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What If....?

pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
This is not a proposal. This is just an intresting idea with no chance of implimentation that may be intresting to concider.

What if damage type and proc was removed from energy weapons and % damage buffs were removed from tacticle consoles.

Insted your energy damage type would be determined by the tactical consoles you chose to use, which would impart a damage type, colour and proc bonus to your weapons.

One phaser console on its own would impart the phaser damage type, aperance and proc to your energy weapons. add another phaser console and you would get a second phaser proc. Add a tetrion and insted you would get phased tetrions... see where i am going with this?
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Comments

  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited January 2013
    I like it.

    Kinda like the gem system from diablo 2. Or lightsabre crystals from KOTOR.

    And since the mods would still have to be applyed to the weapon it makes them more universal.

    But what if you have no energy specific tac consoles? And what happens to the non specific tac consoles?

    polarized tetryon phased plasma disruptors ftw.

    Side note. Would be nice to see more specialized warhead packages for the torpedos. Like shield disruption or power system disabling.....
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    OoooooOOOOooooh..... I like the sounds of this.

    My only issue, is what disposeableh3r0 said. What sort of damage would you do if you didn't have any tactical consoles? :confused:

    EDIT: As appealing as the idea of shooting "BEAMS OF PURE ENERGY!!!!" happens to be, perhaps you could have it so ships have a "default" damage type. Feds would get phasers, most KDF ships would have disruptors.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2013
    Would be nice to see more specialized warhead packages for the torpedos. Like shield disruption or power system disabling.....


    Your right it would. As long as we are compleatly changing how tacticle consoles and energy weapons work any way would you like to make any out there surgestions for re-working projectiles?

    As appealing as the idea of shooting "BEAMS OF PURE ENERGY!!!!" happens to be, perhaps you could have it so ships have a "default" damage type. Feds would get phasers, most KDF ships would have disruptors.

    This would probobably be my solution as well, unless any one would like to propose anything more intresting.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited January 2013
    Your right it would. As long as we are compleatly changing how tacticle consoles and energy weapons work any way would you like to make any out there surgestions for re-working projectiles?




    This would probobably be my solution as well, unless any one would like to propose anything more intresting.

    So far photons and quantums don't have a special ability. So maybe photons get an extra damage to shields and quantums get a disruptor like proc.

    Then instead of torpedo type consoles you getr straight damage enhancers or warhead packages. The packages could include things like creating a warp plasma cloud on detonation, or a CPB like effect. Limited only by the imagination.

    As far as beams of pure energy go, Phasers, disruptors and the existing hybrid weaponry serve as base types they each have their standard proc, thus making them desireable in their own right.

    The consoles instead od stacking chances adds severity, That is each weapon has a 2.5% chance to apply but when it does it applys every available proc. this way even without any consoles you still have a damage type and proc and then you can either enhance what you have or add other procs.

    As far a stacking each console increases not just overall damage but also proc severity across type. So 1 tetryon console gets you 20 shield damage, 2 gets 40, 3 gets 60, and so on, but at the same 2.5% chance.

    Then the origional non energy specific consoles can be damage enhancers and increase the proc chance, giving you the option to either guaruntee your minor proc hits or supercharging the proc, or some combination in between.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • gbehlpnu2012gbehlpnu2012 Member Posts: 107 Arc User
    edited January 2013
    This is not a proposal. This is just an intresting idea with no chance of implimentation that may be intresting to concider.

    What if damage type and proc was removed from energy weapons and % damage buffs were removed from tacticle consoles.

    Insted your energy damage type would be determined by the tactical consoles you chose to use, which would impart a damage type, colour and proc bonus to your weapons.

    One phaser console on its own would impart the phaser damage type, aperance and proc to your energy weapons. add another phaser console and you would get a second phaser proc. Add a tetrion and insted you would get phased tetrions... see where i am going with this?

    I would love for stuff like this to be implemented...just by a different dev team. They can't even get us a flamethrower or even adapted OMEGA gear....it just not gonna happen because it's too much work for little payout.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited January 2013
    I kinda floated something like this as a crafting idea. There being buff 'slots' that you could craft to your liking on weapons and engines and etc.

    As it stands now, there's very little 'choice' of tac consoles. You either choose all the +X% to your weapon type or suffer. Personally, I would like to see a 2 console stacking limit to make people put more thought into it than "I have 4 +X% to polaron damage consoles." or "I have 4 Neutronium Armors" for two examples. Either that or all consoles need to have a diminishing returns effect.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2013
    Some fantastic thinking from disposeableh3r0 a few posts up, Way to flesh the idea out.
    I would love for stuff like this to be implemented...just by a different dev team. They can't even get us a flamethrower or even adapted OMEGA gear....it just not gonna happen because it's too much work for little payout.

    To quote the inventor of the fing-longer; 'A man can dream though... yes a man can dream'.

    Honestly your quite right gbehlpnu2012, but even if cryptic were a better team this is the sort of redesign that would be very difficult to switch to in a game so long established. People would through a fit over upsetting ballence or loosing the value of their mk Xii VR phaser relays. Not that there is any balence in sto to lose. I would love to throw a spanner in to the game and see what imerged as the new elite ship setups.
    I kinda floated something like this as a crafting idea. There being buff 'slots' that you could craft to your liking on weapons and engines and etc.

    As it stands now, there's very little 'choice' of tac consoles. You either choose all the +X% to your weapon type or suffer. Personally, I would like to see a 2 console stacking limit to make people put more thought into it than "I have 4 +X% to polaron damage consoles." or "I have 4 Neutronium Armors" for two examples. Either that or all consoles need to have a diminishing returns effect.

    I think i may have read that thred in the past, how long ago was it? the one I am thinking of was not recent. Crafting cirtainly needs a re-design more then many things.

    Personaly I enjoy ship building. I am the kind of nutter that keeps 42 doffs so he can have access to every imaginable ship configuration... which is to say I have spent way too much on boff slots and I spend way too much time combining differant combinations of boff abilites with differant doffs to find more intresting builds then simply stacking the biggest damage numbers I can and hoping they are larger then the other guys.

    If the way tacticle consoles, procs and damge types functioned was changed it would increase the range of options avaliable to me and the complexity of my builds... right now I am running out of setups to test that arnt plane silly.

    But as I said when i started this thred. This is just a fun idea I thought people might like to expand on with me as disposeableh3r0 has. It isnt realy a proposal.
  • jslynjslyn Member Posts: 1,788 Arc User
    edited January 2013
    It would be nice. Doubly so if it worked on Special Weapons such as the Spinal Lance.
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  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited January 2013
    It's a terrific idea that I would like to see built into the crafting system.

    You can craft your own type of console but you also need to craft your own plain beam or cannon weapon. All other weapons from vendors, exchange, lockboxes etc would remain unchanged, this would only be a crafting option for those with max crafting ability which should also be raised to something like 5000 RD rather than the current 1650 which is achievable in 2 hours of Hypo fabrication.

    I understand a crafting revamp is on the cards for this year, I think this would be the perfect idea to kick that off with. Nice suggestion OP.

    Maybe it should also be bind on pickup. so you have to earn it. But possibly only account bound. So you dont have to grind up every character.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • edited January 2013
    This content has been removed.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited January 2013
    I can't really agree with this console/weapon idea. A phaser array is designed to fire phaser energy. It cannot be modified to fire a disruptor beam or a stream of antiprotons.

    What the op is essentially asking for are energy weapons that use ammunition which can be interchanged with other ammunition types, the difference being the consoles are the ammunition and the ammo is infinite. Sorry, but directed energy weapons don't work that way. They are not breech-loading artillery cannons that expend shells.

    Except for.... phased tertyons, polarized disruptors, plasma disruptor hybrids, romulan plasma disruptor, plasmonic leech, romulan plasma consoles, spiral wave disruptors, the omega 2 pice set bonus, the omega rep kinetic proc, the romulan rep placate, and many more!
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • edited January 2013
    This content has been removed.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2013
    I can't really agree with this console/weapon idea. A phaser array is designed to fire phaser energy. It cannot be modified to fire a disruptor beam or a stream of antiprotons.

    What the op is essentially asking for are energy weapons that use ammunition which can be interchanged with other ammunition types, the difference being the consoles are the ammunition and the ammo is infinite. Sorry, but directed energy weapons don't work that way. They are not breech-loading artillery cannons that expend shells.

    I can respect that you want to keep trek scientificaly consistant. Scientific consistancy(not to be confused with viability) is one of trek's big selling points... even if that consistancy has been broken a few times it is generaly prity good compared to many other franchises.

    However the writers on the show were often willing to bend and brake consistancy when doing so benefited the story they wanted to tell. The same should go for games, the science should bend for a good game just as it does for a good story.

    Consistancy is good but the science in trek is science fiction, the paradigms of the future are not neciserily the paradigms of today, nor are they any more fixed then those we have now. We all love the diagrams theories and schematics that support trek but the enginears and scientists of the future are still having new ideas, and those ideas can be anything we want to imagine.
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