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Omega Plasma Torpedoes... huh?

zahinderzahinder Member Posts: 2,382 Arc User
So I'm having trouble figuring out the firing rate of Omega Plasma torpedoes. With a blue and two green projectile doffs, the thing seems to fire pretty frequently.

With a torpedo boat, do I really need to mount a second torpedo launcher?
Campaign: The Fenwick Cycle NWS-DKR9GB7KH

Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Post edited by zahinder on

Comments

  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    Eh up to you, as multiple torpedos tend to conflict with each other a bit do to their shared timers....I usually find one torpedo launcher is sufficient.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2013
    With the Omega Torpedo, the effect of projectile doffs is a fraction of a second if it works at all. You can pretty much fire a torpedo once a second with it or 6 seconds after a torpedo skill is used. If you are firing it once a second, then you will eventually run out until the torpedoes recharge. So to have a torpedo boat, you need to just have more than one torpedo launcher..
  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited January 2013
    Omega Torp + Romulan Hyper torp + 3 purple torp doffs = Uber LuLZz You'll spam more torps then torp factory.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Omega Torp + Romulan Hyper torp + 3 purple torp doffs = Uber LuLZz You'll spam more torps then torp factory.

    Yeah, this is some crazy-sick damage output! I discovered it last week while playing around with my Breen ship weapon config. Just be sure to put the Omega Torp on the right end of your forward weapons. Otherwise it gains firing priority over the Romulan Torp when both are ready to fire.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    That was what I was working toward. Just unlocked Omega, working on Romulan. Heh.

    Trying out the torp boat thing on the Breen.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    Omega Torp + Romulan Hyper torp + 3 purple torp doffs = Uber LuLZz You'll spam more torps then torp factory.

    Except, no. The Omega Torp does not get any boost from Projectile Warfare Duty Officers.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Except, no. The Omega Torp does not get any boost from Projectile Warfare Duty Officers.

    The Omega Torp does not seem to have a global cooldown, which is why PWO's don't affect it. However, Omega Torps do trigger PWO's into lowering the Romulan Torpedo Launcher's cooldown timer when spam-fired. This is what leads into daisy-chained rom hyper-plasma torpedo streams.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    shar487a wrote: »
    The Omega Torp does not seem to have a global cooldown, which is why PWO's don't affect it. However, Omega Torps do trigger PWO's into lowering the Romulan Torpedo Launcher's cooldown timer when spam-fired.

    Yeah... much better to use a Rom Torp + Mk XII Plasma torp if you have 3 PWOs slotted.

    The Omega torp is really a good replacement for any ship that uses a single photon torp tube... it has a high rate of fire and is pretty good without any consoles/duty officers to use it. The Omega torp doesn't really play well with other torps though (cause it takes priority over them when shooting/GCD issues)
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Yeah... much better to use a Rom Torp + Mk XII Plasma torp if you have 3 PWOs slotted.

    The Omega torp is really a good replacement for any ship that uses a single photon torp tube... it has a high rate of fire and is pretty good without any consoles/duty officers to use it. The Omega torp doesn't really play well with other torps though (cause it takes priority over them when shooting/GCD issues)

    You get around the Omega Torp's activation speed / priority by placing it on a forward right weapon slot, and the other torp forward left. I've been doing this to give my Romulan Hyper-plasma torp firing priority over the Omega Torp.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    shar487a wrote: »
    You get around the Omega Torp's activation speed / priority by placing it on a forward right weapon slot, and the other torp forward left. I've been doing this to give my Romulan Hyper-plasma torp firing priority over the Omega Torp.

    AFAIK this only works with another "special" torp like the romulan one. I couldn't get it to work when using a bunch of Mk XII Quantum [Borg] tubes and replacing the right-most one with the Omega.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    AFAIK this only works with another "special" torp like the romulan one. I couldn't get it to work when using a bunch of Mk XII Quantum [Borg] tubes and replacing the right-most one with the Omega.

    How about the Ferengi Missle Launcher? It has a 2-sec CD, so you might see better results.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    Hmm. Yeah, playing with it and a second launcher, it seems the GCD means the second launcher never really gets to fire.

    Is there even much point using the Romulan with this?

    Is there anything the omega is bad for? As a dedicated torp boat, is it worse than other options?
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    zahinder wrote: »
    Hmm. Yeah, playing with it and a second launcher, it seems the GCD means the second launcher never really gets to fire.

    Is there even much point using the Romulan with this?

    Is there anything the omega is bad for? As a dedicated torp boat, is it worse than other options?

    As a torpedo boat you're going to have a significantly higher chunk of your damage come from projectiles. As fun as it is to use, the Omega torp doesn't do all that much damage. What it's very useful for is being able to "fill in" when a primary torpedo (usually a slower firing one like quantum/hyper-plasma/transphasic) doesn't proc your PWOs.

    Then, when your primary torp is proccing again, your Omega torp will have an opportunity to recharge itself.

    The Ferengi missiles can be used in a very similar manner.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    Aaah. Makes sense. So, ideally, if you have enough projectile officers so that you can fire nonstop, you don't need it.

    Also, the tooltip lists dps as 2523.7. That... I assume that's something bugged because of the charge system?
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    zahinder wrote: »
    Also, the tooltip lists dps as 2523.7. That... I assume that's something bugged because of the charge system?

    Correct. It thinks it can fire non-stop, without taking into consideration the torpedo gcd.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2013
    shar487a wrote: »
    You get around the Omega Torp's activation speed / priority by placing it on a forward right weapon slot, and the other torp forward left. I've been doing this to give my Romulan Hyper-plasma torp firing priority over the Omega Torp.

    I have my main torpedo set to hot key 1 and all cannons/beams to spacebar. If I have two torpedoes or a mine they're on hotkey 2. I never have priority issues because I fire the one I want when I want. Are all yours on autofire or just spamming fire all weapons?
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    I have my main torpedo set to hot key 1 and all cannons/beams to spacebar. If I have two torpedoes or a mine they're on hotkey 2. I never have priority issues because I fire the one I want when I want. Are all yours on autofire or just spamming fire all weapons?

    I don't use autofire, but yes, I'll frequently shoot all weapons with mouse button 5 (I use keyboard strictly for movement -- all fire-controls are on the mouse). I have all energy weapons mapped to mouse button 4.
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