Things that break star trek immersion for me:
1. Not being able to switch to my shuttle directly from my ship in space.
Please create some mechanic whereby I can simultaneously turn my main ship into a stationary object in space while switching into my shuttle whether within a map or in sector space. Then, when my shuttle mission is finished, I just approach my ship and go into it as if it were a planet ground map. Alternatively, add in the ability to do a fast switch from main ship to shuttle at ESD and Q'nos. In other words, when I approach Q'nos, it will not only say dock but also switch to shuttle.
2. Not being able to use sickbay to cure my own injuries after battle and not being able to use to my ship's sickbay during ground map battles.
At the very least, this needs to be an ability that sci characters can utilize to heal dead or injured boffs during ground pve.
If Cryptic ever got its act together with the first officer mechanic, they could revamp ground ground combat so that we could switch between our first officer and main character (especially useful if one of us is dead), or any other Boff. They could then tie this into the emergency beam out mechanic that temporarily transports any injured officer (including yourself) to your ship's sickbay and brings them back, let's say, after 15-30 seconds.
3. Not being able to customize the interior of my ship in any way.
Why can't I customize what kinds of officers are patrolling on my ship? Why can't I customize the types of patrols they do? It would also be cool if I could schedule shapeshifter and undine readiness drills (this would be done with holograms and would be akin to the drills Sisko had DS9 personnel doing to prepare for shape shifter infiltrations).
4. No bridge officer tactical formations in ground combat. I'm tired of having to painstakingly position my boffs (who are stupid enough as is without trying to confuse them with new directions) before executing a planned strike or trap. This really breaks immersion for me because I spend less time having fun and more time arranging my knuckle-headed boffs. Cryptic should include combat formations (like pyramid, staggered, straight line, two to one side and two to another, form a circle) that I can adjust based on what direction I want my boffs to face. It would be similar to how you can adjust troop formations in shogun: total war.
5. Separate lunge from move forward. Combining lunge and move forward into one key is one of the most annoying things I've ever dealt with in a game and is immersion breaking. Make it its own key-Q or something; I don't care what. How many times have I have been trying to run at an enemy to melee them, only to find that I've lunged through them and now I've been exposed because they shot me in my flanks? Don't answer that because it's a rhetorical question. It's just so dumb. Another great one is that I'll try to run to the side and the game interprets that as a lunge, so I lunge into the wall like a noob. By the time I've gotten back up and in position the enemy has got the drop on me. Not cool Cryptic.
Please provide feedback on whether or not you agree with me and share what things break immersion for you.
Things that break star trek immersion for me:
1. Not being able to switch to my shuttle directly from my ship in space.
Please create some mechanic whereby I can turn my simultaneously turn my main ship into a stationary object in space while switching into my shuttle whether within a map or in sector space. Then, when my shuttle mission is finished, I just approach my ship and go into it as if it were a planet ground map. Alternatively, add in the ability to do a fast switch from main ship to shuttle at ESD and Q'nos. In other words, when I approach Q'nos, it will not only say dock but also switch to shuttle.
- you can switch from your ship - just explore a little bit..
2. Not being able to use sickbay to cure my own injuries after battle and not being able to use to my ship's sickbay during ground map battles.
At the very least, this needs to be an ability that sci characters can utilize to heal dead or injured boffs during ground pve.
If Cryptic ever got its act together with the first officer mechanic, they could revamp ground ground combat so that we could switch between our first officer and main character (especially useful if one of us is dead), or any other Boff. They could then tie this into the emergency beam out mechanic that temporarily transports any injured officer (including yourself) to your ship's sickbay and brings them back, let's say, after 15-30 seconds.
- sci's can heal their BOFF's, even sci BOFF's can heal ..
- yeah, sickbay healing injuries would be nice, but how could they heal if they don't have regenerators?
3. Not being able to customize the interior of my ship in any way.
Why can't I customize what kinds of officers are patrolling on my ship? Why can't I customize the types of patrols they do? It would also be cool if I could schedule shapeshifter and undine readiness drills (this would be done with holograms and would be akin to the drills Sisko had DS9 personnel doing to prepare for shape shifter infiltrations).
- this would be really nice. to reskin the ship, the people there, even captain quarters should be customizable.. there already was much talking about these..
4. No bridge officer tactical formations in ground combat. I'm tired of having to painstakingly position my boffs (who are stupid enough as is without trying to confuse them with new directions) before executing a planned strike or trap. This really breaks immersion for me because I spend less time having fun and more time arranging my knuckle-headed boffs. Cryptic should include combat formations (like pyramid, staggered, straight line, two to one side and two to another, form a circle) that I can adjust based on what direction I want my boffs to face. It would be similar to how you can adjust troop formations in shogun: total war.
- you can rearrange them how you want. This works for me. What you describe is not necessary, and it would take programmers time, which can be better used otherwise..
not to mention - BUGGY (cause of terrain problems)
5. Separate lunge from move forward. Combining lunge and move forward into one key is one of the most annoying things I've ever dealt with in a game and is immersion breaking. Make it its own key-Q or something; I don't care what. How many times have I have been trying to run at an enemy to melee them, only to find that I've lunged through them and now I've been exposed because they shot me in my flanks? Don't answer that because it's a rhetorical question. It's just so dumb. Another great one is that I'll try to run to the side and the game interprets that as a lunge, so I lunge into the wall like a noob. By the time I've gotten back up and in position the enemy has got the drop on me. Not cool Cryptic.
According to June's Ask Cryptic, Neverwinter is designing technology to create customizable interiors and that technology could, in theory, be used by Star Trek Online to create customizable ship interiors after some modifications. When or if that will be done is completely unknown.
5. Separate lunge from move forward. Combining lunge and move forward into one key is one of the most annoying things I've ever dealt with in a game and is immersion breaking. Make it its own key-Q or something; I don't care what.
"Lunge" is a tactical kit ability and most definitely won't be accidentally activated when moving, so I'm assuming you mean rolling. To deactivate this:
1. Go onto any ground map
2. Press esc
3. Pick Options, then the Control tab
4. Set "Tap movement direction twice to roll" to off
You can set a separate roll key in the Key Binds tab. Of course if you never want to roll, you dont need a key for it at all.
Just one. Complete ******n idiots talking about WWII in Zone chat like they think they know what their talking about. Every day. Every day for the past 2 weeks I've been online and adding them to my ignore list doesn't do anything because there are more of them online the next day! I have to have about 500+ artards on my ignore list now, and the list just keeps growing!
There is no end to stupidity, it seems.
* Also, I can't understand why you would feel compelled to talk about the same topic for weeks on end. I personally would change the topic after about 20 minutes because I can't stand listening to people that sound like a broken record player.
Things that break star trek immersion for me:
1. Not being able to switch to my shuttle directly from my ship in space.
2. Not being able to use sickbay to cure my own injuries after battle and not being able to
3. Not being able to customize the interior of my ship in any way.
Please, please, please read through this thread, post in it, and help keep it alive. It has had some very good ideas, and has been receiving serious attention from the Devs. It addresses basically all of these issues.
It's also in my signature if you ever need it again.
Things that Break Star Trek Immersion for me.. Only one... : Logging In To The Game!
BTW thanks for the Tip to turn the accidental rolling off :P Never noticed it in settings before
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
[SIGPIC]http://massivechaos.enjin.com/[/SIGPIC]
Personally for me the entire ship to shuttle UI has been a huge pain for me. It's just extra clicking when healing injuries, it's a lot of unneccessary business to go to the bridge to go to engineering deck to go to the transporter room to go to the shuttle. If i had designed it it would be the same make primary button that's already in the UI but when switching it would give the animation of the ship launching the shuttle before warping out and then warping back in and docking when i switched back. No load screens, no useless running around, just a single push of a button that's already on game.
I do find it slightly pointless to have engineering decks and a sick bay if i can't even use them for curing injuries.
while i don't set traps or elaborate attack plans, the Boff AI can be pretty bad some times, like when in the fire caves and my entire team would die by running off the cliffs?
I'm a little sad that cryptic's game model is DPS is king. While it's fun to kick the holy hell out of any thing that moves, it would be nice if missions had more options that reflect decisions made during character creation or leveling. High diplomatic level? Talk you're way through. Science or Engineering officer? let the mission reflect that leaving PEW PEW as the last resort. Granted they do have this in some areas, but it's still a small percentage and could be drastically expanded to great effect.
I think for me the biggest immersion breaker is the cost of every thing. I'm an admiral in a coalition of hundreds of planets who has saved the buts of countless people as well as taken out the borg queen with a kick to the head (wish i'd hit screen cap on that one, it was perfect timing) and negotiated peace on numerous occasions. There's noway i would have to pay for any upgrades or eqquipment. Starfleet would be throwing themselves at me to upgrade my ship with top level or even experimental gear.
By the end of his Career (generations) Kirk couldn't even TRIBBLE with out some one wanting to wipe for him, and it shows. His face is the face of a man who doesn't have to work for anything and it's made his life dull. There isn't anything he couldn't get slapped on the enterprise just by filling out a requisition form. Granted my captain is no Kirk, but at the same time the huge cost of everything is really what kills this game for me, both in terms of that Star Trek feeling as well as the fun factor.
There is one thing that breaks the Star Trek feeling for me - people running around dressed as hookers, elves, giant Hulk figurines with tiny legs, and several monstrosities I can't even find names for. There is no uniform code I know... but perhaps there should be one. :rolleyes:
Please, please, please read through this thread, post in it, and help keep it alive. It has had some very good ideas, and has been receiving serious attention from the Devs. It addresses basically all of these issues.
It's also in my signature if you ever need it again.
I will post a video response tonight in which I describe the issues from in-game perspective so you and others can see exactly what I'm talking about. Oh, and thanking you for responding to my thread and providing good feedback .
I find it odd that if you're in your ship that you have to use the transporter to go back to exterior view, the same with any missions where you are inside your ship.
Wouldn't be better to have a short cut scene of your character and away team, if you have an away team, just going out the door or into a turbolift?
Or when going to exterior view, the camera pans out and you see your ship after a brief loading screen with the camera giving a view of the ship before it settles behind the ship in a default camera position?
The size of ship interiors is very ill fitting, especially if you're using a small ship while the interior is huge. It would be nice if the interior was sized just right for the ships.
1) Federation officers commanding Alien ships. Especially enemy ships. And seeing said ships in multitude in ESD space.
2) The scale of interiors. They're gigantic. ESD feels like you're in a cathedral, not a station that, while huge, is still limited on space. Ship corridors, and especially bridges, feel gigantic and totally not what you'd expect from a starship--something that is for all intents and purposes, a submarine..
3) The "uniforms", or complete lack there of. I can understand it on the KDF side, but on the Federation side, there is no "uniform" anything. It's like Starfleet protocol has completely gone out the window in favor of this ridiculous copy/paste of Second Life with Star Trek-ish skins..
4) Federation ships/personnel armed with anything but phasers.
That all broke immersion for me, until I finally accepted that this game isn't Star Trek in spirit at all.
Yes, it's an MMO, and most people think MMOs are about customization and personalization, but c'mon. You're in Starfleet, and Starfleet is a military institution. You wouldn't know it by looking at the game. You'd think Starfleet had degraded into perpetual Mardi Gras..
I know its not a big thing, but if I'm flying around an old TOS shuttle or a smaller non-roundabout shuttle, then I want to see the smaller interior it has.
Also, it would be nice if they open up the entire ship interior for the roundabout.
I know its not a big thing, but if I'm flying around an old TOS shuttle or a smaller non-roundabout shuttle, then I want to see the smaller interior it has.
The one-size-fits-all shuttle interior reaches hilarious levels with the TARDI...I mean Aeon timeship, which is so small you could park the actual shuttle inside the standard shuttle interior and still leave room to walk around.
we where promised by the devs that we would get more content and story into the game along with the first officer system but all we get is grind grind grind and more grind
What first broke immersion for me was actually jumping into a sweet stealthfighter, only to experience the feeling of walking onto a bus.
Other than that, As of late I reacted to how Klinks now are buddies with the rommies. Having klinks rebuild the romulan empire? Wtf. Never. Ever.
Clothing and pets, not so much. That is filtered away from my previous experiences with other mmos. Those 'things' kind of 'need' to be there. It is afterall nice to see some divergencies in other peoples playstyle. It would be more static and boring if everyone ran about in the same costume and same faces. That someone run around as spiderman or batman or a disproportionate hulk, is also being filtered in my brain. I see it as a form of 'emoting'. If someone is in a particular mood, it can often be seen in how the character is shown. I don't mind that. That some people are colourblind, and dress in the most disgusting combinations, is just part of the real life. Can't do anything but to choose to ignore that. :rolleyes:
Comments
- sci's can heal their BOFF's, even sci BOFF's can heal ..
- yeah, sickbay healing injuries would be nice, but how could they heal if they don't have regenerators?
- this would be really nice. to reskin the ship, the people there, even captain quarters should be customizable.. there already was much talking about these..
- you can rearrange them how you want. This works for me. What you describe is not necessary, and it would take programmers time, which can be better used otherwise..
not to mention - BUGGY (cause of terrain problems)
i don't really know this bug, as i do not melee.
1. Go onto any ground map
2. Press esc
3. Pick Options, then the Control tab
4. Set "Tap movement direction twice to roll" to off
You can set a separate roll key in the Key Binds tab. Of course if you never want to roll, you dont need a key for it at all.
Just one. Complete ******n idiots talking about WWII in Zone chat like they think they know what their talking about. Every day. Every day for the past 2 weeks I've been online and adding them to my ignore list doesn't do anything because there are more of them online the next day! I have to have about 500+ artards on my ignore list now, and the list just keeps growing!
There is no end to stupidity, it seems.
* Also, I can't understand why you would feel compelled to talk about the same topic for weeks on end. I personally would change the topic after about 20 minutes because I can't stand listening to people that sound like a broken record player.
Please, please, please read through this thread, post in it, and help keep it alive. It has had some very good ideas, and has been receiving serious attention from the Devs. It addresses basically all of these issues.
It's also in my signature if you ever need it again.
This would be nice, but I don't find it immersion breaking.
I don't really know what you're talking about here. ^.^;;;;
So I'm not the only one who's bothered by this? Glad to hear.
BTW thanks for the Tip to turn the accidental rolling off :P Never noticed it in settings before
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
[SIGPIC]http://massivechaos.enjin.com/[/SIGPIC]
I do find it slightly pointless to have engineering decks and a sick bay if i can't even use them for curing injuries.
while i don't set traps or elaborate attack plans, the Boff AI can be pretty bad some times, like when in the fire caves and my entire team would die by running off the cliffs?
I'm a little sad that cryptic's game model is DPS is king. While it's fun to kick the holy hell out of any thing that moves, it would be nice if missions had more options that reflect decisions made during character creation or leveling. High diplomatic level? Talk you're way through. Science or Engineering officer? let the mission reflect that leaving PEW PEW as the last resort. Granted they do have this in some areas, but it's still a small percentage and could be drastically expanded to great effect.
I think for me the biggest immersion breaker is the cost of every thing. I'm an admiral in a coalition of hundreds of planets who has saved the buts of countless people as well as taken out the borg queen with a kick to the head (wish i'd hit screen cap on that one, it was perfect timing) and negotiated peace on numerous occasions. There's noway i would have to pay for any upgrades or eqquipment. Starfleet would be throwing themselves at me to upgrade my ship with top level or even experimental gear.
By the end of his Career (generations) Kirk couldn't even TRIBBLE with out some one wanting to wipe for him, and it shows. His face is the face of a man who doesn't have to work for anything and it's made his life dull. There isn't anything he couldn't get slapped on the enterprise just by filling out a requisition form. Granted my captain is no Kirk, but at the same time the huge cost of everything is really what kills this game for me, both in terms of that Star Trek feeling as well as the fun factor.
I will post a video response tonight in which I describe the issues from in-game perspective so you and others can see exactly what I'm talking about. Oh, and thanking you for responding to my thread and providing good feedback .
Wouldn't be better to have a short cut scene of your character and away team, if you have an away team, just going out the door or into a turbolift?
Or when going to exterior view, the camera pans out and you see your ship after a brief loading screen with the camera giving a view of the ship before it settles behind the ship in a default camera position?
The size of ship interiors is very ill fitting, especially if you're using a small ship while the interior is huge. It would be nice if the interior was sized just right for the ships.
- Federation Pakled
- Racial assumption in writing for Boffs. Emotional Vulcans, Honourable Warrior Orions...
1) Federation officers commanding Alien ships. Especially enemy ships. And seeing said ships in multitude in ESD space.
2) The scale of interiors. They're gigantic. ESD feels like you're in a cathedral, not a station that, while huge, is still limited on space. Ship corridors, and especially bridges, feel gigantic and totally not what you'd expect from a starship--something that is for all intents and purposes, a submarine..
3) The "uniforms", or complete lack there of. I can understand it on the KDF side, but on the Federation side, there is no "uniform" anything. It's like Starfleet protocol has completely gone out the window in favor of this ridiculous copy/paste of Second Life with Star Trek-ish skins..
4) Federation ships/personnel armed with anything but phasers.
That all broke immersion for me, until I finally accepted that this game isn't Star Trek in spirit at all.
Yes, it's an MMO, and most people think MMOs are about customization and personalization, but c'mon. You're in Starfleet, and Starfleet is a military institution. You wouldn't know it by looking at the game. You'd think Starfleet had degraded into perpetual Mardi Gras..
I know its not a big thing, but if I'm flying around an old TOS shuttle or a smaller non-roundabout shuttle, then I want to see the smaller interior it has.
Also, it would be nice if they open up the entire ship interior for the roundabout.
Just none of it is Star Trek..
Oo, scarves, winter coats, snowball-shooting guns and pokemon to breed!
Yeah. That's not why I play a Star Trek game..
Other than that, As of late I reacted to how Klinks now are buddies with the rommies. Having klinks rebuild the romulan empire? Wtf. Never. Ever.
Clothing and pets, not so much. That is filtered away from my previous experiences with other mmos. Those 'things' kind of 'need' to be there. It is afterall nice to see some divergencies in other peoples playstyle. It would be more static and boring if everyone ran about in the same costume and same faces. That someone run around as spiderman or batman or a disproportionate hulk, is also being filtered in my brain. I see it as a form of 'emoting'. If someone is in a particular mood, it can often be seen in how the character is shown. I don't mind that. That some people are colourblind, and dress in the most disgusting combinations, is just part of the real life. Can't do anything but to choose to ignore that. :rolleyes: