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Tactical Escort Refit - Best Layout

samb0wskisamb0wski Member Posts: 39 Arc User
edited January 2013 in The Academy
I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.

All my Bridge Officer are ranked Commander. And the ship has slots for 2 Tactical, 2 Engineering and 1 Science.

What I want to know is, what can I add to increase the Firepower of my ship.

Should I get rid of that Quad Cannon in favor of a Dual Heavy Cannon?

And the Turrets, while extremely useful in giving an all round arc of fire, and especially useful in destroying heavy plasma torpedos, is it better adviced to replace them with something else?

Looking forward to your feedback and advice. Many thanks!
13th Autonomous Battle Group
USS Crimson Sunrise / USS Midian Breach
Post edited by samb0wski on

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    empireofsteveempireofsteve Member Posts: 665 Arc User
    edited December 2012
    I would go three dual heavy cannons up front with one quantum torpedo. In the back I would go for two turrets and a mine or three turrets. Make sure all cannons and turrets are the same energy type. Use consoles that enhance your energy weapon type only. For bridge officer abilities I would go for scatter volley three torpedo spread three, scatter volley two, two copies of attack k pattern beta one and two tactical teams.
    NERF CANNONS - THEY NEED A 50% NERF
    CRUISERS NEED A 206% HULL BUFF
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited December 2012
    Thanks Steve. I'm not sure, I will check when I get home. But I could have sworn that my Escort had only 2 aft weapons slots. Maybe I didn't notice the 3rd. But thanks for that layout. Will try it out for sure tonight.
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    kapla1755kapla1755 Member Posts: 1,249
    edited December 2012
    samb0wski wrote: »
    I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

    Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

    Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.

    All my Bridge Officer are ranked Commander. And the ship has slots for 2 Tactical, 2 Engineering and 1 Science.

    What I want to know is, what can I add to increase the Firepower of my ship.

    Should I get rid of that Quad Cannon in favor of a Dual Heavy Cannon?

    And the Turrets, while extremely useful in giving an all round arc of fire, and especially useful in destroying heavy plasma torpedos, is it better adviced to replace them with something else?

    Looking forward to your feedback and advice. Many thanks!
    I would go three dual heavy cannons up front with one quantum torpedo. In the back I would go for two turrets and a mine or three turrets. Make sure all cannons and turrets are the same energy type. Use consoles that enhance your energy weapon type only. For bridge officer abilities I would go for scatter volley three torpedo spread three, scatter volley two, two copies of attack k pattern beta one and two tactical teams.

    Good advice on the weapon / boff layout the problems I see are:

    1. You said your flying the tactical escort refit at level 50? its a Captain level escort so only has 2 aft weapon slots. so is it this ship?

    http://www.stowiki.org/Tactical_Escort_Refit

    2. If you like the look of the defiant and are willing to spend money you can get the Tactical escort Retrofit its the upgraded version of what you have.

    http://www.stowiki.org/Tactical_Escort_Retrofit

    3. or try

    http://www.stowiki.org/Blockade_Runner_Escort_Retrofit

    http://www.stowiki.org/Heavy_Escort_Carrier

    http://www.stowiki.org/Multi-Vector_Advanced_Escort

    All are escort class and a blast to play with and have 4 forward / 3 aft weapons with a very nice turn rate.

    4. If money is an issue and u haven't used your rear admiral ship token you might try:

    http://www.stowiki.org/Patrol_Escort

    very similar boff layout - LTC Tac vs LT Tac , 4 Tac consoles vs 3 Tac consoles

    Weapons preference is up to you but it is generally better to run all the same type of weapons so you only have to buy 1 type of tac console. my general preference in the Defiant if you like the quad cannons is:

    FORE
    2x Phaser dual heavy cannons
    1x Phaser Quad cannon
    1x Quantum torpedo launcher


    AFT
    2x Phaser turrets
    1x Hargh'Peng ,or Additional Phaser turret


    in your tactical console slots you could run:
    3x Phaser Relay + 1x Zero Point Quantum chamber or
    4x Phaser Relay - the dmg bonus stacks without issue as i understand it

    so if you have Mk XI Phaser relays = 26.2% base dmg boost from each console or 4 x 26.2 = 104.8% BASE dmg boost vs 78.6% for running 3x same console

    Happy Hunting :D
    [SIGPIC][/SIGPIC]
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    baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    the third ensign is kind of a stepchild on this ship, but if you run torpedos just get spread 1 or HY1
    another option is to equip a DBB and get a BO3 somewhere in there...in that case you can get the 3rd ensign a target subsystem engines or whatever. That variant is often used in PVP by players.
    Go pro or go home
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited December 2012
    Thanks for the advice Kapla1755. I am using the Tactical Escort Refit at the moment. It is the Captain level ship.

    I already used the free ship at Read Admiral Level to buy a Assault Cruiser. Will try to buy the Blockade Runner Escort Retrofit. It looks to be the more powerful of the ships you have listed.

    Isn't the Hargh'Peng more powerful than the Quantum Torpedo? Is it worth having it as a aft firing weapon compared to fore firewing weapon?
    kapla1755 wrote: »
    Good advice on the weapon / boff layout the problems I see are:

    1. You said your flying the tactical escort refit at level 50? its a Captain level escort so only has 2 aft weapon slots. so is it this ship?

    http://www.stowiki.org/Tactical_Escort_Refit

    2. If you like the look of the defiant and are willing to spend money you can get the Tactical escort Retrofit its the upgraded version of what you have.

    http://www.stowiki.org/Tactical_Escort_Retrofit

    3. or try

    http://www.stowiki.org/Blockade_Runner_Escort_Retrofit

    http://www.stowiki.org/Heavy_Escort_Carrier

    http://www.stowiki.org/Multi-Vector_Advanced_Escort

    All are escort class and a blast to play with and have 4 forward / 3 aft weapons with a very nice turn rate.

    4. If money is an issue and u haven't used your rear admiral ship token you might try:

    http://www.stowiki.org/Patrol_Escort

    very similar boff layout - LTC Tac vs LT Tac , 4 Tac consoles vs 3 Tac consoles

    Weapons preference is up to you but it is generally better to run all the same type of weapons so you only have to buy 1 type of tac console. my general preference in the Defiant if you like the quad cannons is:

    FORE
    2x Phaser dual heavy cannons
    1x Phaser Quad cannon
    1x Quantum torpedo launcher


    AFT
    2x Phaser turrets
    1x Hargh'Peng ,or Additional Phaser turret


    in your tactical console slots you could run:
    3x Phaser Relay + 1x Zero Point Quantum chamber or
    4x Phaser Relay - the dmg bonus stacks without issue as i understand it

    so if you have Mk XI Phaser relays = 26.2% base dmg boost from each console or 4 x 26.2 = 104.8% BASE dmg boost vs 78.6% for running 3x same console

    Happy Hunting :D
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2012
    Before buying the ugly steamrunner, consider the Fleet Tactical Escort retrofit. Its the Fleet Variant of the Tactical Escort retrofit and really powerful. And you dont have to spend money on it, since the four Fleet Modules can be bought via the exchange.
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited December 2012
    woodwhity wrote: »
    Before buying the ugly steamrunner, consider the Fleet Tactical Escort retrofit. Its the Fleet Variant of the Tactical Escort retrofit and really powerful. And you dont have to spend money on it, since the four Fleet Modules can be bought via the exchange.


    Thanks woodwhity. Exchange as in the one at Starbase 1? And where do I have to go to get those Fleet Modules? And after getting them do I automatically get the ship or it has to be crafted or something?
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    kapla1755kapla1755 Member Posts: 1,249
    edited December 2012
    http://www.stowiki.org/Fleet_Tactical_Escort_Retrofit

    You'll need access to a fleet that has a teir 3 shipyard and the 4 modules.
    The exchange is the one on ESD or DS9,(search) just search "fleet module" under description. For some reson I thought it required a teir 5 shipyard but its very early so kinda loopy :)

    The Hargh'peng is unaffected by any torp skills is why I put it in back. I leave it on autofire
    And slot a projectile doff to reduce the cooldown.
    Its got more pow and takes hazard emitters to clear or target gets a nice secondary explosion sometimes enough to finish the job.
    [SIGPIC][/SIGPIC]
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited December 2012
    Thanks again kapla1755. According to that wiki site 'The number of Fleet Ship Modules required to purchase a Fleet Ship will vary based on the ship, other ship unlocks on your account, and other factors. For example, if your character already owns the tier 5 C-Store version of a ship, then the respective "Fleet Retrofit" will not cost 20,000 and four modules, but only 20,000 and one module'

    So since already have the Captain level Tactical Escort Refit, does it mean i only need to get 1 module in order to get the Fleet Tactical Escort Retrofit?

    The fleet I joined is new the 13th Autonomous Battle Group. I think the Shipyard is only a level 1 yard for the time being. Guess will have to wait a while for the Shipyard to get up to par :D

    kapla1755 wrote: »
    http://www.stowiki.org/Fleet_Tactical_Escort_Retrofit

    You'll need access to a fleet that has a teir 3 shipyard and the 4 modules.
    The exchange is the one on ESD or DS9,(search) just search "fleet module" under description. For some reson I thought it required a teir 5 shipyard but its very early so kinda loopy :)

    The Hargh'peng is unaffected by any torp skills is why I put it in back. I leave it on autofire
    And slot a projectile doff to reduce the cooldown.
    Its got more pow and takes hazard emitters to clear or target gets a nice secondary explosion sometimes enough to finish the job.
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2012
    No you need four. The Captain defiant is not a c-store ship.
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited December 2012
    woodwhity wrote: »
    No you need four. The Captain defiant is not a c-store ship.

    Woodwhity but I bought it for Zen from the C-Store.
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2012
    samb0wski wrote: »
    Woodwhity but I bought it for Zen from the C-Store.

    Then it already Tier 5 and VA-Class, not Captain class. Then you only need one 1 module (roughly 5mio EC via exchange). The Fleet Variant hast +10 hull and shields and +1 tactical console.
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    kapla1755kapla1755 Member Posts: 1,249
    edited December 2012
    Since you only have Captain level refit you'll need 4 modules. The fleet module discount only applies if you own the Vice admiral version of the fleet ship you wish to purchase.
    Sadly no mirror escorts yet, but if you have been running the Winter wonderland races the Breen Chell Gret could be built into a very nice escort with the right build.

    http://www.stowiki.org/Breen_Chel_Grett_Warship
    [SIGPIC][/SIGPIC]
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    baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    kapla1755 wrote: »
    Since you only have Captain level refit you'll need 4 modules. The fleet module discount only applies if you own the Vice admiral version of the fleet ship you wish to purchase.
    Sadly no mirror escorts yet, but if you have been running the Winter wonderland races the Breen Chell Gret could be built into a very nice escort with the right build.

    http://www.stowiki.org/Breen_Chel_Grett_Warship

    i think he actually has the VA variant from z-store. Just to be clear again...t4 is called tactical escort refit and the t5 is called tactical escort retrofit

    the refit brings no discount for the fleet variant, but the retrofit does. The names are confusingly similar, but they are not the same.
    Go pro or go home
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    dareaudareau Member Posts: 2,390 Arc User
    edited December 2012
    samb0wski wrote: »
    I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

    Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

    Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.

    All my Bridge Officer are ranked Commander. And the ship has slots for 2 Tactical, 2 Engineering and 1 Science.

    What I want to know is, what can I add to increase the Firepower of my ship.

    Should I get rid of that Quad Cannon in favor of a Dual Heavy Cannon?

    And the Turrets, while extremely useful in giving an all round arc of fire, and especially useful in destroying heavy plasma torpedos, is it better adviced to replace them with something else?

    Looking forward to your feedback and advice. Many thanks!

    1. This is, what forum dwellers nickname a "skittle boat"... Quad cannon = phaser, then you have a Plasma DHC, phaser turret and disruptor turret. If you match all 4 weapons with a singular energy type (say, phaser if you want to keep that Quad cannon), you can then swap out that prefire chamber with the dedicated weapon type console, which always has a higher percentage boost than the generic prefire one. While you're adjusting consoles, buy a second dedicated energy type one and replace the warhead chamber, leave quantum torps and the zero point quantum console if you like high spike damage with a little more delay between firing cycles...
    1.5 - having the two torps on the front is slightly odd without the right build (having three purple projectile officer DOffs slotted for space in your build). Even on dual-forward torp builds, they usually use 2 photons or quantums, as there is no booster for Har'Pengh, and the secondary effect is not as useful as having two direct damage torps.
    2. The indication of only two aft weapons indicates you most likely are still flying the Captain-level Defiant, instead of any kind of tier 5 ship. As such, and previously recommended, use the Advanced Escort (slightly more science bend) or the patrol(?) escort (the slightly more engineering bent one) until you can afford to get the Fleet escort refit (zen, buyable off the dilithium exchange with dilithium) or the Fleet escort Retrofit (uses fleet modules buyable off the regular exchange that is on most every base). Both "fleet" escorts use the Defiant skin.
    3. As far as BOffs go, a little bit of that will be determined on what build you finally wind up with. Though the recommendation to have Cannon Rapid Fire, High Yield Torpedo, and two copies of Tactical team are solid, especially if you want a ship dedicated to blasting big targets, and use the cannon scatter volley and torpedo spread if you want to take out lots of little ships. Heck, having CRF, HYT, 2xTT, CSV, Torp Spread & an attack pattern of your choice (usually beta) fills your 7 tactical slots quite nicely, and if you get the fleet escort that has like 8 tactical skills, adding a second attack pattern is generally useful.
    4. Once you get the Admiral level ship, running 3 turrets or 2 turrets and a mine are both legitimate options...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    kapla1755kapla1755 Member Posts: 1,249
    edited December 2012
    Originally Posted by samb0wski View Post
    I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

    Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

    Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.


    Baudl a 4 fore/ 2 aft and 3 tac consoles is a captain lvl refit defiant :rolleyes:

    http://www.stowiki.org/Tactical_Escort_Refit :D
    [SIGPIC][/SIGPIC]
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    baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    kapla1755 wrote: »
    Originally Posted by samb0wski View Post
    I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

    Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

    Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.


    Baudl a 4 fore/ 2 aft and 3 tac consoles is a captain lvl refit defiant :rolleyes:

    http://www.stowiki.org/Tactical_Escort_Refit :D

    yeah you are definately right...he was using a captain ship all the way through 40-50 and apparently some time at lvl 50 too. i couldn't actually believe it or i didn't want to believe it.
    Go pro or go home
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited January 2013
    baudi I am still using that Captain level Defiant. The ship I have brought unfortunately when I was promoted Rear Admiral was a Assault Cruiser. And unfortunately I find that the Captain Level Defiant has more firepower than the Assault Cruiser, though I have to admit that the Defiant doesn't seem to survive for too long in a fight these days.

    I will be investing in a new ship in the coming few days. I could really use some advice on this matter. My options are as follows and please let me know if there are any more options.

    -Aquarius Destroyer : Not possible at the current time, dont have anywhere near the fleet credits required and our Fleet Starbase is currently only at level 2 Shipyard
    -Tactical Escort Retrofit : Nice little ship, I already have the Captain level version. Is the Cloak really as important as it sounds? Big bonus is that it can be upgraded to the Fleet version when our fleet shipyard eventually reaches level 3. Hopefully by that time I should have the fleet credits to buy the upgrade otherwise I will be up the Creek :P
    -Chimera Heavy Destroyer : Damn this ship looks and from what I've read sounds deadly.
    -Escort Retrofit : Lower hull strength and the Impulse Burst sounds like TRIBBLE. Is it really worth the money?
    -Fleet Patrol Escort : can get this one from our Fleet Starbase no problem. However don't have nearly enough fleet credits, current bank balance is only a couple thousand fleet credits. Is it worth the wait?

    Looking forward to your thoughts. Thanks everyone!
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    samb0wskisamb0wski Member Posts: 39 Arc User
    edited January 2013
    Thanks f2pdrakron. Can you be a bit more specific on the Stamrunner, what is the actual name for it? Where can I purchase it from? Are you talking about the Heavy Escort Carrier?

    f2pdrakron wrote: »
    Well I say get the Steamrunner, account unlock and its pretty much a better ship, it have more Hull, a higher Shield Modifier and more important, TWO Lt. Eng Stations instead of one not to say you have to pay 4 Fleet modules for the Fleet Patrol Escort that is just a character unlock.


    Looking forward to your thoughts. Thanks everyone!
    [/QUOTE]
    13th Autonomous Battle Group
    USS Crimson Sunrise / USS Midian Breach
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    ussfuryussfury Member Posts: 142 Arc User
    edited January 2013
    Just read this early on in the thread:
    Hargh'peng is unaffected by any torp skills

    Is this true? Damn. I only have one torp, a Hargh'peng up front and have a BO slotted with all sorts of torp skills.

    What is a good, front end, alternative? I tend to run all Tetryon to strip shields like tissue paper.
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