As I noted the STO Guest Blog, "Each session will be geared around a four-step curriculum that is meant to provide you, the student, with foundational PvP skills and knowledge." One of our coaches--Devoras--suggested that we post this, and I gladly follow his suggestion.
Your graduation from Boot Camp will depend upon your completion of all 4 steps. The purpose of this thread is to show you in rough outline the curriculum, so that you can know what to expect in each session. Of course, each teacher has freedom to teach this material however s/he wants, but each of the points listed below will be emphasized at each session.
Definitions:
Each "Stage" corresponds to one of our monthly events. For instance, those that participated in the first session on Dec 29th have completed Stage 1. We will offer makeup sessions so that people who missed Stage 1 will have the opportunity to complete it.
Stage 1: Careers and UI (User Interface)
A. Basic Knowledge of Careers/Ships (Eng/Sci/Tac, cruiser/sci-ship/escort/destroyer)
- What does a(n) Eng/Sci/Tac officer do?
- What does a cruiser/sci-ship/escort/destroyer do? What are some common misconceptions about these different builds? Is science really useless in PvP?
B. User Interface
- Keybind basics (redistribute shields bound to spacebar, function keys tied to teammates, etc.).
- targeting controls
- Power Levels
Stage 2: Build and Captain Powers
A. Build
- Basic understanding of the skill tree and what the various skills do/do not do
- Basic understanding of weapon types and their abilities
- Basic understanding of how DOFFS contribute to PvP
- Basic understanding of consoles, their powers, and what they do
- What consoles, BOFF abilities, etc. are useful/useless in PvP?
- Cooldowns
- What is the difference between a pre-made and a PUG-made build? What questions should I have in mind when building for these two purposes?
- Basic understanding of weapons and of damage types (e.g., spike dmg/non-spike dmg)
B. Basic Knowledge of Captain/BOFF Abilities
A. Knowledge of buffs/debuffs/counters
Stage 3: Flying and Teamwork
A. Flying
- Knowledge of when/how evasive should be used
- How should an escort, cruiser, science ship fly?
B. Teamwork
- Cross-healing (e.g., what is the radius of extend shields, etc.)
Stage 4: Evaluation and Graduation
1. Students receive individual feedback from coaches on their next steps as PvP players.
2. Graduation
Major contributions to this curriculum were made by Sargon, Pheo, and Naldoran
I know that there is not a lot of time in the sessions so I don't want to overload things, but could one additional topic be added regarding:
Beyond the field & Unspoken Rules
- Sportsmanship (i.e. bullying, ranting, fake logout, AFKers)
- Taboo moves (ex: what is P2W and what is clean)
- Other resources (ex: opvp channel, etc.)
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.
Thanks, it's always helpful to know the curriculum in advance. Helps us prepare for each class with questions and issues. And thanks again for all the work you and the coaches have put into this. If nothing else it helps to demystify PvP for us newbies.
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.
We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.
In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.
For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.
And let me echo Pheo's comment here that testing will most likely take place in a team-scenario, since most STO PvP involves some sort of teamwork.
Though I find many people helpful in STO this is going to be fun. I am really impressed and thankful to you for running this boot camp.
Cheers!
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.
We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.
In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.
Alright, thanks for the explanation.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I've only just started to play STO after the first boot camp, so I missed out on some good info it seems.
Is there a thread with the topics explained so I could catch up?
Each Stage in the curriculum (A-D) is covered at our monthly events. However, we will also run makeup sessions for those who missed previously covered stages. For example, we will have 1-2 coaches on hand at the event on Jan 26th to go over Stage A material, which you missed.
Each Stage in the curriculum (A-D) is covered at our monthly events. However, we will also run makeup sessions for those who missed previously covered stages. For example, we will have 1-2 coaches on hand at the event on Jan 26th to go over Stage A material, which you missed.
Do we have to re-register every month? I participated in the first bootcamp but see another registry thread for January. I was in classroom 8 with Buffy and Deadpool.
I also wondered, would we try to have the same teachers and classmates?
Obviously everyone has room to learn whether it's your first day in the game or 301st day. However, would someone like me, who isn't new to the game and isn't terrible in PvP, benefit from this boot camp? I would simply like to improve my skill but some of this feels like old news. Although, i feel i could benefit from the third session and parts of the second session. I only just discovered this boot camp by skimming through the news archives so its too late for me to sign-up for the first two sessions.
Obviously everyone has room to learn whether it's your first day in the game or 301st day. However, would someone like me, who isn't new to the game and isn't terrible in PvP, benefit from this boot camp? I would simply like to improve my skill but some of this feels like old news. Although, i feel i could benefit from the third session and parts of the second session. I only just discovered this boot camp by skimming through the news archives so its too late for me to sign-up for the first two sessions.
I would say each event benefits everyone that comes to it. If nothing else you get perspective from a variety of players from several PVP oriented fleets. Not to mention, nobody knows everything so each sessions holds the promise of teaching you something you didn't know. You also get to pvp, meet new friends, and generally have fun. It's also a free forum to ask questions without risking any 'noob!' comments which can be frequent in the general forum.
Anyway that's my perspective of it. Each event so far, I've learned something I didn't know or something triggered a 'hmm I should test this or that.'
I only just discovered this boot camp by skimming through the news archives so its too late for me to sign-up for the first two sessions
Sargon would know better on the sign-up as far as cryptic goes. However, there are makeup sessions each month so it shouldn't be too late to get into the first two sessions at the end of the month.
I know this is two months away still, but I'd just like to ask what exactly is planned here? If this is still in flux as to the specifics, I'd like to then ask if I might help with it.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
I know that there is not a lot of time in the sessions so I don't want to overload things, but could one additional topic be added regarding:
Beyond the field & Unspoken Rules
- Sportsmanship (i.e. bullying, ranting, fake logout, AFKers)
- Taboo moves (ex: what is P2W and what is clean)
- Other resources (ex: opvp channel, etc.)
Thank you for your time.
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.
[SIGPIC][/SIGPIC]
This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.
We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.
In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.
And let me echo Pheo's comment here that testing will most likely take place in a team-scenario, since most STO PvP involves some sort of teamwork.
Though I find many people helpful in STO this is going to be fun. I am really impressed and thankful to you for running this boot camp.
Cheers!
Alright, thanks for the explanation.
Is there a thread with the topics explained so I could catch up?
Each Stage in the curriculum (A-D) is covered at our monthly events. However, we will also run makeup sessions for those who missed previously covered stages. For example, we will have 1-2 coaches on hand at the event on Jan 26th to go over Stage A material, which you missed.
Thanks very much i'll look into that.
I also wondered, would we try to have the same teachers and classmates?
Yeah, I rather enjoyed my last set of classmates. They behaved and were easy to heal XD.
I would say each event benefits everyone that comes to it. If nothing else you get perspective from a variety of players from several PVP oriented fleets. Not to mention, nobody knows everything so each sessions holds the promise of teaching you something you didn't know. You also get to pvp, meet new friends, and generally have fun. It's also a free forum to ask questions without risking any 'noob!' comments which can be frequent in the general forum.
Anyway that's my perspective of it. Each event so far, I've learned something I didn't know or something triggered a 'hmm I should test this or that.'
Cheers!
Sargon would know better on the sign-up as far as cryptic goes. However, there are makeup sessions each month so it shouldn't be too late to get into the first two sessions at the end of the month.
[SIGPIC][/SIGPIC]
I know this is two months away still, but I'd just like to ask what exactly is planned here? If this is still in flux as to the specifics, I'd like to then ask if I might help with it.
This is a great idea as soon as I have time I plan to look into this.