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Nebula Enhancements/ Mission Pods

dalnar83dalnar83 Member Posts: 2,420 Arc User
edited December 2012 in Federation Discussion
Since Nebula is a very lovely ship, but its special console stinks somewhat. Why not improve the ship a little and make it worth purchase.

1) Add all mission pods graphic as seen here for example

http://www.flickr.com/photos/st-genesis/728308863/

2) Make Venture-like skin for Nebula

3) Change special consoles


Enhanced Sensor Pod

+30 sensors
+30 countermeasures

Ability: Tachyon Defence Grid
Same as is currently in STO

Enhanced Weapon Pods

+10 weapon energy
-10 aux energy
-10 %shields

Ability: Torpedo Barrage
A Barrage of 6 photon torpedoes, on 2 minute cooldown. Ability similar to Point defence Torpedo console from Armitage, but single barrage only.

Enhanced Enginering Pods
Something, haven't figured what, lol. But the 3rd Nebula variant sports 2 small nacelles. So perhaps greater power output/speed + whatever.


You could only equip one of these consoles at a time. No set bonuses.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Post edited by dalnar83 on

Comments

  • areikou#8990 areikou Member Posts: 0 Arc User
    edited November 2012
    I'd rather them put effort into making more KDF ships than fixing the Nebula's console abilities.

    Once the KDF is on par with the Federation in ships and content, then I would agree the Nebula needs a passover.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • squishkinsquishkin Member Posts: 0 Arc User
    edited November 2012
    You know what would be better? Mount a Sabre-class NPC as a Nebula-Tactical's mission pod, and make it a console ability: "Launch Sabre Frigate"...
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I'd rather them put effort into making more KDF ships than fixing the Nebula's console abilities.

    Once the KDF is on par with the Federation in ships and content, then I would agree the Nebula needs a passover.

    Of course. I'm all for KDF ships myself. Don't get me wrong, KDF is in sorely need of ships. I would prefer something like the Fek'Ihr class from Starfleet Command 3, as klingon science ship / battle cruiser. Can be a nebula like ship for KDF.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • htatchtatc Member Posts: 0 Arc User
    edited November 2012
    Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.

    As for the Different pods my take would be;

    Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shield system offline for three secs. The effectiveness would be based on aux power.

    Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs

    Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime. If target ship is hit by High Yield Torpedo/Torpedo Spread II or III chance to ignite plasma for devastating explosion.
    "Diplomacy! The best diplomat I know is a fully charged phaser bank!"
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    this feels so 2010, but yep would be amazing might even convince me to buy the fleet version
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    htatc wrote: »
    Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.

    As for the Different pods my take would be;

    Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shields offline for three secs. The effectiveness would be based on aux power.

    Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs

    Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime.

    I like this !

    havam wrote: »
    this feels so 2010, but yep would be amazing might even convince me to buy the fleet version

    You mean 2010, because I'm just trying to enhance options, instead create more game breaking consoles ? :-))))
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • htatchtatc Member Posts: 0 Arc User
    edited November 2012
    Thanks, was trying to think of something neat for the Nebula without being godlike powerful.
    "Diplomacy! The best diplomat I know is a fully charged phaser bank!"
  • doxic1doxic1 Member Posts: 59 Arc User
    edited November 2012
    I love these ideas! It would certainly be nice to see the Nebula get some love.
  • misskoryamisskorya Member Posts: 65 Arc User
    edited November 2012
    I like anything that enhances the Nebula and pulls from her canon-roots that would encourage me to use my Nebula.
    Stormwarden Tessara Tharneth

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    Classes Wanted: Druid | Monk | Bard | Sorcerer | Barbarian
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I think this threads deservers to be up ! not forgotten :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    On the last day, when all the fluff has taken over, and the servers are going to shut down, while PWE is spamming our inboxes about the next big thing. Trin'dre will wear a kilt, paint his face blue, and make is final words the only ones that count: NEBULLLAAAAAHHHHH
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited December 2012
    i like the idea of the venture skin for the advanced research sci vessel, i ride the fleet nebula =)

    well, about the consoles, i dont expect them to be buffed, coz they are overpowered on pvp, one click on them is enough to take down a brel in seconds for example...

    nebula is somehow a copy of the galaxy class, and magellan a copy of the monarch... so, why devs dont do the same with the venture? it would take like 30mins to make a new skin. the ships have lack of customization capabilities, we should have more skins or more options on the ship tailor, coz most of the ships have 3 classes to choose on tailor, advanced research vessel needs one more too, ive bought the venture to have ams, but i dont mind paying more 500zen to get the best ship of the game prettier
  • trahltrahl Member Posts: 0 Arc User
    edited December 2012
    I like this idea.

    A lot of ships could use little bits of love like this. It'd keep people happy for a bit longer while we wait on the jupiter/typhoon/ambassador/KDF completion
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited December 2012
    maybe cryptic could launch a bundle of mission pods for the nebula, like 400 or 500zen each, each pod would have different stats, for example, nebula pod, + sensors and + countermeasure with the actual bonus auxilliary power, the magellan pod could be + particle generators and graviton generators and +10%shields instead of 10%aux for example, they could win so much money by releasing bundles of, lets say, the exact same ship, but with different stats, minor tweaks ... i would buy a nebula bundle if its released, or for example, packs of mission pods for the nebula, packs of nacelles for other ships, packs of skins for the ship tailor, or even a skin creator ! you know, these minor things are the things that makes us love our ship, and if we love our ship, we play
  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited December 2012
    i would like to see ditterrent pos for the neblula class that would respecialize the nebula as full science class with 6 weaping slots, engineneering class with 8 weapon slots, and tactial with 7 weapon slots.

    the oringinal twinn strut nebula senor pod would be science with 6 weapon slots built in scenor scan+scenor anylise and 10% more shields and aux. with science commander and the rest of the officers universal

    the tacatical pod on nebula would be the escort nebula class with 7 weapon with auto tactial targeting weapons and engines scenors and the weapons pod has automated phasers/torpedeo launchers also +20% to weapons. with one commander officer and the rest universal officers

    the engineneering nebula pod woud be the extra mini warp necells with phaser boxes on all necells for nebula cruiser class that would allow +10% more power to be dumped into the energy array, shields and engines at the cost of -10 to aux. one commander engineneering officer the rest universal.

    and maybe have a scout nebula class with no nebula pod, 6 weapon slots and all universal officers with +10% to engines due to being lighter with no pod and +5% to shields and +5% aux. or the scout nebula with +20% to engines at the cost of no bonus to other systems.
  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited December 2012
    the scout nebula no pod class with its completely universal officericers and 6 weapon slots 3f/3a would be starfleets answer the klingons and romulans birds or prey more tankier fed ball but slower ship
  • trahltrahl Member Posts: 0 Arc User
    edited December 2012
    I like that but I think the higher level engy and sci slots should still be assigned.
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