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Tholians: What am I doing wrong?

omeganights84omeganights84 Member Posts: 8 Arc User
Having fought against every type of enemy in the game a number of times, I am quite frustrated with my repeated failures against the Tholians, both in space and on the ground.

In space (specifically Tholian Red Alerts), I don't even know what's going on half the time. I zone in, find myself in a web within moments, try to take out the web nodes but can never seem to stop the web from crushing me. So I respawn, start clearing out the little guys and before I know it I'm in a damn web again. Crush. Death. Respawn. I try going after the big guys, and it goes well for a bit, but the minute I draw the hate of the fleet commander he drops me like a bad habit.

Concerning my space build, I am an Eng Captain piloting a D'Kora with all Polaron weaponry. I'm still working on both Romulan and Omega Rep so at the moment I'm using the Jem'Hadar shield and engine along with a Very Rare Mk XII Positron Deflector [EM][SIF][InC], since the J'H Deflector does nothing for me and you only need 2 set pieces to get the Polaron damage boost.

My space abilities are:
Tactical: TT1, C:SV1, C:SV2, Torp Spread 1
Engineering: EPtS1, EPtS2, EPtW1, RSP1, ET3, EWP3
Science: HE1, TSS2

My space Doffs are not fantastic, but I think they're at least passable:
Rare Maintenance Engineer (-6 seconds ET cooldown)
Uncommon Maintenance Engineer (-4 seconds ET cooldown)
Uncommon Warp Core Engineer (20% to give +15 power with EPtX)
Very Rare Matter-Antimatter Specialist (25% to immobilize for 3 seconds with EWP)
Rare Shield Distribution Officer (40% to regen shields with Brace for Impact)


On the ground (specifically on New Romulus, not so much Nukara), I keep getting mine nuked while being trapped inside mini-webs. Even if I manage to survive the mine nuke (destroying it before it goes off, getting out of the huge explosion radius), I survive it alone. All of my Boffs seem to adore that yellow glow, as they have NEVER moved away from it or even attacked it. They just huddle around it like it's a damn campfire.

For my ground build, I use Rare Sonic Dual Pistols against Tholians along with the J'H shield and armor (don't have better yet and I like the emergency shroud). I always use the Fabrication Kit with the Mortar, Turret, Drone and Medical Generator. Yet even with 2 drones, 3 stationary fabrications, 3 Boffs and the Shard of Possibilities keeping the web drones occupied, I'm still being wiped with unsettling regularity.

If anyone can offer me some pointers, whether focused on my builds or just the Tholians themselves, I would very much appreciate it. I also realize that combat with Tholians is relatively rare compared to many other enemies (ie Borg), but they're the only enemies I really have any trouble with, and it has finally reached a boiling point.
Post edited by omeganights84 on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2013
    In space if you take out just one node of a web, a panel attached to that node will vanish and you can fly out before the web collapses. You don't have to take out the whole thing, just escape it.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited January 2013
    On the Ground use an Envionmental Suit. Tholians shoot Radiation. Normal armor doesn't have any resistance to Radiation.
  • omeganights84omeganights84 Member Posts: 8 Arc User
    edited January 2013
    In space if you take out just one node of a web, a panel attached to that node will vanish and you can fly out before the web collapses. You don't have to take out the whole thing, just escape it.

    Well, that will certainly help... no wonder I kept getting crushed, I was playing right into their hands (or whatever their upper appendages can be called).
    lordfuzun wrote: »
    On the Ground use an Envionmental Suit. Tholians shoot Radiation. Normal armor doesn't have any resistance to Radiation.

    Also something I was unaware of... I thought they used Tetryon on the ground like they do in space. Perhaps this is why I was having far less problems fighting them on Nukara, since I had no choice but to wear an Environmental Suit.

    Thanks guys, I will try these suggestions out next time I encounter those cursed crystal crabs.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited January 2013
    A beamboat using FAW can swat the entire web out of existence in seconds. I actually like fighting Tholians, because their constant traps and power drains force me to put a little thought into combat.

    Except the Red Alerts... every time I've made it into one, it has been me and one or two other players. That just isn't doable. Being outnumbered fifty to one isn't much fun.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2013
    I can hold my own in space...

    But on the ground they are constantly swatting me.
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  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited January 2013
    On the space Red Alerts, go left first thing and go to the edge to start engaging , so you only have to fight a few at Tholians at a time and can thin out the pack before engaging the big ships. If you go straight in, you'll be surrounded and taking disabling torps from all sides. The big ships have charge attack that puts you in a web that disables all abilities and subsystems, then kills you, as well as a snare that can put you front of them. So, you need your systems online to be able to avoid that fate, which means thinning out the herd first, for the most part. A large cruiser spamming FAW might be able jump right into the thick of things, but will probably be at risk of not being able to get out of the way of the big ships' kill web, particularly if both the named and un-named go after it.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    Answer to your question: What are you doing wrong?

    Nothing.

    What are you doing right?

    Nothing.

    What are you doing?

    Being introduced to the CC madness known as the Tholians.

    That's for space.

    On the ground, wear an EV suit against them, even if you don't need it for the environment.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bareelbareel Member Posts: 3 Arc User
    edited January 2013
  • razhgalrazhgal Member Posts: 74 Arc User
    edited January 2013
    try taking out the big guy. before going after the little ones. (space)
    Romeo - Engineer D'Kora / Leia - Science Charal
    Sirius - Tactical Kumari / Hatschy - Tactical Scimitar
    lil - Engineer Corvette / Dark - Tactical Guramba
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    razhgal wrote: »
    try taking out the big guy. before going after the little ones. (space)

    No. Never go after the Tarantulas while their support craft are alive. Each one has 600k hp. Take out their support craft (the plethora of orb weavers and recluses), THEN kill the Tarantulas. Best way to do it is have a cruiser aggro those two ships, and then draw them off while the rest of the group kills the rest of the fleet. Then you kill the Tarantulas one at a time. Then you slaughter the support fleets and call it a day.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • kerven01kerven01 Member Posts: 0 Arc User
    edited January 2013
    The worst part about the web is that even though a node is selected, sometimes weapons with 360 firing arcs (turrets, kinetic cutting beam) don't seem to know it's there and refuse to fire. Combine that with the all-too-frequent weapons offline for ~10sec and... Well, it's not a lot of fun!

    I'm not enjoying how a heavy I thermionic torpedo deals over 10K damage... and they happen frequently. Also, why are recluse tetryon arrays dealing kinetic damage... Do they have amped up reputation skills too or is that just a trait of their ridiculous equipment/abilities? Lately, they've been hitting me with aux offline, too. I guess that's to nerf the ships that use aux for weapon power.
  • razhgalrazhgal Member Posts: 74 Arc User
    edited January 2013
    i wasnt talking about the tarantula, but the recluse or weavers.
    Romeo - Engineer D'Kora / Leia - Science Charal
    Sirius - Tactical Kumari / Hatschy - Tactical Scimitar
    lil - Engineer Corvette / Dark - Tactical Guramba
  • dma1986dma1986 Member Posts: 541 Arc User
    edited January 2013
    kerven01 wrote: »
    The worst part about the web is that even though a node is selected, sometimes weapons with 360 firing arcs (turrets, kinetic cutting beam) don't seem to know it's there and refuse to fire. Combine that with the all-too-frequent weapons offline for ~10sec and... Well, it's not a lot of fun!.
    The main problem is some of the nodes are on the inside, while others are on the outside. If you're trapped, you can only shoot at the inside ones. I normally just rotate the camera, spam Tab, and as soon as I get a bite, open fire. Do that a couple of times and the entire web collapses (or at least gives you plenty of holes to escape through).

    It's a bit annoying how quickly enemy ships can chew their way out of my own Weaver's webs compared to me escaping from an NPC one, though :rolleyes:
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited January 2013
    I always go right and help the borg kill the Tholians until they are all dead, sometimes I have to kill some of the borg too after killing all tholians first, than I just go around capital ship killing every orb, recluse and others until there is almost only big ones left. Be carefull behind them, they use tric torp and those are deadly against bare hull. Try to stay on the sides or behind the capital ships, keep weapon batteries handy. And eptw seems to clear debuff too but not sure if it a coincidence or not, I need more experimentation to be sure.

    Best defense for those web is FAW, you'll destroy one in no time providing they don't shut down you're weapons with those torp.

    For the most part I just repeated what other said, don't attack capital ship right away or you'll die a lot without been able to finish it. Take care of all the little one first and you should be all right. Also you are always 5, the map is so big you will loose other on the other side, its big enough to loose a battle group, I know we lost one because we couldn't find the last group in time after capital ships.
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited January 2013
    I've found Fire Beam at Will and Eject Warp Plasma to be very handy when dealing with Tholians in space.
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  • radkipradkip Member Posts: 0 Arc User
    edited January 2013
    I don't really have a problem with incoming damage on the ground when it comes to Tholians. A 3 piece Omega MK XI should be enough to reduce their damage to manageable levels.

    Are you crouching? That alone will cut your incoming damage by about half. Aiming will increase your damage to kill them faster which means less time they have to kill you. I recommend bursting them down; use any damage increasing abilities you have (Tricorder Scan, Target Optics, etc), use a large energy cell, get up in their faces and blasting them with a secondary shot from a pulsewave assault. They usually die in one hit, even the big ones, but if they don't, they can't survive the second shot.
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited January 2013
    If you have the credits (KDF) or Zen (Fed), the Point Defense console is marvelous against webs.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    bareel wrote: »
    Weapon Batteries are your friend!
    not all are; Red Matter Capacitors are not re-enabling disabled subsystems. It's annying as hell.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    Having 1 copy of Tractor Beam Repulsors is great... pop it when you see the web starting to form around you.... it'll keep you from getting trapped and losing LOS to your target.
  • boldlygoldboldlygold Member Posts: 0 Arc User
    edited January 2013
    These are all great suggestions. One thing I can add is that the web makers can't form webs if you are within 5k. So get up close to them and stop the webs. I fly a Recluse and use GW3 against them, once that grabs them I can take them out pretty fast with my Borg Anti- Protons. I equip tractor beam, and tractor beam mines to keep them where I want them.

    If you do find a web forming around you, stop moving. Go up to any one web node and shoot it which will release 1 web panel, then fly through it with ease. You will get out of the web before it collapses. The web takes a few seconds longer to collapse than it takes you to do these steps. You'll find it collapses after you have escaped.

    For me it's fun to use GW3 to stop a bunch of ships in their tracks and then form a web around them. Repulsors and tractor beams work great against their fighters.

    Don't fly to the center of the attack. Fly off to the side and destroy the Tholians a few ships at a time.
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