The Aquarius for all its mobility and toted added DPS, its pretty stupid, just like the consumable peregrine/scorpion fighters (without the aid of carrier command) stopping next to an about to explode Cube or some other target. At least the consumables can be affected by carrier commands.
Cryptic.
Is it possible AND more importantly will you do either:
A. :rolleyes: Improve the Aquarius' AI so that it will avoid 3km from the point of target's destruction. Aswell as allow it to engage but once it reaches a min distance of 3km it turns around to flee to 9km before turning around again to re-engage. Also let it flee should its shields get reduced to zero. Or...
B.
Implement carrier commands for it or...
C. :cool: Improve the Odyssey set bonus to 50% up from 25% or...
D.
All of the above.
Comments
^ LIKE.
My suggestion: Just use chevron sep. Much better.
Personally before the Ody's consoles were set on the drawing board I was hoping instead of chevron sep, they make the console have a single hanger along with carrier ability. That way the ody can use Aquarius, Bees, Fighters, AND all those would follow your commands :cool: And with Boarding Party III + Flight Deck doff + Assault Squad doff. You have 3-9 extra pets in the form of shuttles equipped with turrets. Great for taking out HY Plasma, Tricobalt, Breen Torps, and are effective in killing other boarding parties and fighters :eek:
Wishful thinking now but just wanted to throw that out there for maybe a "revamp"