities stand point, I've also seen Fed photonic/fleet pets use Extend Shields on a player. I don't know how strong it is or how often it happens, but really that's something that should be player only in PvP. But, I'd guess some of the issue is they don't have the time to seperate how NPCs work in PvP from PvE, and it would nerf already weak NPCs.

    Yea, but it is pretty funny when you see an unexpected extend pop up and after looking around realize its the spam fleet support freighter throwing it. :eek:
    Not a big deal, though it would be nice if the extend graphic was a little more clear.
    _________________________
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    Good feedback. Let's hear more like this :) What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

    Cheers,

    Brandon =/\=

    A strong tachyon beam or charged particle burst. Or a torp spread III. Something that can deal enough (shield) damage to effect at leas cruiser level NPCs too since pve is the primary use of those support ships. Hearing pvp concerns is fine, as long as we don't end up with overpriced useless support ships. I mean if they're useless in instances where we need them such as the No win scenario there's no point having such items in game.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    This is also good feedback, but there is more needed to it, if you have time DDIS :) In the case that they can not be removed from PvP (I'm not saying they can't, or can, just "in the case"), what would you propose to change them? They don't use these powers upon warp-in? Can only be used at x percentage? Stay around for X amount of time, and has to engage an enemy in X amount of time?

    Cheers,

    Brandon =/\=

    well if i have your attention, i certainly can expand.

    first of all the last thing im going to do is suggest an npc should be nerfed. i think npc's should be 10 times more dangerous, with 10 times the number of station powers, using them as often as player ships do. i also think no npc's should be in pvp at all, that included carrier pets.

    ok, i'll come half way, carriers can have pets, only if they are direct damage only pets with no debuffs, holds, drains, stuns or slows. those are player ship replacements that can be recycled so quickly that they can use them more often then players themselves.


    fleet suport, photonic fleet, these call in the romulan ship consumables, they are nice, logical ideas. but they are a case of just because you can do a thing, does not mean you should. the D'd for example, say im in a bad way in a pug, and run off. 1 escort runs me down and we are about to have a bit of a duel. i call in a D'd, and as soon as it warps in it tractor beams and VMs my opponent, likely disabling weapons, engines or aux instantly. this guy is in a position were none of his counters work, and then the D'd launches 3 powerful torps, and to further stun the guy a PSW. during this time, i have free reign to decimate this guy, if im in an escort he has no hope of surviving this. basically, its like i had a player sci ship covering me and setting up a kill for me. calling it in in the middle of a slugfest? proboly wont do much, but any VM someones receives elevates their chances of dieing in the next 10 seconds to about 80%.

    thers nothing wrong with the npc, its just in the wrong place, a pvp match. a pvp match were spam is the deciding factor is not pvp, its a farce. theres several problematic ships that can be called in in fleet support too. galaxy X dreads with lances and super strong tractor beams, typhon battleships with TBR that deal 3-5K damage per tic, iso charging negvars, these things can turn player interactions on their head, especially that TBR from the typhoon.

    basically, they should all be done away with, or locked out of use in pvp. give the sci captains a mini tier 5 rom active, a +50 to all sci powers every 5 minutes in place of photonic fleet. make photonic fleet a consumable that can be used by anyone in pve.


    what would damage only pets look like? how about this

    type8/10- 2 beam arrays, faw1/2

    runabouts- DBB with BO1/2, photon/quantum spread1/2. make them frigates and only usable on full carriers

    fighters- same

    delta flyers- 1 beam arrays, faw1/2, transphasics HY1/2

    shield, hull repair drones, those are fine too.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited January 2013
    well if i have your attention, i certainly can expand.

    first of all the last thing im going to do is suggest an npc should be nerfed. i think npc's should be 10 times more dangerous, with 10 times the number of station powers, using them as often as player ships do. i also think no npc's should be in pvp at all, that included carrier pets.

    ok, i'll come half way, carriers can have pets, only if they are direct damage only pets with no debuffs, holds, drains, stuns or slows. those are player ship replacements that can be recycled so quickly that they can use them more often then players themselves.


    fleet suport, photonic fleet, these call in the romulan ship consumables, they are nice, logical ideas. but they are a case of just because you can do a thing, does not mean you should. the D'd for example, say im in a bad way in a pug, and run off. 1 escort runs me down and we are about to have a bit of a duel. i call in a D'd, and as soon as it warps in it tractor beams and VMs my opponent, likely disabling weapons, engines or aux instantly. this guy is in a position were none of his counters work, and then the D'd launches 3 powerful torps, and to further stun the guy a PSW. during this time, i have free reign to decimate this guy, if im in an escort he has no hope of surviving this. basically, its like i had a player sci ship covering me and setting up a kill for me. calling it in in the middle of a slugfest? proboly wont do much, but any VM someones receives elevates their chances of dieing in the next 10 seconds to about 80%.

    thers nothing wrong with the npc, its just in the wrong place, a pvp match. a pvp match were spam is the deciding factor is not pvp, its a farce. theres several problematic ships that can be called in in fleet support too. galaxy X dreads with lances and super strong tractor beams, typhon battleships with TBR that deal 3-5K damage per tic, iso charging negvars, these things can turn player interactions on their head, especially that TBR from the typhoon.

    basically, they should all be done away with, or locked out of use in pvp. give the sci captains a mini tier 5 rom active, a +50 to all sci powers every 5 minutes in place of photonic fleet. make photonic fleet a consumable that can be used by anyone in pve.


    what would damage only pets look like? how about this

    type8/10- 2 beam arrays, faw1/2

    runabouts- DBB with BO1/2, photon/quantum spread1/2. make them frigates and only usable on full carriers

    fighters- same

    delta flyers- 1 beam arrays, faw1/2, transphasics HY1/2

    shield, hull repair drones, those are fine too.

    Well said mate. Spot on.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    a pvp match were spam is the deciding factor is not pvp, its a farce.

    TS/THY/regular Hypers
    Breen Clusters
    DPB'd mines
    FAW/CRF
    DOFF'd GW/TR
    TBR
    Theta/EWP
    Fermion/Inversion

    ...that's before you get into combat/non-combat pets, photonic fleets, support fleets, etc, etc, etc. Heck, I need more caffeine and am pretty sure I'm forgetting stuff as is.

    Bio-neurals, Assimilators, Barriers, Webs, the new Breen targetable, TS Trics, THY Omega, THY Plasma, and deployable turrets...

    ...I'm probably still forgetting something.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    Some of those craft can barely survive Quantum Torpedo Spread III, which makes the little pets more than a minor nuisance when coupled with the very short redeployment cooldown.

    What you call a "minor nuisance" is the main asset of carrier ships. It shouldn't be "minor". I'm tired of reading that pets shouldn't be "a nuisance". What is a carrier supposed to do?

    We fly carriers because we want pets to be able to contribute to pve and pvp matches in a meaningful way, not to be OS by a torp spread. This is ridiculous. It's definitely not "spam" but a mobile part of our ships with minor abilities.

    As far as the romulan ships are concerned, i'd like to be able to use them in pvp too. Why not? While some hardcore pvp-ers won't like that, it doesn't mean it's stupid or not fun. Pvp will get RTS elements and i think it's pretty cool. I'm sure many people will. Of course those ships could use some balance because VM isn't useful outside pvp anyway. I've given some alternative ideas ealier.

    I think it's time for non hardcore pvp-ers to say that we don't agree with the vocal minority always complaining about everything that isn't DHCs. Those assets should remain in game, including in pvp, because it can be a decivise tactical element. They sholdn't be made completely useless like the photonic "fake" fleet with garbage ships doing nothing. If you don't like this don't use it but don't ask for the removal of these consumables, they aren't a problem because RTS elements aren't a problem. People willing to turn STO into a FPS are. :D

    a pvp match were spam is the deciding factor is not pvp, its a farce.

    So all the RTS games i've been playing during the last 10 years weren't pvp when i played against real people? That's the farce, mate. ;)
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    diogene0 wrote: »
    What you call a "minor nuisance" is the main asset of carrier ships. It shouldn't be "minor". I'm tired of reading that pets shouldn't be "a nuisance". What is a carrier supposed to do?

    We fly carriers because we want pets to be able to contribute to pve and pvp matches in a meaningful way, not to be OS by a torp spread. This is ridiculous. It's definitely not "spam" but a mobile part of our ships with minor abilities.

    As far as the romulan ships are concerned, i'd like to be able to use them in pvp too. Why not? While some hardcore pvp-ers won't like that, it doesn't mean it's stupid or not fun. Pvp will get RTS elements and i think it's pretty cool. I'm sure many people will.

    I think it's time for non hardcore pvp-ers to say that we don't agree with the vocal minority always complaining about everything that isn't DHCs. Those assets should remain in game, including in pvp, because it can be a decivise tactical element. They sholdn't be made completely useless like the photonic "fake" fleet with garbage ships doing nothing. If you don't like this don't use it but don't ask for the removal of these consumables, they aren't a problem because RTS elements aren't a problem. FPS players are. :D

    Except this isn't an rts style of combat. Rts is by definition a "real time strategy" game, this is a fire and forget ability on a long cooldown. That is not a rts. There isn't even any rts elements in this game! Space combat is more like an fps in this game then an rts.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    Except this isn't an rts style of combat. Rts is by definition a "real time strategy" game, this is a fire and forget ability on a long cooldown. That is not a rts. There isn't even any rts elements in this game! Space combat is more like an fps in this game then an rts.

    It doesn't mean it can't change. It doesn't mean it shouldn't change either. And i would love the ability to give basic orders to our summoned ships, such as "use ability X now", like on the boff UI. This would make sense, since we can alreay have a limited control over our pets. More options would be great. That's what we need, not a nerf of these new toys.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    diogene0 wrote: »
    It doesn't mean it can't change. It doesn't mean it shouldn't change either. And i would love the ability to give basic orders to our summoned ships, such as "use ability X now", like on the boff UI. This would make sense, since we can alreay have a limited control over our pets. More options would be great. That's what we need, not a nerf of these new toys.

    Combat in the game is too fast paced for that. I play Sto because it ISNT a space rts. The combat system is fine as it is (balance issues aside) if they keep adding more an more spam the player skill will get worse and worse.

    That is bad for Sto pvp.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    TS/THY/regular Hypers
    Breen Clusters
    DPB'd mines
    FAW/CRF
    DOFF'd GW/TR
    TBR
    Theta/EWP
    Fermion/Inversion

    ...that's before you get into combat/non-combat pets, photonic fleets, support fleets, etc, etc, etc. Heck, I need more caffeine and am pretty sure I'm forgetting stuff as is.

    Bio-neurals, Assimilators, Barriers, Webs, the new Breen targetable, TS Trics, THY Omega, THY Plasma, and deployable turrets...

    ...I'm probably still forgetting something.

    i wouldn't put any of those in the same category, except the ones i specificly mentioned. player originated abilities and even mines are fine, and not spam. npc assets with AI are the problem
    diogene0 wrote: »
    So all the RTS games i've been playing during the last 10 years weren't pvp when i played against real people? That's the farce, mate. ;)

    have you noticed the difference between an apple and an orange lately? its pretty pronounced. i am of course referring specifically to sto space pvp.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited January 2013
    My personal thoughts on them..

    If the Romulan Call ins don't share a cool down with each other, that is bad. Because it just means Moar spam.

    Give any ship with carrier hangers an ability to summon more ships, including Romulan DD's with VM, Shockwave, and TB, and the hull and shields they have, and it's trouble just waiting to happen, especially on the KDF side where some of the Pets are "better" then what the federation has in some respects.

    As far as changing the ships abilities, Perhaps it could instead have Photonic Shockwave 3, and Scramble Sensors 1 or 2? It's still keeping in the spirit of the ship that way I suppose. And if it's Tractor beam also worked like the Danube Tractor beam where if a Danube's tractor beams are working on a target, then the DD's tractor beam can't activate.

    How ever the biggest problem with this ship won't be from just 1 player calling one.. but if an entire team summons it.. Especially if those are each ships with a Carrier hanger.

    And yes, this is a typical Carrier type making those kinds of complaints. Because I can see past being a Carrier pilot and how it can ruin game play to have those types of Pets in PVP.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    Scrambles on a pet? No way.

    Just give it a random weak heal or another Tac ability.
    [SIGPIC][/SIGPIC]
This discussion has been closed.