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Space STF's Setup Minimum Tac/Eng/Sci

prien83prien83 Member Posts: 10 Arc User
Hi folks, due to my last worst exp at a pug:

Please come to these events with at least following setup/equipment:

Tactical- Dps !
Escort Ship: Front - Dual Heavy Cannons , Back - Turrets (all cannons and turrets = ONE ENERGY TYPE PLS!), Bridge Officer Powers (minimum): Tactical Team, Scatter Volley, Attack Pattern Omega, Emergency Power to Shields, Hazard Emitters, Transfer Shield Strenght
Cruiser: Front and Back - Beam Banks (ONE Energy type PLS)
Consoles: Tactical Slots = every slot with consoles that support the ONE energy type you use!

Eng - Healing and DPS
Escort Ship: see Tactical
Cruiser: see Tactical , Bridge Officer Powers: Tactical Team, Beam Fire at Will, Emergency Power to Shields, Directed Energy Modulation, Hazard Emmitters, Transfer Shield Strenght

Sci - use the Tactical Setup cause Space STf = max dps!

this is the minimum for space STF'S, pls take the advice for ONE energy type and the tactical consoles!
Post edited by prien83 on

Comments

  • dareaudareau Member Posts: 2,390 Arc User
    edited January 2013
    A: Noticed that "Tactical: Cruiser" is somehow supposed to slot beam banks on the tail, a physical impossibility.

    B: Are Science officers supposed to fly escorts? All you say is "Sci, follow tactical", and there's no entry for science ship in any of your blocks of text.

    C: Do you have advise for carrier captains?
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    a worthy effort, but futile. the folks that would need this advice generally do not visit the forums, and those who would still need that advice and come to the forum will not take it, since they are too ignorant to take any advice.

    join the elite stf channel, never pug again. :D And if you must only do infected space

    or ask people from your extremely illustrious friendlist and fleet to do stfs (you know who i mean ;))
    Go pro or go home
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    Most people know what you've written and don't do it due to a couple of simple reasons

    Most people play for fun...i must have played endless amounts o stf per the two years of been part of sto flown most of the ships and the only way to mix things up is to change what you shoot or how you shoot you can't beat the look of a defiant or a bop firing dual beam overload and torp spread\ high yield

    All cannons are optimal but droppin tricobalts all around a cube and transformers in cure and watching it all melt is a sight to see

    If you don't like it get a team or a fleet or friend or leave sto let people play how they like and play with what setup makes them all fuzzy inside I know I will no matter who tells me it's not optimal doesn't matter who you are or what you think you know
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    prien83 wrote: »
    Hi folks, due to my last worst exp at a pug:...

    Join EliteSTF, it's exceedingly rare you will get an outright bad team and it's most certainly better than the teaming queue.
  • prien83prien83 Member Posts: 10 Arc User
    edited January 2013
    dareau wrote: »
    A: Noticed that "Tactical: Cruiser" is somehow supposed to slot beam banks on the tail, a physical impossibility.

    B: Are Science officers supposed to fly escorts? All you say is "Sci, follow tactical", and there's no entry for science ship in any of your blocks of text.

    C: Do you have advise for carrier captains?


    A: Single Beam Arrays

    B: If you like to put out max dps with a sci then yes (only for stf's , pvp is another story)

    C: switch to an escort

    @baudl: maybe one or two rainbow captains read this post at least and take advice...
  • dareaudareau Member Posts: 2,390 Arc User
    edited January 2013
    prien83 wrote: »
    B: If you like to put out max dps with a sci then yes (only for stf's , pvp is another story)

    If I may:

    STFs are 99.5% a DPS race, there is a need for actual science ships/carriers (which tend to be very science-y)...

    To the Sci captain:

    1. Your "offense" depends on how you've specced out - some sci's do best with DBBs/turrets using BFaW / Torp Spread / Tac Team for damage enhancement, others who spec out in torpedoes work great with 3x torps fore / tetryon turrets rear and appropriate DOffs to accelerate their fire sequence to global cooldown (a torp a second)... If using a torp boat, focus more on the unshielded targets and/or downed shields on larger items. Tetryon turrets & Omega set (tetryon glider) work great together on a torp-boat, otherwise I'd run a full MACO set for survivability. Load tac slots with matching console of primary weapons type - if beams I recommend tetryons or polarons, while for torps use your torp of choice, though usually quantum hits the hardest and can be devastating at 1 per second... Either way, only load one type of each weapon, so the consoles can affect them all at best efficiency...

    2. Pick "appropriate" crowd control powers and/or sharable heals. TBR is a very interesting power, trained well in it's use it will singlehandedly save a blown optional, used wrong (scatter targets to the four winds) and it screws the team, possibly to the point of blowing the whole run. GW is the most common used CC power, as it is a draw in and delay power, tractor beam is useful but only against single targets.

    3. Power levels are very important to you - you're gonna want to swap between at least max aux (heals, CC) and max shields (when shield tanking), if you run an energy-using build you'll also need a max weapons setting (for pew-pew DPS).

    4. Don't be afraid to fire off SNB when appropriate, even though most NPCs rarely stock more than 2x buffs on at once. Still, the team loves it when you SNB away, say Donatra's shield heals or a tac cube's BFaW/Spread combo...

    5. If in a carrier, be very familiar with how fighter commands work and how long of a lead time you have to give for them to respond - they add significant amounts of DPS, but can blow optionals etc., if given truly free reign...

    Yes, science ships aren't the easiest to use, unlike the OP's recommended pew-pew-scorts, but flown properly and in moderation (elites still need at least 2 pew-pew scorts, maybe 3 just to squeak by timers) they can make the difference if/when something goes wrong...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    I dunno... I run a full drain science build. I often find it more effective than a pure GW and damage build. Tbh, TRIBBLE up their power is far more attractive of an option, and far more fun. Plus it partially weakens the boss npcs, at least enough that they won't outright destroy a lot of my team-mates.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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