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Vesta: Aventine Build

k022#6452 k022 Member Posts: 300 Arc User
edited January 2013 in Federation Discussion
I have been experimenting with builds for my Vesta Aventine for a while now. None have really pleased me, so I have scrapped all of them. I prefer an offensive/DPS style of play. Any build suggestions are appreciated:D.
[SIGPIC][/SIGPIC]
Post edited by k022#6452 on
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Comments

  • vetteguy904vetteguy904 Member Posts: 3,907 Arc User
    edited December 2012
    build it like an excelsior. don't bother with the cannons. have a ready supply of aux bats for the cdr and lcdr sci abilities, the lcdr uni goes tac and the ens engy
    sig.jpg
  • hroothvitnirhroothvitnir Member Posts: 322
    edited December 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=BatCountry2_0

    Use normal cannons and not the aux. Single cannons can work but dual heavies are better with their fire cycle and power drain behavior.

    and 3 purple tech doff or your just gonna be a bit disappointed.
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited December 2012
    This is a character/ship build that I have planned for my Vesta. I don't have one yet, and likely won't until come January because I kind of waaay over-spent on Christmas this year. :( But it seriously looks like the ship of my dreams and I can't wait to get one!

    Character Skills

    Lieutenant
    Starship Weapons Training - 9
    Driver Coil - 3
    Starship Batteries - 9
    Starship Hull Repair - 9
    Starship Flow Capacitors - 9
    Starship Shield Emitters - 3

    Lieutenant Commander
    Starship Energy Weapons - 6
    Starship Projectile Weapons - 9
    Structural Integrity - 9
    Starship Warp Core Efficiency - 9
    Starship Power Insulators - 6
    Starship Shield Systems - 9

    Commander
    Starship Targeting Systems - 9
    Starship Electro-Plasma Systems - 9
    Starship Impulse Thrusters - 9
    Starship Warp Core Potential - 9
    Starship Graviton Generators - 6
    Starship Particle Generators - 9

    Captain
    Starship Shield Performance - 3
    Starship Inertial Dampeners - 6
    Starship Sensors - 3

    Admiral
    Starship Auxiliary Performance - 9
    Starship Subspace Decompiler - 9

    Total Space Points Spent - 300,000. This leaves 66,000 for Ground Points. Your ground skill set will likely be different than mine.

    Bridge Officer Abilities

    Lieutenant Tactical
    High Yield Torpedo 1
    Beam Target Shields 2

    Lieutenant Engineer
    Emergency Power to Shields 1
    Auxiliary to Structural 1

    Commander Science
    Tractor Beam 1
    Hazard Emitters 2
    Viral Matrix 1
    Viral Matrix 3

    Ensign Tactical
    High Yield Torpedo 1

    Lieutenant Commander Science
    Tractor Beam 1
    Tachyon Beam 2
    Tachyon Beam 3

    Duty Officers
    3 Systems Engineers
    1 Tractor Beam Officer
    1 Warp Theorist

    Forward Weapons
    1 Fleet Advanced Quantum Torpedo Launcher [acc] [dmg]x3
    1 Polarized Disruptor Dual Beam Bank [acc]x2
    1 Polarized Disruptor Turret [acc]x2

    Rear Weapons
    3 Polarized Disruptor Turret [acc]x2

    Hangar
    Reinforced Shield Repair Units

    Ship Parts
    Graviton Deflector Array Mk. XII [SubD] [Gra] [FlwC]
    Omega Force Hyper-Impulse Engine
    Omega Force Shield Array

    Engineering Consoles
    1 Sympathetic Fermion Transceiver
    1 Quantum Field Focus Controller

    Science Consoles
    3 Flow Capacitor Mk. XII
    1 Rule 62 Multipurpose Combat

    Tactical Consoles
    4 Zero Point Quantum Chamber Mk. XII

    My character is a Joined Trill Science Captain with Astrophysicist and Warp Theorist. With this setup plus my 5 efficient Bridge Officers and my power levels set to 35/30/35/100 I should end up with effective power levels of 50/57/50/125. My shield power should hit 72 with EPtS active. With at least 50 in each subsytem and 6 ranks in Power Insulators I shouldn't have to worry about a power drain disabling a subsystem, at least not easily.

    The idea is to spam Beam Target Shields, Tractor Beam, Tachyon Beam, Viral Matrix, and High Yield Torpedo on anything that gets in your way. The polarized disruptors have two nice procs on them - the polaron proc should drain over 50 from every subsystem (with over 200 in Flow Capacitors) and the disruptor proc weakens the enemy hull. You won't be doing much damage with your energy weapons, the idea is to DRAIN the enemy shields and then smash them with your torpedoes.

    The reason there is a fourth turret in the front is because I will be relying on the energy weapons procs more than I will be on their damage. Procs have a chance to occur once every weapon cycle, and I believe turrets have the fastest cycle of any energy weapon.

    I chose to use Quantums because they look like the best non-targetable projectile to use with HY1. Plasmas and Tricobalts would do more damage in theory but I have used them and in practice they are usually an exercise in frustration.

    Tetryon Glider is a nice set bonus in combat, plus the Slipstream Cooldown from the Omega Engine combined with the Multi-Mission Explorer set bonus should make sector space travel a breeze.

    I know it looks a bit on the squishy side, but ideally you should be able to cripple any single vessel that comes in your way using viral matrix and beam-target abilities. Just don't get outnumbered. Having distribute shields bound to all of your movement keys is kind of a must.

    In regards to some of the seemingly bad skill choices, I put 6 ranks in Energy Weapons because that's what my shuttle uses. It's kind of pointless for this Vesta build though. Some other skills the Starship Sensors or Driver Coil I put ranks in because it gives a bonus to Photonic Fleet. Some people scoff at Photonic Fleet, as they think its kind of a joke ability, but I love how it takes aggro off of me when I'm outnumbered in PvE.

    This build may be a little un-creative though since you could do the exact same thing in a Fleet Reconnaissance Science Vessel, except without the Multi-Mission Explorer consoles. If you decide you want to take advantage of its ability to mount cannons and stick in a Lieutentant Commander Tactical BOff, then you could definitely try that instead, and if you are a Tactical Captain then you might be better suited to doing that anyway.
  • kingstonalankingstonalan Member Posts: 1 Arc User
    edited December 2012
    3x Aux Cannons
    1x Phaser beam array aft (for subtargeting w/ maxed flow cap skill)
    2x trico mines

    borg set is a must for this squishy hull
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited December 2012
    Im just using a basic bread and butter build. http://www.stoacademy.com/tools/skillplanner/index.php?build=Artemis43_0

    But the aux to bat builds work too. I run it on my Korath.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=BatCountry2_0

    Use normal cannons and not the aux. Single cannons can work but dual heavies are better with their fire cycle and power drain behavior.

    and 3 purple tech doff or your just gonna be a bit disappointed.
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2012
    3x Aux Cannons
    1x Phaser beam array aft (for subtargeting w/ maxed flow cap skill)
    2x trico mines

    borg set is a must for this squishy hull

    This with full Aux power and a Dispersal P. Beta in Lt.Comm. slot. Works great.

    And you'll benefit from nice performance of any Aux dependent abilities.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=BatCountry2_0

    Use normal cannons and not the aux. Single cannons can work but dual heavies are better with their fire cycle and power drain behavior.

    and 3 purple tech doff or your just gonna be a bit disappointed.

    I suggest this ^

    I use a similar setup. full DHC + Turrets (for pvp the turnrate is not great, but you will figure something out :).
    for PVE I suggest 2 grav wells, and only CSV, go for the AoE dmg. you do not lose much on single targets (just be close, with grav wells and pets on intercept you have not to worry about heavy torps), and you gain more on multiple ones :)

    I am not as successful as far as DPS goes with my build, but changing from polarized disruptors to fleet disruptors helped me to stay above 7k dps in stfs

    10k DPS Vesta threads: 1; 2
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited December 2012
    Also went with normal DHC, Dual Beam Bank and Quantum Torp Wide fore and 3x Turrets aft on my Science build, but use Emergancy Power to Aux for abilities and used the Aventine +15 weapons.

    I did a 3x Aux DHC (Scatter Volley 1) and Trico Mine build (DPB2) with a Temporal Disruptor aft (Torp Spread 2) for one of my tacs and OMG is it OP for PVE, using the Vesta +15 Aux (base power lvls 25/75/25/75).
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • k022#6452 k022 Member Posts: 300 Arc User
    edited December 2012
    Ok, Ill post my current weapons, consoles take to much time to post:D

    Front:
    DHC Aux x3

    Aft:
    Phaser Turret Mk XII [Dmg] x2, Tricobalt Torpedo Mk XI (Soon to be the KCB)

    Power:
    Weapons: 25%
    Shields 40%
    Engines 25%
    Aux: 110%

    I like this set up, I can make a pass on 25% speed and ruin their sheilds, then subspace jump and take 'em out with the quantum focus phaser.
    [SIGPIC][/SIGPIC]
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2012
    poopbang wrote: »
    Ok, Ill post my current weapons, consoles take to much time to post:D

    Front:
    DHC Aux x3

    Aft:
    Phaser Turret Mk XII [Dmg] x2, Tricobalt Torpedo Mk XI (Soon to be the KCB)

    Power:
    Weapons: 25%
    Shields 40%
    Engines 25%
    Aux: 110%

    I like this set up, I can make a pass on 25% speed and ruin their sheilds, then subspace jump and take 'em out with the quantum focus phaser.

    Should work, yes.

    Just not sure if the two turrets you use are actually worth keeping. See yourself if they do any damage at all. Getting some projectile weapons and possibly a beam array to use for subsystem attacks when strafing the enemy should work better.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • k022#6452 k022 Member Posts: 300 Arc User
    edited December 2012
    toiva wrote: »
    Should work, yes.

    Just not sure if the two turrets you use are actually worth keeping. See yourself if they do any damage at all. Getting some projectile weapons and possibly a beam array to use for subsystem attacks when strafing the enemy should work better.

    Ok, I will try that
    [SIGPIC][/SIGPIC]
  • lianthelialianthelia Member Posts: 7,865 Arc User
    edited December 2012
    Assuming one has high Auxiliary and some good particle generators how much damage does the Quantum Field Focus Controller really do?

    I have a friend who tells me he was a guinea pig for his friend who used one and said it wasn't doing a whole lot of damage, said was running high aux and particles.
    Can't have a honest conversation because of a white knight with power
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2012
    I'm pretty happy with this, even though maybe you want to go cannons if you want more damage. I'm more a fan broadsides.

    Commander Sci: Science Team I, Transfer Shield Strenght II, Hazard Emitters III, Feedback Pulse III;
    Lieutenant-Commander Tac: Torpedo Spread I, Fire at Will II, Torpedo High Yield III;
    Lieutenant Tac: Tactical Team I, Beam Overload II;
    Lieutenant Eng: Engineering Team I, EptS II;
    Ensign Eng: EptS I

    Equipment: Currently 2 Polarized Disruptor Arrays and one quantum torpedo fore and aft, full MACO, two RCS Accelerators, the Borg and Romulan set consoles, Shield Emitter Amplifier and Field Generator, 3x Disruptor induction coil Zero Point Quantum chamber and Advanced Danube runabouts (there might be pets that do more damage, but they have tractor beams and chroniton torpedoes which both inhibit the turning ability of your enemies, so turning away from your quantum wrath.)
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    I have a buld I got a friend to test (As I don't have a Vesta yet), he plays a tac and apparently it's power scared him.

    Weapons
    Fore: 2BAs, 1 torp
    Aft: As fore

    Equipment
    Full Aegis/MACO

    Consoles
    As you see fit

    Boffs
    Lt Tac: TT!, TS2/BO2/HYT2 (Take your pick)
    LTC Tac: TT1, FAW2, AP:B2
    Lt Eng: EPtS1, Aux2SIF1
    Ens Eng: EPtW/S (S if you don't have 3 purple DCE doffs, W if you do)
    CMDR Sci: PH1, TSS2, HE3, GW3

    Doffs
    3 Purple DCE doffs (If you have them)
    Otherwise as you see fit

    Base Power Levels
    W: 100
    S: 25
    E: 25
    A: 50

    This has been tried and tested and works a treat in STFs and matches a fleet Excelsior in pvp
    ZiOfChe.png?1
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited December 2012
    You can use Single Cannons like the Excelsior... I ran Anti Proton versions on my Excelsior and my Vesta.

    With this ship though, don't try to DPS like an escort... you cant. I focus on DPS crowd control where I use Gravity Well, Danube Runabouts, the 3 piece Temporal set to hold and destroy. Works nicely on STFs.
  • tom61stotom61sto Member Posts: 3,669 Arc User
    edited December 2012
    lianthelia wrote: »
    Assuming one has high Auxiliary and some good particle generators how much damage does the Quantum Field Focus Controller really do?

    I have a friend who tells me he was a guinea pig for his friend who used one and said it wasn't doing a whole lot of damage, said was running high aux and particles.

    124 Aux, 7 points in Particle Generators, and 4x Mk XI Blue Phaser consoles, I get a little over 3.6K DPS listed after the changes to it a few patches ago.
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2012
    tom61sto wrote: »
    124 Aux, 7 points in Particle Generators, and 4x Mk XI Blue Phaser consoles, I get a little over 3.6K DPS listed after the changes to it a few patches ago.

    Yup, that's pretty much it, for the 12s it's active, you get about 40k damage if you have at least 80 points in Particle gens and phaser tac consoles. That is, if you keep your target in the 45 degree arc.

    In a science ship, you'll want high particle gens anyway. And you might want to use the (phaser) Aux cannons. Then the cost of running the Quantum focused phaser is just one console slot. Your choice whether to use it or not. :P
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited December 2012
    coffeemike wrote: »
    You can use Single Cannons like the Excelsior... I ran Anti Proton versions on my Excelsior and my Vesta.

    With this ship though, don't try to DPS like an escort... you cant. I focus on DPS crowd control where I use Gravity Well, Danube Runabouts, the 3 piece Temporal set to hold and destroy. Works nicely on STFs.

    I beg to differ. Its about the only science ship thats of any worth in STF because you can run DHC. Single cannons are for ships like the whale/galaxy class. Use it to its strength, or else you are doing it wrong and wasted zen when you could have done the same thing on a regular science ship.

    3 Aux cannons + 2 trico mines + Beam array is standard.
  • k022#6452 k022 Member Posts: 300 Arc User
    edited December 2012
    lianthelia wrote: »
    Assuming one has high Auxiliary and some good particle generators how much damage does the Quantum Field Focus Controller really do?

    I have a friend who tells me he was a guinea pig for his friend who used one and said it wasn't doing a whole lot of damage, said was running high aux and particles.

    You need your enemies facing shields down. I can pop cubes with it.
    [SIGPIC][/SIGPIC]
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited December 2012
    Not using the aux cannonns is just plain crazy.

    I have a number of builds for mine but my favorate for pve has to be the AOE build.

    Gravity well III, Gravity Well I, Cannon Scatter Volley II, Cannon Scatter Volley I and Attack Patern Beta I are the key abilities of this build. Beyond that you need your standard tanking skills, tactical team emergency power to shields, transfer shield strength, polarize hull and hazard emitters.

    So why Set up for AOE damage in a Vesta and not an escort which could put out more damage? 2 reasons.

    Reason one, Gravity Well. The few escorts that can include gravity well in their AOE build are limited to Gravity Well I only and have a more complicated time ramping their aux levels high before poping it. AOE skills are of limited usfullness if your enemy dosnt clump up for you to hit all of them at once so being able to provide the gravity well to do so yourself is imensly usefull.

    Reason two, Tank. The biggest drawback to an AOE build is that of drawing combined fire. An escort can tank better then many people think if it is built well but there are fleet alerts and STFs where the ammount of fire AOE attacks will draw are going to be more then your escorts shields and hull can take. The Vesta can tank damage a whole lot better, drawing the fire of large groups of enemies with its AOE and thus protecting weaker escorts. Whats more drawing the fire of many ships at once increases the DPS of the vesta as many of those ships will fire projectile weapons at it, which is damage it can return to them through the use of one of its consoles.

    So use the aux cannons and run your aux at full. with standard captain skills your weapons power should still be boosted to medium levels even when set to the minimum so you will still have plenty for turrets (which draw very little power) aft. With your aux at max your gravity well will have imense range and your transfer shield strength, hazard emitters and polarize hull will all be extra effective. Which is a good thing given the amount of damage you will be tempting.

    I use this build to grind vr loot from starbase 24 as it just about always takes 1st.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    Not using the aux cannonns is just plain crazy.

    I have a number of builds for mine but my favorate for pve has to be the AOE build.

    Gravity well III, Gravity Well I, Cannon Scatter Volley II, Cannon Scatter Volley I and Attack Patern Beta I are the key abilities of this build. Beyond that you need your standard tanking skills, tactical team emergency power to shields, transfer shield strength, polarize hull and hazard emitters.

    So why Set up for AOE damage in a Vesta and not an escort which could put out more damage? 2 reasons.

    Reason one, Gravity Well. The few escorts that can include gravity well in their AOE build are limited to Gravity Well I only and have a more complicated time ramping their aux levels high before poping it. AOE skills are of limited usfullness if your enemy dosnt clump up for you to hit all of them at once so being able to provide the gravity well to do so yourself is imensly usefull.

    Reason two, Tank. The biggest drawback to an AOE build is that of drawing combined fire. An escort can tank better then many people think if it is built well but there are fleet alerts and STFs where the ammount of fire AOE attacks will draw are going to be more then your escorts shields and hull can take. The Vesta can tank damage a whole lot better, drawing the fire of large groups of enemies with its AOE and thus protecting weaker escorts. Whats more drawing the fire of many ships at once increases the DPS of the vesta as many of those ships will fire projectile weapons at it, which is damage it can return to them through the use of one of its consoles.

    So use the aux cannons and run your aux at full. with standard captain skills your weapons power should still be boosted to medium levels even when set to the minimum so you will still have plenty for turrets (which draw very little power) aft. With your aux at max your gravity well will have imense range and your transfer shield strength, hazard emitters and polarize hull will all be extra effective. Which is a good thing given the amount of damage you will be tempting.

    I use this build to grind vr loot from starbase 24 as it just about always takes 1st.

    hm. the basic idea I agree. I use two grav wells and full AoE, and that is what this ship was designed for (its also good for catching heavy torps, supporting team, by not letting them die).

    however do not say, that with such a build, you have to use the aux. if you go full aux power, you lose insane amounts of dps. in this setup there is no point in going full aux, since you would only use it with grav wells, and for healing. for that a simple battery will suffice.

    if I go full aux power, and minimum weapons power, I get 63/25 in my weapons. for the turrets that means, from dealing 700 dps they go down to 266. that is extreme amounts of dps you are losing, for a bit stronger gravity well and a bit of healing bonus

    10k DPS Vesta threads: 1; 2
  • lianthelialianthelia Member Posts: 7,865 Arc User
    edited December 2012
    I'm thinking about buying the Aventine...really am...but well I can't say I'm a fan of the look of the thing but I don't really care about the other consoles so spending 2500 zen on a skin is kinda silly.

    I'm just not sure what to do.

    Are the looks worth putting up with for a nice damage oriented science vessel?
    Can't have a honest conversation because of a white knight with power
  • kingstonalankingstonalan Member Posts: 1 Arc User
    edited December 2012
    okay, been testing a new setup and it's pretty sexy so far that i can tell.

    2x Aux Cannons , 1x Omega Torp
    1x Phaser beam array aft (for subtargeting w/ maxed flow cap skill)
    1x Photon mine
    1x Cutting beam

    95 aux, 25 engine, 40 shields, 40 weapons

    MACO xii shield
    Omega Force xii Deflector and Engines

    Monoantium , Neutronium
    Field Gen , Particle Gen , Borg TRIBBLE. Module, Vesta Fermion , Vesta QFF
    3x Phaser relays

    Advanced Danubes

    HE1-PH2-GW1
    THY1
    TT1-APB1
    EPtS1-AuxtSIF1
    HE1-PH2-TSS3-GW3


    :: on the wish list::
    Will be upgrading Particle Gen to ThreatScaling version from embassy.
    Will try swapping out an armor for the Romulan Zero-point Energy Console (mainly for +crit %)
  • apocalypsex99apocalypsex99 Member Posts: 23 Arc User
    edited December 2012
    ferdzso0 wrote: »
    hm. the basic idea I agree. I use two grav wells and full AoE, and that is what this ship was designed for (its also good for catching heavy torps, supporting team, by not letting them die).

    however do not say, that with such a build, you have to use the aux. if you go full aux power, you lose insane amounts of dps. in this setup there is no point in going full aux, since you would only use it with grav wells, and for healing. for that a simple battery will suffice.

    if I go full aux power, and minimum weapons power, I get 63/25 in my weapons. for the turrets that means, from dealing 700 dps they go down to 266. that is extreme amounts of dps you are losing, for a bit stronger gravity well and a bit of healing bonus

    You should probably go back and re-read that post.
    So use the aux cannons and run your aux at full. with standard captain skills your weapons power should still be boosted to medium levels even when set to the minimum so you will still have plenty for turrets (which draw very little power) aft.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    You should probably go back and re-read that post.

    I read it right alright. he suggests a DPS loss, when OP clearly said he prefers offensive, DPS builds. using full aux is a great DPS loss from the turrets

    10k DPS Vesta threads: 1; 2
  • lasoniolasonio Member Posts: 490 Arc User
    edited January 2013
    omg... this ship is built and destined to be a sci's wet dream and you people are still hurting her...

    How many builds for this ship have we discussed and yet every other week there's 2-4 more on the threads...

    it's kinda to the point that I'm not sure what to say.... as a sci/eng officer with AUX... aux! you should be able to make this Beauty into a beast.

    Do you know how far out of your way, off the beaten path, and over the rainbow you have to go to make this ship terrible? I think at this point you have to take college courses to do it... maybe get a degree I'm horrible and still have to work, and put your kids through that same terrible college of futility till you retire to make this ship bad and yet people constantly do it. It boggles the mind.

    DHC's? Seriously? DHC's on a ship that has AUX Canons? Punch yourself in the throat and then go sit quietly in the back of the classroom. Not every ship needs DHC's, it's to the point now hat i hate the word DHC's when i see them on the batlefield i want to attack the person using them... it's like I'm being cursed at or something. I hate the fact that they even let feds get them and I'm pure fed, it's gotten to the point that for each person to make themselves sound like they know what they are saying they yell DHC, like that is the cure all answer to everything. You could ask, "Hey, how are you doing?" "DHC." Wtf? Not every ship needs to become a bat popping fiend to be good, if so then you my friend ar a one trick pony and probably regurging someone else's builds, and parading it as if it was your own, lord knows i should have coined my builds. In fact this ship is designed specifically not to use weapons set up. It's designed to make scis and engs relevant on the battlefield. Anyone that says put weapons on this ship that;s not torps or aux cannons please for the love of god run from them. That person is dangerously stupid. weapons energy will be so far diluted by the shields and the aux that it will be just... stupid. what are you going to shoot for? 100-200 damage? Congrats it's boy. I hope you're happy. if you need to add weapons don't add them for offense unless you want to scaff sheilds, add them for defense. Like a beam or two so you can use befaw to as a pre shield against fighters and plasma torps or something. you don't need to be strong in weapons to do this you just need to be acc.

    very simple, skill wise you're on your own, we have made enough topics bout this ship so finding one will be easy enough. DPS wise please get the tac vesta, aux cannons to the face with a spinal lance chaser and a torp spread I'm not sure if their will be enough of the enemy to identify after that.

    Good luck and be careful with the advice you take in, not every expert is an expert and not every poster knows what they are talking about..... DHC's... just shoot me.
    Even god rested. No work ethic.
  • lianthelialianthelia Member Posts: 7,865 Arc User
    edited January 2013
    lasonio wrote: »
    omg... this ship is built and destined to be a sci's wet dream and you people are still hurting her...

    How many builds for this ship have we discussed and yet every other week there's 2-4 more on the threads...

    it's kinda to the point that I'm not sure what to say.... as a sci/eng officer with AUX... aux! you should be able to make this Beauty into a beast.

    Do you know how far out of your way, off the beaten path, and over the rainbow you have to go to make this ship terrible? I think at this point you have to take college courses to do it... maybe get a degree I'm horrible and still have to work, and put your kids through that same terrible college of futility till you retire to make this ship bad and yet people constantly do it. It boggles the mind.

    DHC's? Seriously? DHC's on a ship that has AUX Canons? Punch yourself in the throat and then go sit quietly in the back of the classroom. Not every ship needs DHC's, it's to the point now hat i hate the word DHC's when i see them on the batlefield i want to attack the person using them... it's like I'm being cursed at or something. I hate the fact that they even let feds get them and I'm pure fed, it's gotten to the point that for each person to make themselves sound like they know what they are saying they yell DHC, like that is the cure all answer to everything. You could ask, "Hey, how are you doing?" "DHC." Wtf? Not every ship needs to become a bat popping fiend to be good, if so then you my friend ar a one trick pony and probably regurging someone else's builds, and parading it as if it was your own, lord knows i should have coined my builds. In fact this ship is designed specifically not to use weapons set up. It's designed to make scis and engs relevant on the battlefield. Anyone that says put weapons on this ship that;s not torps or aux cannons please for the love of god run from them. That person is dangerously stupid. weapons energy will be so far diluted by the shields and the aux that it will be just... stupid. what are you going to shoot for? 100-200 damage? Congrats it's boy. I hope you're happy. if you need to add weapons don't add them for offense unless you want to scaff sheilds, add them for defense. Like a beam or two so you can use befaw to as a pre shield against fighters and plasma torps or something. you don't need to be strong in weapons to do this you just need to be acc.

    very simple, skill wise you're on your own, we have made enough topics bout this ship so finding one will be easy enough. DPS wise please get the tac vesta, aux cannons to the face with a spinal lance chaser and a torp spread I'm not sure if their will be enough of the enemy to identify after that.

    Good luck and be careful with the advice you take in, not every expert is an expert and not every poster knows what they are talking about..... DHC's... just shoot me.

    Umm hate to burst your crazy DHC hating bubble, but the Aux cannons are...Aux Phaser Dual Heavy Cannons...so yeah still using DHCs even if you are using the Aux ones...the Aux DHCs are identical to regular DHCs except in that they use Aux power instead of Weapon power.
    Can't have a honest conversation because of a white knight with power
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    lasonio wrote: »
    omg... this ship is built and destined to be a sci's wet dream and you people are still hurting her...

    How many builds for this ship have we discussed and yet every other week there's 2-4 more on the threads...

    it's kinda to the point that I'm not sure what to say.... as a sci/eng officer with AUX... aux! you should be able to make this Beauty into a beast.

    Do you know how far out of your way, off the beaten path, and over the rainbow you have to go to make this ship terrible? I think at this point you have to take college courses to do it... maybe get a degree I'm horrible and still have to work, and put your kids through that same terrible college of futility till you retire to make this ship bad and yet people constantly do it. It boggles the mind.

    DHC's? Seriously? DHC's on a ship that has AUX Canons? Punch yourself in the throat and then go sit quietly in the back of the classroom. Not every ship needs DHC's, it's to the point now hat i hate the word DHC's when i see them on the batlefield i want to attack the person using them... it's like I'm being cursed at or something. I hate the fact that they even let feds get them and I'm pure fed, it's gotten to the point that for each person to make themselves sound like they know what they are saying they yell DHC, like that is the cure all answer to everything. You could ask, "Hey, how are you doing?" "DHC." Wtf? Not every ship needs to become a bat popping fiend to be good, if so then you my friend ar a one trick pony and probably regurging someone else's builds, and parading it as if it was your own, lord knows i should have coined my builds. In fact this ship is designed specifically not to use weapons set up. It's designed to make scis and engs relevant on the battlefield. Anyone that says put weapons on this ship that;s not torps or aux cannons please for the love of god run from them. That person is dangerously stupid. weapons energy will be so far diluted by the shields and the aux that it will be just... stupid. what are you going to shoot for? 100-200 damage? Congrats it's boy. I hope you're happy. if you need to add weapons don't add them for offense unless you want to scaff sheilds, add them for defense. Like a beam or two so you can use befaw to as a pre shield against fighters and plasma torps or something. you don't need to be strong in weapons to do this you just need to be acc.

    very simple, skill wise you're on your own, we have made enough topics bout this ship so finding one will be easy enough. DPS wise please get the tac vesta, aux cannons to the face with a spinal lance chaser and a torp spread I'm not sure if their will be enough of the enemy to identify after that.

    Good luck and be careful with the advice you take in, not every expert is an expert and not every poster knows what they are talking about..... DHC's... just shoot me.

    lolomfg

    srsly, I dont even know where to start correcting you, give me a hint pls

    10k DPS Vesta threads: 1; 2
  • ascaladarascaladar Member Posts: 186 Arc User
    edited January 2013
    I don't like the auxilliary cannons so I really can not recommend them to anyone, but if you insist using them, be my guest. :P

    My build (U.S.S. Invictus)

    Fore:
    2x Advanced Fleet Phaser DHC
    1x Omega Plasma Torpedo Launcher

    Aft:
    2x Advanced Fleet Phaser Turrets
    1x Kinetic Cutting Beam

    Bridge officers:
    Lt. Cmd. Universal: TS 1, C-SV 1, C-RF 2
    Ensign Universal: EPtW 1
    Lt. Tactical: TT1, APB1
    Lt. Engineering: ET1,EPtS2
    Cmd Science: PH1, HT2, TSS3, GW3


    Engineering Consoles: Neutronium Alloy, Multidimensional Wave Function Analyser
    Science Consoles: Assimilated Module, 2x Field Generator, Quantum Field Focus Controller
    Tactical: Fermion Console, 3x Phaser Relay
    Hangar: Advanced Danube Runabout

    Shield, Engine, Deflector: MACO

    Now let the flames begin.
  • apocalypsex99apocalypsex99 Member Posts: 23 Arc User
    edited January 2013
    ferdzso0 wrote: »
    I read it right alright. he suggests a DPS loss, when OP clearly said he prefers offensive, DPS builds. using full aux is a great DPS loss from the turrets

    I get 1300dps from each aux heavy cannon at max aux. Why increase weapon power to give my turrets a few dps, when dropping 2 gravity wells at max aux should make up for the loss of dps the turrets will give at higher weapon power.
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