Currently i have a full set of Fleet Antiproton DHC and a Quant up front on my chell gret. Ive been toying with switching out antipolaron turrets for three fleet disruptor turret for the damage debuff proc. Would this be worth it? or is there a better proc (dont really pvp. mainly ELite STFs). would the procs make up for the slight damage tradeoff?
what you should do, is get a proc build, with all the procs on the ship. use the good procs on turrets, because they have a higher chance of getting the proc on the enemy, and the weaker procs on DHCs, so the higher dmg will magnify the effect of the proc.
that backs up what im wanting to do. I have antiproton DHC up front. im wanting the Disruptor Proc to enhance not only mine but team damage.....thansk for help.
what you should do, is get a proc build, with all the procs on the ship. use the good procs on turrets, because they have a higher chance of getting the proc on the enemy, and the weaker procs on DHCs, so the higher dmg will magnify the effect of the proc.
just dont do this please, no
Sarcasm fail?
P.S. Guys who are new to forums, highlight his post
that backs up what im wanting to do. I have antiproton DHC up front. im wanting the Disruptor Proc to enhance not only mine but team damage.....thansk for help.
make sure to put tactical consoles for each weapon type to your slots to maximize your DPS
I realize im trading off some dps on my three turrets by not going antiproton. im just wondering if the damage-resist debuff proc accross my team is worth the damage tradeoff.......again im in a chell grett. have three fleet aniproton DHC up front. have my cutting beam in back. instead of running antiproton turrets im thinking about fleet disruptor turrets.....
I realize im trading off some dps on my three turrets by not going antiproton. im just wondering if the damage-resist debuff proc accross my team is worth the damage tradeoff...
It's not, as it takes a while to even stack up the proc most times. The already suggested Attack Pattern Beta is a much better idea.
It's not, as it takes a while to even stack up the proc most times. The already suggested Attack Pattern Beta is a much better idea.
The disruptor proc deals -10 resists per proc, but AP-Beta3 will give your target -49 resists. With 3 AP-Conn DOFFS, your AP-Beta3 will have a 15 second cooldown and 10 seconds uptime, making it active 66.6% of the time.
For burst purposes, Anti-proton with AP-Beta3 will give you the highest damage output if your character is optimized for critical chance + critical severity. Otherwise, Disruptors will give you better results. Regardless of what energy type you go with, do NOT mix tactical damage bonus console types. Otherwise you are hampering your maximum possible DPS.
Otherwise you are hampering your maximum possible DPS.
...by up to 60% of the base damage.
One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon
One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon
That is why you do NOT mix energy types.
There are diminishing returns on all consoles. You don't get 120%.
There are diminishing returns on all consoles. You don't get 120%.
Not on all consoles, with the only big one being armor consoles -- which get diminishing returns the higher the resist goes up until the cap of 75% (I.E. mixing console types will not help much with a specific resist.
Energy consoles should stack an even percent against the base damage (which won't be completely in line with the increase in DPS rating)
One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon
That is why you do NOT mix energy types.
You can mix similar energy types like Antiproton + Chroniton Beams, or Romulan Disruptors + Spiral Wave Disruptors, etc... so long as the Tactical Bonus Damage consoles remain identical (4+ Disrputor Coils, 4+ AP Mag Regulators, etc...). This is the only way you can mix proc types without losing significant DPS.
There are diminishing returns on all consoles. You don't get 120%.
Very simple disproof of this: remove all your tactical consoles and look at the tooltip for one of your weapons. Equip one tactical console and take note of the increase in the tooltip of the same weapon. Equip a second console and take note of the increase from the second number (hint: it's exactly the same, plus or minus some display rounding). Do this again for a third and fourth console, if applicable. The consoles DO stack without diminishing returns, they just only modify the base damage, not the damage added by the previous console(s). This does mean that your TOTAL damage doesn't increase at the same percentage rate, but that's not diminishing returns. Each console is exactly as effective as the last one.
Additionally, the diminishing returns on resistance isn't on a per-console basis, but rather a continuous diminishing return. What this means is that if you, for example, have no resistances and equip a +30 resistance console that increases your resistance to 10%, a +60 console, without any other modifier, isn't going to give you 20% but something less. This applies to ALL sources of hull damage resistance, not just consoles, so it's not the consoles that are getting diminishing returns, it's the values themselves. It still means that each console will provide less true damage resistance that the one before it though, but the theory is that each console of the same value adds roughly the same amount to your "time to live" i.e. each console adds x seconds to your expected ability to survive sustained incoming fire.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Comments
just dont do this please, no
10k DPS Vesta threads: 1; 2
Sarcasm fail?
P.S. Guys who are new to forums, highlight his post
make sure to put tactical consoles for each weapon type to your slots to maximize your DPS
dont troll pls
10k DPS Vesta threads: 1; 2
More reliable than a random Proc, and depending on where you slot it considerably more powerful.
It's not, as it takes a while to even stack up the proc most times. The already suggested Attack Pattern Beta is a much better idea.
The disruptor proc deals -10 resists per proc, but AP-Beta3 will give your target -49 resists. With 3 AP-Conn DOFFS, your AP-Beta3 will have a 15 second cooldown and 10 seconds uptime, making it active 66.6% of the time.
For burst purposes, Anti-proton with AP-Beta3 will give you the highest damage output if your character is optimized for critical chance + critical severity. Otherwise, Disruptors will give you better results. Regardless of what energy type you go with, do NOT mix tactical damage bonus console types. Otherwise you are hampering your maximum possible DPS.
One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon
That is why you do NOT mix energy types.
There are diminishing returns on all consoles. You don't get 120%.
Not on all consoles, with the only big one being armor consoles -- which get diminishing returns the higher the resist goes up until the cap of 75% (I.E. mixing console types will not help much with a specific resist.
Energy consoles should stack an even percent against the base damage (which won't be completely in line with the increase in DPS rating)
This really needs to get stickied:
http://sto-forum.perfectworld.com/showpost.php?p=7340181&postcount=15
You can mix similar energy types like Antiproton + Chroniton Beams, or Romulan Disruptors + Spiral Wave Disruptors, etc... so long as the Tactical Bonus Damage consoles remain identical (4+ Disrputor Coils, 4+ AP Mag Regulators, etc...). This is the only way you can mix proc types without losing significant DPS.
Sorry, no trolling intended, just that it looked like he didn't notice your blackened out text.
Very simple disproof of this: remove all your tactical consoles and look at the tooltip for one of your weapons. Equip one tactical console and take note of the increase in the tooltip of the same weapon. Equip a second console and take note of the increase from the second number (hint: it's exactly the same, plus or minus some display rounding). Do this again for a third and fourth console, if applicable. The consoles DO stack without diminishing returns, they just only modify the base damage, not the damage added by the previous console(s). This does mean that your TOTAL damage doesn't increase at the same percentage rate, but that's not diminishing returns. Each console is exactly as effective as the last one.
Additionally, the diminishing returns on resistance isn't on a per-console basis, but rather a continuous diminishing return. What this means is that if you, for example, have no resistances and equip a +30 resistance console that increases your resistance to 10%, a +60 console, without any other modifier, isn't going to give you 20% but something less. This applies to ALL sources of hull damage resistance, not just consoles, so it's not the consoles that are getting diminishing returns, it's the values themselves. It still means that each console will provide less true damage resistance that the one before it though, but the theory is that each console of the same value adds roughly the same amount to your "time to live" i.e. each console adds x seconds to your expected ability to survive sustained incoming fire.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.