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PvP Tournament - 6. Feedback

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    maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    Well repulsors are fixed so why remove them they also are very simple to counter I laugh at repolsors!

    If scrambles is fixed I say bring in Ralph and his 40 sec scramble spam!

    if the issue of some powers that arnt supposed to jump is still around then yeah, ill agree scrambles shouldnt be allowed. otherwise. its a "needed" power to be allowed to be used.

    i say "needed" in the sense that its a power deternt. it helps deter healing, extends, damage. it also is needed so the counter will be needed, ie science team.

    it also gives tractor repulsors a "downside" where as it is now, there is absolutly no downside to taking them.

    the use of science team then also forces people to think to use tactical team and engineering team.

    elimnate scramble sensors and theres no reason for a team to have more then 2 science teams.

    the then "open" use of a team power will mean more engineering teams and more double sets of tacitcal teams, the double tacitcal teams will nullify attack pattern betas/deltas

    the free open use of engineering teams means VM will be almost useless and subsystem disables will be less effective.


    the domino effect with the removal of a single power.


    also, if ss is deemed to powerful, i say let ams be used. its actually "safer" then ss in all reguards (if the powers that shouldnt jump are jumping thing isnt an issue)

    safer by my definition- ams can only be used once every 3 mins. and never lasts longer then 12 seconds. while scramble sensors can be up to 40 seconds used eveyr 30 seconds.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited January 2013
    maicake716 wrote: »
    if the issue of some powers that arnt supposed to jump is still around then yeah, ill agree scrambles shouldnt be allowed. otherwise. its a "needed" power to be allowed to be used.

    i say "needed" in the sense that its a power deternt. it helps deter healing, extends, damage. it also is needed so the counter will be needed, ie science team.

    it also gives tractor repulsors a "downside" where as it is now, there is absolutly no downside to taking them.

    the use of science team then also forces people to think to use tactical team and engineering team.

    elimnate scramble sensors and theres no reason for a team to have more then 2 science teams.

    the then "open" use of a team power will mean more engineering teams and more double sets of tacitcal teams, the double tacitcal teams will nullify attack pattern betas/deltas

    the free open use of engineering teams means VM will be almost useless and subsystem disables will be less effective.


    the domino effect with the removal of a single power.


    also, if ss is deemed to powerful, i say let ams be used. its actually "safer" then ss in all reguards (if the powers that shouldnt jump are jumping thing isnt an issue)

    safer by my definition- ams can only be used once every 3 mins. and never lasts longer then 12 seconds. while scramble sensors can be up to 40 seconds used eveyr 30 seconds.

    AMS can be > 12 seconds. On a lol build I have it up to 26.2.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
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    maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    AMS can be > 12 seconds. On a lol build I have it up to 26.2.

    ah i thought it was bugged so it wasnt increased still..


    its still the lesser of 2 evils compiared to scramble senors going up to 40+ seconds.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    it also gives tractor repulsors a "downside" where as it is now, there is absolutly no downside to taking them.

    That's a crazy thing to say. Every skill in the game competes for slots (especially Sci BOff powers, which aren't locked as rigidly into the offense/defense category the way Tac and Eng are) and has its own strengths and weaknesses that can be exploited, TBR is no exception. There are dozens and dozens and dozens of counters, and the opportunity cost for taking such a skill is actually very high.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    That's a crazy thing to say. Every skill in the game competes for slots (especially Sci BOff powers, which aren't locked as rigidly into the offense/defense category the way Tac and Eng are) and has its own strengths and weaknesses that can be exploited, TBR is no exception. There are dozens and dozens and dozens of counters, and the opportunity cost for taking such a skill is actually very high.

    not really. it has 3 counters with the current ruleset and no concernable downside compaired to its usefulness.

    scramble sensors would keep it in check. since scramble sensors isnt allowed, it has no hazzardous use to the user.

    yes, that argument can be used about many powers the science brings, buts more compounded by the fact that tractor beam repulsors can still deal a great deal of damage ignoring shields with nothing the other team can do to stop it if the team using them is fully decked out in them.

    polarize hull sure, until it ends and it can only be used for 15 seconds on the user, while tractor repulsors can hit up to 3 targets for full damage each.

    attack pattern omega ignores the push, making it even more hazzardous to the guy using the omega.

    heavy grav beam from the maco, misses more often then not and is usable only once every 3 mins if it hits.

    shockwave, good luck getting close enough to hit the guy pushing you.



    shockwave torps and scramble sensors are the only alternative to counter massive tractor pushes. and both of those have been removed from allowance.


    no one thought extend shields would be used like it was until the funday, this is excatly whatll happen with tractor repulsors.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    not really. it has 3 counters with the current ruleset and no concernable downside compaired to its usefulness.

    scramble sensors would keep it in check. since scramble sensors isnt allowed, it has no hazzardous use to the user.

    yes, that argument can be used about many powers the science brings, buts more compounded by the fact that tractor beam repulsors can still deal a great deal of damage ignoring shields with nothing the other team can do to stop it if the team using them is fully decked out in them.

    polarize hull sure, until it ends and it can only be used for 15 seconds on the user, while tractor repulsors can hit up to 3 targets for full damage each.

    attack pattern omega ignores the push, making it even more hazzardous to the guy using the omega.

    heavy grav beam from the maco, misses more often then not and is usable only once every 3 mins if it hits.

    shockwave, good luck getting close enough to hit the guy pushing you.



    shockwave torps and scramble sensors are the only alternative to counter massive tractor pushes. and both of those have been removed from allowance.


    no one thought extend shields would be used like it was until the funday, this is excatly whatll happen with tractor repulsors.

    I'm not sure where to begin with this... first of all, there are a hell of a lot more than three counters to TBR (I don't know how you've arrived at such a specific number). It's a channeled skill that works in a very specific way and runs off the same subsystem every time. Knowledge is power!

    If people are using TBR for the damage, they're going to have to fully commit, and this means they're likely Tacs with secondary damage specs. That's a squishy target right there. The damage will always be kinetic, so you know what resists you're looking for. That said I personally I don't see this massive TBR damage you're talking about, from what I understand the bugged Particle Gens were patched a long time ago.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    I'm not sure where to begin with this... first of all, there are a hell of a lot more than three counters to TBR (I don't know how you've arrived at such a specific number). It's a channeled skill that works in a very specific way and runs off the same subsystem every time. Knowledge is power!

    If people are using TBR for the damage, they're going to have to fully commit, and this means they're likely Tacs with secondary damage specs. That's a squishy target right there. The damage will always be kinetic, so you know what resists you're looking for. That said I personally I don't see this massive TBR damage you're talking about, from what I understand the bugged Particle Gens were patched a long time ago.

    i arrived at that specific number because it takes a stun or removal of aux power to end the tbr. theres only one stun- shockwave, and there is no 100% sure way to drain/disable aux except through the heavy grav beam.

    there are soft counters- vm, and target subsytems, and tykens rift. vm isnt a sure thing because it has to cycle through the powers, target subsystems is a % to disable and tykens in its current form against season pvp'rs isnt a sure thing on power drain.

    then theres only one damage and movement immunity- polarize hull, and 1 movement immunity- omega.

    what other 100% counters then the 3 i mentioned?

    its not different then when it was discovered the extend shields issue during the funday, its a mundane power until theres nothing left to counter it like extend shields was.

    since ss wont be allowed- science teams wont be as "needed" which means more engy teams and tac teams. with more engy teams vm usefulness goes down.

    cause an effect. 1 powers removal has huge ripple effects.

    also, if scramble sensors was fixed, why was it determined to not be allowed? is it because its "not fun"? if thats the case, i move to disallow tractor beam repulsors because theyre "not fun" :P
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    what other counters then the 3 i mentioned? there is no other guarenteed counter to tbr other then the 3 i mentioned and the shockwave torp. there is one deterent, scramble sensors, and 1 soft counter- draining their aux power.

    its not different then when it was discovered the extend shields issue during the funday, its a mundane power until theres nothing left to counter it like extend shields was.



    also, if scramble sensors was fixed, why was it determined to not be allowed? is it because its "not fun"? if thats the case, i move to disallow tractor beam repulsors because theyre "not fun" :P

    With a proper Flow spec the drain isn't a "soft" counter, it's a hard one: TBR for damage depends crucially on low-aux, meaning one good drain or a polaron proc will knock it off. You can also simply take the system out directly with one of the many available subsys disables. Two more of the best counters don't even require BOff slots, BfI and Evasives. You get your best return on Evasives by simply switching to 100 Engines.

    You can also simply turn and fire off a nuke; since he's a Tac who's had to spec heavily into TBR to get the damage (assuming it's still possible) he'll go down fast.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited January 2013
    With a proper Flow spec the drain isn't a "soft" counter, it's a hard one: TBR for damage depends crucially on low-aux, meaning one good drain or a polaron proc will knock it off. You can also simply take the system out directly with one of the many available subsys disables. Two more of the best counters don't even require BOff slots, BfI and Evasives. You get your best return on Evasives by simply switching to 100 Engines.

    You can also simply turn and fire off a nuke; since he's a Tac who's had to spec heavily into TBR to get the damage (assuming it's still possible) he'll go down fast.

    SNB doesn't seem to currently clear TBR. I could be mistaken but just the other day it failed to clear it. However I will verify later today when I test some other things.

    *edit* damage isn't extremely significant but it's also not insignificant. IE, I was tooling with a DEM3/CRF1/TBR1/BO2/aux2batt brel that was extremely effective at snuffing cruisers. It sucked against escorts though ;9 And there was no reason to use a brel over hegh'ta except I choose to use the brel.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    SNB doesn't seem to currently clear TBR. I could be mistaken but just the other day it failed to clear it. However I will verify later today when I test some other things.

    *edit* damage isn't extremely significant but it's also not insignificant. IE, I was tooling with a DEM3/CRF1/TBR1/BO2/aux2batt brel that was extremely effective at snuffing cruisers. It sucked against escorts though ;9 And there was no reason to use a brel over hegh'ta except I choose to use the brel.

    Well, against something like a B'rel especially you could just use TBR yourself to keep him away. You'd overpower his since he's bottoming out his aux from A2B.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    broken1981broken1981 Member Posts: 0 Arc User
    edited January 2013
    hurleybird wrote: »
    The doffs are incredibly problematic, and one thing that you're going to see used in this tournament is PSW combined with both the cooldown reduction and aftershock doffs. It's too incredibly powerful not to use it. Even two people properly set up can more or less nullify all of the extends on the other team, and the stun is great at both breaking cadence and guaranteeing a kill versus a repulsed (;)) target.

    Detonators aggravate the problem, but are not the cause of it. The doffs are the cause, obviously, and the only rule that makes sense is to limit the doffs.

    A certain group thinks they can have their cake and eat it too -- mass repulsors make a team relatively safe against PSW with a 5 km repulse being a rather good counter against a 3km AOE stun. Banning Detonators just means that you can't stun them, but they can stun you. This tactic is pure cheese, and while it won't work against Pandas it will make every other team (with the possible exception of TSI, now that they have read this) that comes across it have a very bad day.

    It's also interesting that SS is banned. I doubt anyone can claim with a straight face that SS is still OP, but three or more copies of it is the best hard counter to the strategy I outlined above.

    Like I said earlier, these rules should be about balance, not about artificially buffing uncreative playstyles that would otherwise be vulnerable or flawed. What we have right now isn't going to teach these new fleets we have joining up how to PvP, and it isn't going to give them an experience they'll want to return for.
    i think that your just trying to creat drama here. you cant police doffs, thats very hard. but you can police consoles. and the fact that pandas are trying to stall looks so badly on you guys. ss sucks, so why even bother bringing up that topic? its still causing ui glich.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    thumappthumapp Member Posts: 146 Arc User
    edited January 2013
    broken1981 wrote: »
    ss sucks, so why even bother bringing up that topic? its still causing ui glich.

    Not picking any sides here or trying to create an argument.

    Is there documented proof that the ui-issue is still around? (I haven't played in a pretty long while)
    .The Spanish Inquisition.
    TSI -- Star Trek Online PvP Vidoes (Youtube)
    /channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match.
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    hurleybirdhurleybird Member Posts: 909
    edited January 2013
    broken1981 wrote: »
    i think that your just trying to creat drama here. you cant police doffs, thats very hard. but you can police consoles. and the fact that pandas are trying to stall looks so badly on you guys.

    We're just as capable of exploiting the imbalances caused by the current rules as the next fleet. We would rather fix the problem than become a part of it, and it looks like TSI is on board with that sentiment too. Some people are letting their sad desperation to win by any means necessary blind them to the fact that they are sabotaging what might be the greatest hope for PvP this game has ever had.
    broken1981 wrote: »
    ss sucks, so why even bother bringing up that topic? its still causing ui glich.

    1. SS isn't at all overpowered. It is annoying though. So is TBR for that matter. Doesn't mean either one should be banned.
    2. I'm not sure if it still can cause a UI glitch, I was under the impression that it was fixed. Even if it isn't, it's a one-in-a-thousand chance and of all the times I've been scrambled I haven't yet had it happen to me. If it does happen in a tournament match, as unlikely as it is, just restart the match at the current score. Again though, even if it isn't completely fixed the chances are that no one will experience it.
    3. If you can't see the giant exploitable hole in game balance that these rules have created now that they've been pointed out, you either don't understand PvP or you want to abuse this hole yourself. Either way, that reflects poorly on you.
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    broken1981broken1981 Member Posts: 0 Arc User
    edited January 2013
    hurleybird wrote: »
    We're just as capable of exploiting the imbalances caused by the current rules as the next fleet. We would rather fix the problem than become a part of it, and it looks like TSI is on board with that sentiment too. Some people are letting their sad desperation to win by any means necessary blind them to the fact that they are sabotaging what might be the greatest hope for PvP this game has ever had.



    1. SS isn't at all overpowered. It is annoying though. So is TBR for that matter. Doesn't mean either one should be banned.
    2. I'm not sure if it still can cause a UI glitch, I was under the impression that it was fixed. Even if it isn't, it's a one-in-a-thousand chance and of all the times I've been scrambled I haven't yet had it happen to me. If it does happen in a tournament match, as unlikely as it is, just restart the match at the current score. Again though, even if it isn't completely fixed the chances are that no one will experience it.
    3. If you can't see the giant exploitable hole in game balance that these rules have created, you either don't understand PvP or you want to abuse this hole yourself. Either way, that reflects poorly on you.

    ill let my dhc talk for me any day you want if you think i dont understand pvp so no need to go any further. ss is not op, its still a usless skill. but it seems its causing ui gliching which can cause a fast kill. why should a match be restarted for a ui glich? just leave ss out of it. it seems people want to abuse a console that can have a 20 sec cd. dont you think thats a bit wrong? its much easier to police a console then a doff. i mean are you smokeing to much pot to understand that logic?
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    thumappthumapp Member Posts: 146 Arc User
    edited January 2013
    From what Hilbert tells me:

    The SS issue that causes (for example) Evasive Maneuvers to misfire seems to still exist.

    Personally however, I do not think that this nececeraly means that SS must be banned from use in the tournament.

    No SS usually leads to heavier healing matches. (In my experience, that might be slightly outdated.)
    .The Spanish Inquisition.
    TSI -- Star Trek Online PvP Vidoes (Youtube)
    /channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match.
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    broken1981broken1981 Member Posts: 0 Arc User
    edited January 2013
    i have no problems for ss to be in a match to be honest. but for pandas trying to create drama over a console? wtf????? im really getting tired of these guys to be honest. users of exploite doffs and fleet sheilds. and these are the people stalling........good 1 guys.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    hurleybirdhurleybird Member Posts: 909
    edited January 2013
    broken1981 wrote: »
    why should a match be restarted for a ui glich? just leave ss out of it.

    Because, assuming this hasn't been fixed, the chances of a tray getting locked out are so infinitesimally low that they aren't worth mentioning and the alternative is to leave a giant exploitable hole in the tournament.

    broken1981 wrote: »
    it seems people want to abuse a console that can have a 20 sec cd.

    Then why suggest banning the doffs that make that 20 sec CD possible?

    And please go ahead and rub two brain cells together and riddle me this: If we wanted to abuse the game, why would we not just use the exact strategy that we're trying to get fixed?
    broken1981 wrote: »
    its much easier to police a console then a doff. i mean are you smokeing to much pot to understand that logic?

    If it's too inconvenient to outlaw a doff in a Cryptic sponsored tournament then just allow SS to be used. It's not either in particular, but both rules combined together that have created a broken play environment.
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    thumappthumapp Member Posts: 146 Arc User
    edited January 2013
    hurleybird wrote: »
    Because, assuming this hasn't been fixed, the chances of a tray getting locked out are so infinitesimally low that they aren't worth mentioning and the alternative is to leave a giant exploitable hole in the tournament.


    As I mentioned before. From what I understand this issue is completely resolved. And only the issue with abilities misfiring is still around. (But that's been around since... always)
    .The Spanish Inquisition.
    TSI -- Star Trek Online PvP Vidoes (Youtube)
    /channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match.
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    hurleybirdhurleybird Member Posts: 909
    edited January 2013
    thumapp wrote: »
    As I mentioned before. From what I understand this issue is completely resolved. And only the issue with abilities misfiring is still around. (But that's been around since... always)

    Well, that's trivial.
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    broken1981broken1981 Member Posts: 0 Arc User
    edited January 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    paxottomanpaxottoman Member Posts: 0 Arc User
    edited January 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
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    thumappthumapp Member Posts: 146 Arc User
    edited January 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
    .The Spanish Inquisition.
    TSI -- Star Trek Online PvP Vidoes (Youtube)
    /channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match.
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    brandonflbrandonfl Member Posts: 892
    edited January 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
    LOLSTO
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    omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited January 2013
    After the fix the damage is nothing from tbr if you get killed by tbr you need to rethink your build/speck... ill take the old school enterprise and not die to tbr!

    It is like people are saying they hit abandon ship when they are tbred. Captain they are repulsing us... Abandon ship self destruct. ffs
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    pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    I can't tell you all how disappointed I am right now in everything that has just gone on in this thread. Until further notice, this tournament is canceled. I'll be in contact with the administrators.

    Cheers,

    Brandon =/\=
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