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Aquarius Console problem...

edwarlordedwarlord Member Posts: 120 Arc User
edited February 2013 in Federation Discussion
The Aquarius for all its mobility and toted added DPS, its pretty stupid, just like the consumable peregrine/scorpion fighters (without the aid of carrier command) stopping next to an about to explode Cube or some other target. At least the consumables can be affected by carrier commands.

Cryptic.

Is it possible AND more importantly will you do either:

A. :rolleyes: Improve the Aquarius' AI so that it will avoid 3km from the point of target's destruction. Aswell as allow it to engage but once it reaches a min distance of 3km it turns around to flee to 9km before turning around again to re-engage. Also let it flee should its shields get reduced to zero. Or...
B. ;) Implement carrier commands for it or...
C. :cool: Improve the Odyssey set bonus to 50% up from 25% or...
D. :) All of the above.
Post edited by edwarlord on

Comments

  • tonygutierreztonygutierrez Member Posts: 30 Arc User
    edited January 2013
    yes your right ive had all oddies since the release...I aggree 100%
  • mikearoomikearoo Member Posts: 342 Arc User
    edited January 2013
    I agree, it is not armed with swords and axes, so quit making the thing think it has to be in 'melee' range of its target! Please!
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    mikearoo wrote: »
    I agree, it is not armed with swords and axes, so quit making the thing think it has to be in 'melee' range of its target! Please!

    ^ LIKE.

    My suggestion: Just use chevron sep. Much better.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • mikearoomikearoo Member Posts: 342 Arc User
    edited January 2013
    Surely it would a simple enough tweak to get pets to stay at least 3-5km's from their targets. Give them a fighting chance to survive that core explosion.
  • edwarlordedwarlord Member Posts: 120 Arc User
    edited February 2013
    Thanks for the agreement all and as for the chevron sep... same thing, the head seems to think its in melee xD

    Personally before the Ody's consoles were set on the drawing board I was hoping instead of chevron sep, they make the console have a single hanger along with carrier ability. That way the ody can use Aquarius, Bees, Fighters, AND all those would follow your commands :cool: And with Boarding Party III + Flight Deck doff + Assault Squad doff. You have 3-9 extra pets in the form of shuttles equipped with turrets. Great for taking out HY Plasma, Tricobalt, Breen Torps, and are effective in killing other boarding parties and fighters :eek:

    Wishful thinking now but just wanted to throw that out there for maybe a "revamp" :D
  • mariothebrosmariothebros Member Posts: 68 Arc User
    edited February 2013
    I'd like to add that such poor AI has been applied to presumably all space combat pets, Aquarius (possibly other pets from Escort Carriers) and Hangar Pets. Certainly I'd love to see that all space combat pets be smarter than they currently are.
    [SIGPIC][/SIGPIC]
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