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A little bit of borg cheating

shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
Hmmm so today while combatting a borg gateway i was doing the usual bit when i needed to disengage to do a lil repair work to myself when i reached a safe enough distance of 15km the next thing i noticed was 2 hits out of nowhere causing 24kdmg per hit instantly destroying my escort.

Now the first thing i did was look in combat log to see what hit me and it showed plasma array dealing this dmg to me, now the big kicker in this situation is i was well outsd of normal weapons range and on top of that no weapons fire was even seen hitting my ship only the dmg #'s and boom, also this occured thru 85-95% shield str without even affecting the shields. Cheat 1 for the borg

Ok respawned and reengaged the gate this time using beam attack to knockout weapon power only for it to take the gates weapons offline gate turned orange and showed big offline even, also confirmed with status effects on gate only for the gate to continue firing plasma array shots at me but not doing any dmg as this was also confirmed in combat log. Cheat #2 for the borg

I will work on getting better proof of this scenario next time i'm on by pics of combat logs is best i can do as i have no video devices to do full recordings, but it makes me wonder if any other's seem to experience such stuff other than the normal instakills i've hear so much about.
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Praetor of the -RTS- Romulan Tal Shiar fleet!

Post edited by Unknown User on

Comments

  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited January 2013
    yes we know it happens.

    just yesterday a gate shoot me dead while i was CLOAKED just flying by - 10.4 km away from it, and there was NO BEAM and NO TORPEDO

    :D
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited January 2013
    Funny, I thought I was imagining things.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • aarons9aarons9 Member Posts: 961
    edited January 2013
    i think how it works is the gate shoots the torp and then it sails out and the target gets blown up by something else..
    just like your trico torps the torp changes target, at this time it can go twice the distance..


    it happens all the time to me.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • dm19deltadm19delta Member Posts: 206 Arc User
    edited January 2013
    Yes, that freaking invisible torpedo that insta-kills you when you have full health and shields makes me want to club a baby seal. It really makes my blood boil because they are nerfing tricobalt mines because of the potential to get one hit kills, but they won't do a damn thing about that invisible torpedo. The borg are tough, thats a given, but getting one shotted by a weapon you cant see, and therefore have no defense against, is freaking rediculous.
  • jslynjslyn Member Posts: 1,788 Arc User
    edited January 2013
    i needed to disengage to do a lil repair work to myself when i reached a safe enough distance of 15km the next thing i noticed was 2 hits out of nowhere causing 24kdmg per hit instantly destroying my escort.




    The Borg have adapted to cowardice. My carefully laid battle plans have been ruined!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    It's not a cheat, when a torp is locked on you, no matter what you do, including running away at 100km, you'll get hit. It also happens with player torps, so it's not a borg specific feature.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    If you make sure your shields are up (tac team + EP2S is enough for this) then you want to be approx zero meters from the borg shooting the heavy plasma torp... the splashback will destroy the cube and not hurt you much.

    In fact, this is the quickest way to solo the cubes in KASE... fly up, nose into the cube, keep your shields up and DONT kill the high yield torp it shoots. Let it hit you and then then try to get a bit of distance so the warp core breach doesn't kill you.
  • zerobangzerobang Member Posts: 0 Arc User
    edited January 2013
    the gate is not cheating...

    it's just a game-design flaw

    you may notice when the gate explodes the whole exploding debree stuff is like half the size of the gate further UP (like it is jumping 5k up), you may also notice that many weapons preferably, hit it on the top or that npc-fighters move to the top.

    that is because for the game the top is the *center* of the object.

    but for the targeting UI it is not...

    soooo if YOU fly low and stay just inside 9-10K range, it will not be able to target you! but if you fly high then you might be outside your firing range, but it's firing range up there might be large enough to still hit you, with such a big object the sphere / distance begins to matter.
    [SIGPIC][/SIGPIC]
  • dapen321dapen321 Member Posts: 0 Arc User
    edited January 2013
    It must be a bug is it?
  • hachanshachans Member Posts: 0 Arc User
    edited January 2013
    One would think that the torps at least would be visible so at least we know we're in danger when healing and can fire up buffs that may keep us alive.

    It seems to be three torpedoes firing. I usually take one hit that takes my shield down, one that takes my hull down to like 25% (this is where I usually hightail out of range) and then bang out of nowhere I explode a few seconds later. Just today I had the bad luck of blowing up after the gate was killed (and no, the cube was still far out of range).

    It's not a high yield torpedo because then it would have target brackets and also die if its parent is destroyed.
  • martokusmartokus Member Posts: 0 Arc User
    edited January 2013
    hachans wrote: »
    One would think that the torps at least would be visible so at least we know we're in danger when healing and can fire up buffs that may keep us alive.

    It seems to be three torpedoes firing. I usually take one hit that takes my shield down, one that takes my hull down to like 25% (this is where I usually hightail out of range) and then bang out of nowhere I explode a few seconds later. Just today I had the bad luck of blowing up after the gate was killed (and no, the cube was still far out of range).

    It's not a high yield torpedo because then it would have target brackets and also die if its parent is destroyed.

    I've had the exact same thing happen to me. I thought I was just newbish and didn't know how to counter this mysterious force. Good to know no one seems to be able to counter it. :p
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    Lol thas the thing it showed no indication of a torpedo, it stated that the plasma array was the culprit doing the dmg not a torpedo.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • hachanshachans Member Posts: 0 Arc User
    edited January 2013
    martokus wrote: »
    I've had the exact same thing happen to me. I thought I was just newbish and didn't know how to counter this mysterious force. Good to know no one seems to be able to counter it. :p

    You're not the only one! :)
    Lol thas the thing it showed no indication of a torpedo, it stated that the plasma array was the culprit doing the dmg not a torpedo.

    Oh, really, two separate problems then!
  • glasswordsglasswords Member Posts: 43 Arc User
    edited January 2013
    You're definitely onto something, I've had this happen a few times as well. Thought it was a plasma fire, but went from 60% to dead with full shields, next to the gateway.
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited January 2013
    The thing that i hate is that i keep seeing in combat log that spheres and gates keep dealing massive plasma damage (mainly gates) with a torp yet they never fire them or if they are they are far too small and are not high yield torps which could cause 10-50k damage.

    Another thing is with cubes and gates. When im nearly dead but im healing while getting away as soon as i do evasive manouvers its like im causing suiside because 9 times out of 10 something has one shot me. Oh and when its gates i can be at 50% shield and hull and still get insta killed when using evasive manouvers to get away. I would really like to know why using that power near gates seems to attract insta deaths when going away regardless of health.

    And if gates and spheres are using torps and maybe cubes as well tho the only torps i know cubes and tac cubes do is hy and are targetable. But with gates and spheres i never see them but i get plasma damage somehow and massive damage from them. If i cant see them how am i to know when to evade. I wish cryptic would fix these invisiable torps (cryptic its not the high yields as i can see them, its whatever else is being fired causing plasma torp high damage attacks that are not HY like the cube ones.)
    [SIGPIC][/SIGPIC]
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited January 2013
    I really think there was some kind of borg buff in the last day...i was dying so many times yesterday on infected elite...and yet the day before i didnt die once.....it doesnt make any sense
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • quintarisquintaris Member Posts: 816 Arc User
    edited January 2013
    Resistance is futile.
    w8xekp.jpg
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    quintaris wrote: »
    Resistance is futile.

    I guess that's a good way of putting it 8), for borg cubes and spheres i can spot there normal plasma torps they launch...Yes they are at times hard to see do too backround coloring mixing in with the small lightly green colored ones, and everyone pretty much can see the high yield as they are big and slow, but for the graphics not keeping up or just bad programming on cryptics part for the invisible kills is really a poor exscuse for fun gameplay.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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