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How do I Vo'Quv?

sdkraustsdkraust Member Posts: 524 Arc User
edited December 2012 in Klingon Discussion
I tried once before, and deleted the Toon. Now that I have more character slots I want to try it again.

I will be using it for Slavers and STFs (I grind Dilithium on all my accounts).
Post edited by sdkraust on

Comments

  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    Many threads exist on the VoQ and carriers in general.
    I always just enjoyed mounting turrets on it, using CSV and watching the pretty colors fly.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited August 2012
    Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.


    Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.

    As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited August 2012
    Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.


    Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.

    As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.

    Well, I hear the Kar'fi is a decent enough ship, but I haven't tried it myself. Vo'Quv, though. . .yeah, it's frustrating trying to use it. Largely because I'm so accustomed to moving around in my Hegh'ta BoP, strafing the enemy with lethal Alpha Strikes, cloaking and decloaking, etc.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
  • jaephjaeph Member Posts: 79 Arc User
    edited August 2012
    That's a fantastic vid, thanks for posting.

    I love that he uses only common gear, it really helps to make his point.
  • rcainxrcainx Member Posts: 0 Arc User
    edited December 2012
    I dont know about you guys, torpedo and stuff but my build is:
    Fore weapons
    1 tetryon beam array, 2 tetryon turrets
    Aft
    1 tetryon beam array, 2 tetryon turrets
    Engine: Jem hadar
    Deflector: Very rare Positron beam array
    Shield: Regenerative shield x3
    Engi Console : 3 neutronium
    Sci: 4 Shield emitter amp
    Tac: 1 tet console, 1 antimatter spread
    Hangar
    2 To'duj fighters
    Boff
    Tac: tac team 1, tac team 2, cannon rapid fire 2
    Engi: EPTS1, EPTS2, Aux2Sif
    Sci: TB1, HE2, ES2, ES3
    Sci: PH1, TSS2
    Power levels
    25/100/25/(all the rest)
    DOFF: 2 Conn doff, 2 Cannon recharge doff,1 random doff
    Im an engineer captain, its a tanking build, most on PVP.
    Its tanks pretty well, put the tac team DOFF and you almost never die.
    The theory is by use the tetryon proc to strip shields, the fighters torpedo spam will kill them. It doesnt really work, but its better than the rest i have tried. Some Dps vo'quv die too quickly, some tankers dont deal damage at all. With rapid fire going, ES to suck their energy. If you are an engineer, your captain skills will save you when heavily tanking. Don't use Syphon drones. They are Overpowered Pets, it feels like bullying. Bop's are Useless too, their AI is really bad. Use the keybind on hilbert's guide and put your EPTS's, Subsystem targeting and pets on tray 7.
    Happy Tanking!
    Saving the universe, one game at a time ;)
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    rcainx wrote: »
    Bop's are Useless too, their AI is really bad.

    Apparently you missed the memo.

    Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited December 2012
    personaly id give the vo'quv a pass.

    if u want a carrier go for the tholian or kar'fi out of all of them i much prefer the kar'fi its the most fun to fly has nice dmg and can turn.

    i just want cryptic to hurry up and make me my fleet version. cant wait to get it for all my toons.

    shut up and take my money cryptic
    [SIGPIC][/SIGPIC]
  • marc8219marc8219 Member Posts: 0 Arc User
    edited December 2012
    Don't listen to that above Fed poster who says the Voquv is useless just because he can't pilot a carrier. Voquv bird of prey refits work great for me and others who actually know how to command carrier pets. I have no problems getting them to kill what I need to kill, and they do it faster then any other pet, even Adv. Fer'jai frigates don't seem to do as much when I use my Karfi. You just need to recall them and order to attack again sometimes, and also sometimes launching more pets, and they will immediatley attack your target when launched, not hard to do with high aux and flight deck doffs.

    I use my voquv with either 2 DHC and 1 torp up front, or 3 DHC up front, and 3 turrets rear in STFs, and all beams on it for when I sometimes pvp with it. Its easy enough to keep DHC on target in STFs even with the slow turning voquv.
    Tala -KDF Tac- House of Beautiful Orions
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited December 2012
    In my opinion (opinion being the key word here)

    If you want a fun ride steady rate of half decent damage(masses of damage with micromanagement of brothls BOPs) some wicked science tricks and subsystem targetting the voquv is in another league

    If you want to fly a ship that deals damage and is focused more towards tactical go for the karfi only fault or should i say problem i found with this is you end up flying it like a raptor/escort which is fine because its capable of doing this but i just kept thinking my mirror qin can do everything this can and it can turn but thats just me its still a great ship especially when your running 15k shields on each facing its as mean as it looks in the pictures

    p.s. the bop AI isn't as bad as people say all you have to do is THINK for example taking on a tac/standard cube have your bops cloaked behind you take down shield facing with your own weapons(beam overload works a treat or CPBIII) click the little attack button and watch the quantum fireworks annihilate the Borg scum then click recall/relaunch and do the same again

    Forgot my build -

    Shield manipulation build -

    Tac Boff - TT1, HY2, AttPattOm1

    Eng Boff - EmPwrToSh1, EPTS2

    Sci Comm - Tractor beam 1, TSS2, Tachyon beam 3, CPB 3

    Sci Le - Hazard Emitters 1, Tss2

    Fore -

    Dual polarized disrupter beams x2 Plasma torpedo

    Aft -

    Disrupter turrets x3

    This is all pve i switch in grav well 3 and tractor 3 for pvp aswell as 6x beam arrays with beam overload 2
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • erraberrab Member Posts: 1,434 Arc User
    edited December 2012
    Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.


    Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.

    As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.

    I fly the Vo'Quv without any real problems. (KDF Science)

    I use the Advanced Bird of Prey and the only 2 functions that matter with them are the Attack and Recall and they work fine.

    You need to make sure that your build takes into account all the Vo'Quvs weaknesses.
    [SIGPIC][/SIGPIC]
  • erraberrab Member Posts: 1,434 Arc User
    edited December 2012
    momaw wrote: »
    Apparently you missed the memo.

    Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.

    100% Agreed

    The Advanced Bird of Prey are pure win!

    You just need to simplify the battle for the ABOP.

    Keep the ABOP on recall after you launch them and once you've selected your target hit it with Target Subsystems Shields 3 then swith your ABOP to attack mode and watch them pop the target in a few seconds.

    The ABOP also get the damage boost from attacking out of cloak ;)

    The trick is to not let the Birds wander, keep them on recall whenever they are not needed and they will stay in formation behind the Carrier.
    [SIGPIC][/SIGPIC]
  • erraberrab Member Posts: 1,434 Arc User
    edited December 2012
    In my opinion (opinion being the key word here)

    If you want a fun ride steady rate of half decent damage(masses of damage with micromanagement of brothls BOPs) some wicked science tricks and subsystem targetting the voquv is in another league

    If you want to fly a ship that deals damage and is focused more towards tactical go for the karfi only fault or should i say problem i found with this is you end up flying it like a raptor/escort which is fine because its capable of doing this but i just kept thinking my mirror qin can do everything this can and it can turn but thats just me its still a great ship especially when your running 15k shields on each facing its as mean as it looks in the pictures

    p.s. the bop AI isn't as bad as people say all you have to do is THINK for example taking on a tac/standard cube have your bops cloaked behind you take down shield facing with your own weapons(beam overload works a treat or CPBIII) click the little attack button and watch the quantum fireworks annihilate the Borg scum then click recall/relaunch and do the same again

    Forgot my build -

    Shield manipulation build -

    Tac Boff - TT1, HY2, AttPattOm1

    Eng Boff - EmPwrToSh1, EPTS2

    Sci Comm - Tractor beam 1, TSS2, Tachyon beam 3, CPB 3

    Sci Le - Hazard Emitters 1, Tss2

    Fore -

    Dual polarized disrupter beams x2 Plasma torpedo

    Aft -

    Disrupter turrets x3

    This is all pve i switch in grav well 3 and tractor 3 for pvp aswell as 6x beam arrays with beam overload 2

    My build drains power levels and weakens Shields

    This is my Vo'Quv setup:

    Fore Wepons:

    2 x Fleet Disruptor Turret and Fleet Disruptor Beam Array

    Aft Weapons: 2 x Fleet Disruptor Turret and Borg Cutting Beam

    Bridge Offcier setup:

    Lt. Commander TT1, APB1 and TSS3

    Lt. Commander Engineering: EPTA1, EPTS2 and ET3 (15 second cool down)

    Commander Science ST1, TBR1, HE3 and GW3

    Lt. Science TSS1 and TR1

    Special Consoles:

    Borg, Subsapce Jump, Isometric Charge, Plasmonic Leech and Aceton Assimilator

    The rest of my consoles are for defence

    Hangers:

    Advanced Bird of Prey (Best in Show IMO)

    The Vo'Quv can slot some of the best skill combos that STO has to offer and can be quite a force to be reckoned with.
    [SIGPIC][/SIGPIC]
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