Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.
Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.
As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.
Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.
As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
Well, I hear the Kar'fi is a decent enough ship, but I haven't tried it myself. Vo'Quv, though. . .yeah, it's frustrating trying to use it. Largely because I'm so accustomed to moving around in my Hegh'ta BoP, strafing the enemy with lethal Alpha Strikes, cloaking and decloaking, etc.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I dont know about you guys, torpedo and stuff but my build is:
Fore weapons
1 tetryon beam array, 2 tetryon turrets
Aft
1 tetryon beam array, 2 tetryon turrets
Engine: Jem hadar
Deflector: Very rare Positron beam array
Shield: Regenerative shield x3
Engi Console : 3 neutronium
Sci: 4 Shield emitter amp
Tac: 1 tet console, 1 antimatter spread
Hangar
2 To'duj fighters
Boff
Tac: tac team 1, tac team 2, cannon rapid fire 2
Engi: EPTS1, EPTS2, Aux2Sif
Sci: TB1, HE2, ES2, ES3
Sci: PH1, TSS2
Power levels
25/100/25/(all the rest)
DOFF: 2 Conn doff, 2 Cannon recharge doff,1 random doff
Im an engineer captain, its a tanking build, most on PVP.
Its tanks pretty well, put the tac team DOFF and you almost never die.
The theory is by use the tetryon proc to strip shields, the fighters torpedo spam will kill them. It doesnt really work, but its better than the rest i have tried. Some Dps vo'quv die too quickly, some tankers dont deal damage at all. With rapid fire going, ES to suck their energy. If you are an engineer, your captain skills will save you when heavily tanking. Don't use Syphon drones. They are Overpowered Pets, it feels like bullying. Bop's are Useless too, their AI is really bad. Use the keybind on hilbert's guide and put your EPTS's, Subsystem targeting and pets on tray 7.
Happy Tanking!
Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.
Don't listen to that above Fed poster who says the Voquv is useless just because he can't pilot a carrier. Voquv bird of prey refits work great for me and others who actually know how to command carrier pets. I have no problems getting them to kill what I need to kill, and they do it faster then any other pet, even Adv. Fer'jai frigates don't seem to do as much when I use my Karfi. You just need to recall them and order to attack again sometimes, and also sometimes launching more pets, and they will immediatley attack your target when launched, not hard to do with high aux and flight deck doffs.
I use my voquv with either 2 DHC and 1 torp up front, or 3 DHC up front, and 3 turrets rear in STFs, and all beams on it for when I sometimes pvp with it. Its easy enough to keep DHC on target in STFs even with the slow turning voquv.
If you want a fun ride steady rate of half decent damage(masses of damage with micromanagement of brothls BOPs) some wicked science tricks and subsystem targetting the voquv is in another league
If you want to fly a ship that deals damage and is focused more towards tactical go for the karfi only fault or should i say problem i found with this is you end up flying it like a raptor/escort which is fine because its capable of doing this but i just kept thinking my mirror qin can do everything this can and it can turn but thats just me its still a great ship especially when your running 15k shields on each facing its as mean as it looks in the pictures
p.s. the bop AI isn't as bad as people say all you have to do is THINK for example taking on a tac/standard cube have your bops cloaked behind you take down shield facing with your own weapons(beam overload works a treat or CPBIII) click the little attack button and watch the quantum fireworks annihilate the Borg scum then click recall/relaunch and do the same again
This is all pve i switch in grav well 3 and tractor 3 for pvp aswell as 6x beam arrays with beam overload 2
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.
Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.
As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
I fly the Vo'Quv without any real problems. (KDF Science)
I use the Advanced Bird of Prey and the only 2 functions that matter with them are the Attack and Recall and they work fine.
You need to make sure that your build takes into account all the Vo'Quvs weaknesses.
Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.
100% Agreed
The Advanced Bird of Prey are pure win!
You just need to simplify the battle for the ABOP.
Keep the ABOP on recall after you launch them and once you've selected your target hit it with Target Subsystems Shields 3 then swith your ABOP to attack mode and watch them pop the target in a few seconds.
The ABOP also get the damage boost from attacking out of cloak
The trick is to not let the Birds wander, keep them on recall whenever they are not needed and they will stay in formation behind the Carrier.
If you want a fun ride steady rate of half decent damage(masses of damage with micromanagement of brothls BOPs) some wicked science tricks and subsystem targetting the voquv is in another league
If you want to fly a ship that deals damage and is focused more towards tactical go for the karfi only fault or should i say problem i found with this is you end up flying it like a raptor/escort which is fine because its capable of doing this but i just kept thinking my mirror qin can do everything this can and it can turn but thats just me its still a great ship especially when your running 15k shields on each facing its as mean as it looks in the pictures
p.s. the bop AI isn't as bad as people say all you have to do is THINK for example taking on a tac/standard cube have your bops cloaked behind you take down shield facing with your own weapons(beam overload works a treat or CPBIII) click the little attack button and watch the quantum fireworks annihilate the Borg scum then click recall/relaunch and do the same again
Comments
I always just enjoyed mounting turrets on it, using CSV and watching the pretty colors fly.
R.I.P
Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.
As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
Well, I hear the Kar'fi is a decent enough ship, but I haven't tried it myself. Vo'Quv, though. . .yeah, it's frustrating trying to use it. Largely because I'm so accustomed to moving around in my Hegh'ta BoP, strafing the enemy with lethal Alpha Strikes, cloaking and decloaking, etc.
That should help you get started.
I love that he uses only common gear, it really helps to make his point.
Fore weapons
1 tetryon beam array, 2 tetryon turrets
Aft
1 tetryon beam array, 2 tetryon turrets
Engine: Jem hadar
Deflector: Very rare Positron beam array
Shield: Regenerative shield x3
Engi Console : 3 neutronium
Sci: 4 Shield emitter amp
Tac: 1 tet console, 1 antimatter spread
Hangar
2 To'duj fighters
Boff
Tac: tac team 1, tac team 2, cannon rapid fire 2
Engi: EPTS1, EPTS2, Aux2Sif
Sci: TB1, HE2, ES2, ES3
Sci: PH1, TSS2
Power levels
25/100/25/(all the rest)
DOFF: 2 Conn doff, 2 Cannon recharge doff,1 random doff
Im an engineer captain, its a tanking build, most on PVP.
Its tanks pretty well, put the tac team DOFF and you almost never die.
The theory is by use the tetryon proc to strip shields, the fighters torpedo spam will kill them. It doesnt really work, but its better than the rest i have tried. Some Dps vo'quv die too quickly, some tankers dont deal damage at all. With rapid fire going, ES to suck their energy. If you are an engineer, your captain skills will save you when heavily tanking. Don't use Syphon drones. They are Overpowered Pets, it feels like bullying. Bop's are Useless too, their AI is really bad. Use the keybind on hilbert's guide and put your EPTS's, Subsystem targeting and pets on tray 7.
Happy Tanking!
Apparently you missed the memo.
Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.
if u want a carrier go for the tholian or kar'fi out of all of them i much prefer the kar'fi its the most fun to fly has nice dmg and can turn.
i just want cryptic to hurry up and make me my fleet version. cant wait to get it for all my toons.
shut up and take my money cryptic
I use my voquv with either 2 DHC and 1 torp up front, or 3 DHC up front, and 3 turrets rear in STFs, and all beams on it for when I sometimes pvp with it. Its easy enough to keep DHC on target in STFs even with the slow turning voquv.
If you want a fun ride steady rate of half decent damage(masses of damage with micromanagement of brothls BOPs) some wicked science tricks and subsystem targetting the voquv is in another league
If you want to fly a ship that deals damage and is focused more towards tactical go for the karfi only fault or should i say problem i found with this is you end up flying it like a raptor/escort which is fine because its capable of doing this but i just kept thinking my mirror qin can do everything this can and it can turn but thats just me its still a great ship especially when your running 15k shields on each facing its as mean as it looks in the pictures
p.s. the bop AI isn't as bad as people say all you have to do is THINK for example taking on a tac/standard cube have your bops cloaked behind you take down shield facing with your own weapons(beam overload works a treat or CPBIII) click the little attack button and watch the quantum fireworks annihilate the Borg scum then click recall/relaunch and do the same again
Forgot my build -
Shield manipulation build -
Tac Boff - TT1, HY2, AttPattOm1
Eng Boff - EmPwrToSh1, EPTS2
Sci Comm - Tractor beam 1, TSS2, Tachyon beam 3, CPB 3
Sci Le - Hazard Emitters 1, Tss2
Fore -
Dual polarized disrupter beams x2 Plasma torpedo
Aft -
Disrupter turrets x3
This is all pve i switch in grav well 3 and tractor 3 for pvp aswell as 6x beam arrays with beam overload 2
I fly the Vo'Quv without any real problems. (KDF Science)
I use the Advanced Bird of Prey and the only 2 functions that matter with them are the Attack and Recall and they work fine.
You need to make sure that your build takes into account all the Vo'Quvs weaknesses.
100% Agreed
The Advanced Bird of Prey are pure win!
You just need to simplify the battle for the ABOP.
Keep the ABOP on recall after you launch them and once you've selected your target hit it with Target Subsystems Shields 3 then swith your ABOP to attack mode and watch them pop the target in a few seconds.
The ABOP also get the damage boost from attacking out of cloak
The trick is to not let the Birds wander, keep them on recall whenever they are not needed and they will stay in formation behind the Carrier.
My build drains power levels and weakens Shields
This is my Vo'Quv setup:
Fore Wepons:
2 x Fleet Disruptor Turret and Fleet Disruptor Beam Array
Aft Weapons: 2 x Fleet Disruptor Turret and Borg Cutting Beam
Bridge Offcier setup:
Lt. Commander TT1, APB1 and TSS3
Lt. Commander Engineering: EPTA1, EPTS2 and ET3 (15 second cool down)
Commander Science ST1, TBR1, HE3 and GW3
Lt. Science TSS1 and TR1
Special Consoles:
Borg, Subsapce Jump, Isometric Charge, Plasmonic Leech and Aceton Assimilator
The rest of my consoles are for defence
Hangers:
Advanced Bird of Prey (Best in Show IMO)
The Vo'Quv can slot some of the best skill combos that STO has to offer and can be quite a force to be reckoned with.