I'm an Engineer in an escort- Defiant-R for now, Armitage by the end of the month. I enjoy all the endgame content, but I don't PvP. Before season 6 I ran a three piece borg set with the MACO shield. Since season 7 I've been running a full set of MACO Mk XII, although the 3-piece bonus is underwhelming.
Now that I've leveled the reputation system I'm looking at the new space sets. The old Romulan shield looked cool, but I never used it after I got the Aegis set. Is the whole set any good? How about the Reman set? I do use the new cutting beam set (I forget what it's called) and the 3 piece shield power seems to work pretty well.
What would the be best set- or combination of pieces- for an engscort for non-pvp endgame content?
What're your thoughts on the borg set? I'm currently working to complete the following:
Assimilated Borg Set
Assimilated Subtranswarp Engines
Assimilated Deflector Array
Assimilated Regenerative Shield Array
Great speed, and fast regenerating shields with hull repair and shield regeneration boosts that kick in fairly reliably, slap a field generator on top and it's dead durable if you have the abilities to back it up. The only real downside to this set is that the appearance change to your ship isn't very elegant; the asymmetrical impulse engine visual annoys me a little, but not enough to ditch the set.
Omega Adapted Borg Technology Set
Assimilated Module
Kinetic Cutting Beam
The Assimilated Module is pretty much mandatory for every ship with critical chance improvement and bonus damage on critical. The weapon power and hull repair boosts aren't exactly unwelcome either! While I do really like the omega torpedo launcher I'm looking to ditch it for the romulan one, as the 3-piece bonus on this set is just too unreliable to be much use, but the 2-piece bonus is pretty good (bonus weapon power and resistance to weapon power drain).
Romulan Singularity Harness
Zero-Point Energy Conduit
Romulan Hyper-Plasma Torpedo Launcher
Experimental Romulan Plasma Beam
The conduit is another must-have console for even more critical chance bonus power to all systems and a good boost to power insulators in one neat package. The torpedo launcher seems at least as good as the omega one, as it fires torpedoes in strings of three. The beam array, if you're happy with a plasma energy build, is pretty sweet with zero power drain and a damage resistance debuff, plus the 3-piece bonus gives you an extra powerful firing mode, with the 2-piece bonus giving extra plasma damage to all (energy) weapons, and a boost to power transfer.
I think it should be none too shabby with the best benefits of three sets. If you're not doing PvP then there shouldn't be any drawbacks (other than cost) as plasma is fine for PvE and solo play, it's just PvP where a lot of people have plasma resistance thanks to many of the shield options.
What're your thoughts on the borg set? I'm currently working to complete the following:
Assimilated Borg Set
Assimilated Subtranswarp Engines
Assimilated Deflector Array
Assimilated Regenerative Shield Array
Great speed, and fast regenerating shields with hull repair and shield regeneration boosts that kick in fairly reliably, slap a field generator on top and it's dead durable if you have the abilities to back it up. The only real downside to this set is that the appearance change to your ship isn't very elegant; the asymmetrical impulse engine visual annoys me a little, but not enough to ditch the set.
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you should also mention that the tractor beam that comes with 3 borg set pieces is boosted if you have a target hit by the cutting beam...don't know the exact numbers (vary with skill i guess) but it is 2000 dmg upwards.
there is a "disable visuals" option in the context menu of those items
you should also mention that the tractor beam that comes with 3 borg set pieces is boosted if you have a target hit by the cutting beam...don't know the exact numbers (vary with skill i guess) but it is 2000 dmg upwards.
I've read that the cutting beam/tractor beam is pretty lethal but has a long cooldown. Other than that is there a benefit to having both borg sets?
I've read that the cutting beam/tractor beam is pretty lethal but has a long cooldown. Other than that is there a benefit to having both borg sets?
nope, it should be just mentioned since some people might overlook this combination. it's even with the long CD a nice thing to have. And the borg set (the old one) still is a fine set to have.
I run the full borg set on my VA defiant-R on my engi. And that little ship gets around. Tough, nimble, and overall good. Not as tanky as the full MACO set, but she's got the two passives and the tractor. And yes, the cutting beam + assimilated tractor can do some MAJOR ouchness.
However if you can't get your paws on the borg set, use the omega full set, or the two piece omega with MACO or Adapted KHG shields. And remember to have that copy of EPtS1 lying around.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I run the full borg set on my VA defiant-R on my engi. And that little ship gets around. Tough, nimble, and overall good. Not as tanky as the full MACO set, but she's got the two passives and the tractor. And yes, the cutting beam + assimilated tractor can do some MAJOR ouchness.
However if you can't get your paws on the borg set, use the omega full set, or the two piece omega with MACO or Adapted KHG shields. And remember to have that copy of EPtS1 lying around.
Now that I think about it I may have the old borg set lying around somewhere. I may give it a shot, or just save up and get the new one. I've got EPtS w/ TT. I run them constantly.
I've read that the cutting beam/tractor beam is pretty lethal but has a long cooldown. Other than that is there a benefit to having both borg sets?
*facepalms* Didn't think to try the contextual menu, I just expected an icon like on ground gear, thanks!
Yeah the tractor beam takes 4 minutes I think to cooldown, so I have a regular tractor beam as well (with a tractor beam shield drain duty officer), since I find it useful for pinning targets once I have my front cannons to bear. The borg tractor beam does some serious damage, coincidentally I've found it to be one of the best anti-borg tools in PvE since you can use it on nanite transformers and such; it does more damage than a normal tractor beam (it does kinetic damage x25 rather than x20) and the 2,040 extra damage with a cutting beam is just nasty, especially since the cutting beam is no slouch on its own, the two combined can make a torpedo salvo hurt even more than normal.
I have said it a million time I will say it a million more times.
You simply cannot out do the borg set. It's like the end all be all of sets. In this game if you do not have to worry about healing as often and genning then you can concentrate on dps and support. Staying alive is the name of the game and the borg set does it the best. The original XI version is good but I want to step up and get the XII version (If only they sold marks in the c store my life would be endlessly easier.) And it flickers like crazy (The skill kicks in) I am always glowing with a green FF and taking no damage to my hull or shield regening. The only problem now is when to kick in my boff skills lol it's a good problem ti have.
Both sets just fit so snugly in my build it's just ridiculous and then with the cutting beam, my god 360 degree firing and works in tandem with skills you should already have maxed and the free tractor beam (Wish cool down wasn't so god awfully long, which i use all the time on big prey that have good survivability nothing sucks more then using this thing for the extra dps only for the enemy to die a second later.) you free your boff skills up to get something more useful.
This set used to be the belle of the ball before they ripped out one of the consoles and put it in her more aggressive twin sister. I guess you can assume one is a a cyber demon and the other techno angel but together they make me do nothing but smile.
Borg deflector and engines I think are amazing. I miss out the shield as I think it is underwhelming along with the 3-set bonus, so I substitute it with a MACO shield for survivability, though I would prefer an adapted one. The cutting beam and console I reckon are vital, and the 2 set bonus from them is also sweet. Have yet to try out the omega torp or the 3-set bonus, but to have a ship with a high capacity shield, a 2-set AND a 3-set is nothing to be sniffed at.
Once hit Omega Tier 5 (which will be soon) I intend to try the Adapted Honor Guard deflector and engines with the MACO shield.
That is exactly what I use. I like the tactical readiness torp bonus and the MACO shield is better but after reading this thread I will give the borg sets another chance!
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Member since Jan 24th 2010 (more or less)
Career Officer
3pc borg would be nice but I can't get over how bad the shield is. If I were to dump the shield the rest of the stats are still meh except for the hull heal. I'll take the actually decent stats and a good 2pc to boot.
I once again match my character. Behold the power of PINK!
I got the Adapted MACO space set (Its a Fed KHG space set) and used it on my Breen cruiser... works nicely.
BUT: I took out the Fleet Nova Class with this set plus the T5 reputation powers and wow... I tanked in Elite Infected space where I normally die.
A few things:
Joined Trill Engineer was flying this along with the AntiProton beams and Chroniton torp to take advantage of the Temporal Warfare set I have. I also have the 2 pc Borg Omega set.
I find the full Adapted MACO works best as a full set with Science ships and 2 pc with regular MK XII MACO shield for cruisers and escorts.
I still use two piece Borg (engine & deflector) with Maco shield. Tempted to give the full borg set again though, especially as it now comes in Mk12 flavour...
Not sure to be honest anymore when it comes to combos. I always used borg engines, deflector and maco shields. But I plan on trying other combinations out in the near future to take advantage of the set bonuses as much as possible.
Since I got Tier V reputation in Omega now looking at the specs (not sure if it is a graphical issue or not) the improvement to the MK XII over the old STF EDC MK XI is minimal. The engines it shows there is no change at all between the the MK X, MK XI, and MK XII. I guess if you go with the MK XII deflector and MK XII shields you would need the MK XII engines to for the set bonus?
I really wish they would give you some sort of turn in bonus though for getting the Mark XII. By this I mean have 2 purchase slots for the MK XII items. One with the expensive cost and one with a reduced cost because you turn in your MK XI item with the upgrade.
For me personally while the MK XII set is nice I honestly can not see doing 36 Elite STF runs (avg 75 omega marks per) to get the 2700 total omega marks for the set. Seems too high to me to me.
as a Science Captain in a Science Ship I find that the Adapted MACK Mk XII set dovetails nicely with my build... that being said I do a lot more PVP than I do PVE and I figure if I can survive PVP well ESTFs are no problem... I LOVE the Romulan PLASMA weapons and the Singularity Harness set... put all of that on a MMSE with the Vesta Console 3piece set for the Paladin Bubble and viola instant awesome...
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
I play a tactical captain in an avenger battle cruiser, and I'm currently trying the 2pc Solanae set, deflector and engines instead of the 2pc borg counterparts, and using the MACO resiliant shield as always...
I have all available Mk XII sets, yet I always find myself going back to the Borg Deflector, Borg Engines, and Elite Adaptive Resilient Fleet shields for raw survivability.
If want to focus more on DPS, then 2 MACO pieces work well for shaving off precious seconds from all ability cooldown timers. This gets pretty nasty with Temporal Inversion, Plasma Hyperflux, etc...
I play a tactical captain in an avenger battle cruiser, and I'm currently trying the 2pc Solanae set, deflector and engines instead of the 2pc borg counterparts, and using the MACO resiliant shield as always...
I personally like it. Anyone else tried?
Yes, I tested this as well, but I found the Borg set still superior to the Solanae set because its heals have a more reliable proc rate and better healing quantity. Also, the Borg set does not require any sustained weapon fire to be effective due to its reactive nature.
I myself am using various 2 piece of sets on my current ship
Also use Elite Fleet Resilient Shields as well as the Maco Resilient Shields interfere with the Plasmonic Leech console
Borg Engines and Deflector for their bonuses
Cutting Beam and Assimilated Module of that set
Currently also using the Zero-Point Energy Module along with the Experimental Romulan Plasma Beam Array for the boost to plasma damage along with the bonuses the ZPM gives me.
From what I understand, Borg Deflector + Borg Engines + Fleet Shield is the best for everyone except science officers, while Adapted MACO Shield + Adapted MACO Engines + Fleet Deflector is best for science captains.
Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler Patiently waiting for a Romulan Science Vessel
From what I understand, Borg Deflector + Borg Engines + Fleet Shield is the best for everyone except science officers, while Adapted MACO Shield + Adapted MACO Engines + Fleet Deflector is best for science captains.
choice of ship gear is more dependent of the ship class and boff abilities one uses than from the captain class.
none of the captain abilities are supported by the attributes present on a deflector or the science section of the skill tree.
Go check if you don't believe me, most science captain abilities only get a boost from aux power.
Starship sensors being a kind of exception since it reduces the stealth level value which sensor scan applies on a target, but it does not boost the resistance debuff.
so, what ever the best for a certain ship/class combination is, depends on the boff abilities of the specific build.
a fleet shield is almost certainly the best choice for any build.
solanae deflector and engines are pretty good for a build that makes use of particle generators.
maco and borg deflector have graviton generators on them, so they are suited for ships with a CC ability like grav well or tractor beam.
maco is specificaly well suited for tank builds, it comes with shieldpoints and shield emitter skill...universaly good, since most builds run EPtS and TSS and some other shield heal ability.
My experience is that with high shield power, the three piece Borg set can do decently. However, it will struggle to keep up with a build with the engines and deflector and a stronger shield (MACO, Elite Fleet Resilient with appropriate mods, etc.). On my main (Fed Tac in a Fleet Assault Cruiser most of the time), I run the Borg deflector and engines at Mk XII with an Elite Fleet Resilient [Cap]x2 [Adapt] [ResB]. On my eng I run with the Borg deflector and engines, Mk XI, with the MACO, Mk XI (haven't ground for the upgrades yet). On my KDF tac, I run with the MACO (KHG Adapted) shield Mk XII with the Borg deflector and engines, Mk XI. So I think it's a pretty solid combination, obviously.
I don't know what the individual who said that the Borg set can't be beat is doing - possibly they don't use EPtS or something, so I suppose the Borg auto-repair would help a great deal in that situation. However, in my personal, overall experience, while the Borg set can produce respectable performance, the shield will make it struggle, even with the three-piece shield repair.
Also, the tractor beam isn't much to write home about, although I'm told that it can make a nasty combo with the cutting beam with some kind of bonus, but I have yet to personally witness this. On its own though, unless you are a massive fan of tractor beam (especially if you're on a ship that can't support it for whatever reason), the tractor beam does not justify the three piece set, either.
Comments
Assimilated Borg Set
Great speed, and fast regenerating shields with hull repair and shield regeneration boosts that kick in fairly reliably, slap a field generator on top and it's dead durable if you have the abilities to back it up. The only real downside to this set is that the appearance change to your ship isn't very elegant; the asymmetrical impulse engine visual annoys me a little, but not enough to ditch the set.
Omega Adapted Borg Technology Set
The Assimilated Module is pretty much mandatory for every ship with critical chance improvement and bonus damage on critical. The weapon power and hull repair boosts aren't exactly unwelcome either! While I do really like the omega torpedo launcher I'm looking to ditch it for the romulan one, as the 3-piece bonus on this set is just too unreliable to be much use, but the 2-piece bonus is pretty good (bonus weapon power and resistance to weapon power drain).
Romulan Singularity Harness
The conduit is another must-have console for even more critical chance bonus power to all systems and a good boost to power insulators in one neat package. The torpedo launcher seems at least as good as the omega one, as it fires torpedoes in strings of three. The beam array, if you're happy with a plasma energy build, is pretty sweet with zero power drain and a damage resistance debuff, plus the 3-piece bonus gives you an extra powerful firing mode, with the 2-piece bonus giving extra plasma damage to all (energy) weapons, and a boost to power transfer.
I think it should be none too shabby with the best benefits of three sets. If you're not doing PvP then there shouldn't be any drawbacks (other than cost) as plasma is fine for PvE and solo play, it's just PvP where a lot of people have plasma resistance thanks to many of the shield options.
Game Balance - Ship Size and Wingmates
you should also mention that the tractor beam that comes with 3 borg set pieces is boosted if you have a target hit by the cutting beam...don't know the exact numbers (vary with skill i guess) but it is 2000 dmg upwards.
there is a "disable visuals" option in the context menu of those items
I've read that the cutting beam/tractor beam is pretty lethal but has a long cooldown. Other than that is there a benefit to having both borg sets?
nope, it should be just mentioned since some people might overlook this combination. it's even with the long CD a nice thing to have. And the borg set (the old one) still is a fine set to have.
However if you can't get your paws on the borg set, use the omega full set, or the two piece omega with MACO or Adapted KHG shields. And remember to have that copy of EPtS1 lying around.
Now that I think about it I may have the old borg set lying around somewhere. I may give it a shot, or just save up and get the new one. I've got EPtS w/ TT. I run them constantly.
Yeah the tractor beam takes 4 minutes I think to cooldown, so I have a regular tractor beam as well (with a tractor beam shield drain duty officer), since I find it useful for pinning targets once I have my front cannons to bear. The borg tractor beam does some serious damage, coincidentally I've found it to be one of the best anti-borg tools in PvE since you can use it on nanite transformers and such; it does more damage than a normal tractor beam (it does kinetic damage x25 rather than x20) and the 2,040 extra damage with a cutting beam is just nasty, especially since the cutting beam is no slouch on its own, the two combined can make a torpedo salvo hurt even more than normal.
Game Balance - Ship Size and Wingmates
You simply cannot out do the borg set. It's like the end all be all of sets. In this game if you do not have to worry about healing as often and genning then you can concentrate on dps and support. Staying alive is the name of the game and the borg set does it the best. The original XI version is good but I want to step up and get the XII version (If only they sold marks in the c store my life would be endlessly easier.) And it flickers like crazy (The skill kicks in) I am always glowing with a green FF and taking no damage to my hull or shield regening. The only problem now is when to kick in my boff skills lol it's a good problem ti have.
Both sets just fit so snugly in my build it's just ridiculous and then with the cutting beam, my god 360 degree firing and works in tandem with skills you should already have maxed and the free tractor beam (Wish cool down wasn't so god awfully long, which i use all the time on big prey that have good survivability nothing sucks more then using this thing for the extra dps only for the enemy to die a second later.) you free your boff skills up to get something more useful.
This set used to be the belle of the ball before they ripped out one of the consoles and put it in her more aggressive twin sister. I guess you can assume one is a a cyber demon and the other techno angel but together they make me do nothing but smile.
That is exactly what I use. I like the tactical readiness torp bonus and the MACO shield is better but after reading this thread I will give the borg sets another chance!
Member since Jan 24th 2010 (more or less)
Career Officer
Tet glider is nice. Points in Flow Caps help.
3pc borg would be nice but I can't get over how bad the shield is. If I were to dump the shield the rest of the stats are still meh except for the hull heal. I'll take the actually decent stats and a good 2pc to boot.
Fleet Admiral Space Orphidian Possiblities Wizard
BUT: I took out the Fleet Nova Class with this set plus the T5 reputation powers and wow... I tanked in Elite Infected space where I normally die.
A few things:
Joined Trill Engineer was flying this along with the AntiProton beams and Chroniton torp to take advantage of the Temporal Warfare set I have. I also have the 2 pc Borg Omega set.
I find the full Adapted MACO works best as a full set with Science ships and 2 pc with regular MK XII MACO shield for cruisers and escorts.
2 pc omega and maco resilient shield or 2 pc borg and maco shield.
MACO deflector.
PVE build ofc.
Since I got Tier V reputation in Omega now looking at the specs (not sure if it is a graphical issue or not) the improvement to the MK XII over the old STF EDC MK XI is minimal. The engines it shows there is no change at all between the the MK X, MK XI, and MK XII. I guess if you go with the MK XII deflector and MK XII shields you would need the MK XII engines to for the set bonus?
I really wish they would give you some sort of turn in bonus though for getting the Mark XII. By this I mean have 2 purchase slots for the MK XII items. One with the expensive cost and one with a reduced cost because you turn in your MK XI item with the upgrade.
For me personally while the MK XII set is nice I honestly can not see doing 36 Elite STF runs (avg 75 omega marks per) to get the 2700 total omega marks for the set. Seems too high to me to me.
Here is the difference between the Tier X, XI, and XII sets
Assimilated Borg Set Stats MK X, MK XI, and MK XII
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Use both the Omega and Romulan torps together with the right skills and you can chain together a steady stream of death.
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
I personally like it. Anyone else tried?
If want to focus more on DPS, then 2 MACO pieces work well for shaving off precious seconds from all ability cooldown timers. This gets pretty nasty with Temporal Inversion, Plasma Hyperflux, etc...
Yes, I tested this as well, but I found the Borg set still superior to the Solanae set because its heals have a more reliable proc rate and better healing quantity. Also, the Borg set does not require any sustained weapon fire to be effective due to its reactive nature.
Also use Elite Fleet Resilient Shields as well as the Maco Resilient Shields interfere with the Plasmonic Leech console
Borg Engines and Deflector for their bonuses
Cutting Beam and Assimilated Module of that set
Currently also using the Zero-Point Energy Module along with the Experimental Romulan Plasma Beam Array for the boost to plasma damage along with the bonuses the ZPM gives me.
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
choice of ship gear is more dependent of the ship class and boff abilities one uses than from the captain class.
none of the captain abilities are supported by the attributes present on a deflector or the science section of the skill tree.
Go check if you don't believe me, most science captain abilities only get a boost from aux power.
Starship sensors being a kind of exception since it reduces the stealth level value which sensor scan applies on a target, but it does not boost the resistance debuff.
so, what ever the best for a certain ship/class combination is, depends on the boff abilities of the specific build.
a fleet shield is almost certainly the best choice for any build.
solanae deflector and engines are pretty good for a build that makes use of particle generators.
maco and borg deflector have graviton generators on them, so they are suited for ships with a CC ability like grav well or tractor beam.
maco is specificaly well suited for tank builds, it comes with shieldpoints and shield emitter skill...universaly good, since most builds run EPtS and TSS and some other shield heal ability.
I don't know what the individual who said that the Borg set can't be beat is doing - possibly they don't use EPtS or something, so I suppose the Borg auto-repair would help a great deal in that situation. However, in my personal, overall experience, while the Borg set can produce respectable performance, the shield will make it struggle, even with the three-piece shield repair.
Also, the tractor beam isn't much to write home about, although I'm told that it can make a nasty combo with the cutting beam with some kind of bonus, but I have yet to personally witness this. On its own though, unless you are a massive fan of tractor beam (especially if you're on a ship that can't support it for whatever reason), the tractor beam does not justify the three piece set, either.