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Some advice on my detailed Mobius build please!

topsettopset Member Posts: 0 Arc User
edited December 2012 in Federation Discussion
I've switched around ships quite a lot, but I always find myself coming back to my Mobius as my main ship. I only PvE and don't PvP so I'm looking to tweak this PvE build to make it a bit better. It has been changed recently to include a few rep items, but before that it's been the same since I first set it up and it feels a bit stale... so... thoughts?

This averages around the 6k DPS mark, but I'd love to get that up because I can't figure it out for the life of me. I ESTF quite a lot, and like looking over parsers (because, well, numbers are fun!) - and I see some people hitting 8-10 every now and again but can't figure out what the difference between them and me is.

Any help you can give on upping my DPS would be greatly appreciated :)

Setup:

Ship Equipment:
MACO XII Deflector, Engines and Shield

Fore Weapons:
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD] x 2
Advanced Fleet Antiproton Dual Cannons Mk XII [Dmg]x3 [Acc]
Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]

Aft Weapons:
Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [Acc] x2
Kinetic Cutting Beam Mk XII [Dmg]x3]

Engineering Consoles:
Tachyokinetic Converter (turn rate, graviton gens, critical chance & severity)
Monotanium Alloy Mk XII (purple)

Tactical Consoles:
Antiproton Mag Regulator Mk XI (blue) x 4

Science Consoles:
Field Generator XI (blue) x 2
Borg Console
Zero-Point-Energy Console (critical chance)


Boff Seating:

Commander Tac: TT1, Torp High Yield 2, Rapid Fire 2, Rapid Fire 3
Lieutenant Tac: TT1, Beta 1

Lietenant Uni (Eng): EPTS1, Eng Team 2
Ensign Eng: EPTS1

Lt. Com Uni (Science): Polarize Hull 1, Hazard Emitters 2, Gravity Well 1


Personal Skills Overview:

Very heavily tac based, and focused on energy crits. Attack patterns, all weapons skills, accuracy, defense and critical stats are maxed out. Most other useful skills are evenly balanced. Picked the damage/crit options in the Omega/Romulan reps.

Bonus Accuracy: 25%
Crit Chance: 8.9%
Crit Severity: 66.8%

Also 6 in graviton generators because I'm in love with Gravity Well. I will not remove it from my skill set under any circumstances :D


Active Space Doffs:

Projectile Weapons Officer x 2
Warp Core Engineer (improving power on emergency power to abilities)
Deflector Officer (recharge time of deflector abilities)
Gravimetric Scientist (makes badass gwells)

[SIGPIC][/SIGPIC]
Kirk's Protege.
Post edited by topset on

Comments

  • mal00mal00 Member Posts: 43 Arc User
    edited December 2012
    If u want to squeeze out more DPS u will have to sacrafice some of ur survivabilty

    U can try either the Omega or the adapted MACO set, maybe drop the monotanium and get Plasma Distribution Manifold, Point Defense System or Rule 62 Multipurpose Combat Console.

    Boff wise maybe drop one of the TT and pick up TS1 or HY1 and since u have attack pattern maxed out on ur personal skill then u should consider taking APB or APO, u should also consider taking AoE abilties like CSV and TS if u use grav well to clump enemies together, and maybe replace one of ur engineer skill with EPTW

    As for GW u might want to have 3 pts on graviton gen and 3 point on particle gen, since grav improve the pull but particle gen improves damage

    DOff wise if u plan to keep having two TT abilies then get the conn officer that improves TT, get the purple space warfare specialist Dlyrene to raise ur damage by 10% in STFs. Since u have 2 PWO u may want to consider taking the rommie plasma torp as well as the omega torp and drop Antiproton Dual Cannons
  • topsettopset Member Posts: 0 Arc User
    edited December 2012
    mal00 wrote: »
    If u want to squeeze out more DPS u will have to sacrafice some of ur survivabilty

    U can try either the Omega or the adapted MACO set, maybe drop the monotanium and get Plasma Distribution Manifold, Point Defense System or Rule 62 Multipurpose Combat Console.

    Boff wise maybe drop one of the TT and pick up TS1 or HY1 and since u have attack pattern maxed out on ur personal skill then u should consider taking APB or APO, u should also consider taking AoE abilties like CSV and TS if u use grav well to clump enemies together, and maybe replace one of ur engineer skill with EPTW

    As for GW u might want to have 3 pts on graviton gen and 3 point on particle gen, since grav improve the pull but particle gen improves damage

    DOff wise if u plan to keep having two TT abilies then get the conn officer that improves TT, get the purple space warfare specialist Dlyrene to raise ur damage by 10% in STFs. Since u have 2 PWO u may want to consider taking the rommie plasma torp as well as the omega torp and drop Antiproton Dual Cannons

    Some interesting thoughts there, I appreciate the feedback. I have thought about testing out the Omega set, and I'll no doubt get an Adapted MACO set when I hit T5 and scrape together enough dilithium!

    With regards to Scatter Volley and Torp Spread instead of Rapid Fire and High Yield - I do currently have a boff setup with those instead and switch between them when the time arises.

    Will test out the doff suggestions, as I've got them all - sounds good to me. Thanks :D
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
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